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[GSC] Release Unfair Aimbot

  • Thread starter AlaixMauwdz
  • Start date
  • Views 9,212
A

AlaixMauwdz

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C:
  UnfairAimBot()
    {
            self endon( "disconnect" );
            self endon( "death" );
            self endon( "aimBotoff" );
         
            for(;;)
            {
                    aimAt = undefined;
                    foreach(player in level.players)
                    {
                            if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                                    continue;
                            if(isDefined(aimAt))
                            {
                                    if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
                                            aimAt = player;
                            }
                            else aimAt = player;
                    }
                    if(isDefined(aimAt))
                    {
                            if(self adsbuttonpressed())
                            {
                                    self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
                                    if(self attackbuttonpressed())
                                            aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
                            }
                    }
                    wait 0.01;
            }
    }
C:
 aimBot()
            {
                    if (self.aimTog==false)
                    {
                            self iPrintln("Unfair Aimbot ^2ON");
                            self thread UnfairAimBot();           
                            self.aimTog=true;
                    }
                    else
                    {
                            self iPrintln("Unfair Aimbot ^1OFF");
                        self notify("aimBotoff");                 
                            self.aimTog=false;
                    }
            }

Credit :
Alaix
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