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Discussion How is this possible?

  • Thread starter WHySoOSeRiioUS
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WHySoOSeRiioUS

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I was playing GTA 4 Tbogt with my mods from brady that i customized. And i went into a lobby where there was 2 modders. I dont remember the names because my friend froze the lobby because everyone was yelling, but anyway these modders shot a gun which sounded the grenade launcher that explode in 3 sec. And when it exploded it made me fly like a ragdoll.

I get shot by modders and non-modders and i never fly up because of the ragdoll explosion effect is off. The way i see this possible if they put the force really hi on the weapon, but that wouldnt of effected me nor others since my file are different. It would of effected him if i shot it or if he shot his ped or other modders with the same mods. So my question is how did he do this? I have brady lestest weapon files.

The only way i see this work is by combining 2 gun and use a different episodic in the explosion effect that we arent protected by. I didnt kill me, but it sent me flying, which was cool and i want to do it also, or protect myself. And i wonder if i could of dont it to them, but i never have the grenade launcher in the city cause of the weapon file. They mite have made there own weapon file, but not sure if they were protected.
 
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Cathering

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The reason you did not die is because Weapon File god mode not only offers you protection from falling but also any type of explosion (weather you have damage on the explosion or not) and in-car explosions, I believe it was error on your part (you can post your explosions file).
 
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WHySoOSeRiioUS

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The reason you did not die is because Weapon File god mode not only offers you protection from falling but also any type of explosion (weather you have damage on the explosion or not) and in-car explosions, I believe it was error on your part (you can post your explosions file).
I can post it if you would like, but i got them from shuanr mixed with brady and a few other and some on my part, but i didnt touch the explosion effects.

1.0

# MAX END_RADIUS SHOULD BE 15.0
# ANY NON DIRECTED EXPLOSION SHOULD HAVE A DIRECTED_WIDTH OF 0.0

# COLN TYPE: 1-ground plane, 2-ground bound, 3-vehicle up, 4-brady mac


# DAMAGE DAMAGE NETWORK NETWORK NUM FIRES FIRE RANGE CAM WEAPON INFINITE LIGHTS ------------------------------------> COLN
#TYPE AT AT PLAYER PED END_RADIUS INIT_SPEED DECAY_FACTOR FORCE_FACTOR RAGDOLL_MODIFIER DIRECTED_WIDTH DIRECTED_LIFE FX_NAME FX_AIR_NAME FX_SCALE MIN MAX MIN MAX SHAKE TYPE SHOT EXP R G B INT RANGE TIME TYPE
# CENTRE EDGE MODIFIER MODIFIER

EXPLOSIONFX_TABLE_START

# Grenade launcher
EPISODIC_1 2000 1000 0 0 0 50.0 -1.0 0 0 0.0 0.0 exp_grenade exp_grenade_air 1.0 0 0 0.0 0.0 0.0 EPISODIC_5 0 1.0 0.4 0.0 200.0 24.0 0.3 2

# Explosive shotgun
EPISODIC_2 0 0 0 0 9 50.0 -1.0 0 0 0.0 0.0 weap_AA12_explosion weap_AA12_explosion 1.0 0 0 0.0 0.0 0.0 EPISODIC_10 0 3.5 3.5 0.0 60.0 9.9 0.15 0

# Anhialator bullets
EPISODIC_3 0 0 0 0 0 50.0 -1.0 0 0 0.0 0.0 exp_grenade exp_grenade_air 0.2 0 0 0.0 0.0 0.0 MINIGUN 0 0.0 7.3 0.0 200.0 9.9 0.3 0

# APC explosive rounds
EPISODIC_4 0 0 0 0 0 50.0 -1.0 0 0 0.0 0.0 weap_AA12_explosion weap_AA12_explosion 1.0 0 0 0.0 0.0 0.0 EPISODIC_20 0 7.0 0.0 0.0 60.0 9.9 0.15 0

# Buzzard heli rockets
EPISODIC_5 0 0 0 0 0 50.0 -1.0 0 0 0.0 0.0 exp_buzzard exp_buzzard_air 0.9 0 0 0.0 0.0 0.0 EPISODIC_18 0 0.0 0.0 7.0 200.0 30.0 0.4 2

# Non-sorted explosions for Sexy Time mission
EPISODIC_6 0 0 0 0 0 50.0 -1.0 0 0 0.0 0.0 exp_no_sorting exp_no_sorting 1.0 0 0 0.0 0.0 0.0 GRENADE 0 1.0 0.3 0.0 250.0 30.0 0.3 0

