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Tutorial GTA Online - The Colours & Textures Thread (Crew Colours, HEX values and more)

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Classique

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The Colours & Textures Thread
(Crew Colours, HEX values and more)


This thread is an extension to the Vehicle Merging Thread, but since colours are a huge topic, and can be used for other things than merging, they deserve a post for themselves.



This thread is under construction. The information below may or may not be 100% factual.



Hello!

This thread has been created to help the community understand the difference between colours, textures, what crew colours do, and how to spot "artificial" colours.



"What exactly is a 'texture' in GTA V and Online?"
Textures are basically different kinds of reflections that determine how a colour is presented on a vehicle.
The game can't just "show" you a colour - it demands to also know the texture. (It's impossible to get a colour with no texture, by the way.)
All official colours in the game has a set texture on them. In fact, if you enter Los Santos Customs and browse the "Classic" section, you can see some of the colours have a different reflection!

To explain it in a bit of detail, allow myself to show off my mad skillz in MS Paint below.



Texture = The texture is always on top of the colour, and determines how the colour is shown on the vehicle.

Colour = The colour is always on top of the car model, so it can actually display the colour. This colour is the actual HEX*.

Car model = The car model for whatever car that has the paint on.
* = Read more about HEXes below.

For example, when you choose the colour called "Black" in Los Santos Customs, the game has to load the colour and texture. In this example, it will load the texture (which is Classic), and the colour (which is HEX #080808), for it to then show it on the car, displaying it on your TV/computer screen.
All "official" colours that exist in the game has a colour and texture set for them.
Pearlescents are naturally always showing on top of the texture.



"HEX values... The hell is that?"
HEX is short for "hexadecimal", and is a way to turn text into a colour. Pretty cool! It's used in almost every program you know; even GTA V!
To explain exactly what HEXes are, I'd recommend you'll Google it - it's a huuuge topic, and my thread can get boring very quickly if I included so many details. Regardless, the reason it's here is to tell you what colour is linked to which name in the official colours list for GTA V.
Open up the spoiler below to see what colour is linked to which HEX.
(If spreadsheet is broken below, use this LINK instead. Spreadsheet made and owned by JoonasPRKL from GTAF)


If you're instead looking for a specific car with a specific colour/texture, you can also have a look on JoonasPRKLs website!
https://joonasprkl.github.io/spawncolors



"Mmhm, but what about Crew Colours, aren't they also a custom HEX colour?"
Yes they are! Through Social Clubs' Crews, you can apply/select a specific HEX colour for your Crew, if you're the Leader or Commissioner of that Crew. This will allow you to get custom colours in the game, which normally isn't a part of the "official" colours.
When you apply any Crew colour to your car, it will automatically have the "Utility" texture.



"Oh yeah, speaking of textures, what are the difference(s) between them all?"

Mmm, glad you asked! Open up the Spoiler below to see all the 8 different textures that exist in the game. A Nero with the custom HEX code #47783C has been provided to showcase the textures.

CLASSIC

The basic reflection you get with most colours.



UTILITY

The reflection is more "faded" in the outlines of the shiny spots - When you apply any Crew Colour, it will come as Utility as stock.



EPSILON

Epsilon is an even more faded version of the utility texture. It looks to have a polished wax finish, and the colour underneath appears very sharp, especially if it's a light colour.



WORN

A texture which is mostly found on rusty cars and some modern street vehicles. It has a very faded reflection, and looks an awfully lot like the matte texture when viewed in the right lighting.



MATTE

Very similar to the worn texture, but has little to no reflection at all. Think of it as a chalkboard.



METAL / GOLD_BRUSH

The outlines of the shiny spots are "faded" when comparing it to MP100 / Pure Gold on this texture as seen below. This is often called a "3D" colour/texture, and I have no idea why. Don't ask. Community agreement, I suppose.



MP100_GOLD_SPEC / GOLD_PURE

Same deal as the metal texture, but is much shinier overall, and is very sharp. This is also called a "3D" colour/texture, and yet again, I don't know why it is.



