Xbox 360 Forza Horizon 2 XE mod (Xtended Edition) — JTAG/RGH only

DanielmGM

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Hi, i've installed the mod before playing, and when i want to buy a beetle or many other cars, it only shows the wheels or triangles or nothing, what could be? or what i did do wrong? thx in advance
 

Teancum

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That's normal. Cars that you couldn't purchase without the mod aren't visible in the Autoshow, Garage, or in Photo Mode. You'll see the car at all other times, though.
 

Grippen

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Would also be good if you could find a way to add more cars. I guess you would need the models for it which complicates things. Maybe when Xbox One is "unlocked" someone is able is retrieve the models from DLC cars and reuse them in the X360 version. But probably by then no one will be using X360 anymore LOL
 

Teancum

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The Xbox One models would crash the 360. One car model has tons more polygons than everything you see on the screen in the 360 version.
 

Grippen

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Humm ok I thought it was only higher resolution skins on the cars and the actual 3D models would be the same.
 
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Oh I have an idea:

Cars that should've in the 360 Version:

Audi RS2 95(from FM4)
Honda S2000 03(from FH1)
Chevrolet Corvette GS C4(from FM4)
Fiat Punto Evo 10(from FM4)
Ford Focus SVT(from FH1)
Mini JCW 09(from FM4)
Nissan 300ZX 94(from FM4)
Scion FRS(from FH1)
Bentley Continential GT 12(from FH1)
BMW M5 95(from FM4)
Ford Lotus Carlton(from FM4)
Mitsubishi Galant(from FM4)
Buick GSX(from FM4)
Chevrolet Corvette C1 53(from FM4)
BMW 850ci(from FM4)
Alfa Romeo Spider QV(from FM4)
Ferrari 330 P4(from FM4)
Jeep Grand Cherokee SRT8 12(from FH1)
Land Rover Range Rover Supercharged 12(from FH1)
Maserati 300 S(from FM4)
Mazdaspeed Roadster NB 01(from FM4)
Toyota 2000GT(from FM4)
Renault Clio RS 11(from FM4)
Ford Mustang 78(from FM4)
McLaren F1 GT 97(from FH1)

Porsches(for putting Porsches in the Xbox One version and the Porsches listed below all from FM4):
12 911 GT2 RS
12 Cayenne Turbo
12 Cayman R
10 911 Sport Classic
10 Boxster S
10 Panamera Turbo
07 911 GT3 (997)
07 911 GT3 RS (997)
07 911 Turbo (997)
04 911 GT3 (996)
03 Carrera GT
95 911 GT2
89 944 Turbo
87 959
82 911 Turbo 3.3
73 911 Carrera RS
70 914/6
55 550A Spyder

Fast an Furious Cars:
70 Dodge Charger R/T F&F Edition
15 Dodge Charger R/T F&F Edition
15 Dodge Challenger R/T F&F Edition
13 Jeep Wrangler Unlimited F&F Edition
14 Maserati Ghibli S F&F Edition
70 Plymouth Cuda F&F Edition
70 Plymouth Road Runner F&F Edition
98 Toyota Supra F&F Edition
12 Nissan GTR F&F Edition
11 Bugatti Veyron F&F Edition

4 extra radio stations that should've been in the 360:
Radio Levante
Hospital Records
Ninja Tune
Innovative Leisure

Known songs ripped from the X1(from FNF), 7 from Ninja Tune and 1 from Innovative Leisure:
Renegade Qemists
Take It Back Toddla T
That Girl Two Fingers
How Do You Like Me Now Heavy
Rick Rubin Spank Rock
True Skool Coldcut
FI Wiley
Classixx Stranger Love
 
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Teancum

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So I finally got around to adding the Fast & Furious cars. Turns out that even though they don't have alternate colors in the original game that they had alternate colors in the database, so that part is done, too. I need to do some performance upgrades for each of them and disable body upgrades (they don't have any) and the FnF cars will be done. Also, thanks to D3FEKT clearing up how custom textures are done I've started on Race Editions of cars. These will be cars like the R34 Skyline with all of its race performance parts from Forza Motorsport 4 using the regular R34 Skyline model from Horizon (with race parts equipped) and a custom texture. I've started to outline a few in my spreadsheet, which you can see here.

****EDIT****
I've also been researching new upgrade types. For example, a suspension upgrade called "DRIFT", similar to the Rally upgrade. Turns out the Upgrades table in the database controls relies on two specific columns to make new upgrades. TypeID (which controls where the upgrade will be available from, such as suspension, tires, etc), and Level, which is the order it appears in. Therefore I can create all new categories for parts, such as drift suspension, racing slicks, etc.
 
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DISsumSAUCE

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So I finally got around to adding the Fast & Furious cars. Turns out that even though they don't have alternate colors in the original game that they had alternate colors in the database, so that part is done, too. I need to do some performance upgrades for each of them and disable body upgrades (they don't have any) and the FnF cars will be done. Also, thanks to D3FEKT clearing up how custom textures are done I've started on Race Editions of cars. These will be cars like the R34 Skyline with all of its race performance parts from Forza Motorsport 4 using the regular R34 Skyline model from Horizon (with race parts equipped) and a custom texture. I've started to outline a few in my spreadsheet, which you can see here.

****EDIT****
I've also been researching new upgrade types. For example, a suspension upgrade called "DRIFT", similar to the Rally upgrade. Turns out the Upgrades table in the database controls relies on two specific columns to make new upgrades. TypeID (which controls where the upgrade will be available from, such as suspension, tires, etc), and Level, which is the order it appears in. Therefore I can create all new categories for parts, such as drift suspension, racing slicks, etc.
Words couldn't explain how excited I am, Race cars is something I've been wondering about for a good minute now. All I can say is thanks for keeping up with this for so long.
 

Teancum

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how to install this mod?
Install your copy of Forza Horizon 2 to your JTAG/RGH console's hard drive. Do NOT install as a Games on Demand. Extract these files over the installed Forza Horizon 2 on your hard drive.
 

DISsumSAUCE

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I just thought of a pretty nifty question you may be able to answer, is there a way to make some of the rivals that free ride/ street race upgrade their cars more making more of a challenge? Or maybe a more diverse selection of cars to race?
 

DISsumSAUCE

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The diverse section of cars might be possible. I could look into it.
That would be awesome, a little more diversity would be cool. I didn't think upgrades would be obtainable but I figured I'd ask. Maybe possible to use race cars you've added as opposed to trying to find a way to upgrade vehicles already used?

EDIT: One more question, with the cars that are added to the game, why when you race do they all appear as the car you are driving? Not a bother to me at all, just curious.
 
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Teancum

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Looks like it *might* be easy to add new opponents. There are two tables in the db (this is more for my info than anyone else's): AIPlayers defines the "driver", and FreeRoamDrivers defines what driver is attached to what car. AIPlayerColors control what color the player's car will be. I'm guessing difficulty is determined by the car more than anything else. As far as cars go I have over 100 to choose from, so...
 

danielsh2

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Install your copy of Forza Horizon 2 to your JTAG/RGH console's hard drive. Do NOT install as a Games on Demand. Extract these files over the installed Forza Horizon 2 on your hard drive.
i dont understand, i download the game to my pc after that i use in iso2god after that i copy the folder to my xbox and in the folder i dont have any media to replace. please add photos how did you install this mod.
 

Teancum

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You cannot use a GoD. The files have to be extracted using something like XBOX360 ISO Extract.exe. This is what it would like on your computer:

 
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Teancum

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Probably around August/September. The racing paint schemes are a lot trial and error work, so that goes a lot slower.
 
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