Halo .map ultimate tutorial

Discussion in 'Halo 3 Modding Tutorials' started by iM ShARk xX, Mar 20, 2011 with 9 replies and 13,817 views.

  1. iM ShARk xX

    iM ShARk xX Contributor

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    Ultimate Modding Tutorial
    By Lewie4 and Jared777

    Includes:
    1. Setting up how to .map mod Halo 3
    2. Play as Covenant in campaign
    3. Vehicle Mods
    1. Really fast warthog
    2. Make anything drivable
    3. Make a Wraith Hog/ Tank Hog
    4. Weapon Mods
    1. Change weapon projectiles
    2. Full auto
    3. Unlimited ammo
    4. Weapon Damage
    5. Projectile Speed
    5. Character Mods
    1. Super Jump
    2. Super Speed
    3. Climb Walls
    4. Invincibility
    5. How to change character model
    6. Map Mods
    1. Move Death Barriers
    2. Edit in-game messages
    3. Change items in forge menu
    7. Graphic Mods
    1. Swap Model Shader
    2. Swap BSP Shaders


    Tutorials
    1. Setting up how to .map mod Halo 3
    2. Play as Covenant in campaign
    3. Vehicle Mods
    1. Really fast warthog
    2. Make anything drivable
    3. Make a Wraith Hog/ Tank Hog
    4. Weapon Mods
    1. Change weapon projectiles
    2. Full auto
    3. Unlimited ammo
    4. Weapon Damage
    5. Projectile Speed
    5. Character Mods
    1. Super Jump
    2. Super Speed
    3. Climb Walls
    4. Invincibility
    5. How to change character model
    6. Map Mods
    1. Move Death Barriers
    2. Edit in-game messages
    3. Change items in forge menu
    7. Graphic Mods
    1. Swap Model Shader
    2. Swap BSP Shaders
    8. Game Mods
    1. Remove un-allowed Service tags



    1. Setting up Halo 3 to mod

    Ok first things first you need a XBReboot or Freeboot (or of course a dev) console to do this.
    I'm not sure if things are different between XBR and Freeboot I made this using XBR.
    Ok on to the tutorial.
    -----------------------------------------------
    Tools used:
    XeXtool - Must be the same folder as H3unlock or H3Unlock won't work.
    Xexloader
    The map you want to mod.
    X360GameHack
    H3Unlock
    Alteration
    Jtag Xbox 360 running XBR or Freeboot
    Halo 3 or ODST multiplayer disk*
    --------------------------------------------------

    Step 1: Xexloader Install
    Install:

    1) Launch old version of XeXLoader. Use the file browser to copy the directory "C0DE9999" to the 360 HDD at: Hdd1://Content/0000000000000000/

    2) Burn CD/DVD using XeXLoader.iso. Use the file browser to copy (using the "Y" button) the directory "C0DE9999" to the 360 HDD at:
    Hdd1://Content/0000000000000000/

    3) Transfer Cable
    Use appropriate software to copy the directory "C0DE9999" to 360 HDD at:
    Partition3\Content\0000000000000000

    Install by doing one of these.

    Step 2: Install Halo 3 to hard drive
    If your using an official Microsoft HDD you may be able to just use the copy game feature. I'm not sure I used a USB HDD.

    2A: Start up Xexloader from your Xbox it should be counted as a demo.

    2B: Hit X on you controller so it switches view to you Hardrive if it isn't already.

    2C: If you using an USB HDD just create a new folder called something EX: "Halo 3"
    open the folder you just created and hit Y go down to CopyDVD
    If your using an Official HDD open Hdd1://Content/0000000000000000/

    2D: Your disk tray should now open and a message saying insert game now or something along that lines should pop up.

    2E: Put Halo 3 in your disk tray and hit OK. It should start copying Halo to you HDD.
    If it's not copying read troubleshooting at bottom of post.

    Step 3: Patching default.XEX - This step allows Halo 3 to play modded maps and gives you ALL of the armour.

    3A: Open your HDD up on your computer. Then locate where you copied Halo 3 to and open that file.

    3B: Copy the default.XEX to your Desktop. Start up H3Unlock.

    3C: Click the three dots and select the default.XEX you copied to your Desktop.
    Then click the drop down arrow and select a patch. (I prefer 1.2 Ultimate)
    If it won't allow you to open your XEX look at troubleshooting at bottom of post.