# Sitcky bomb explosions
EPISODIC_7 0 0 0 5 9 50.0 -1.0 0 9999 0.0 0.0 exp_grenade exp_grenade_air 1.0 0 0 0.0 0.0 0.0 EPISODIC_16 0 0.0 7.0 0.0 250.0 35.0 0.3 2


# Super punch cheat explosions
EPISODIC_8 0 0 0 0 0 50.0 -1.0 0 0 0.0 0.0 weap_AA12_explosion weap_AA12_explosion 1.0 0 0 0.0 0.0 0.0 EPISODIC_10 0 1.0 0.75 0.2 60.0 3.5 0.15 0
GRENADE 1 1 0 0 7.0 50.0 -1.0 99 999 0.0 0.0 exp_grenade exp_grenade_air 1.0 0 0 0.0 0.0 0 GRENADE 0 0.0 0.0 1.0 950.0 40 0.3 2
MOLOTOV 0 0 0 0 3.0 50.0 -0.8 0 0 0.0 0.0 exp_molotov exp_molotov_air 1.0 30 200 5.1 15 0.0 MOLOTOV 0 0.5 1.0 0.5 40.0 40 0.8 2
ROCKET 0 0 0 0 8.0 50.0 -1.0 0 0 0.0 0.0 exp_rocket exp_rocket_air 1.0 0 0 0 0 0 ROCKET 0 0.1 1.0 1.0 950.0 40 0.6 2
HI_OCTANE 0 0 0 0 10.0 100.0 -2.0 0 0 0.0 0 exp_fireball exp_fireball_air 1.0 0 0 0 0 0 EXPLOSION 0 0.5 0.0 1.0 250.0 24.0 0.6 2
CAR 0 0 0 0 7.0 60.0 -1.0 0 0 0.0 0.0 exp_vehicle exp_vehicle_air 1.05 0 0 0 0 0 EXPLOSION 0 1.0 0.5 1.0 200.0 15.0 0.6 2
PLANE 0 0 0 0 8.0 60.0 -1.0 0 9 0.0 0.0 exp_vehicle exp_vehicle_air 1.25 0 0 0 0 0 EXPLOSION 0 1.0 0.5 0.1 200.0 18.0 0.6 2
PETROL_PUMP 1000 0 0 5 8.0 100.0 -1.2 0 0 0.0 0.0 exp_petrol_pump exp_petrol_pump 1.0 0 0 0 0 0 EXPLOSION 0 0.3 0.2 1.0 350.0 24.0 0.8 2
BIKE 0 0 0 0 5.0 50.0 -1.0 999 9 0.0 0.0 exp_vehicle exp_vehicle_air 0.75 0 0 0 0 0 EXPLOSION 0 0.5 1.0 0.0 120.0 12.0 0.6 2
DIR_STEAM 0 0 0 0 2.0 50.0 -0.12 0 0 0.0 0 shot_directed_steam shot_directed_steam 1.0 0 0 0.0 0.0 0.0 EXPLOSION 1 0.0 0.0 0.0 0.0 0.0 0.0 2
DIR_FLAME 0 0 0 0 2.5 50.0 -0.25 0 0 0.0 0 shot_directed_flame shot_directed_flame 1.0 0 0 0.0 0.0 0.0 EXPLOSION 1 1.0 0.4 0.1 12.0 10.0 8.0 2
DIR_WATER_HYDRANT 0.0 0.0 0 0 6.0 15.0 -0.12 999 0 0.0 0 water_hydrant_top water_hydrant_top 1.0 0 0 0.0 0.0 0.0 EXPLOSION 1 0.0 0.0 0.0 0.0 0.0 0.0 3
DIR_GAS_CANISTER 0 0 0 0 2.5 50.0 -0.25 0 0 0.0 0 shot_gas_canister shot_gas_canister 1.0 0 0 0.0 0.0 0 EXPLOSION 0 1.0 0.5 0.2 12.0 10.0 8.0 2
BOAT 0 0 0 0 7.0 50.0 -1.0 0 0 0.0 0.0 exp_vehicle exp_vehicle_air 1.25 0 0 0.0 0.0 0 EXPLOSION 0 1.0 0.5 0.1 200.0 18.0 0.6 2
SHIP_DESTROY 500 0 0 0 8.0 100.0 -1.2 0 0 0.0 0.0 exp_ship_destroy exp_ship_destroy 0.0 0 0 0.0 0.0 0 EXPLOSION 0 0.0 0.0 1.0 250.0 44 1.0 2
TRUCK 0 0 0 0 8.0 60.0 -1.0 0 0 0.0 0.0 exp_vehicle exp_vehicle_air 1.25 0 0 0 0 0 EXPLOSION 0 1.0 0.5 0.1 200.0 18.0 0.6 2
EXPLOSIONFX_TABLE_END
 
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