CHROME

Chrome is... Well, chrome. Not much to say here, you've seen this texture on most kids' supercars. ¯\_(ツ)_/¯

Some key things to remember here:
  • MP100 and Pure Gold share the exact same texture.
  • Metals and Brushed Gold share the exact same texture.



"So what are 'artificial colours', then?"
So-called "artificial colours" is a name for custom colours that visually look the same, but are technically not.
For example, the official colour "Silver (Utility)". If you changed your Crew colour to the same HEX as the utility silver (#575961), and applied it to a vehicle, there will be no visual difference in either the official or your Crew coloured silver, but they're technically different, as any Crew colour is not an official colour.

The difference isn't much, but it's a very important difference; You cannot have two different Crew colours on your car at the same time. That means that you cannot have a car with the silver Crew colour as the Primary colour and have a different custom Crew colour on the Secondary colour. You will need to find a car that has the official utility silver colour on it, only then are you able to have both colours on at the same time.



With the use of a Save Editor, you can actually customize your very own texture with the exact HEX value you want! This is known in the community as "artificial textures".
Here is an example; I want to make a worn textured custom green colour for both my Primary and Secondary colour. To make that, I would have to select any worn colour from the Primary and Secondary Colour list (doesn't have to be a specific colour, "Black (Worn)" works just as well), and tick on "Custom Colour", aswell as tell the Save Editor what HEX value you want. The final product is referenced to being "artificial worn".
You can of course also do it with any of the other textures that is shown in the "Textures on Vehicles" spoiler.



(Note: "Custom Colour" in a Save Editor is programmed as a Crew Colour.)

If you own a car in GTA Online that has an artificial texture on, you can actually change the primary colour without changing the texture with a custom Crew colour*! However, you need to sacrifice your Secondary colour and texture to do so, but the Primary will keep its texture.
Click the Spoiler below to see how it's done.
Drive into LSC with the car that has an artificial colour/texture on it.
In my instance, it's a Cognoscenti with artificial worn #000000.





Go to the Secondary Colour, and select Crew colour. Make sure you've set the Crew colour to your desired colour before doing this. As you can see, the Primary colour keeps the worn texture, but the colour underneath is changed to my custom Crew colour. If you like that change, you can then purchase the Crew colour. If you don't like how it looks, you can just back out of the menu, the colour and texture isn't lost.





You're allowed to freely change your Secondary colour to whatever official colour there is inside of LSC. However, this will also change your Secondary colours' texture to Classic, as you can see below.





This trick can be extremely useful for vehicles that has a Secondary colour option where the Secondary doesn't show up on major parts of the car.
* = Please note that performing this trick will make your vehicle "Scratched", and will permanently lose the custom texture and colour it has on its secondary. If you're in the trading community, I would NOT recommend doing this.






Sorry if the thread is still a mess, I'm still working on it.
Also, please let me know if there's any sort of information that needs to be added, or if there's something that is horribly explained. I'm all in for sharing information afterall! :biggrin:
 
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TacticallyChaotic

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A fantastic installment in your "series", C Classique . Always informative, thorough, and well laid out. You're truly an asset to the community! Many thanks! :smile:
 
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CaprizJan

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Nice thread bro,,very informative,, until now im still thinking how to make a full 2tone 3D car with 3D primary and 3D secondary,, i reckon its not possible, the closest i can get is only with a custom and mp100 coz i know mp100 alone is not 3D,, what i really wish to get on SE is the ability to create custom trims,, i thought SE would do that soon but im still waiting....
 
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Classique

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Nice thread bro,,very informative,, until now im still thinking how to make a full 2tone 3D car with 3D primary and 3D secondary,, i reckon its not possible, the closest i can get is only with a custom and mp100 coz i know mp100 alone is not 3D,, what i really wish to get on SE is the ability to create custom trims,, i thought SE would do that soon but im still waiting....
A full 3D PriSec (Primary & Secondary) vehicle is possible through a Save Editor.
And the author of the most known Save Editor did a test with interiour trim, and it was unsuccessful. Interiour trim does not save right in Story Mode.
 
