So I found this in the common.ff under maps/_createdynents.gsc and am uncertain how to impliment or modify this for zombie. I have an idea but I don't wan't to waste discs based on a hunch, so anyone with a JTAG or willing to possibly waste a disc please try this out
set_crosshair()
{
// setup "crosshair"
crossHair = newHudElem();
crossHair.location = 0;
crossHair.alignX = "center";
crossHair.alignY = "middle";
crossHair.foreground = 1;
crossHair.fontScale = 2;
crossHair.sort = 20;
crossHair.alpha = 1;
crossHair.x = 320;
crossHair.y = 233;
crossHair setText(".");
}
Thanks
set_crosshair()
{
// setup "crosshair"
crossHair = newHudElem();
crossHair.location = 0;
crossHair.alignX = "center";
crossHair.alignY = "middle";
crossHair.foreground = 1;
crossHair.fontScale = 2;
crossHair.sort = 20;
crossHair.alpha = 1;
crossHair.x = 320;
crossHair.y = 233;
crossHair setText(".");
}
Thanks