Tankzz
"Innocent Fluffy Bunny Rabbit Killer"
Retired
This Monday’s Matchmaking Update welcomes the long awaited Halo 4 Weapon Tuning Update as well as other Matchmaking updates. Starting today, several of Halo 4’s multiplayer weapons have been slightly tuned to provide optimal Matchmaking experiences. To see the full details of this update and how each weapon has changed, check out last week’s Halo Bulletin.
In addition to weapon tuning, the following updates have also been applied to Matchmaking:
The “Slayer Pro” game mode in Big Team Infinity Slayer and Infinity Slayer now has an Assault Rifle loadout. Also, the “Global Skill searching,” or CSR matching duration, has been increased once again for all playlists. This increase will help ensure that Matchmaking is primarily searching for both teammates and opponents at your per-playlist CSR level.
The Majestic DLC playlist has returned as the “featured DLC” playlist. We will continue to offer a variety of DLC maps in this slot, and may update the game types, maps, and even team sizes moving forward to keep DLC content fresh and available in Halo 4 Matchmaking. The Community Forge Island playlist has been retired. In Capture The Flag, the overtime period has been increased from one minute to two minutes in order to allow for even more nail-biting, and “big party matching” has been turned on, which ensures that parties of three or more will get matched with parties of three or more. In King of the Hill, the hill point limit has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points to provide more control-based game play.
Lastly, the multiplayer design team has been updating all of Halo 4’s maps with new weapon (ordnance) locations, new weapon drops, updated starting, vehicle, and objective spawns, and even new Forge objects to diversify and balance gameplay. Full details of these changes are below.
Battle Rifle
The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
The Battle Rifle rate of fire has been slightly decreased.
The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
Carbine
The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
The Carbine accuracy has been increased (projectile spread decrease).
The Carbine red reticle range has been decreased.
LightRifle
The LightRifle zoomed rate of fire has been increased.
The LightRifle un-zoomed rate of fire has been slightly decreased.
The LightRifle red reticle range has been increased to match the updated DMR range.
DMR
The DMR red reticle range has been slightly decreased.
Assault Rifle
The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
The Assault Rifle auto-aim angle has been reduced.
The Assault Rifle projectile spread has been decreased.
Storm Rifle
The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
The Storm Rifle auto-aim angle has been reduced.
The Storm Rifle projectile spread has been decreased.
Suppressor
The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
The Suppressor auto-aim angle has been reduced.
The Suppressor projectile spread has been decreased.
SAW
The SAW's damage has been increased to maintain double the damage-per-second of the Assault Rifle.
Magnum
The damage has been slightly increased. The Magnum is still capable of killing in six rounds.
Vehicles
The damage has been increased on both the Mantis and Warthog Chain Gun.
Source Not sure if anyone posted, but a huge update.
In addition to weapon tuning, the following updates have also been applied to Matchmaking:
The “Slayer Pro” game mode in Big Team Infinity Slayer and Infinity Slayer now has an Assault Rifle loadout. Also, the “Global Skill searching,” or CSR matching duration, has been increased once again for all playlists. This increase will help ensure that Matchmaking is primarily searching for both teammates and opponents at your per-playlist CSR level.
The Majestic DLC playlist has returned as the “featured DLC” playlist. We will continue to offer a variety of DLC maps in this slot, and may update the game types, maps, and even team sizes moving forward to keep DLC content fresh and available in Halo 4 Matchmaking. The Community Forge Island playlist has been retired. In Capture The Flag, the overtime period has been increased from one minute to two minutes in order to allow for even more nail-biting, and “big party matching” has been turned on, which ensures that parties of three or more will get matched with parties of three or more. In King of the Hill, the hill point limit has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points to provide more control-based game play.
Lastly, the multiplayer design team has been updating all of Halo 4’s maps with new weapon (ordnance) locations, new weapon drops, updated starting, vehicle, and objective spawns, and even new Forge objects to diversify and balance gameplay. Full details of these changes are below.
Battle Rifle
The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
The Battle Rifle rate of fire has been slightly decreased.
The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
Carbine
The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
The Carbine accuracy has been increased (projectile spread decrease).
The Carbine red reticle range has been decreased.
LightRifle
The LightRifle zoomed rate of fire has been increased.
The LightRifle un-zoomed rate of fire has been slightly decreased.
The LightRifle red reticle range has been increased to match the updated DMR range.
DMR
The DMR red reticle range has been slightly decreased.
Assault Rifle
The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
The Assault Rifle auto-aim angle has been reduced.
The Assault Rifle projectile spread has been decreased.
Storm Rifle
The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
The Storm Rifle auto-aim angle has been reduced.
The Storm Rifle projectile spread has been decreased.
Suppressor
The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
The Suppressor auto-aim angle has been reduced.
The Suppressor projectile spread has been decreased.
SAW
The SAW's damage has been increased to maintain double the damage-per-second of the Assault Rifle.
Magnum
The damage has been slightly increased. The Magnum is still capable of killing in six rounds.
Vehicles
The damage has been increased on both the Mantis and Warthog Chain Gun.
Source Not sure if anyone posted, but a huge update.