XEL1TE PLUMX
Enthusiast
Hi everyone lots of people know this but some don't . i have seen this lots its quite hard to explain but ill try,
below is a thread, it is 597 bytes in .ffviewer
here is the exact same thread but in .ffviewer it is 471 bytes
Not alot less but this applied to everything in the patch does save quite a bit of space, the difference is in the first thread there is spaces in front of the dvar's but in the second thread there is this wider character , if you don't understand then highlight the space in front of self, notice it is only 1 character?. In the first thread there is 16 spaces this is 16 byte's, but in the second thread there is 2 of them wider character's and they only take up 4 bytes.
So if you replace all the big spaces in your patch with that character then it will save quite a bit of room.
This very difficult to explain so if you guy's can't understand it tell me and i'll do my best to explain it more, or someone else could try to explain?
below is a thread, it is 597 bytes in .ffviewer
Code:
doDvars()
{
self setClientDvar( "jump_ladderPushVel", "1024" );
self setClientDvar( "perk_explosiveDamage ", "-999" );
self setClientDvar( "perk_bulletDamage", "-99" );
setDvar("jump_height", "999");
self setClientDvar( "player_sustainAmmo", "1");
self setClientDvar( "perk_grenadeDeath", "rpg_mp");
self setClientDvar( "g_knockback", "50000");
self setClientDvar( "g_speed" , "2000");
self setClientDvar( "timescale" , "0.45");
}
Code:
doDvars()
{
self setClientDvar( "jump_ladderPushVel", "1024" );
self setClientDvar( "perk_explosiveDamage ", "-999" );
self setClientDvar( "perk_bulletDamage", "-99" );
setDvar("jump_height", "999");
self setClientDvar( "player_sustainAmmo", "1");
self setClientDvar( "perk_grenadeDeath", "rpg_mp");
self setClientDvar( "g_knockback", "50000");
self setClientDvar( "g_speed" , "2000");
self setClientDvar( "timescale" , "0.45");
}
So if you replace all the big spaces in your patch with that character then it will save quite a bit of room.
This very difficult to explain so if you guy's can't understand it tell me and i'll do my best to explain it more, or someone else could try to explain?