So i was wondering if anyone could give any info about these events how to go about blocking them correctly like resurrect. So far i've managed to block them individually but i think the way i block them they get put in some kind of queue when that queue gets too long all the events break. Like if i disable the protection i get resurrected instantly. If the events break i wont get damaged or anything and the game is out of sync takes like 30 seconds of shooting to kill someone etc. Pc is different btw most of the strings aren't being referenced anywhere in ida or used in game anyways ive checked in game too. Like RECEIVED_GET_READY_TO_START_PLAYING i couldn't do **** with that. But i managed to find the function and patch it with detour. So far i've found pretty much everything that sockstress had in his release expect these events and freeze car protection. I've managed to figure out alot of the function parameters but its usually the same result like i tested to make a check if the player id is mine then do nothing but still same result. Any info would be useful cuz some functions that have something to do with events that **** is referenced easily at +400 locations so everything starts to look the same lol. I have now access to debugger with breakpoints cuz i managed to kinda break xlive.dll.