    3D: Hit patch and wait for it to say done.

    3E: Replace the default.XEX in your Halo 3 folder on you HDD with the one you just patched on your desktop.

    Step 4: Patching .DLL files. - This step allows Halo 3 to run off of HDD.

    4A: Start up X360GameHack. Click browse and select the folder on you HDD where Halo 3 is.

    4B: Leave all the checks alone and hit Fix.

    Step 5: Modding and replacing .maps.

    5A: Download the .map file of the map you want to mod (taking them off your HDD will not work)

    5B: Open your preferred modding program (I use alteration) and mod your maps.

    5C: Open your Halo 3 folder on your HDD then open the map folder.

    5D: Drag and drop your modded map into your map folder on your HDD and hit yes when it asks to overwrite.

    Step 6: Loading Halo 3.

    6A: Plug you HDD back into your Xbox 360 and load XeXLoader.

    6B: Hit X if needed to select your HDD then open you Halo 3 folder and hit A on Default.XEX.
    If all went as planned Halo should load.

    Step 7: Play Play Play!
    Because you just modded Halo 3.

    Troubleshooting:

    Q: My HDD is not showing up on XeXLoader
    A: HDD must contain at least one file for it to show up on XeXLoader
    (I used a USB HDD so I just created a .txt file) that should let it show up.
    Also it could be you HDD is not formatted to FAT32 this is only for people using Unofficial hard drives.

    Q: It shows Halo 3 copying over for a second and then stops.
    A: You must create a sub folder it will not copy into a main directory.

    Q: It will not let me load my default.XEX in H3Unlock.
    A: There are two possible reasons for this:
    1. You are using an already patched .xex or in other words an unclean one.
    *2. You are trying to use the ODST multiplayer disk default.XEX that won't work you need an Halo 3 default.XEX but after you patch the H3 one you can replace the ODST disk one on your HDD with the H3 one it still work.

    2. COVENANT MOD TUTORIAL
    The covenant mod not only allows the player to play as a different covenant unit on each map, but it swaps all of the humans for aliens and all of the aliens for humans. This way you get to play through large battles from the completely opposite side, fighting through marines and humans.

    DO THE FOLLOWING ON EACH MAP:

    STEP 1 - Change Master Chief into a covenant
    In the step, we will change Master Chief's appearance to that of a covenant troop.

    --Select Base Model--

    1. Load up the map
    2. Go under [matg] and open 'globals / globals.
    3. Make sure you are in META GRID
    4. Scroll down until you see 'third person unit [0] and right click and select 'swap' to change this to whatever base biped you want

    --Select Variations--

    1. Go under [mode] and open the file that relates to the base model you are using
    2. Switch to META EDITOR
    3. Enable 'show invisibles'
    4. Go to where you see 'LEVEL OF DETAIL'. By default, this should be on '0: level of detail chunk'. If you look under that, next to part name, it says that this controls
    The base 'armour' variation. To switch what armour your character uses, click on '0: permutations chunk' and use the arrow keys to move up and down through all the armour permutations. You will see the name of each permutation with a model piece index number below it. When you decide which one you want to use, go to the permutations chunk for 'minor' and replace the number with the Model Piece Index of the armour you want.
    5. Go through to the next 'level of detail chunk' and see how many permutations it has. If it has multiple, replace the default or standard permutation with the one you want, using the Model Piece Index, just like you did for armour. For example, if your character is a brute, you'll need to be sure to set the 'level of detail chunk' to helmet and swap the minor helmet Model Piece Index number with the one you want.

    --Select Colour--

    1. Go under [bipd]
    2. Load up the template of the character you are morphed into
    3. Enable 'show invisibles'
    4. Scroll down to 'CHANGE COLOURS'
    5. Below that, use the drop down arrow list (0: initial permutations chunk) to scroll through the different colour permutations.
    6. Find the one that correlates with the class and rank of character you are morphing into.
    7. Open a notepad and copy and paste the values, in order, in each of the 6 'RGB' boxes.
    8. Go back up to 'minor' which is '0: initial permutations chunk’ and copy the values, in order, into each box and press save.

