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Solved [HELP] My Modders Island V2!:(

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Blueprintz

MaDD x SNiiP3Zz

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I Have made an Modders Island V2 a few weeks back now and i made them into a script map mod so non - modders could also see the island. I have finally got someone to test them they spawn fine and they don't freeze the only problem is they spawn in the wrong place!:frown:

Here is a picture of the island normal on the pc:

531dux.jpg


Here is a picture of the island converted to a script map mod on the Xbox:

d6ac53.png


b9c91d.png


Does anybody know what to do?

Thanks!
Danny/MaDD x SNiiP3Zz
 
Blueprintz

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oh and i got told that if you make them on the pc that can corrupt them?:confused:
 
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funkyfrisco

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you can download a tool to fix that, it was made by nay james and chrome x mods i think! i will see if i can find the post for you.
 
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funkyfrisco

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map mods ain't my thing so can't give you much help sorry! am sure someone with better knowledge will help you out though :wink:
 
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Digital HD

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Somehow the rotations got ****ed up. My suggestion is using Evade's Menu spawn the things in the Xbox version so you can get the rotations, coordinates, ect straight from Xbox (Don't know if this will work but it might).
 
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Blueprintz

MaDD x SNiiP3Zz

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Somehow the rotations got ****ed up. My suggestion is using Evade's Menu spawn the things in the Xbox version so you can get the rotations, coordinates, ect straight from Xbox (Don't know if this will work but it might).
Ok Thanks!
 
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skiffman7080

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Somehow the rotations got ****ed up. My suggestion is using Evade's Menu spawn the things in the Xbox version so you can get the rotations, coordinates, ect straight from Xbox (Don't know if this will work but it might).
Yeah thats what I told him......That using pc objects.ini would probably f*** up the rotations
 
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E

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Are some the objects spawning about 10 foot higher than they supposed?

EDIT
Just noticed this is an old thread
 
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