andys365
Enthusiast
A typical bind will consist of 5 parts. They are color coded: /bind r “+reload”.
Red: Have you ever seen someone in-game type something like “cg_drawFPS 1” or some other such bind? This is because they forgot to start with a forward slash.
Green: The word bind lets the game know you’re going to assign something to a key you’re about to define.
Orange: This is the key you’re assigning the bind to. In this case, it's "R".
Teal: This represents the quotation marks. It is optional, but makes it easier to see where the bind begins and ends.
Purple: This is the actual bind. This specific one is pretty obvious; it tells your character to reload if possible.
***This works for Call of Duty: Modern Warfare, so maybe Call of Duty: Black Ops***
Credit goes to GamerReplays.
Red: Have you ever seen someone in-game type something like “cg_drawFPS 1” or some other such bind? This is because they forgot to start with a forward slash.
Green: The word bind lets the game know you’re going to assign something to a key you’re about to define.
Orange: This is the key you’re assigning the bind to. In this case, it's "R".
Teal: This represents the quotation marks. It is optional, but makes it easier to see where the bind begins and ends.
Purple: This is the actual bind. This specific one is pretty obvious; it tells your character to reload if possible.
***This works for Call of Duty: Modern Warfare, so maybe Call of Duty: Black Ops***
Credit goes to GamerReplays.