S
Scuba
Enthusiast
This tut will teach you how to give your scenery on a map FULL collsion. for all the n00bs out there,
Collision- The Solidity of an object in halo 2. for instance, the uber chassis on terminal has collision, but those weird cylander things on top of turf dont. meaning, that you can walk right through them. so you read the tut on how to add scenery to the map. Now what? How can you make it so you can touch that scenery? Well, I'll tell you how.
step 1: (note: if you are using the map "Containment", this step is not required)
Open your map with your scenery in Insolence. Now open "Containment.map" in Insolence as well. Go to Containment's mach tag and choose
scenarios\objects\multi\containment\base_gate\base_gate
Transfer that Mach to the map you are giving the collison to. Make sure you have single_player_shared.map so you can transfer.
step 2: Changing the name
With Insolence still open, you may close Containment. Right click the base gate mach that you just transferred to your map and choose "rename" (note: if you are doing this for containment, then choose "duplicate" then "rename") Rename the mach tag to whatever your scenery is for easy identification.
3. Changing the dependencies
Now open up Dot Halo. Open up the dependencies of your new mach tag. null out EVERYTHING except your hlmt. change that to the hlmt of your scenry. Now go to the itmc that your scenery is already in. change whats in there (proj, weap, etc.) to your new mach.
4.Presto! (with some side effects)
Presto! You have just given your scenery full collision! BUT this will not work for active scenery, but is very useful for other things that you want to do, scenery wise.
Written by Scuba!
Collision- The Solidity of an object in halo 2. for instance, the uber chassis on terminal has collision, but those weird cylander things on top of turf dont. meaning, that you can walk right through them. so you read the tut on how to add scenery to the map. Now what? How can you make it so you can touch that scenery? Well, I'll tell you how.
step 1: (note: if you are using the map "Containment", this step is not required)
Open your map with your scenery in Insolence. Now open "Containment.map" in Insolence as well. Go to Containment's mach tag and choose
scenarios\objects\multi\containment\base_gate\base_gate
Transfer that Mach to the map you are giving the collison to. Make sure you have single_player_shared.map so you can transfer.
step 2: Changing the name
With Insolence still open, you may close Containment. Right click the base gate mach that you just transferred to your map and choose "rename" (note: if you are doing this for containment, then choose "duplicate" then "rename") Rename the mach tag to whatever your scenery is for easy identification.
3. Changing the dependencies
Now open up Dot Halo. Open up the dependencies of your new mach tag. null out EVERYTHING except your hlmt. change that to the hlmt of your scenry. Now go to the itmc that your scenery is already in. change whats in there (proj, weap, etc.) to your new mach.
4.Presto! (with some side effects)
Presto! You have just given your scenery full collision! BUT this will not work for active scenery, but is very useful for other things that you want to do, scenery wise.
Written by Scuba!