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Tutorial How To Create Custom Slim Xbox 360 Boot & Eject Sounds

Ruby

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Have you ever heard a Modern Warfare 3 Xbox 360 turn on? Well here's an example:


You can also create custom boot sounds for example:


The xbox requires that the final bin file be either 44kb or less this limits what you can do drastically. From my experience 4 seconds seems to be about the max length.
Please also note, the original buzzer on the console will play sounds, but it will not sound good. I swapped in a speaker from a game boy color on my console.

Please note: These soldering spots are very small and easy to damage. I managed to completely lose boot sounds on my console lol

Requirements:
Adobe Audition (Or Audacity)
Jr Programmer V2 (v1 may work but I use v2)
The ability to solder
Octal450 Octal450 's JRunner | VS

OK so onto the actual tutorial

1. Import your song/ audio clip into your software.
tnLZZ0u.png

2. Open the file and trim to the desired length (Remember about 4 seconds max, you may have to trim it later to get file size down)
FLwwCk4.png

3. Boost the audio, but don't let it peak. (Only if needed)
N37DYfe.png

4. Export it as a .wav with a sample rate of 8000hz an a bit depth of 16. If the file size is over 44kb then you can set it to mono instead of stereo which cut the file size in half.
RXuWH9O.png

5. Open Jrunner and click the sonus 360 editor button
HvohBrb.png

6. Select Custom, load your start sound and your eject sound, then click convert.wav, then create .bin
Dfw7frA.png

7. This will automatically load the bin file into the left field. However now it is time to solder the JR Programmer wires following this diagram, the blue wire is unused.
This location is on the edge close to the front of the console.
awS49nb.jpg

8. Once your JR Programmer is connected you can check verify just to ensure the file transfers successfully, and click write to console.
ryoA5Zp.png

9. Check out how your custom boot sound, sounds!
This is just an example of the fact that not every song sounds great lol
 
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Caboose

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Nice, I remember the golden days when element would show me programmable cards with custom sounds, some supporting even up to 4/5 channels/banks of sounds to play, each programmable and then just wire each bank/channel to eject, power, glitch, sync etc. Can actually completely do away with sonus and jr all together if you wanted to go that route without having to overwrite your actual console sound, just requires removing the actual console speaker and replacing it with one connected to the programable chip/card etc,. there's alot of diff ways this can be done, but this is a good example of doing it without a sonus all together, so nice job.
 
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Nice, I remember the golden days when element would show me programmable cards with custom sounds, some supporting even up to 4/5 channels/banks of sounds to play, each programmable and then just wire each bank/channel to eject, power, glitch, sync etc. Can actually completely do away with sonus and jr all together if you wanted to go that route without having to overwrite your actual console sound, just requires removing the actual console speaker and replacing it with one connected to the programable chip/card etc,. there's alot of diff ways this can be done, but this is a good example of doing it without a sonus all together, so nice job.

I would be really interested in looking at something like this if there's and documentation on it please?
 
Ruby

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I would be really interested in looking at something like this if there's and documentation on it please?
The sonus was a team xecuter product so not much about it was released, however Element18592 Element18592 created his own version which can be found on his github [Click here to view this link]. I am gonna work on creating another tutorial on a DIY sonus that Element actually gave me the entire idea for.
 
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The sonus was a team xecuter product so not much about it was released, however Element18592 Element18592 created his own version which can be found on his github. I am gonna work on creating another tutorial on a DIY sonus that Element actually gave me the entire idea for.

Yea I actually have the slim sonus speaker and qsb in my rgh. Used to be over at TX forums myself as a installer. Recently come back to my 360 to see if the rgh scene was still alive and found TX is gone. So been browsing around to see what's going on with rgh these days.

With the TX sonus you just get to programme max three sounds don't you, so would be nice to be able to have a sound for each individual thing.

Look forward to the tutorial 🙂
 
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Yea I actually have the slim sonus speaker and qsb in my rgh. Used to be over at TX forums myself as a installer. Recently come back to my 360 to see if the rgh scene was still alive and found TX is gone. So been browsing around to see what's going on with rgh these days.

With the TX sonus you just get to programme max three sounds don't you, so would be nice to be able to have a sound for each individual thing.

Look forward to the tutorial 🙂
That awesome, I wasn't around much back in the TX days unfortunately I was too young lol. But with a new sound chip its essentially a direct replacement for a sonus, and allows for bigger sound files too. I believe you can program up to 5 on this chip but a wire would need to be ran to each one for a specific spot. I haven't worked out how the glitch sound was achieved back in the day, whenever the sound chip is connected to an Ace V3 it just causes it to freak out, could be something to do with power being sent to both, I'm unsure. Once I get that situation sorted I am gonna make the tutorial :tongue:
 
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That awesome, I wasn't around much back in the TX days unfortunately I was too young lol. But with a new sound chip its essentially a direct replacement for a sonus, and allows for bigger sound files too. I believe you can program up to 5 on this chip but a wire would need to be ran to each one for a specific spot. I haven't worked out how the glitch sound was achieved back in the day, whenever the sound chip is connected to an Ace V3 it just causes it to freak out, could be something to do with power being sent to both, I'm unsure. Once I get that situation sorted I am gonna make the tutorial :tongue:
Now your just making me feel old 😂😂 along with learning that it's not even coolrunners been used for rgh anymore 😂😂

I'm not sure with the ace chips, but with the coolrunners it was a wire that ran from the debug led on the coolrunner to the n2g4 resistor, same point marked in your tutorial above.

