Neru
Newbie
Created an example script for someone to show me, but I was wondering how I can do this for certain people in my game.
Code:
#include common_scripts\utility;
#include maps\_hud_util;
#include maps\_utility;
init() {
self iPrintln("^3Script ran.");
element = createRectangle("CENTER", "CENTER", 0, 0, 100, 100, (0, 0, 0), 0, 1, "WHITE");
for(;;) {
if(self MeleeButtonPressed() && isDefined(element)) {
element Destroy();
}
wait .1;
}
}
createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader) {
// Function not created by me, credits to Smokey xKoVx for providing on YouTube.
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}