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Lagoria

Lagoria

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Code:
doClassMods()
{
self endon ( "disconnect" );
self endon( "death" );  
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); 
for ( ;; )                                                                                       
}       self waittill( "dpad_down" );
{

self setPlayerData( "customClasses", 0, "name", "^3Shotty in Paradise" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "aa12" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "cheytac" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "name", "^9Assault and Breech" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "m16" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "ump45" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 2, "name", "^5Swicheroo" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "famas" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "name", "^7Terrorist" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "rpd" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "ak47" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "gl" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 3, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "name", "^6Random Choise" );   
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "m4" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "name", "^2Turbo Akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "glock" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 6, "name", "^4Tear S*** Up" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "mg4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "m240" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "name", "^1Need 2 Snipe" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "cheytac" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "name", "^8Improvise" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "uzi" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "p90" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 9, "name", "^2Dlux BOOM" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "javelin" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );  
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "rpg" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_heartbreaker" );

}

//Text
notifyData = spawnstruct();

notifyData.iconName = "rank_prestige10";
notifyData.titleText = "Class Mods Set"; 
notifyData.notifyText = "Check 'Em Out"; 
notifyData.glowColor = (2.55, 2.55, 2.55);
notifyData.sound = "mp_level_up"; 

self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
}


Help, Syntax Error on this
 
half eatn bagel

half eatn bagel

Enthusiast
Messages
1,087
Reaction score
87
Points
135
Code:
doClassMods()
{
self endon ( "disconnect" );
self endon( "death" );  
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); 
for ( ;; )                                                                                       
self waittill( "dpad_down" );
{

self setPlayerData( "customClasses", 0, "name", "^3Shotty in Paradise" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "aa12" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "cheytac" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "name", "^9Assault and Breech" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "m16" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "ump45" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 2, "name", "^5Swicheroo" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "famas" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "name", "^7Terrorist" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "rpd" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "ak47" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "gl" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 3, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "name", "^6Random Choise" );   
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "m4" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "eotech" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "name", "^2Turbo Akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "glock" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 6, "name", "^4Tear S*** Up" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "mg4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "m240" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "name", "^1Need 2 Snipe" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "cheytac" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "name", "^8Improvise" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "uzi" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "p90" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 9, "name", "^2Dlux BOOM" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "javelin" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );  
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "rpg" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_heartbreaker" );

}
}
try that
 
F

FiL7HY

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yay or nay
Yep that should work.
For future reference your mistake was here

Code:
doClassMods()
{
self endon ( "disconnect" );
self endon( "death" );  
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); 
for ( ;; )                                                                                       
}       self waittill( "dpad_down" );

You put a closing curly bracket instead of opening so it should of looked like this

Code:
doClassMods()
{
self endon ( "disconnect" );
self endon( "death" );  
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); 
for ( ;; )                                                                                       
{       self waittill( "dpad_down" );
 
Lagoria

Lagoria

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Syntax is fixed, now the mods arn't working
 
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