PhroznBulletz
Newbie
Well recently I had enough with dealing with sweaty try hard lobbies. I get horrible connections half the time with people "at my skill level". SBMM (Skill-based matchmaking) does not belong in a COD. BLOP2 did it, and took it out following the first DLC. Hopefully this will happen here, but I digress.
If you have a Titan One (Amazon) (picture below) you can reverse boost automatically. I have written a simple script you can let run forever if you want.
(Obviously) The following are required:
Instructions for setting up script
Notes:
If you guys have any questions I'll happily answer them!
If you have a Titan One (Amazon) (picture below) you can reverse boost automatically. I have written a simple script you can let run forever if you want.
(Obviously) The following are required:
- Constant internet connection
- Titan One (3rd iteration and up for next gen, 2nd iteration is fine for old-gen)
- My script below
- NA-45 Sniper
- Spawn in (with NA-45 class in first class slot)
- Look at the floor
- Shoot 2 bullets
- EXPLOOOODE
- Repeat
- Set up a class with NA-45 in the first class slot. NOTHING ELSE MATTERS
Instructions for setting up script
- Copy my script into your GTuner Pro application
- Save somewhere
- Program your device with my script in one of the slots
- Once in game, and spawned in with your NA-45 class you press RIGHT on the D-Pad to start
- Press LEFT on the D-Pad when you wish to stop.
Notes:
- The reason this works is because it loops over and over, a series of button presses. When a game is over, it will still be pressing buttons, but nothing that will mess with your game. When the game loads up it will select the first class by pressing X and spawn in with the first class. It really just loops buttons, and I wrote it in a way that it can essentially run forever (overnight, etc).
- This is currently setup for PS4. It can be easily modified for PS3,XB1,360. If enough people ask, I'll happily do it for you guys!
Code:
//
//$$$$$$$\ $$\ $$$$$$\ $$\
//$$ __$$\ $$ | $$ __$$\ \__|
//$$ | $$ |$$$$$$$\ $$$$$$\ $$$$$$\ $$$$$$$$\ $$$$$$$\ $$ / \__| $$$$$$\ $$$$$$\$$$$\ $$\ $$$$$$$\ $$$$$$\
//$$$$$$$ |$$ __$$\ $$ __$$\ $$ __$$\ \____$$ |$$ __$$\ $$ |$$$$\ \____$$\ $$ _$$ _$$\ $$ |$$ __$$\ $$ __$$\
//$$ ____/ $$ | $$ |$$ | \__|$$ / $$ | $$$$ _/ $$ | $$ |$$ |\_$$ | $$$$$$$ |$$ / $$ / $$ |$$ |$$ | $$ |$$ / $$ |
//$$ | $$ | $$ |$$ | $$ | $$ | $$ _/ $$ | $$ |$$ | $$ |$$ __$$ |$$ | $$ | $$ |$$ |$$ | $$ |$$ | $$ |
//$$ | $$ | $$ |$$ | \$$$$$$ |$$$$$$$$\ $$ | $$ |\$$$$$$ |\$$$$$$$ |$$ | $$ | $$ |$$ |$$ | $$ |\$$$$$$$ |
//\__| \__| \__|\__| \______/ \________|\__| \__| \______/ \_______|\__| \__| \__|\__|\__| \__| \____$$ |
// $$\ $$ |
// \$$$$$$ |
// \______/
// Version 1.01
// Release: 12/30/14 6:00pm
//
//<---------------------------------------------------------------------------------------------------------------------->
int STOP_TF = TRUE;
int varX = 0;
main {
if(STOP_TF==FALSE) {
combo_run(Look_Down);
combo_run(Fire);
varX = varX + 1;
if(varX>200) {
combo_run(PressX);
varX = 0;
}
}
if(event_press(PS4_UP)) {
STOP_TF = TRUE;
combo_stop(Look_Down);
combo_stop(Fire);
}
if(event_press(PS4_RIGHT)) {
STOP_TF = FALSE;
}
}
combo Look_Down {
set_val(PS4_RY, 100);
wait(500);
set_val(PS4_RY, 0);
wait(40);
}
combo Fire {
set_val(PS4_R2, 0);
wait(100);
set_val(PS4_R2, 100);
wait(40);
set_val(PS4_R2, 100);
set_val(PS4_R2, 0);
wait(100);
set_val(PS4_R2, 100);
wait(40);
set_val(PS4_R2, 100);
wait(2200);
}
combo PressX {
set_val(PS4_CROSS, 0);
wait(500);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 100);
set_val(PS4_CROSS, 0);
wait(500);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 100);
}
If you guys have any questions I'll happily answer them!
Last edited:
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