    --Stop Armour / Shield Collapse--
    (Only necessary with jackal and brute)

    1. Open up [hlmt]
    2. Load up the character's template file
    3. Make sure you are in META EDITOR
    4. Scroll down till you see 'Shield Depleted Effect'
    5. Depending on what covenant you have morphed into, change it from 'collapse' to something else. If you want there to be no effect, just change it to '<<null>>'

    STEP 2 - Swap all human weapons for covenant weapons and vice versa

    1. Browse under [SCNR] and open the only file there.
    2. Make sure you are in META GRID editor.
    3. Scroll down to the 'Weapon' entries.
    4. Go through each one and swap it to whatever weapon it mostly resembles of the enemy faction. For example, the magnum pistol should be swapped for a covenant plasma pistol and vice versa. While you do this BE SURE to take note of what you swap the weapon you want to start with to. This will be important when choosing your starting weapon in STEP 4.

    STEP 3 - Swap all human vehicles for covenant vehicles and vice versa

    1. Load up the same folder, file and editor as STEP 2.
    2. Go through each of the 'Vehicle' entries and right click them to swap them with their counter part of the opposing faction. For example, warthogs should be swapped with prowlers, ghosts should be swapped with mongooses, wraiths should be swapped with scorpions and banshees should be swapped with hornets. Let's not forget to swap phantoms with pelicans either.

    STEP 4 - Select the Player's staring weapon

    1. Browse to [SCNR] and open the only file under that.
    2. Change the EDITOR view to META EDITOR. Make sure 'show invisibles' is enabled.
    3. Scroll down until you see the section labelled 'Starting Weapons'
    4. Under there you will see 'Weapon' with a box next to it saying whatever the Player's starting weapon is set to. You can set it to whatever you want and then click save.

    NOTE: Be sure to make sure you are changing it into the right one. Remember, in Step 2 we swapped all of the human weapons for covenant weapons. This is why it is important to take note of which weapons you converted into what. For example, if you were to have swapped human assault rifles for covenant brute shots and vice versa, if you said 'brute shot' under starting weapon, it would actually spawn you with an assault rifle. Therefore, you would want to say 'assault rifle' so you would start with a brute shot.

    STEP 5 - Set THIRD PERSON view

    1. Open up Unknown Hacker
    2. Click the little folder icon in the upper left hand corner
    3. Click 'Editors' and it will expand a list of more folders.
    4. Select 'Map Editors'
    5. Select 'Construct' and this will launch an editor
    6. Once you are in 'Construct', click 'File > Open Map' and open the map you want to edit
    7. in the left hand column of expandable folders, find 'weap'
    8. Click the little plus sign next to it to expand a list of all the weapons in the map
    9. Go through each weapon and do the following, being sure to hit save after each one:
    1 - Go to the second, expandable 'flags' section after 'First Person'
    2 - Hit the little plus sign, dropping out all of the flags used
    3 - Scroll down to 'is third person' and change it from 'False' to true
    4 - Hit save


    STEP 6 - Give unlimited ammo to your starting weapon

    How to Have Unlimited Ammo:
    1.) Go to [weap] --> the weapon you want.
    2.) Go to options at the very bottom.
    3.) Click "Show Invisibles"
    4.) It will reload. After that find "MAGAZINE"
    5.) Change "rounds total initial", "rounds total maximum", "rounds reloaded", "Max Rounds Held" all to whatever you want to be. (999)
    6.) NOTE!!: Since it is an in16 you cannot chose a number higher than 32768 or it will crash.(that goes for all int16 values)

    IF IT IS MELEE (Energy Sword, Hammer)

    1. Go to [weap]
    2. Enable 'show invisibles'
    3. Scroll down until you see 'Unknown' with a drop down box to the right of it that says 'foot' and to the right of that there is an effect for the weapon being depleted.
    4. Change the effect to NULL
    5. Save


    STEP 7 - Swap all covenant infantry for marines, ODSTS, Spartans or Elites

    1. Browse to the [CHAR] folder and open it up.
    2. Inside you will see the templates for every enemy and ally character you will encounter on the level.
    3. Go through each entry, one at a time, in META EDITOR and change the 'bipd base' to something of the opposing force. For example, you could swap 'objects\characters\brute\brute' with 'objects\characters\masterchief\masterchief'. When you get to the marines, you can refer them to the grunt or jackal biped base as well.
    4. Change the unit's sound. Make sure 'show invisibles' is enabled and scroll down to 'DIALOGUE VARIATIONS' in the drop down box next to 'Dialogue', select the correct sound set that matches the new bipd base that you swapped out for.
    5. Remember to hit 'Save' after editing each entry.


