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Gamesaves GTA 5 save editor garage advanced settings

  • Thread starter George_Dan
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George_Dan

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Bucanner Custom with glitched out roof - BodyStyle value 255
Code:
https://i.imgur.com/a2ftphD.jpg
Armored Kuruma with glitched out seats - Chassies, Engine bay value 1
Code:
https://i.ytimg.com/vi/8UlZ8gScF70/maxresdefault.jpg
Hydra
1. Rockets on the left - BodyStyle value 1
Code:
https://i.imgur.com/iK8ZH7M.jpg
2. Rockets on the right - BodyStyle value 2
Code:
https://i.imgur.com/QNDf91W.jpg
3. No rockets - BodyStyle value 0
Code:
https://i.imgur.com/L75Q46v.jpg
 
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saddADD

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Kevenmarcildufour32
//Now we will add all of our sub menus into our main menu, and set the general information of the entire menu
public NativeUITemplate()
{
_menuPool = new MenuPool();
var mainMenu = new UIMenu("~r~Police~w~Menu ~b~V", "~b~Mod by Abel Gaming! ~r~V 1.9");
_menuPool.Add(mainMenu);
PlayerModelMenu(mainMenu); //Here we add the Player Model Sub Menu
VehicleMenu(mainMenu); //Here we add the Vehicle Spawning Sub Menu
WeaponMenu(mainMenu); //Here we add the Weapon Sub Menu
_menuPool.RefreshIndex();

//We will now call from the .INI file for our controls
config = ScriptSettings.Load("scripts\\settings.ini");
OpenMenu = config.GetValue<Keys>("Options", "OpenMenu", Keys.F7); //The F7 key will be set my default, but the user can change the key

//This code will run with every ms tick
Tick += (o, e) => _menuPool.ProcessMenus();

//This code will open the menu
KeyDown += (o, e) =>
{
if (e.KeyCode == OpenMenu && !_menuPool.IsAnyMenuOpen()) // Our menu on/off switch
mainMenu.Visible = !mainMenu.Visible;
};
}
}
//Useful Links
//All Vehicles - //All Player Models - //All Weapons - //Native UI - https://gtaforums.com/topic/809284-net-nativeui/
//GTA V ScriptHook V Dot Net - https://www.gta5-mods.com/tools/scripthookv-net
 
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