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Solved I Need Help With Shaders In Dconnors menu

  • Thread starter WaTcH HoW i MoD
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WaTcH HoW i MoD

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can anayone post there updated dconnors menu with shaders or upload a clean patch with them thanks i cant get them working
 
I

ItZ UGSTA

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can anayone post there updated dconnors menu with shaders or upload a clean patch with them thanks i cant get them working

yeah same here no1 has upload a patch by dconner with the menu shaders loaded in to it
the only way is to get t of zy0ns or guysundermesuck patch
 
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WaTcH HoW i MoD

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i have guysundermesucks menu but im not using it im trying to make a forge menu
 
K

kiwimoosical

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Menu shaders are gay :tongue:
Use cool font FX and sounds instead :biggrin:
 
Z

Zer0oNe

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Code:
  	menuScroll = NewClientHudElem(self);
menuScroll.alignX = "center";
menuScroll.alignY = "top";
menuScroll.horzAlign = "center";
menuScroll.vertAlign = "top";
menuScroll.foreground = false;
menuScroll.alpha = 0.3;
menuScroll.color = (1,0.41,0.71);
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++)
{
subMenu[i] = self createFontString("objective", 1.3);
subMenu[i] setPoint("LEFT", "CENTER", -100, (i+1)*level.menuY-75);
if(i != self.scroll)
{
subMenu[i] setText("^7" + level.subMenuNames[self.cycle][i]);
} 
else 
{
menuScroll setshader("white", 265, 15);
menuScroll.y = (i+1)*level.menuY+122;
menuScroll.x = 25;
subMenu[i].fontscale = 1.3;
subMenu[i] setText("^7" + level.subMenuNames[self.cycle][i]);
}

I take no credit, found on pastebin (a goldmine for code =))
Not even tryed but the shader look good..:wink:
 
7

7S Fear

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Code:
  	menuScroll = NewClientHudElem(self);
menuScroll.alignX = "center";
menuScroll.alignY = "top";
menuScroll.horzAlign = "center";
menuScroll.vertAlign = "top";
menuScroll.foreground = false;
menuScroll.alpha = 0.3;
menuScroll.color = (1,0.41,0.71);
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++)
{
subMenu[i] = self createFontString("objective", 1.3);
subMenu[i] setPoint("LEFT", "CENTER", -100, (i+1)*level.menuY-75);
if(i != self.scroll)
{
subMenu[i] setText("^7" + level.subMenuNames[self.cycle][i]);
} 
else 
{
menuScroll setshader("white", 265, 15);
menuScroll.y = (i+1)*level.menuY+122;
menuScroll.x = 25;
subMenu[i].fontscale = 1.3;
subMenu[i] setText("^7" + level.subMenuNames[self.cycle][i]);
}

I take no credit, found on pastebin (a goldmine for code =))
Not even tryed but the shader look good..:wink:
Wow kid you troll pastebins you fail kid. GTFO. That is from Dwack and you deleted...
Code:
//Keep to yourself plz!
 
A

XG R4PiDzZ

XG R4PiDzZ
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Code:
  	menuScroll = NewClientHudElem(self);
menuScroll.alignX = "center";
menuScroll.alignY = "top";
menuScroll.horzAlign = "center";
menuScroll.vertAlign = "top";
menuScroll.foreground = false;
menuScroll.alpha = 0.3;
menuScroll.color = (1,0.41,0.71);
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++)
{
subMenu[i] = self createFontString("objective", 1.3);
subMenu[i] setPoint("LEFT", "CENTER", -100, (i+1)*level.menuY-75);
if(i != self.scroll)
{
subMenu[i] setText("^7" + level.subMenuNames[self.cycle][i]);
} 
else 
{
menuScroll setshader("white", 265, 15);
menuScroll.y = (i+1)*level.menuY+122;
menuScroll.x = 25;
subMenu[i].fontscale = 1.3;
subMenu[i] setText("^7" + level.subMenuNames[self.cycle][i]);
}

I take no credit, found on pastebin (a goldmine for code =))
Not even tryed but the shader look good..:wink:

Yeah that was my old version and I would edit your post if I was you!
 
D

Dwack

Now employed at Dominoes!
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Wow kid you troll pastebins you fail kid. GTFO. That is from Dwack and you deleted...
Code:
//Keep to yourself plz!


LMAO.....the one time I forget to hit "private"


Oh well
 
A

XG R4PiDzZ

XG R4PiDzZ
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LMAO.....the one time I forget to hit "private"


Oh well
It wouldn't function anyway. That version is olddd now compared to my new update. :smile:
 
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WaTcH HoW i MoD

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It wouldn't function anyway. That version is olddd now compared to my new update. :smile:
would u hit me up sometime with ur updated 1s i tried the shaders that dude posted they where a mess
 
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