No. It takes the primary texture, secondary paint and texture, wheel colour and pearlescent from the c2 car and keeps the primary hex colour from the c1 car. What you're wanting to do, you'd start with the in game primary you want on your two tone slot, take the secondary in game you want over the same slot on c2, save and exit then change the wheel type on c1. Then move it to your wheel and pearl slot then wheel only slot. Remember to line up your donors with your build, if the c1 car is hex primary, the c2 car needs to be hex primary, same for hex secondary and double in gameI think I understand, but I'll never fully get it until I mess around with it and see for myself. But I think it sounds like you're saying I can add an in game primary to a car that I want to keep the secondary, while retaining the texture from c2? Is that right? If so, I have a perfect use for it right now!
I merged the 2 tone maroon/pink bf injection to some cars and I don't like the pink, so I wanna change it up with another color from an npc car