    STEP 8 - Swap factions

    1. Browse to the [bipd] folder
    2. Go through each entry and scroll down to 'Default team'
    3. If it currently says 'Prophet', change it to 'Human'
    4. If it currently says 'Human', change it to 'Prophet'

    NOTES:
    If 'Voi' has problems loading, go under SCNR and change the starting weapon.


    3. Vehicle Mods
    1. Really fast warthog

    1.) Go to [vehi] object\vehicles\warthog\warthog
    2.) In the Meta Editor scroll down to Motion Properties
    3.) Mess around with these settings, but i found that on sandtrap these are good settings: Unknown (Turning Related) 1.4, Max Left Turn 0.9599311, Max Right turn -0.9599311, Turn Rate 6.283185, Horse Power? 5000, Vehicle Speed 60, Human Vehicle Weight 0.25, Covenant Vehicle Weight 1.
    4.) Now I'm not sure how much this changes things but i put "Fraction of Total Mass" to 10 in "Friction Points". Again feel free to mess around with it.
    5.) Now if you run it like that and hit something (Which you will. TRUST me.) The game will freeze up because of the current collision detection method. So go up to the top and where it says "Collision Damage" "cddf" "globals\collision_damage\vehicle_medium" change it to "globals\collision_damage\invulnerable_harmles s"
    p.s. This doesn't make your warthog invulnerable in any way; it just reacts like it is an invulnerable.
    Also, you can do this with elephants and stuff, but the values are way different.

    2. Make anything Drivable
    1. Open the map file in Alteration and in the list of tags, expand the HLMT tag (This is the object properties).
    2. Find where it says "objects\vehicles\warthog\warthog" and click on it to open it up.
    3. At the top of the screen right above where it says "warthog.hlmt" click on 'Editors' and select 'Meta Editor'.
    4. Now, scroll down until you find where it says 'OBJECTS' in Bold. And right under that, where it says 'Child Object'. This is where the turret is attached to the warthog.
    5. Change it to whatever you want to be driving; I am going to change it to a truck, for example. (You can change it to anything within the following tags: Scen, Vehi, Weap, Bloc, Dctr, Eqip, Mach, Gint and a few more. So I would change where it has the dropdown box that says 'Vehi' which is the vehicle tag, to 'Bloc' which is the obstacles tag.)

    Then I would look around in it until I found the Truck

    "objects\levels\dlc\warehouse\truck_cab_large_military\truck_cab_large_military" and change it to that.
    6. Now, Click the 'Save' button at the bottom. ONCE YOU HAVE GOTTEN TO THIS POINT, YOU CAN ONLY FINISH THE VEHICLE IF YOU HAVE A DEVELOPERS KIT TO TEST IT ON, OR ARE MAKING THE SAME VEHICLE AS WE ARE IN THIS TUTORIAL(a drivable truck on Foundry). Under 'OBJECTS' again, where it says 'Parent Marker', copy the number in the box (For example, the one I copied is "3.812933E-42", but it is different for every map) to your clipboard (Highlight it and Hold down the 'CTRL' button and click 'C').
    7. Now in the tag list on the left again, expand the 'Mode' tag (This is the Model). Find where it says

    "objects\vehicles\warthog\warthog" and click on it. Next, like we did in step 3, Click on 'Editors' right above

    'Warthog.mode' and select 'Meta Editor'.
    8. Scroll Down to where it says 'MARKERS' in Bold. Next to 'MARKERS' it says '0: markers chunk', click on the drop

    down box twice so that '0: markers chunk' is selected in Gold colour, but not expanded, and click the down arrow button to scroll through the chunks (1, 2, 3, etc.) until the number in the box where it says 'Marker Name(SID)' matches the number you copied to your clipboard EXACTLY (to confirm the number, highlight the number in the 'Marker Name(SID)' box that you think matches the number on your clipboard, and Hold down CTRL and click 'V'. If the number doesn't change, you have the right one.) In my example, the chunk is '70: markers chunk' which has the number

