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Tutorial How to Max Your Skill Tree

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DOMIN8

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I'm going to make this short guide for people to explain Modding Skill Trees. It's relatively simple although there are some issues that you may run into. First off I'd like to point out that it has nothing to do with adding Skill Points. The game has a sanity check on how many Skill Points you should have regardless of what you put in Gibbed, so you can not do it that way.​

First you need to open your save up in Gibbed and go over to the Raw tab and scroll down to SkillData.

usZQ4jS.jpg
Click the down arrow on the right to open a new window.​
What you'll now see is list of SkillData values in the window on the left side. These correspond with each skill on your Skill Tree (there are a few exceptions that I will cover in a moment). When you click on one you will see the actual skill in the window on the right and a Grade value. The first value in the SkillData list is your actual Action Skill itself (Gunzerking, Phaselock, etc), so this Grade will always be 1.​
aBSo72h.jpg
Change the Grade to the appropriate value.​
If you are unsure of the Grade value for a particular skill, you can just set them all to 5 and the game will auto-correct it on load. It will not allow you to set a value higher than what is possible in game. If you are like me and detail-oriented you can reference the Skill Calculator to know what values are 5 and which are 1.​
Now, we'll get to the exceptions in the SkillData values. The 2 DLC characters have some items in their SkillData sets that do not directly apply to skills in their Skill Tree. These are not to be modded or it will cause issues in game. These are the values that you want to leave alone:​
Mechromancer​
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.LightningStrike​
Psycho​
GD_Lilac_Skills_Bloodlust.Skills._Bloodlust​
GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector​
GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener​

VIDEO TUTORIAL
 
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roz

roz

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Well put tut.pointing out the skills to leave alone in mechro and psycho should help.
 
bmkarr

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Any idea why none of my characters show skills in their skill tree when I know I have them set in game? Also do you know if there is a database where I could simply copy and paste the skills into the collection to manipulate?

Thanks!
 
HowAmI

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What Happens if you put 6 or more
 
Modded_Hero2

Modded_Hero2

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or you can just click max skil tree in brutforces cheat menu.
 
xssg

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Knew how to do this, but showed my friends and it worked very good. Thanks DOMIN8.
 
SiiK

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I'm going to make this short guide for people to explain Modding Skill Trees. It's relatively simple although there are some issues that you may run into. First off I'd like to point out that it has nothing to do with adding Skill Points. The game has a sanity check on how many Skill Points you should have regardless of what you put in Gibbed, so you can not do it that way.

First you need to open your save up in Gibbed and go over to the Raw tab and scroll down to SkillData.

usZQ4jS.jpg
Click the down arrow on the right to open a new window.​
What you'll now see is list of SkillData values in the window on the left side. These correspond with each skill on your Skill Tree (there are a few exceptions that I will cover in a moment). When you click on one you will see the actual skill in the window on the right and a Grade value. The first value in the SkillData list is your actual Action Skill itself (Gunzerking, Phaselock, etc), so this Grade will always be 1.

aBSo72h.jpg
Change the Grade to the appropriate value.​
If you are unsure of the Grade value for a particular skill, you can just set them all to 5 and the game will auto-correct it on load. It will not allow you to set a value higher than what is possible in game. If you are like me and detail-oriented you can reference the Skill Calculator to know what values are 5 and which are 1.

Now, we'll get to the exceptions in the SkillData values. The 2 DLC characters have some items in their SkillData sets that do not directly apply to skills in their Skill Tree. These are not to be modded or it will cause issues in game. These are the values that you want to leave alone:

Mechromancer​
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.LightningStrike​
Psycho​
GD_Lilac_Skills_Bloodlust.Skills._Bloodlust​
GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector​
GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener​

VIDEO TUTORIAL

none of my skills show up on that tab did they already patch this?
 
Sparfire

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none of my skills show up on that tab did they already patch this?
You must be in the wrong place. This is still working fine.
 
SiiK

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I think you forgot to load your character m8..

oh right, how stupid thats what happened i was checking a lot of other stuff before and then it all just dissapeared it mustve closed my char but (i was unaware as it was already loaded) now its working fine
 
Modded_Hero2

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oh right, how stupid thats what happened i was checking a lot of other stuff before and then it all just dissapeared it mustve closed my char but (i was unaware as it was already loaded) now its working fine
ahhh gibbeds got another person to say what the heck... I did the whole forgot to switch to ps3 when loading characters....lol goodtimes
 
Modded_Hero2

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Domin8, great tut, I would just add that the Siren has a skill that effects the infinite pistols, I believe it's called lighter quicker faster...but I cant say for sure as I haven't played much since modded weapons were removed.
the skill removes bullets from your clip and has you reload faster...maybe even shoot faster...removing a bullet from the infinite pistol makes it just a paper weight. sorry if I rambled..
 
DOMIN8

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It's actually the Mech and I think most people know about SLF by now and I didn't add it because it doesn't necessarily screw anything up.
 
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