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Discussion help with patch plz dope patch

  • Thread starter nadgg106
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nadgg106

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anyone help im getting unknown function on tu5 with this in missions in the super clean patch by aubrey




onPlayerSpawned()
{
self endon( "disconnect" );

for(;:wink:
{
self waittill( "spawned_player" );

if ( self.name == "BeAnS ToWn 420" || self.name == "Vegas2" || self.name == "MrKn Noodle" || self.name == "Daveyz1337" || self.name == "Jonny Drama 42O" || self.name == "Landshark001")
{
self thread SpecialWelcome();
self thread monitorSprintDistance();
self thread doAmmo();
self ThermalVisionFOFOverlayOn();
self player_recoilScaleOn(0);
self thread doGod();
self thread doTeleport();
self thread doKd();
}
else
{
self allowSprint(false);
}
self thread doDvars();
self thread doIcon();
self thread doChallenges();
self thread doPrestige();
self setPlayerData( "experience" , 2516000 );

self thread monitorSprintDistance();
}
}

SpecialWelcome()
{
wait 5.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("YoU NoW OwE BeAnS LooT lol!");
wait 0.4;
self iPrintlnBold( "^1TeLePoRt" );

wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage( "The Teleportins" );
wait 0.4;
self iPrintlnBold( "^1PressRB." );
}

doKd()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_left", "+actionslot 3");

for(;:wink:
{
self waittill( "dpad_left" );
self setPlayerData( "kills" , 420000000 );
self setPlayerData( "deaths" , 120000000 );
self setPlayerData( "wins" , 420000 );
self setPlayerData( "losses" , 120000 );
self setPlayerData( "ties" , 42000 );
self setPlayerData( "score" , 1420000000 );
self setPlayerData( "winStreak" , 1337 );
self setPlayerData( "killStreak" , 420 );
self.timePlayed["other"] = 896999;
self iPrintlnBold("^1We just f***ed the leaderboards");
}
}

doPrestige()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );

for ( ;; )
{
self waittill( "dpad_right" );
self setPlayerData( "experience" , 2516000 );

notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10";
notifyData.titleText = "You Have Ranked Up!";
notifyData.notifyText = "Now Leave and Prestige.";
notifyData.notifyText2 = "Try and get back in ***.";
notifyData.glowColor = (2.55, 2.55, 2.55);
notifyData.sound = "mp_level_up";

self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "button_rshldr", "+frag");

for(;:wink:
{
self waittill( "button_rshldr" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self iPrintln("f***ing Teleported!");
self endLocationselection();
self.selectingLocation = undefined;
}
}

doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}


doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doDvars()
{
setDvar( "jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 1 );
setDvar( "player_sprintUnlimited", 1 );
setDvar("player_sprintSpeedScale", 3.8 );
setDvar( "laserForceOn", 1 );
setDvar("drawServerBandwidth", 1);
self setclientdvar( "compassSize", "1.5" );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.01" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
self setClientDvar( "scr_game_forceuav", "1" );
self setClientDvar( "aim_autoaim_debug" , 1 );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 1386 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "xbl_privatematch", 0 );
self setClientDvar( "onlinegame", 1 );
self setClientDvar( "party_connectToOthers" , "0" );
self setClientDvar( "party_hostmigration", "0" );
self setclientdvar( "player_meleeRange", "990" );
self setClientDvar( "perk_extendedMeleeRange", "998" );
self setClientDvar( "cg_drawFPS", "1" );
self setClientDvar( "scr_airdrop_mega_nuke", "1000" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "1000" );
self setClientDvar( "perk_weapReloadMultiplier", "0.001" );
self setClientDvar("perk_weapSpreadMultiplier" , "0.0001");
self setClientDvar( "player_burstFireCooldown", "0" );
self setClientDvar( "con_minicon", "1" );
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar( "scr_nukeTimer", "90" );
self setClientDvar( "laserForceOn", 1 );
}

doChallenges()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for ( ;; )
{
self waittill( "dpad_up" );
self thread maps\mp\gametypes\_hud_message::hintMessage("Unlock in Progress...");
wait 0.4;
self iPrintlnBold( "^1Please Stand Still Until Completion" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
self thread maps\mp\gametypes\_hud_message::hintMessage("Everything Set and Unlocked");
wait 0.4;
self iPrintlnBold( "^1Please Donate" );
}
}

doIcon()
{
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::confused:tatSet( "cardIcon", "cardicon_prestige10_02" );
}
 
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nadgg106

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150
Reaction score
10
f***ing annoying must bee too drunk it worked with tu4 now not tu5 wtf mayb some one will help by the time i wake up prob not tho sum ******* like jester will prob delete the thread
 
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CriiMzZ

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Why have you put so many "{"
 
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