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Tutorial Fortnite Mega Thread ~Updates ~Glitches ~News ~And More!

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Just Bein' A Cooldude
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Read the title, basically just a mega thread for fortnite :biggrin:

Post your stats on the game, help others out, and talk about new updates on the game that are coming out soon
Have fun!
Welcome To Season 4!
Season 4 is starting off with a BANG. Shards of a massive comet have crashed into the map altering the landscape. Discover gravity-defying Hop Rocks and find new ways to play. Jump in and witness the aftermath of the impact while you level up your Battle Pass and earn all new loot.

The Season 4 Battle Pass is here sporting 100 tiers of awesome new rewards, including new cosmetic items, emotes and Sprays.

Start a movie marathon in Save the World’s latest questline, Blockbuster! Part 1 starts with Five quests and one Landmark Mission. Ray has gone missing and no one knows where she is. With the help of Spitfire and Lok, investigate the comet and gear up to recruit a team of superheroes. Find Ray and bring her back home!

100 tiers. OVER 100 rewards. Still 950 V-Bucks! The more you play, the more rewards you unlock.

New this season: Completing challenges after reaching tier 100 in the Battle Pass will grant you 100 Seasonal XP per star.

For more info on the Season 4 Battle Pass, visit the official page: Click me!

Leave your mark on the world. Tag your forts, make an impact!


Shards of the comet have crashed! Many locations have been transformed by its impact. Discover all new points of interest, or find your favorite landing spot changed.

Take a look at your map and explore.

The comet has left a scar on the island... Visit the crater and you’ll find glowing rocks all around.

Consume them and lift off with low gravity!

Blockbuster Event - Part 1: Origin Story
Join Spitfire and Lok as they investigate the comet and gear up to recruit a team of superheroes!


Loot Drops
Defeat the Husks, get loot! Enemies now have a chance to drop building materials, crafting ingredients, ammo and in some cases schematics when eliminated.