    '3.812933E-42'.
    9. Now, right under where it says 'MARKERS', it says 'INSTANCES' in Bold. This is where the coordinates and rotations of the warthog's child object(s) are controlled.
    10. Using real time halo, or just testing the map over and over again on your developer’s kit, you need to adjust these coordinates and rotations to make the vehicle aim in the perfect direction. For the truck, the correct coordinates and rotations are as follows:

    Coordinates:

    X: 0
    Y: 0
    Z: 0.017

    Rotations:

    i: 0
    j: 0
    k: 1

    11. Now, Save your changes at the bottom again. Since we have the truck facing the right direction, and at the
    perfect height, we need to make the warthog invisible so that all we can see is the truck. In the same tag that we have been in (warthog.mode), under 'INSTANCES' in Bold it says 'SHADERS'. Now for Each chunk '0: shaders chunk' through '13:confused:haders chunk'(14 chunks total), we need to change the tag in the LONG dropdown box to <<NULL>> which is at the bottom of the list in the LONG dropdown box, So that for all 14 shaders chunks, the LONG dropdown box says <<NULL>>. Make sure to click save each time you change one of the boxes in each shader’s chunk to <<NULL>>, so you will end up clicking save 14 times here.
    12. Now that we have nulled out the shaders we are almost done. The last things we need to change are the attachments, widgets, and seating position for when you get into the warthog/truck. In the tag list on the left, go down until you find the 'Vehi' tag which is Vehicle. Find where it says "objects\vehicles\warthog\warthog", and again at the top click 'Editors' and select 'Meta Editor'.
    13. Scroll down until you find 'ATTACHMENTS' in Bold. Now under 'ATTACHMENTS', where it says 'Attachment', just like for shaders, go through each attachments chunk (0 though 5) and change the LONG dropdown box in each to <<NULL>>, and make sure again to hit save for each one. You will end up changing the LONG box to <<NULL>> 6 times and clicking save 6 times.
    14. Right under 'ATTACHMENTS', where it says 'WIDGETS' in Bold, change

    "objects\vehicles\warthog\attachments\warthog_antenna" to <<NULL>> and click Save.
    15. This step is optional, but I highly recommend it to make it look complete. If you want, you can change the camera distance from the vehicle for a more broad view of your vehicle while driving. To do this, while still in the warthog.vehi tag, Find where it says 'CAMERA TRACKS' in Bold and where it says Track right underneath, choose a different Track (Camera track) from the LONG dropdown box. For the truck I recommend "camera\board_large_camera".
    16. Now the last part, seating. In the same tag (warthog.vehi), scroll down to where it says 'SEATS' in Bold. Like we did in step 6, copy the 'Sitting Position Marker' to your clipboard (For example, the one I copied is "2.729729E-42", but it is different for every map).
    17. Now in the tag list on the left again, expand the 'Mode' tag. Find where it says

    "objects\vehicles\warthog\warthog" and click on it. Next, like we did in step 3, Click on 'Editors' right above

    'Warthog.mode' and select 'Meta Editor'.
    18. Scroll Down to where it says 'MARKERS' in Bold. Next to 'MARKERS' it says '0: markers chunk', click on the drop down box twice so that '0: markers chunk' is selected in Gold colour, but not expanded, and click the down arrow button to scroll through the chunks (1, 2, 3, etc.) until the number in the box where it says 'Marker Name(SID)' matches the number you copied to your clipboard EXACTLY (to confirm the number, highlight the number in the 'Marker Name(SID)' box that you think matches the number on your clipboard, and Hold down CTRL and click 'V'. If the number doesn't change, you have the right one.) In my example, the chunk is '3: markers chunk' which has the number

    '2.729729E-42'.


    19. Using real time halo, or just testing the map over and over again on your developer’s kit, you need to adjust these coordinates and rotations to make your character sit in the perfect position when it gets inside the vehicle.

