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I can't seem to make an ammo regen Rocket Launcher...

  • Thread starter Shinty
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Shinty

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Everything I've tried so far has failed.
 
w0lfschild

w0lfschild

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Thats because there is no such thing. Have fun trying to make something that doesn't exist!
 
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Harbinger1777

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Tediore is the only manufacturer that makes ammo-regen guns, and yeah, I know about mixed-manufacturer part guns, but the issue is Tediore makes the only gun parts that do the ammo-regen: a handy reference for this is the grip restriction chart at blmodding. Let me save you a click and some Alt-Tab or Crtl-Tab--ing:

5JuAf.png


So left-to-right we have [spoilers are example codes for each type of ammo-regen gun possible]:

  • Combat Rifles: The Avenger (the sight actually does the ammo-regen, who knew?) and the Guardian (body)


    Code:
    dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_CombatRifle_TedioreAvenger
    gd_manufacturers.Manufacturers.tediore
    gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle
    gd_weap_combat_rifle.Body.body5
    gd_weap_combat_rifle.Grip.grip1
    gd_weap_combat_rifle.mag.mag3
    gd_weap_combat_rifle.Barrel.barrel4
    dlc3_gd_weap_UniqueParts.CombatRifle.TedioreAvenger_sight5
    gd_weap_combat_rifle.Stock.stock5
    None
    gd_weap_combat_rifle.acc.acc2_Intense
    dlc3_gd_weap_UniqueParts.CombatRifle.TedioreAvenger_Material
    gd_weap_combat_rifle.Prefix.Prefix_Damage1_Punishing
    dlc3_gd_weap_UniqueParts.Title.TitleP_Tediore_Avenger
    1
    5
    0
    63


    Code:
    gd_itemgrades.Weapons.ItemGrade_Weapon_CombatRifle
    [/right][/left][right] gd_manufacturers.Manufacturers.tediore
    gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle
    gd_weap_combat_rifle.Body.body4_Tediore_Guardian
    gd_weap_combat_rifle.Grip.grip1
    gd_weap_combat_rifle.mag.mag3
    gd_weap_combat_rifle.Barrel.barrel4
    gd_weap_combat_rifle.Sight.sight3
    gd_weap_combat_rifle.Stock.stock5
    None
    gd_weap_combat_rifle.acc.acc4_Deathly
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Tediore_2
    gd_weap_combat_rifle.Prefix.Prefix_Acc3_Deathly
    gd_weap_combat_rifle.Title.TitleM_Tediore_Guardian
    1
    5
    0
    63
  • Shottys: The Defender (body) -- even thought you can make a Holy crap it shoots rockets! (carnage barrel) version of this, it merely shoots rockets, but it regens shotty ammo

    Code:
    gd_itemgrades.Weapons.ItemGrade_Weapon_CombatShotgun
    gd_manufacturers.Manufacturers.tediore
    gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun
    gd_weap_combat_shotgun.Body.body3_Tediore_Defender
    gd_weap_combat_shotgun.Grip.grip1
    gd_weap_combat_shotgun.mag.mag2
    gd_weap_combat_shotgun.Barrel.barrel3_Carnage
    gd_weap_combat_shotgun.Sight.sight5
    gd_weap_combat_shotgun.Stock.stock1
    None
    gd_weap_combat_shotgun.acc.acc2_Frenzied
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Tediore_2
    gd_weap_combat_shotgun.Prefix.Prefix_Damage1_Terrible
    gd_weap_combat_shotgun.Title.TitleM_Tediore1_Defender
    1
    5
    0
    63
  • Machine Pistol: Tediore has no grip listed on the chart indicating Tediore doesn't make an MP--thus current modding technology can't produce an ammo-regen P.
  • Repeater Pistol: the Protector (body, as usual)

    Code:
    gd_itemgrades.Weapons.ItemGrade_Weapon_RepeaterPistol
    gd_manufacturers.Manufacturers.tediore
    gd_weap_repeater_pistol.A_Weapon.WeaponType_repeater_pistol
    gd_weap_repeater_pistol.Body.body3_Tediore_Protector
    gd_weap_repeater_pistol.Grip.grip1
    gd_weap_repeater_pistol.mag.mag2a
    gd_weap_repeater_pistol.Barrel.barrel4
    gd_weap_repeater_pistol.Sight.sight5
    None
    gd_weap_repeater_pistol.Action.action5
    gd_weap_repeater_pistol.acc.acc1_Lacerator
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Tediore_2
    gd_weap_repeater_pistol.Prefix.Prefix_Nasty
    gd_weap_repeater_pistol.Title.TitleM_Tediore1_Protector
    1
    5
    0
    63


  • Patrol SMG: the Savior (body once again)

    Code:
    gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
    gd_manufacturers.Manufacturers.tediore
    gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
    gd_weap_patrol_smg.Body.body3_Tediore_Savior
    gd_weap_patrol_smg.Grip.grip1
    gd_weap_patrol_smg.mag.mag3
    gd_weap_patrol_smg.Barrel.barrel3_Twisted
    gd_weap_patrol_smg.Sight.sight2
    gd_weap_patrol_smg.Stock.stock3
    None
    gd_weap_patrol_smg.acc.acc2_Vector
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Tediore_2
    gd_weap_patrol_smg.Prefix.Prefix_Quality3_Malevolent
    gd_weap_patrol_smg.Title.TitleM_Tediore1_Savior
    1
    5
    0
    63


  • Revolver Pistol: the Equalizer (body yet again)

    Code:
    gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
    gd_manufacturers.Manufacturers.tediore
    gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
    gd_weap_revolver_pistol.Body.body3_tediore_Equalizer
    gd_weap_revolver_pistol.Grip.grip1
    gd_weap_revolver_pistol.mag.mag4
    gd_weap_revolver_pistol.Barrel.barrel4
    gd_weap_revolver_pistol.Sight.sight5
    gd_weap_revolver_pistol.Stock.stock3
    None
    gd_weap_revolver_pistol.acc.acc2_Masher
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Tediore_3
    gd_weap_revolver_pistol.Prefix.Prefix_Firerate1_Swift
    gd_weap_revolver_pistol.Title.TitleM_Tediore1_Equalizer
    1
    5
    0
    63
  • Launchers (Rocket or Grenade): You've probably figured that s*** out by now... If not, see W0lfchild's post (he types faster than me).

  • Sniper Rifles (the slow-as-hell kind, semi-auto, and full-auto snipers featuring the Dahl penetrator barrel, Because it's just not hardcore without penetration![sup]TM[/sup]):

    This madness is the traditional crap that would keep us "modding" only without the whole actually producing any guns part after we ran out of guns to make but before the Vladof SMG (thanks/credit/worship => xSavage Turkeyx on that one) and mixed-part guns not too long after.



The fundamental issue is weapon type restrictions on this one, gotta import ammo-regen parts from a foreign weapon type to make it happen.
If you can pull that-off, you should work on getting 8 Sledge's Shotgun barrels on the same gun, I do love a good so-called peashooter...
-Harbinger1777 (XBL & PC, but I don't play on PC)

Hey w0lf, pull up t-bone in the map editor (file is something like *HUB.umap) and hit W (or was it E?) to check-out the invisible walls we were launching up to with low grav back when that was still fun, found a higher one. U game?
 
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