  • Input settings are now filtered based on game mode.
    • They’ve also been grouped by category (Combat, Building, Editing, etc.) to make it easier to search through them.
  • Added icons for the tabs at the top of the Settings screen.
  • Added “Ignore Gamepad Input” option to the Accessibility settings tab.
    • This setting can be helpful to players who use external programs to remap their controller input and need the game to ignore the controller input.
Bug Fixes
  • Fixed a crash when using radial menus.
  • Improved texture streaming behavior when using a scope.
  • Fixed some objects being rendered using low resolution textures.
  • Fixed weapon ammo count display in the HUD sometimes being incorrect.
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • Tracking for the Self Refund issue can be found here.
  • Structures on the starting island can now be destroyed. Not the Battle Bus, though.
  • Headshots are now prioritized when other body parts are in the way.
    • Incoming headshots (from above or straight on) will no longer be blocked by your character's other body parts.
    • For example, a shot that hits your target's hand will be able to penetrate through and hit their head if your aim was on point. You'll be credited headshot damage instead of normal damage.
    • Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.
    • This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.
  • Slightly reduced the hitbox size of player hands.
  • Damage numbers are now visible when spectating a player.
  • Knocking a player off the island will award elimination credit like normal fall damage.
  • Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.
  • On the starting island, you can now see other players (and player-created structures) about three times further away than before.
Bug Fixes
  • Fixed an issue that would cause player built structures to appear intact for a few seconds after eliminating an enemy and destroying the structure at the same time.
    • This caused players to “phase through” the structure.
  • Fixed cases where pickups moved erratically when sliding down slopes.
  • Fixed an issue where destroying a building from under an enemy wouldn’t award kill credit.
  • Fixed an issue where swinging the pickaxe could cause movement stuttering.
  • Fixed an issue where some pre-placed wooden archways could not be destroyed by player built structures.
  • Fixed an issue that made the Battle Bus appear to quickly fly off the map after jumping from it.
  • Fixed an issue that would pause a downed players health bar if their reviver disconnected while reviving them.
  • You can now mark cosmetic items as favorites in the Locker.
  • ‘Random’ option added to each cosmetic equipment slot in the Locker.
    • This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).
  • You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!
    • The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type (PS4: L1/R1; XB1: LB/RB; PC: Mouse Wheel; Mobile: Buttons added next to radial menu).
  • Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.
  • While Auto Run is active, an icon is now displayed.
  • Improved the look and feel of the Game options tab.
  • Slightly decreased the size of the arrow over players heads when they are close to you.
  • The fourth and fifth weapon slots will now default to keys 5 and 6 instead of Z and X when using the “Reset to Defaults” option.
  • The 4:3 aspect ratio is now supported.
Bug Fixes
  • Fixed an issue where the compass showed ‘360’ when it should have been ‘359’.
  • Fixed an issue where players could get stuck on the Inventory screen when opening and closing it very quickly multiple times in a row.
  • Fixed an issue where the "Show Net Stats" HUD option would be reset to off after restarting the game.
  • Fixed an issue that caused consumable timers to not display when using a consumable immediately after canceling one.
  • Fixed a spelling error in the description for Tomatohead.
  • The Squad Comms wheel can now be closed with circle on PS4 controllers, and B on Xbox controllers.
  • Weapon slot keybinding options are no longer called “Ability Slots” in the input menu.
  • The Crossbow has been vaulted.
  • Rocket Launcher aim reticle is now a fixed size regardless of player movement.
  • Hit markers are now displayed when looking through a scope.
  • Increased pickaxe damage against Supply Llamas, now dealing 50 damage per hit.
Bug Fixes
  • Fixed an issue where a weapon could have no ammo when dropping it immediately after picking it up.
  • Improved pickaxe swing responsiveness when switching from a weapon to the pickaxe and immediately holding the swing button.
  • Fixed an issue that prevented Hunting Rifles from auto reloading if it was fired immediately after a reload.
  • Fixed an issue that allowed grenades to be thrown in rapid succession while sprinting.
  • Fixed an issue where aiming a grenade throw and then switching to build mode wouldn’t cancel the throw.
  • Fixed an issue with the Builder Pro configuration that caused the players weapon to fire while trying to build in some cases.
  • Clingers will now properly cling to falling Supply Drops.
  • Added an in-game player list to Replays.
  • Leaving a Replay will now take you back to the Replay browser.
  • Renaming Replays is now limited to 32 characters.
  • Increased the size of name column in Replay browser.
Bug Fixes
  • Fixed the alignment of the eliminations column in Replay browser.
