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How to setup your Jtag/Rgh for Mw2 TU8

N

rest in west

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Hello, I have seen some people having troubles with this, so I decided to make a little tutorial
.

Requirements:
- TU8 files, you can find a download link here: http://www.mediafire...wyj3cjl3av4zwiz
- The specific .dll you want to host with or infect yourself.
- A brain.

Let's get started.

Step 1:
- Download the specific .dll you want to use.


Step 2 (You will need to patch the default_mp.xex with a .s to be able to launch your .dll.) :
- Get xextool (Download link: http://www.logic-sun...77-xextool-v63/)
- Get XePatcher 1.1 (Download link: http://dwl.xbox-scen...atcher_v1.1.rar)
- Get your .xex that you want to patch.
- Create a patch.s file and put this code in it:
#The command I use for xepatcher (so i can ctrl+c+v)
#xepatcher -p defaultdllpatches.s -x default_mp.xex.globl _start _start:#Simply remove the # for the 3 lines under the TU you are patching.#That way I won't have to have 2 .S files...######################### TU8 Patches #########################.setDLLLoaderHook,0x823326A8.setLoadLibraryA,0x82332B10.setDLLLoaderString,0x82000870######################### TU7 Patches ##########################.set DLLLoaderHook, 0x82332630#.set LoadLibraryA, 0x82332A98#.set DLLLoaderString, 0x82000868######################### TU6 Patches ##########################.set DLLLoaderHook, 0x823A90D8#.set LoadLibraryA, 0x823A9540#.set DLLLoaderString, 0x82001738.longDLLLoaderString.long(9f-0f)/4:shocked:.string"game:\\dll_load.dll".align 19:.longDLLLoaderHook.long(9f-0f)/4:shocked: lis %r11,[email protected] ori %r3,%r11,[email protected] bl (LoadLibraryA-(DLLLoaderHook+0x8))9:# =======================================================# End Patches# =======================================================
.long0xFFFFFFFF
- Simply rename the dll_load.dll by the name of your .dll.
- Put your .xex and your .dll into your XePatcher folder.
- Copy cmd from it's original place and paste it into XePatcher folder.
- Run cmd and type this: xepatcher -p patchFileName.s -x xexFileName.xex
- For example: xepatcher -p patch.s -x default_mp.xex
- Hit enter and you're done with the patching part!

Step 3:
- Copy the .xex you just patched and the .dll into your MW2 folder on your console.
- Then simply launch the .xex.

FAQS:
- When I go into system link, it doesn't show my retail console.
That's because your jtag/rgh needs to be connected on your router/modem. Mine is connected with a wire.

- When I put the TU8 files into my xexmenu, and then I launch the game. It shows a black screen.
If it does that, you will need to re-install your game..


Thanks for reading, if you have questions, feel free to ask. If you see that I forgot something, let me know!




Original Post: http://www.xpgamesaves.com/topic/60396-tutorial-how-to-setup-your-jtagrgh-for-mw2-tu8/
 
E

EasSidezz v2

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You should probably put the code for a patch.s inside a [code][/code] tags.

Other than that pretty straight forward, I like it.
 
X

xSkyy

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I keep getting this error:

http://speedcap.net/sharing/files/d6/f9/d6f9e54479eb5a25effcca0ac24e3c07.png

Since you didn't put the code in the correct format, I'm not really sure how it suppose to go but this is how i have it.


Code:
 #The command I use for xepatcher (so i can ctrl+c+v)
#xepatcher -p defaultdllpatches.s -x default_mp.xex
 
 
.globl _start _start:
   
    #Simply remove the # for the 3 lines under the TU you are patching.
    #That way I won't have to have 2 .S files...
   
    ###################
    ###### TU8 Patches ####
    ###################
    .setDLLLoaderHook,0x823326A8
    .setLoadLibraryA,0x82332B10
    .setDLLLoaderString,0x82000870
   
    #####################
    #### TU7 Patches ###
    ######################
    #.set DLLLoaderHook, 0x82332630
    #.set LoadLibraryA, 0x82332A98
    #.set DLLLoaderString, 0x82000868
   
    ######################
    ### TU6 Patches #####
    ####################
    #.set DLLLoaderHook, 0x823A90D8
    #.set LoadLibraryA, 0x823A9540
    #.set DLLLoaderString, 0x82001738
   
    .longDLLLoaderString
    .long(9f-0f)/4
   
    :shocked:
    .string"game:\\dll_load.dll"
    .align 1
    9:
        .longDLLLoaderHook
        .long(9f-0f)/4
    :shocked:
        lis %r11,[email protected]
        ori %r3,%r11,[email protected]
        bl (LoadLibraryA-(DLLLoaderHook+0x8))
    9:
   
    # =======================================================
    # End Patches
    # =======================================================
    .long0xFFFFFFFF
 
T

TeamGeckos KYZA

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I keep getting this error:

http://speedcap.net/sharing/files/d6/f9/d6f9e54479eb5a25effcca0ac24e3c07.png

Since you didn't put the code in the correct format, I'm not really sure how it suppose to go but this is how i have it.


Code:
 #The command I use for xepatcher (so i can ctrl+c+v)
#xepatcher -p defaultdllpatches.s -x default_mp.xex
 
 
.globl _start _start:
   
    #Simply remove the # for the 3 lines under the TU you are patching.
    #That way I won't have to have 2 .S files...
   
    ###################
    ###### TU8 Patches ####
    ###################
    .setDLLLoaderHook,0x823326A8
    .setLoadLibraryA,0x82332B10
    .setDLLLoaderString,0x82000870
   
    #####################
    #### TU7 Patches ###
    ######################
    #.set DLLLoaderHook, 0x82332630
    #.set LoadLibraryA, 0x82332A98
    #.set DLLLoaderString, 0x82000868
   
    ######################
    ### TU6 Patches #####
    ####################
    #.set DLLLoaderHook, 0x823A90D8
    #.set LoadLibraryA, 0x823A9540
    #.set DLLLoaderString, 0x82001738
   
    .longDLLLoaderString
    .long(9f-0f)/4
   
    :shocked:
    .string"game:\\dll_load.dll"
    .align 1
    9:
        .longDLLLoaderHook
        .long(9f-0f)/4
    :shocked:
        lis %r11,[email protected]
        ori %r3,%r11,[email protected]
        bl (LoadLibraryA-(DLLLoaderHook+0x8))
    9:
   
    # =======================================================
    # End Patches
    # =======================================================
    .long0xFFFFFFFF

:confused:hocked: is an emoticon nothing related to power pc xD

OP: Should be in the support section...
 
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