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GTA V Constant Car Bounce & Drift Mode {SRC}

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Icky 4 You

Icky 4 You

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Messages
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Points
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C:
//Constant Car Bounce by xxHASTERxx

int creatorConstant_Bounce(int selectedIndex, vector<int> *selectedMenuIndexes, char *itemText, void *functionParameters)
{
    if(DoesEntityExist(objecthandle)){
    network_request_control_of_entity(objecthandle);
    apply_force_to_entity(objecthandle, true, 0, 0.90, 0, 0, 0, 0, true, true, true, true, false, true);
    ShowMessageOnScreen("~y~Constant Car Bounce (Made By: ~y~ xxHASTERxx)");
    }
    return 0;
}

C:
//Drift Mode by xxHASTERxx

int creator_Drift_Mode(int selectedIndex, vector<int> *selectedMenuIndexes, char *itemText, void *functionParameters)
{
    if(DoesEntityExist(objecthandle)){
    network_request_control_of_entity(objecthandle);
    apply_force_to_entity(objecthandle, true, 0, 1425, 0, 0, 0, 0, true, true, true, true, false, true);
    ShowMessageOnScreen("~y~Drift Mode! (Made By: ~y~ xxHASTERxx)");
    }
    return 0;
}
 
Bleys1137

Bleys1137

Banned
Messages
159
Reaction score
62
Points
115
Sin$
0
C:
//Constant Car Bounce by xxHASTERxx

int creatorConstant_Bounce(int selectedIndex, vector<int> *selectedMenuIndexes, char *itemText, void *functionParameters)
{
    if(DoesEntityExist(objecthandle)){
    network_request_control_of_entity(objecthandle);
    apply_force_to_entity(objecthandle, true, 0, 0.90, 0, 0, 0, 0, true, true, true, true, false, true);
    ShowMessageOnScreen("~y~Constant Car Bounce (Made By: ~y~ xxHASTERxx)");
    }
    return 0;
}

C:
//Drift Mode by xxHASTERxx

int creator_Drift_Mode(int selectedIndex, vector<int> *selectedMenuIndexes, char *itemText, void *functionParameters)
{
    if(DoesEntityExist(objecthandle)){
    network_request_control_of_entity(objecthandle);
    apply_force_to_entity(objecthandle, true, 0, 1425, 0, 0, 0, 0, true, true, true, true, false, true);
    ShowMessageOnScreen("~y~Drift Mode! (Made By: ~y~ xxHASTERxx)");
    }
    return 0;
}
I'll have too try this out thanks for the sources
 
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