    For the truck, the correct coordinates and rotations are as follows:

    Coordinates:

    X: 0.67
    Y: 0.28
    Z: 0.576

    Rotations:

    i: -0.1
    j: 8E-10
    k: -1.5E-08


    20. Now click Save and you're done!

    3. Wraith Hog/Tank Hog

    1.) Open the hlmt tag of the vehicle. (ex. objects\vehicles\warthog\warthog)
    2.)Scroll down to "OBJECTS" then change the "child object" to whatever vehicle\turret you want (ex. objects\vehicles\scorpion\turrets\cannon\cannon


    --you can change which variant you are editing by changing the variants chunk under "variants" (default for warthog is the chaingun hog but you can also change the turrets on the troop or gauss hogs)

    4.)Open the vehi tag for the vehicle being changed (ex. objects\vehicles\warthog\warthog)
    5.)Go to seats and check off "Gunner" to allow you to fire the new turret from the driver seat.
    4. Weapon Mods
    1. Projectile mod

    1.) Go to [weap] objects\weapon\assault_rifle\assault_rifle
    2.) Go down to "BARRELS"
    3.) Find "Projectile"
    4.) Change the First box to either Vehi, proj or bipd

    2. Full auto
    1.) Go to [weap] --> the weapon you want.
    2.) Go to "NEW TRIGGER"
    3.)Find "Behaviour"
    4.)Change to spew.
    5.) Go to "BARRELS"
    6.)Find "Fire Recovery Time (Seconds)"
    7.)Change that value to 0.
    8.) To fire faster, change "Rounds per Second"

    3. Unlimited ammo

    1.) Go to [weap]--> the weapon you want.
    2.)Go to options at the very bottom.
    3.)Click "Show Invisables"
    4.)It will reload. After that find "MAGAZINE"
    5.)Change "rounds total initial", "rounds total maximum", "rounds reloaded", "Max Rounds Held" all to whatever you want to be.
    6.)NOTE!!: Since it is an in16 you cannot chose a number higher then 32768 or it will crash.(that goes for all int16 values)

    4. Weapon Damage

    1. Go to [jpt!] - damage_effect
    2. Select a weapon (or you can select explosion damage, boarding damage, etc)
    3. Change the Damage Lower Bound, Damage Upper Bound(min), and Damage Upper Bound(max). Scroll down and you can also edit player responses (screen flash rate, screen flash color, etc)
    4. Click save changes when you're done
    5. Projectile Speed

    1. Go to [proj] - projectile.
    2. Select a projectile.
    3. Editors -> Meta Editor.
    4. Scroll down and find "Initial Velocity", and "Final Velocity".
    5. Change them to whatever you like.
    6. Save changes when you're done.
    5. Character Mods
    1. Super Jump

    1.) This one is pretty easy. Go to [biped] objects\characters\masterchief\mp_masterchief\mp_m asterchief. (select elite if you want the alien obviously)
    2.) Go down to "WEAPONS"
    3.) Find "Jump Velocity" and change it, 10 on sandtrap makes you go really high, but feel free to experiment.
    Super jumping is a pain because you still have the same control over your acceleration in the air as when you jumped normally. To fix this go to:
    4.)Go to [matg]
    5.)Select globals\globals
    6.)Go down to "PLAYER INFORMATION"
    7.)Change "Airborne Acceleration" to anything you want. I found that 20 works good.
    2. Super Speed

    1.)Go to [matg] (globals)
    2.)Select globals\globals
    3.)Go down to "PLAYER INFORMATION"
    4.)Change What you want, "Run Foraward", "Run Backwards", " Run Sideways", pretty self explanitory.
    3. Climb Walls

    1.) This one is easy as well. Go to [biped] objects\characters\masterchief\mp_masterchief\mp_m asterchief. (select elite if you want the alien obviously)
    2.) Go down to "WEAPONS"
    3.) Find "Movement" with all the check boxes next to it. Check "Climb Any Surface"

    4. How to be invincible

    1.)Go to [hlmt]
    2.)Select which character you want. (Elite or MC)
    3.)Go down to "HEALTH/DAMAGE"
    4.)In the first "flags" check box, check "Cannot Die From Damage"

    5. Change Character looks

    1. Open map in Alteration.
    2. Open [Hlmt] -object_properties
    3. Open one of these depending on who you want to change:
    - objects\characters\elite\mp_elite\mp_elite
    - objects\characters\masterchief\mp_masterchief\mp_m asterchief
    - objects\characters\monitor\monitor_editor
    4. Click editors and change to Meta editor.
    5.The top thing should say "Model" on the left. Just choose what you want to change in to from the drop down list on the right of "Model".

