T
Tfsfan
Enthusiast
Okay well while playing infection in Matchmaking I've noticed far too many unbalances to count, so let's just list off a few:
Problem: Alpha Zombies don't appear on radar due to their active camo
Solution: Either remove active camo from the Alpha Zombie or make Camo appear on radar similar to Reach's Camo.
Problem: Humans can pick up weapons. This NEVER existed in infection matchmaking in previous Halo's and SHOULD be removed because it is ridiculously OP
Solution: Removal
Problem: Shotguns almost never kill Zombies in Close Quarters Combat, this is pure Bulls**t
Solution: Buff the shotgun
Problem: Sword lunge almost NEVER works for the Zombie, why?
Solution: Tweak the lunge for zombies
Problem: AR replaces the magnum, this is NOT okay, it's FAR more OP than the magnum because the magnum would have lke a bare minimum of 24 to 48 shots, even in the hands of a pro, that doesn't gurantee a kill per shot, we don't have infinite ammo unless we're the last man anyway so there is no excuse for this.
Solution: Remove the AR and Replace it with the Magnum.
Problem: Zombies are able to find players too easily.
Solution: Remove the radar for the Zombies, give them sprint, and increase the round time limit to 5 minutes.
Problem: Alpha Zombies don't appear on radar due to their active camo
Solution: Either remove active camo from the Alpha Zombie or make Camo appear on radar similar to Reach's Camo.
Problem: Humans can pick up weapons. This NEVER existed in infection matchmaking in previous Halo's and SHOULD be removed because it is ridiculously OP
Solution: Removal
Problem: Shotguns almost never kill Zombies in Close Quarters Combat, this is pure Bulls**t
Solution: Buff the shotgun
Problem: Sword lunge almost NEVER works for the Zombie, why?
Solution: Tweak the lunge for zombies
Problem: AR replaces the magnum, this is NOT okay, it's FAR more OP than the magnum because the magnum would have lke a bare minimum of 24 to 48 shots, even in the hands of a pro, that doesn't gurantee a kill per shot, we don't have infinite ammo unless we're the last man anyway so there is no excuse for this.
Solution: Remove the AR and Replace it with the Magnum.
Problem: Zombies are able to find players too easily.
Solution: Remove the radar for the Zombies, give them sprint, and increase the round time limit to 5 minutes.