There is the dvar for Max Players in BO2 works for zombies and multiplayer. Haven't tested it but this should work if you set it using the offset below.
Send_Console_Command = 0x824015E0
Ex: jtag.CallVoid(0x824015E0, new object[] { 0, "set party_maxplayers 8" });
and I'm not sure if it will let you start with 8 players so in case it doesn't try this it will force start the game with your 8 players it works on multiplayer so I assume it works here on zombies
Ex: jtag.CallVoid(0x824015E0, new object[] { 0, "set party_maxplayers 8; xpartygo" });
That's not how you do it, IIRC.There is the dvar for Max Players in BO2 works for zombies and multiplayer. Haven't tested it but this should work if you set it using the offset below.
Send_Console_Command = 0x824015E0
Ex: jtag.CallVoid(0x824015E0, new object[] { 0, "set party_maxplayers 8" });
and I'm not sure if it will let you start with 8 players so in case it doesn't try this it will force start the game with your 8 players it works on multiplayer so I assume it works here on zombies
Ex: jtag.CallVoid(0x824015E0, new object[] { 0, "set party_maxplayers 8; xpartygo" });
Thanks for informing me. I honestly had no idea how to do it I was just taking a guess at it.That's not how you do it, IIRC.
Did you release the tool enable it for xbox. What was the other offset dvar? Was it com_maxclientsGot it! I was missing one dvar.
There was two i needed.
Thank you so much for the assistance and ill be putting the tool out in the modding section soon. Gonna do some edits so you can select how many players youd want in one game from 8-18.
I tested it already online and it works flawlessly with iconic sentinel mod menu.