  • Fixed an issue where Replay Browser list couldn't be navigated with gamepad after cancelling renaming a replay.
  • Hunting Rifle mesh and animations have been updated.
  • Shotguns, Revolver, Hand Cannon, and Rocket Launcher have had their equip animations improved - they should now match the equip time.
    • Their equip timing remains the same.
  • The dust cloud that appears on player landings now shows for all players.
  • Storm wind now affects trees within the storm.
Bug Fixes
  • Fixed the Supply Llama not playing destruction effects when killed by projectiles.
  • Fixed an issue that caused Back Bling to display improperly after using a Launch Pad.
  • Players can now emote while rocket riding.
  • Adjusted timing on the equip sounds for all Shotguns. The cocking sound will now occur right before the weapon is able to fire.
  • Improved volume difference between soft and hard landing sounds.
    • Players falling from 1 or more stories will land with a louder audio cue.
  • Added unique impact sounds when hitting shrubs, bushes and cornstalks.
Bug Fixes
  • Fixed an issue that caused footstep audio to play when players were mid-air after jumping.
  • Fixed an issue where the Minigun equip sound would persist after quickly switching away from it.
  • The map marker sound no longer plays when removing a marker.
  • Improved smoothness of other players movement on the starting island by increasing network update rates.
  • Made significant performance improvements when many players are on-screen by reducing the impact of character parts.
  • Optimized hitches that occur when garbage collecting objects.
  • Fixed hitches that could happen in games where lots of building occurred.
  • Optimized Level-of-Detail (LOD) for buildings in Shifty Shafts and Flush Factory.
  • Optimized Input/Output (IO) performance on Consoles to reduce hitches and load times.
  • Quickbar now supports drag and drop for dropping and moving inventory items.
  • Holding the movement stick in a direction for 3-seconds now enables an option to turn on auto run.
  • Adding ‘Repair Building’ button.
  • Added 'Cycle Weapon' button.
  • Made improvements to prevent finger creep.
  • Slightly decreased aim assist strength at further distances to allow for easier fine tuning when aiming.
  • Grenade indicators are now displayed when grenades are equipped.
  • Made improvements to low-end mobile performance by dynamically scaling background draw distances with player height.
  • Reduced object draw distance for medium/lower-end iOS devices.
Bug Fixes
  • Fixed the view pop caused by the swiping inertia when lifting your finger off the screen.
  • Fixed bugs that were causing some erroneous misfires and input errors.
  • Loot Drops!
    • When enemies are killed they have a chance to drop loot on the ground.
      • This chance is increased for patrolling enemies and the packs of enemies found scattered throughout the world.
    • Enemies can drop building materials, crafting ingredients, and ammunition.
    • Larger/tougher enemies drop more items and better crafting ingredients.
      • The tier of crafting ingredients increases with Mission Difficulty, as does the chance of finding rare crafting ingredients like Active Powercells.
    • Mini-Bosses drop a new item type called a Cache.
      • Schematic Caches come in three rarities (Rare, Epic, Legendary) and contain a single ranged or melee weapon schematic. The likelihood of getting an Epic or Legendary cache increases at higher mission difficulties.
      • Evolution Material Caches contain storm evolution materials (Pure Drop of Rain, Storm Shard, etc). These scale up with the difficulty of the mission.
      • A Mini-Boss will drop one cache (of the same type) for every player who participated in the elimination (dealt damage to the boss, or was close to it when it was eliminated).
    • Certain high-rarity treasure chests found in the world can also drop Caches.
    • Caches are opened at the end of the mission.
  • Survivor health has been increased by 40% to allow more time for players to rescue them from tough situations.
  • The Teleporter Gadget has been refactored in an effort to improve its fun and usability!
  • New default behavior:
    • The base range of the Teleporter has been increased to 20 tiles.
    • Teleporter now has no cooldown when activated!
    • In order to accommodate the usability of no cooldown, the Teleporter no longer teleports Enemies.
    • Teleporter now will not activate if it's in a location that it could not normally be placed on. You'll still be able to move it, however.
    • Teleporter now has an "arm" time when it's placed or moved before it becomes active. The default arm time is 5.5 seconds.
    • Teleporter now has a default “pick up” use time of 2.5 seconds.
  • As part of the improvements to Teleporter, we’ve adjusted the upgrades it has!
    • Upgrade 1 now allows the Teleporter to transport friendly projectiles!
      • Projectiles will exit from the Teleporter based on the direction you set when you place it.
      • Yes, this means you can throw rockets and grenades through it - try things out!
    • Upgrade 2 now reduces the pickup time of the Teleporter to .5 seconds.
    • Upgrade 3 now reduces the arm time of the Teleporter when it is placed to 1.5 seconds.
    • Upgrade 4 now increases the range of the Teleporter by 10 tiles.
    • Upgrade 5 now allows Enemy projectiles to go through the Teleporter!
      • This means Husk Bones, and Lobber Grenades, and others - try a Teleporter on roofs you want to defend!
