Tutorial How to Mod Halo 3 Usermaps and Films

Kaloyen

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when ever i go to rehash my map. it says it dosnt support Files Above 116kb?
how do i make it smaller?
 

rfgggg

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hey ive got a problem...im using the new usb one i can get the usermaps to my computer...it worked once but i couldnt get the map back to my xbox.....now i havea new problem when i put the files on my pc i have the following at the end ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ

and then no matter what program i use i cant open them it says invalid package.........your the best tutorial ive found so if you could help me that would be great....
 

Shinen Ryu

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I tried to search for the frag grenade id on my map and it can't find it, yet I have like 20 on the map. Also I can't open my map in the forge program, it says 'object refrence not set to an instance of an object'
 

BuMPER JuMPER

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ok so if i was to be doing this with a usb flash drive, and using xtaf would i inject the file and delete the original file or would i leave both original and new film in there togther?
 

unx4

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How do you download x-plorer? and that other file and what is CON???


In this tutorial you will learn how to mod Halo 3's usermaps and films.

How To mod Halo 3 Usermaps and Films

By Venomous Fire

Requirements:

1. An Xbox 360 with Halo 3

2. A Memory unit *HDD or memory card*

3. A means to get files off your memory unit *Xsata, Xport, Datel Transfer Kit, etc, etc*

4. Xplorer360
Code:
 http://dwl.xbox-scene.com/xbox360pc/harddrive/Xplorer360.beta6.rar
5. Hex Workshop
Code:
 http://www.bpsoft.com/
6. A CON file rehasher/resigner, a nearly complete list can be found at http://www.se7ensins.com/forums/halo-3-modding/99006-download-all-halo-3-rehashers-and-con-resigners.html



USERMAPS


1. Start off forge by going to a new map and clearing it out.

2. Place your items on the map, I used frag grenades.


3. Check "Save as New Map" to save your map onto your memory unit.

4. Extract the map off your memory unit using Xplorer360.


5. Grab the idents of the items you placed and what you wish to swap with using Johnson and the relative .map file for your forge map. My frag grenades were E9FB0885 and spartans are FD971BC3.

6. Swap out the idents in Hex workshop by using the replace feature.


7. Save the hex edited map.

8. Rehash the con file.


9. Resign the map using any number of resigners.


10. Put the resigned map back onto the memory unit and load up the map. You may need to load up a new map, then load the modded one again for the edits to show up properly.



FILMS

1A. Get a small film, I use less than 1mb as a rule of thumb.

2A. Extract this film with Xplorer360.


3A. Search for the gamertag in Hex Workshop and make sure "Unicode" is checked.


4A. Hit Ctrl+G and go forward 45 bytes from the beginning of the gamertag.

5A. Edit your armor, my edits here give Recon Helmet, Recon Shoulders, and Bungie Armor.


5B. You can also edit the Gamertag and service tag here by editing where you see them in Unicode.

6A. Save the file.

7A. Rehash the file.


8A. Resign using any resigner.


9A. Inject the film back onto your memory unit using Xplorer360.

10A. Load up the film in theater and enjoy!
Before:

After:


NOTE: Do not wear Mark VI or else the film will be corrupt... You can edit to Mark VI but not from it.

Here is how far from the beginning of the gamertag for the different things to edit, and some of the idents.


Armor
+45 = head, shoulders, shoulders, chest

Head
MarkVI = 00
CQB = 01
EVA = 02
Recon = 03
EOD = 04
Hayabusa = 05
Security = 06
Scout = 07
ODST = 08
MarkV = 09
Rogue = 0A

Shoulders
MarkVI = 00
CQB = 01
EVA = 02
Recon = 03
EOD = 04
Hayabusa = 05
Security = 06
Scout = 07

Chest
MarkVI = 00
CQB = 01
EVA = 02
Recon = 03
Hayabusa = 04
EOD = 05
Scout = 06
Katana = 07
Bungie Chest= 08

Colors
+32 = primary, secondary, detail


Values
Aqua = 10
Blue = 12
Brown = 1B
Cobalt = 13
Coral = 07
Crimson = 18
Cyan = 11
Gold = 09
Green = 0D
Khaki = 1D
Lavender = 17
Mauve = 04
Olive = 0E
Orange = 06
Orchid = 16
Pale = 0B
Peach = 08
Pink = 1A
Red = 03
Rubine = 19
Sage = 0C
Salmon = 05
Sapphire = 14
Silver = 01
Steel = 00
Tan = 1C
Teal = 0F
Violet = 15
White = 02
Yellow = 0A

Emblems
+37 = foreground, background

Emblem Colors
+40 = primary, secondary, background



CREDIT in no particular order of importance:

Shade45
Derived
 
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