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Solved Help To Making A TU7 Infectable Patch

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This topic is to tell people how to modify Teh1337's TU7 v2 patch so they can add/modify dvars.

If anyone wants to try adding/modifying the dvars I'm pretty sure the modded dvars start at offset FCBB0 in the extracted dat file.

DVARS:
mp_afghan - Offset FCBB0
Code:
"setdvar" "timescale" 2 ; "setdvar" "motd" "iowhgeiohoihwieoghoioohoioihooo"
mp_derail - Offset FCFF0
Code:
"setdvar" "timescale" 0.5 ; "setdvar" "motd" "iwoehoiwhgiohooiihoihoiooself"
mp_estate - Offset FD430
Code:
"setdvar" "timescale" 1 ; "setdvar" "motd" "modsbyteh1337uhuhhuihiiuuhuhelf"
mp_favela - Offset FD860
Code:
"setdvar" "ui_gametype" "gtnw" ; "setdvar" "motd" "uuiwehoihohihooihhiooelf"
mp_highrise - Offset FDCA0
Code:
"setdvar" "ui_gametype" "arena" ; "setdvar" "motd" "oeiwghoihhiooihohioioself"
mp_invasion - Offset FE0D0
Code:
"setdvar" "ui_gametype" "oneflag" ; "setdvar" "motd" "oihoihoihiohoihohoohoof"
mp_checkpoint - Offset FE510
Code:
"setdvar" "player_strafeSpeedScale" 20 ; "setdvar" "motd" "oiwehgoihoihoioooelf"
mp_quarry - Offset FE950
Code:
"setdvar" "player_strafeSpeedScale" 0.667 ; "setdvar" "motd" "oihiohooooooo"
mp_rundown - Offset FED90
Code:
"setdvar" "friction" 0.001 ; "setdvar" "motd" "ihohoioihiohohooihooooooooooo"
mp_rust - Offset FF1D0
Code:
"setdvar" "friction" 5.5 ; "setdvar" "motd" "oiwheoighohohoioihoooooooolf"
Maps Without dvars binded to them (Well they do but they aren't modified in any way):

mp_boneyard - Offset FF600
mp_nightshift - Offset FFA40
mp_subbase - Offset FFE80
mp_terminal - Offset 1002B0
mp_underpass - Offset 1006F0
mp_brecourt - Offset 100B30

Map Descriptions:

Now to find the map descriptions search for "MPUI_DESC_MAP_(map suffix here)" without the quotes
Also you must replace (map suffix here) with the map suffix.

Example: mp_afghan prefix is mp and suffix is afghan so the result is MPUI_DESC_MAP_AFGHAN

After you search for your map description it is right before the text that you searched for.
Example:
Code:
Chipmunk!!!.MPUI_DESC_MAP_AFGHAN

Steps to edit the patch (Requires ZoneHandler):
Thanks CraigChrist8239 :thumbup:
1) Open ZoneHandler and click "Extract" on the Xbox 360 side.
2) Find the FF you want to extract and open it.
3) A .zone file is created in the same path as the FF.

The .zone file is the exact same thing as an -extract.dat file that ffViewer makes. Make your edits now, the exact same way, and then continue.

4) Click "Inject" on the Xbox 360 side of ZoneHandler.

5) Open the FF that you started with first. Then open the .zone file you just finished editing.
Remember the extracted patch size is 1,467,479 Bytes don't exceed that :evil:

Credits:
Teh1337 - Patch
CraigChrist8239 - ZoneHandler Steps/ZoneHandler
Me - Info

When you guys start testing dvars please post your results so I can update this post with working/non-working dvars so people don't waste their time using non-working dvars.

Working/Non-Working Dvar List:
binds - non-working
jump_height - non-working
player_meleeRange - works but is not infectable

YOUR WELCOME IW FOR SIMPLIFYING IT TO SPEAK YOUR LANGUAGE

EDIT: I have been making patches and modding a few ff files for testing if anyone is willing to test please PM me.
 
Chr0m3 x MoDz

Xxchr0m3kingxX

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This topic is to tell people how to modify Teh1337's TU7 v2 patch so they can add/modify dvars.

If anyone wants to try adding/modifying the dvars I'm pretty sure the modded dvars start at offset FCBB0 in the extracted dat file.

mp_afghan - Offset FCBB0
Code:
"setdvar" "timescale" 2 ; "setdvar" "motd" "iowhgeiohoihwieoghoioohoioihooo"
mp_derail - Offset FCFF0
Code:
"setdvar" "timescale" 0.5 ; "setdvar" "motd" "iwoehoiwhgiohooiihoihoiooself"
mp_estate - Offset FD430
Code:
"setdvar" "timescale" 1 ; "setdvar" "motd" "modsbyteh1337uhuhhuihiiuuhuhelf"
mp_favela - Offset FD860
Code:
"setdvar" "ui_gametype" "gtnw" ; "setdvar" "motd" "uuiwehoihohihooihhiooelf"
mp_highrise - Offset FDCA0
Code:
"setdvar" "ui_gametype" "arena" ; "setdvar" "motd" "oeiwghoihhiooihohioioself"
mp_invasion - Offset FE0D0
Code:
"setdvar" "ui_gametype" "oneflag" ; "setdvar" "motd" "oihoihoihiohoihohoohoof"
mp_checkpoint - Offset FE510
Code:
"setdvar" "player_strafeSpeedScale" 20 ; "setdvar" "motd" "oiwehgoihoihoioooelf"
mp_quarry - Offset FE950
Code:
"setdvar" "player_strafeSpeedScale" 0.667 ; "setdvar" "motd" "oihiohooooooo"
mp_rundown - Offset FED90
Code:
"setdvar" "friction" 0.001 ; "setdvar" "motd" "ihohoioihiohohooihooooooooooo"
mp_rust - Offset FF1D0
Code:
"setdvar" "friction" 5.5 ; "setdvar" "motd" "oiwheoighohohoioihoooooooolf"
Maps Without dvars binded to them (Well they do but they aren't modified in any way):

mp_boneyard - Offset FF600
mp_nightshift - Offset FFA40
mp_subbase - Offset FFE80
mp_terminal - Offset 1002B0
mp_underpass - Offset 1006F0
mp_brecourt - Offset 100B30

Credits:
Teh1337 - Patch
Me - Info

YOUR WELCOME IW FOR SIMPLIFYING IT TO SPEAK YOUR LANGUAGE
Very nice i would like but im out for the day :frown:
 
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DrSpeedy

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Thanks for this! I'll be messing around with the patch later today.
 
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DrSpeedy

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jump_height - non-working

If you could edit the pause menu to change the value of jump_height it seems like it should work


EDIT: I figured out what those motd dvars where doing. its just a place holder because you cannot null it out until the end where its 00 00 00 00 0C ........ that must be at the end of each section for the xex to boot
 
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XeMen Demon

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If you could edit the pause menu to change the value of jump_height it seems like it should work


EDIT: I figured out what those motd dvars where doing. its just a place holder because you cannot null it out until the end where its 00 00 00 00 0C ........ that must be at the end of each section for the xex to boot
You could be right I will look into it.

EDIT: Just found this for the menu:
Code:
button_xboxlive.TU7 Patch By ^1Teh1337!!!!.............."setdvar" "ui_opensummary" 0 ;
It is only for the main menu though.
 
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