The sound had to be programmed before you connected the wire from the debug light to the resistor and the j-programmer cables removed before that also.

Would assume it still works the same way with the ace. I've ordered a ace anyway for a halo reach console I have, see what's new with glitch boot up timings. So once it arrives and I install it I'll have ago wiring up the glitch sound. If it works I'll let you know and you can add it in to your tutorial 👍🏻
 
Ruby

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Now your just making me feel old 😂😂 along with learning that it's not even coolrunners been used for rgh anymore 😂😂

I'm not sure with the ace chips, but with the coolrunners it was a wire that ran from the debug led on the coolrunner to the n2g4 resistor, same point marked in your tutorial above.

The sound had to be programmed before you connected the wire from the debug light to the resistor and the j-programmer cables removed before that also.

Would assume it still works the same way with the ace. I've ordered a ace anyway for a halo reach console I have, see what's new with glitch boot up timings. So once it arrives and I install it I'll have ago wiring up the glitch sound. If it works I'll let you know and you can add it in to your tutorial 👍🏻
Much appreciated! Yeah I attempted to do the debug light but since the way glitching occurs has changed a bit from back in the day I don't think it's a super viable option. The debug led shows the post signal now, so it'll flash pretty rapidly like 3 times which will cause the sound to play more than once. Octal, the legend who created RGH1.2 for slims, created a custom timing file for me that would set the E pad to low when glitch was successful but even that doesn't seem to work, only causes the chip to freak out again.
Edit: Also people do still use coolrunners but with supplies kinda dwindling on them most people have swapped over to Ace v3s for slims as they are more mass produced
 
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Much appreciated! Yeah I attempted to do the debug light but since the way glitching occurs has changed a bit from back in the day I don't think it's a super viable option. The debug led shows the post signal now, so it'll flash pretty rapidly like 3 times which will cause the sound to play more than once. Octal, the legend who created RGH1.2 for slims, created a custom timing file for me that would set the E pad to low when glitch was successful but even that doesn't seem to work, only causes the chip to freak out again.
Edit: Also people do still use coolrunners but with supplies kinda dwindling on them most people have swapped over to Ace v3s for slims as they are more mass produced
Yea I see what you mean about the debug led on the ace chips. Just watched afew vids of them glitching and them wired to the rol. It's afew pulses which would make the sound play for each light up.

I'll have alook over the ace when it arrives and the layout of the wiring if its changed from when I used to do them. If there's no point on the ace there must be a point on the main board that gives something off when it's glitched and boots.
 
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So you can do this completely without a Sonus on a Slim 360 correct? If so I will for sure give this a try on my slim I have downstairs. I want to have the Halo Reach or Gears sounds on it.
 
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So you can do this completely without a Sonus on a Slim 360 correct? If so I will for sure give this a try on my slim I have downstairs. I want to have the Halo Reach or Gears sounds on it.
Yup! You can technically reprogram stock console sounds too :smile:
 
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Yup! You can technically reprogram stock console sounds too :smile:
Oooh, I know what I am going to be doing here in a bit when I RGH3 upgrade my Trinity too.
 
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I used to work at a game shop and we had a Halo 4 Limited Edition 360 come in that was liquid damaged. I took the case off and put it on my RGH2 Trinity 360 and it's been sitting like that for a couple of years now, waiting to have the stock sounds changed to what they would be if it were a real H4 LE console.

Where can I find the stock sounds?

Do I need to watch videos to hear what they are and create my own or is there somewhere online (tried searching) that has them already?

Side question:

Easist way to tell which version RGH I installed back in the day?


*Edit: Accidentally launched DashLaunch 3.18 and it informed me that I have a Trinity with "Glitch2" installed. Will be upgrading to RGH3.

*Edit2: Opened spoilers and can now see the stock sounds for all the LE consoles in JRunner. Now I just need to figure out how to flash them. Sorry for turd-post.
 
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I had issues getting my JRunner Programmer 2 to read and write the sound files at first (SPI INIT FAILED) but have now successfully changed the eject/power button sounds on my H4 LE and another Slim (Corona v1/2).

What finally made it work for me was pressing the "JP-RST" (reset) button on the JRP2 itself. It was connected through USB to the computer and the sound editor was still open after a failure, I pressed the reset button as a 'last resort/oh well/see what happens' and BOOM, the computer started reading the 360 MB.
 
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