    6. Character Mods
    1. Death Barriers
    2. Go to [scnr] - scenario.
    3. Click on levels\multi\<map name>\<map name>.
    4. Find "Trigger Volumes".
    5. Each chunk is a different death barrier.
    6. Change the Positions X, Y, Z and the Extents X, Y, Z to your liking.
    7. Click save changes when you're done.

    2. In-game messages
    1. At the very top there are two tabs: "Tags" and "Other".
    2. Select the "Other" tab.
    3. Click "Locale and String Editor".
    4. To the right, there will be two tabs at the top, "Locals" and "Strings"
    5. Click Locals.
    6. Scroll through the list and find one to change, or to the right you can apply a filter. For example type "Suicide" and click apply filter.
    7. Once you have selected one, on the right you can change what it says.

    3. Forge Items
    1. Go to the [scnr] Scenario tag.
    2. Scroll down to the groups such as FORGE VEHICLES, FORGE WEAPONS etc
    3. Go to whichever you wish to edit, for example FORGE OBSTACLES
    4. Each chunk is a different item so just swap out what you would rather place, and remember the name of the item that was originally there.
    5. Save your changes and your done.
    6.(Optional) Go to the 'Locale and String Editor'; Search what the original item was that you replaced, and change the name of it to the new item.

    7. Graphic Mods
    1. Model Shaders
    2. Go to [mode] - model.
    3. Click on whatever models shader you want to change.
    4. Find "Shaders".
    5. Select the chunk you want to edit.
    6. Change the shader to whatever you want.
    7. Click save changes when you're done.

    2. BSP Shaders
    1. Open any map.
    2. Go to [sbsp] - scenario_structure_bsp.
    3. Select "levels\multi\<map name>\<map name>.
    4. Editors -> Meta Editor.
    5. Find "Shaders" (Not "Predicted Shaders").
    6. Each chunk is a different shader, select a chunk you want to change.
    7. Swap the shader in the Shader dropdown box.

    8. Graphic Mods
    1. Un-allowed Service tags
    2. Open mainmenu.map
    3. At the very top there are two tabs: "Tags" and "Other".
    4. Select the "Other" tab.
    5. Click "Locale and String Editor".
    6. To the right, there will be two tabs at the top, "Locals" and "Strings"
    7. Click Locals.
    8. To the right type in "M00" and click "Apply Filters"
    9. Click on the only locale that appears and make it blank.
    10. Save changes.


    i take no credits ! its not mine i just found it
     
    • Like Like x 2
  2. 7S Travisty

    7S Travisty Banned

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    for unlimited ammo just change rounds fired to -1 it's under magazine
     
  3. v7vv

    v7vv Enthusiast

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    I think the ultimate tut would have pics. (No offense, good tutorial here.)
     
  4. 7S Travisty

    7S Travisty Banned

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    ikr... but ya know... it helped me with Reach :smile:
     
  5. OP
    iM ShARk xX

    iM ShARk xX Contributor

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    its from botmodz its not mine :wink:
     
  6. 7S Travisty

    7S Travisty Banned

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    Maybe there's something off with my screen... But it appears I am a supermoderator and have -19 rep... this is false... But I like it
     
  7. Lewie4

    Lewie4 Enthusiast

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    But it is mine :smile:
     
  8. OP
    iM ShARk xX

    iM ShARk xX Contributor

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    proof and you will be in the credits :smile:
     
  9. Atlas

    Atlas Local Rivethead VIP Retired

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    Thanks for this, it has helped me a lot thus far. Luckily Assembly sort of works like Dothalo in a few ways, so its a nice flow. Anyways though, a year or two ago I saw a video of a hornet mod in which the thrusters were replaced with Wraith AA guns, any ideas how this can be accomplished? I tried messing with the HLMT and Mode tags of the hornet and the hornet missile, but no dice. at best I can make the hornet shoot wraith aa projectiles, but I can't get the thrusters replaced with turrets, and yes, in the video these turrets did work.
     
  10. Klostron

    Klostron Newbie

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    hello , I know this is a old post but im having trouble booting up my halo 3 xex. I followed the steps accordingly although I dont have the program called " xbox360gamehack " do you have a download link? I think the only thing stopping me from booting up halo in xex menu is the non modded dll files. In your tutorial it does say they must be modified to boot up. Although im lacking that program so when I try and boot it up now it just says disc is unreadable. any tips?
     

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