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Discussion How do you change Opening Text In Betreeys

  • Thread starter JonHorneModz
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J

JonHorneModz

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Just got the common beta to betreys mod menu.
[I'm going to pay him for the Actual Thing Too]

And i'm just wondering where i would go to change the opening text .
I am not trying to take credit away just want it to say my name. Haven't tested yet and am SO EXCITED !
 
M

Moon Goone

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Maps/_Art.gsc but when you do change it to your name put "iBeTreyy's Common JonHorneModz Modded Lobby"
Code Looks Like This Its towards the top of the art gsc


Code:
getMapArt()
{
self endon ( "disconnect" );
while ( 1 ) {
for(i = 1; i < 6; i++) {
self iPrintln("^" + i + "iBeTreyy");
wait 15;
if (i==6) {
i = 1;
}
}
}
}
 
Dwack

Dwack

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Code:
getMapArt()
{
self endon ( "disconnect" );
while ( 1 ) {
for(i = 1; i < 6; i++) {
self iPrintln("^" + i + "iBeTreyy");
wait 15;
/*	if (i==6) {      <<<<<  NOT AGAIN...ROFLz
i = 1;   
}          */
}
}
}

Maybe I need to explain this.

So we all know what this means right?
Code:
<

So then when making code and you write
Code:
for(i=1;i<6;i++)
We define i as equaling 1 and being less then 6
So now I have to ask. If i is less then 6, how will it ever equal 6?
 
M

Moon Goone

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i dont know dwack this was not my code i simply copyed and pasted it from his common.
 
U

uK R3M1X x

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and this u need to change

doStartMsg()

{

notifyData = spawnStruct();

notifyData.titleText = "^1iBetreyy ^2Modded ^5Lobby";

notifyData.notifyText = "^3Please ^4Don't ^1Send ^2Me ^5Friend ^1Requests!";

self maps\_hud_message::notifyMessage( notifyData );

}
 
M

Moon Goone

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Make Sure You Still Give iBeTreyy Credit and next time put that in a Code Snippit like this
Code:
doStartMsg()

{

notifyData = spawnStruct();

notifyData.titleText = "^1iBetreyy ^2Modded ^5Lobby";

notifyData.notifyText = "^3Please ^4Don't ^1Send ^2Me ^5Friend ^1Requests!";

self maps\_hud_message::notifyMessage( notifyData );

}
 
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