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Tutorial How to Add Items via ItemData

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DOMIN8

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This is a short tutorial on how to add items via the ItemData tab. Originally this was useful for adding things that couldn't normally be added into your Backpack and dropped such as: Eridium, Seraph Crystals, etc. Since Gibbed now includes a quantity field in the Backpack tab, it renders this unnecessary.

However, the ItemData section is still needed to add some of the customizations for characters that are not normally obtainable in game. This tutorial will focus on those but, the general idea is the same for basically any item.


Raw Tab - ItemData
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Scroll down to ItemData and hit the down arrow to open up a new window.​
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Click the Add button near the top-left.​
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Here you'll see a few things that you will need. You must enter the item's Type, Balance, and a Quantity greater than 1. You may also choose to mark the item's status as Trash, Normal or Favorite. If you have ever used my Heads and Skins drop save, I mark all of the Customizations that are added in this manner as Favorite to distinguish them.​
(Note: Customizations added in this manner will show up in your inventory as long as you are not the host. You must load this character into another person's game. You can then unlock the customizations and then drop them to the ground. There is no need to keep them in your inventory as they will get removed anyway.)
Simply copy and paste in the appropriate Type and Balance for the item and set a Quantity (I always just use 999). Once you have done that, you can click the Add button again to start a new item.​
Cutomizations
For reference, here are the Types and Balances for the Customizations that are available to be added in this manner:​

Assassin Head
Type: GD_Assassin_Items_PN2.Assassin.Head_ZeroPN2
Balance: GD_Assassin_Items_PN2.BalanceDefs.Assassin_Head_ZeroPN2

Assassin Skin
Type: GD_Assassin_Items_PN2.Assassin.Skin_PN2
Balance: GD_Assassin_Items_PN2.BalanceDefs.Assassin_Skin_PN2

Commando Head
Type: GD_Soldier_Items_PN2.Soldier.Head_PN2
Balance: GD_Soldier_Items_PN2.BalanceDefs.Soldier_Head_PN2

Gunzerker Head
Type: GD_Mercenary_Items_PN2.Mercenary.Head_PN2
Balance: GD_Mercenary_Items_PN2.BalanceDefs.Mercenary_Head_PN2

Siren Head
Type: GD_Siren_Items_PN2.Siren.Head_PN2
Balance: GD_Siren_Items_PN2.BalanceDefs.Siren_Head_PN2

Mechromancer Head
Type: GD_Mechro_Items_PN2.Mechro.Head_PN2
Balance: GD_Mechro_Items_PN2.BalanceDefs.Mechro_Head_PN2​
Assassin
Type: GD_Assassin_Items_LootChest2.Assassin.Head_LootChest2
Balance: GD_Assassin_Items_LootChest2.BalanceDefs.Assassin_Head_LootChest2

Commando
Type: GD_Soldier_Items_LootChest2.Soldier.Head_LootChest2
Balance: GD_Soldier_Items_LootChest2.BalanceDefs.Soldier_Head_LootChest2

Gunzerker
Type: GD_Merc_Items_LootChest2.Merc.Head_LootChest2
Balance: GD_Merc_Items_LootChest2.BalanceDefs.Merc_Head_LootChest2

Siren
Type: GD_Siren_Items_LootChest2.Siren.Head_LootChest2
Balance: GD_Siren_Items_LootChest2.BalanceDefs.Siren_Head_LootChest2

Mechromancer
Type: GD_Mechro_Items_LootChest2.Mechro.Head_LootChest2
Balance: GD_Mechro_Items_LootChest2.BalanceDefs.Mechro_Head_LootChest2

Psycho
Type: GD_Psycho_Items_LootChest2.Psycho.Head_LootChest2
Balance: GD_Psycho_Items_LootChest2.BalanceDefs.Psycho_Head_LootChest2​
Assassin Head
Type: GD_Assassin_Items_CommDay2013.Assassin.Head_ZeroCD
Balance: GD_Assassin_Items_CommDay2013.BalanceDefs.Assassin_Head_ZeroCD

Assassin Skin
Type: GD_Assassin_Items_CommDay2013.Assassin.Skin_ZeroCD
Balance: GD_Assassin_Items_CommDay2013.BalanceDefs.Assassin_Skin_ZeroCD


Commando Head
Type: GD_Soldier_Items_CommDay2013.Soldier.Head_SoldierCD
Balance: GD_Soldier_Items_CommDay2013.BalanceDefs.Soldier_Head_SoldierCD