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CaprizJan

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A full 3D PriSec (Primary & Secondary) vehicle is possible through a Save Editor.
And the author of the most known Save Editor did a test with interiour trim, and it was unsuccessful. Interiour trim does not save right in Story Mode.
How to do the full 2tone 3D bro? I use save editor since sp2mp and still havent figured it out,, coz u cant get a real 3d without putting a custom color on top of a metal texture,, so how to do it on both primary and secondary?....
 
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Classique

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How to do the full 2tone 3D bro? I use save editor since sp2mp and still havent figured it out,, coz u cant get a real 3d without putting a custom color on top of a metal texture,, so how to do it on both primary and secondary?....
You set the Primary and Secondary to be the texture you want (MP100, Metal, ect.), and put a custom RGB on it by ticking the "checkbox" about custom colours on both the Primary and Secondary.

Please let me know if I've misunderstod your comment.
 
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CaprizJan

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You set the Primary and Secondary to be the texture you want (MP100, Metal, ect.), and put a custom RGB on it by ticking the "checkbox" about custom colours on both the Primary and Secondary.

Please let me know if I've misunderstod your comment.
2tone is what i meant bro,, meaning 2 different colors and both in 3D....
 
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Classique

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2tone is what i meant bro,, meaning 2 different colors and both in 3D....
Aaaah, I understand you now.
Unfortunately, you cannot have two custom colours on at the same time :frown:
 
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CaprizJan

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Yes i thought so too,, thanks bro.
 
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Marcelo Klem

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[QUOTE = "CaprizJan, post: 14263965, membro: 1456975"]
Como fazer o bro 2tone 3D completo? Eu uso o save editor desde o sp2mp e ainda não o descobri, porque você não pode obter um 3d real sem colocar uma cor personalizada em cima de uma textura de metal, então como fazê-lo tanto no primário quanto no secundário?
[/CITAR]

Eu também tenho procurado por esta solução. Eu ouvi vários comentários afirmando a possibilidade de fazer. Mas acredito que nada mais é do que uma falha em um determinado veículo, no qual a textura de uma cor se replica no primário ou no secundário, mantendo a cor escolhida! Algo semelhante aconteceu com cores personalizadas em veículos SP2MP.
 
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CaprizJan

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Cant understand bro sorry...
 
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moaner

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If you use epsilon base for primary and utility base for secondary, then use the same custom RGB on both, they will not look the same, they are not the same texture
 
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Classique

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If you use epsilon base for primary and utility base for secondary, then use the same custom RGB on both, they will not look the same, they are not the same texture
Can you tell me what the differences are here? Because I can't, lol. If there is an actual difference, I'll edit! :biggrin:
 
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moaner

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well, it looks pretty obvious if you place the the 2 texture next to each other. Different reflections and glossiness. Same RGB both, I’ve put black pearl so it won’t distract.
I’ve been doing this long enough to know what I’m talking about.
 
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Classique

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well, it looks pretty obvious if you place the the 2 texture next to each other. Different reflections and glossiness. Same RGB both, I’ve put black pearl so it won’t distract.
I’ve been doing this long enough to know what I’m talking about.
I think you only linked one image there?
Regardless, I admit I was wrong about the Epsilon texture, and I just added the Epsilon into the main post a few days ago :biggrin:

Edit:
I’ve been doing this long enough to know what I’m talking about.
No need to be cocky with me my dude, lol. My eyes aren't that good, which is why I asked you.
 
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moaner

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I think you only linked one image there?
Regardless, I admit I was wrong about the Epsilon texture, and I just added the Epsilon into the main post a few days ago :biggrin:

Edit:

No need to be cocky with me my dude, lol. My eyes aren't that good, which is why I asked you.
Correct, one image. If you look at the roof, you can see the stripe on the middle, that’s the primary paint. The rest of the roof is the secondary. If you want to see the difference you best put them side by side so you can tell the slightest discrepancy

I’m not trying to be cocky, just said I’m not some smartass who started this last month. All good
 
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DylannGamingNL

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Does anybody know how to get Pure Black Wheels in Save Editor?
 
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