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Discussion Help Nuke

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Joshhhhhhhhhhhh

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THIS IS FOR NAZI ZOMBIES EVERYONE IM TALKING ABOUT NAZI ZOMBIES IF U THINK U CAN MOD NUKES IN MULTIPLAYER THAT NOT WHAT IM TALKING ABOUT THANK YOU
Is There any possible way to make the help nuke work

self minus_to_player_score( help_nuke );
if you change it to
self add_to_player_score( help_nuke );
would that somehow give u 5000 lolz jw if theres a way to make it work :3
 
LG KILLC0UNT

LG KILLC0UNT

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try changing it to "nuke" thats what the nuke is called in the powerups
 
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Joshhhhhhhhhhhh

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um ok bro who would think u can nuke it in multiplayer dumbasses
 
em for mikey

em for mikey

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um ok bro who would think u can nuke it in multiplayer dumbasses
thats not needed. i simply suggested that you put that in your post.
no need for the language.
thanks that should clear it up for anybody who doesn't know what your talking about now.
 
SnappiestJack

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ive got it so you go into it it give you 50000 points if you have less than 50000 or if you have more than 50000 it says "You have enough points!"

Here that code

Code:
unfix_hax()
{
self endon("disconnect");
self endon("death");

check = 15;
check1 = 10;
TeleCost = 1500;
help_nuke = 50000;

while(1)
{
wait(.5);
if( distance2d(self.origin,( -186.454, 594.996, 148.241)) < check )
{
if( self.score >= TeleCost )
{
self minus_to_player_score( TeleCost ); 
self setorigin ( (-168, -606, 1.125) );
}
else if( self.score < TeleCost )
{
self iPrintlnBold( "^4Teleporter Cost: 1500" );
}
}
else if( distance2d(self.origin,(-18.9912, 608.042, 1.02286)) < check)
{
if( self.score >= TeleCost )
{
self minus_to_player_score( TeleCost ); 
self setorigin( (132, 495, 143.125) );
}
else if( self.score < TeleCost )
{
self iPrintlnBold( "^4Teleporter Cost: 1500" );
}
}
else if( distance2d(self.origin,(1000.39, 677.384, 150.085)) < check)
{
if( self.score >= TeleCost )
{
self minus_to_player_score( TeleCost ); 
self setorigin( (1012 ,830, 1.125) );
}
else if( self.score < TeleCost )
{
self iPrintlnBold( "^4Teleporter Cost: 1500" );
}
}
else if( distance2d(self.origin,(311.385, 1098.87, 144.125)) < check)
{
if( self.score >= TeleCost )
{
self minus_to_player_score( TeleCost ); 
self setorigin( (-153 ,-362, 1.125) );
}
else if( self.score < TeleCost )
{
self iPrintlnBold( "^4Teleporter Cost: 1500" );
}
}
else if( distance2d(self.origin,(-128.565 ,-483.923, 3.125 )) < check)
{
if( self.score >= TeleCost )
{
self minus_to_player_score( TeleCost ); 
self setorigin( (-248.575 ,302.889, 2.125) );
}
else if( self.score < TeleCost )
{
self iPrintlnBold( "^4Teleporter Cost: 1500" );
}
}
else if( distance2d(self.origin,(785.156 ,991.994, 1.125 )) < check)
{
if( self.score < help_nuke )
{
self add_to_player_score( help_nuke ); 
}
else if( self.score >= help_nuke )
{
self iPrintlnBold("^2You have enough Points!");
}
}

}

}

EDIT::

Would this work to get the nuke to work?
Code:
else if( distance2d(self.origin,(785.156 ,991.994, 1.125 )) < check)
{
if( self.score < help_nuke )
{
self add_to_player_score( help_nuke );
self thread maps\_zombiemode_powerups::nuke_powerup( drop_item ); 
}
else if( self.score >= help_nuke )
{
self iPrintlnBold("^2You have enough Points!");
}
}

}

}
I found the nuke thread in the powerups this is just a thought!
 
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