Commando Skin
Type: GD_Soldier_Items_CommDay2013.Soldier.Skin_SoldierCD
Balance: GD_Soldier_Items_CommDay2013.BalanceDefs.Soldier_Skin_SoldierCD


Gunzerker Head
Type: GD_Mercenary_Items_CommDay2013.Mercenary.Head_MercCD
Balance: GD_Mercenary_Items_CommDay2013.BalanceDefs.Mercenary_Head_MercCD

Gunzerker Skin
Type: GD_Mercenary_Items_CommDay2013.Mercenary.Skin_MercCD
Balance: GD_Mercenary_Items_CommDay2013.BalanceDefs.Mercenary_Skin_MercCD


Siren Head
Type: GD_Siren_Items_CommDay2013.Siren.Head_SirenCD
Balance: GD_Siren_Items_CommDay2013.BalanceDefs.Siren_Head_SirenCD

Siren Skin
Type: GD_Siren_Items_CommDay2013.Siren.Skin_SirenCD
Balance: GD_Siren_Items_CommDay2013.BalanceDefs.Siren_Skin_SirenCD


Mechromancer Head
Type: GD_Mechro_Items_CommDay2013.Mechro.Head_MechroCD
Balance: GD_Mechro_Items_CommDay2013.BalanceDefs.Mechro_Head_MechroCD

Mechromancer Skin
Type: GD_Mechro_Items_CommDay2013.Mechro.Skin_MechroCD
Balance: GD_Mechro_Items_CommDay2013.BalanceDefs.Mechro_Skin_MechroCD


Psycho Head
Type: GD_Psycho_Items_CommDay2013.Psycho.Head_PsychoCD
Balance: GD_Psycho_Items_CommDay2013.BalanceDefs.Psycho_Head_PsychoCD

Psycho Skin
Type: GD_Psycho_Items_CommDay2013.Psycho.Skin_PsychoCD
Balance: GD_Psycho_Items_CommDay2013.BalanceDefs.Psycho_Skin_PsychoCD​
 
Invisible Man

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Solid work as always DOMIN8.

And Congratulations on the Forum Guru title. :smile:
 
Sparfire

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Now THIS is a useful thread. :smile: You should also make a thread on how to make useful threads. I know someone who might need to read that... :wink::tongue:
 
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Can someonme help me i didnt this and it gave me forgotten and fired up insteaf of the pn2 skin and head
 
DOMIN8

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Can someonme help me i didnt this and it gave me forgotten and fired up insteaf of the pn2 skin and head
No it didn't. You probably got those automatically for having the SE DLC. Read the OP, these items don't show up unless you load into another persons game.
 
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No it didn't. You probably got those automatically for having the SE DLC. Read the OP, these items don't show up unless you load into another persons game.

i did this but i join someones game and htey didnt show up at all still
 
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i did this but i join someones game and htey didnt show up at all still
Did you re-mod them in after you tried previously? Once you load up a character with any of these in your inventory, they will be deleted when you save and quit.
 
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Did you re-mod them in after you tried previously? Once you load up a character with any of these in your inventory, they will be deleted when you save and quit.

Yea i just used a diff characters save and did it the second i started bl2 i joined someone elses game
 
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Yea i just used a diff characters save and did it the second i started bl2 i joined someone elses game
Did you join someone else's game THEN load that character?
 
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Did you join someone else's game THEN load that character?

what do you mean like join with a different character then once in the game switch to that one?
 
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It still doesn't work ... i join game with gunzerker then used switch character to the character with it entered the game and nothing still ...
 
DOMIN8

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It still doesn't work ... i join game with gunzerker then used switch character to the character with it entered the game and nothing still ...
And you had re-modded those heads and skins onto your character before trying it again?

If so, I don't know what's going on. It would be much easier to just use the GPD editor and unlock them all anyway though.
 
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well one thing uhh if i drop it can my friend pick it up? and can these character be on the same usb
 
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well one thing uhh if i drop it can my friend pick it up? and can these character be on the same usb
Yeah you can drop it for your friend and yeah they can be on the same USB.
 
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ok not sure then how do you extact you save and then put it back?
 
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Ok good thats what i use and the only reason im not using gpd is because my friend wants the skins but he cant mod ... do you have a save with them so i can see if the error im having is in my puting codes in or im not loading the character right?
 
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Ok good thats what i use and the only reason im not using gpd is because my friend wants the skins but he cant mod ... do you have a save with them so i can see if the error im having is in my puting codes in or im not loading the character right?
Yes. Check my sig for a link to my Save Set.

Also, you could mod his GPD for him if you wanted to or if all else fails, I can. :wink:
 
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