  • Hover Bot Turret has been improved as well:
    • New default behavior
      • Recharge time reduced from 240 seconds to 150 seconds.
      • Default duration reduced to 20 seconds.
      • No longer fires projectiles - now shoots hitscan shots.
      • Increased default ‘Rate of Fire’ from 1.33 shots per second to 6 shots per second.
      • Base damage reduced from 20 to 15.
    • Upgrades have been adjusted:
      • Duration increase remains +10 seconds, which makes the final duration 30 seconds.
      • We corrected an issue with the range upgrade which was preventing it from working properly. The default range is still 4 tiles, but is increased to 8 with this upgrade.
      • The ‘Rate of Fire’ Upgrade now increases the rate of fire to 10 shots per second.
  • The default action of keyboard button ‘B’ is now Emote, with keyboard button ‘V’ bound to bring up Team Chat. You can now cycle between Team Chat, Emotes, and Notes, regardless of which button you pushed to summon the picker.
    • (PS4: L1/R1, XB1: LB/RB, PC: Mouse Wheel)
Bug Fixes
  • Corrected an issue which was causing Corn to be unsearchable. It is once again searchable, and will drop the Bacon you crave .
  • Corrected an issue which prevented C4 from being thrown during Sprint. It will now activate and interrupt Sprint as expected.
  • Corrected an issue which was preventing the Helium Shotgun projectiles from moving properly through all parts of the world.
  • [New] Mythic Soldier “Raven” - Subclass: Nevermore
    • Description - Shadowy figure who screeches deafening War Cries before eliminating prey with his dual wielded pistols.
    • New Ability
      • Lefty and Righty - Deploy dual pistols and light up your enemies!
    • New Perks
      • ‘Dual Debilitation’ - Lefty and Righty applies Debilitating Shots.
      • ‘Where’s Lefty’ - Eliminating enemies with pistols reduces the cooldown of Lefty and Righty by 1 second.
      • ‘Bang and Pow’ - Dealing damage with Lefty and Righty causes an explosion that deals Energy Damage in a .5 tile radius.
    • New Tactical Perk
      • ‘Explosive Rounds’ - Tactical variant of the Explosive Rounds Perk.
  • [New] 8 “Shadow Ops” Heroes
    • Soldier - New Subclass: Double Agent featuring New Characters Vaughn and Evelynn
      • Description - Soldier that wields dual pistol with ease, creating an explosive outcome.
      • Utilizes the newly added ability and associated perks:
        • ‘Lefty and Righty’
        • ‘Dual Debilitation’
        • ‘Where’s Lefty’
        • ‘Bang and Pow’
      • New Tactical Perk
        • ‘Cluster Bomb’ - Tactical variant of the ‘Cluster Bomb’ dealing half the damage of its non-tactical counterpart.
    • Ninja - New Subclass: Piercing Lotus featuring characters Edge and Luna
      • Description - Skilled spear warrior that makes a point to poison enemies with waves of shuriken before striking them down.
      • New Perks
        • ‘Pointy Fury’ - Increases spear combo attack efficiency by 150%.
        • ‘Poking Holes’ - The Ninja deals 28% more damage with spears to afflicted targets.
        • ‘Fan of Stars’ - The Ninja throws 2 additional throwing stars. All throwing stars are thrown instantly in a spreading arc.
      • New Support Perk
        • ‘Heaviest Attacks’ - Increases melee heavy attack damage by 10/20/30%
    • Outlander - New Subclass: Shock Gunner featuring characters Grizzly and Buzz
      • Description - Weaves in and out of enemies stunning them and finishing them off with with close ranged weapons.
      • New Perks
        • ‘Pump It Up’ - Increases shotgun rate of fire by 35%.
        • ‘In and Outlander’ - Eliminating 3 enemies within 10 seconds after using Phase Shift will refund the Phase Shift charge.
        • ‘Shocking Embrace’ - Increases the duration of Shock Tower by 3 seconds if placed with a Charge Fragment.
        • ‘Run And Stun’ - Passing through enemies with Phase Shift applies a 3 seconds stun.
      • New Tactical Perk
        • ‘Shocking Embrace’ - Increases the duration of Shock Tower by 3 seconds if placed with a Charge Fragment.
    • Constructor - New Subclass: Demolitionist featuring Penny and Bull
      • Description - Explosives expert who corrals enemies with Decoy before finishing them with a hail of missiles.
      • New Perks
        • ‘Faster Explosions’ - Increases explosive weapon reload speed by 35%
        • ‘Enduring Machine’ - Your weapons take 60% less durability damage while on tiles affected by BASE.
  • Hero Abilities that lock the character's movement can no longer be interrupted by knockback. The following abilities have been adjusted to use this new behaviour:
    • ‘Phase Shift’
    • ‘Shockwave’
    • ‘Bullrush’
    • ‘Dragonslash’
    • ‘Anti-Material Charge’
  • We’ve changed how Energy-Reducing perks work in some cases in order to prevent them from reducing costs of activations to 0.
    • We now have perks which improve “Energy Efficiency” of certain actions (such as heavy attacks with melee weapons).
    • Energy Efficiency is expressed in a percentage format i.e. “Improves Energy Efficiency of Combo Attacks by 150%”.
    • The value represents the expected extra usage of the ability once the perk has been acquired.
    • Implementation has changed from a multiplier on cost to a divisor on cost.
      • I.e. - a 60% cost reduction on a 50 energy cost is analogous to a 150% increase in usage over 100 stamina.
  • Outlander
    • ‘Phase Shift’ now passes through enemies by default.
    • ‘Phase Shift’ now inherits more forward velocity when used mid-air.
  • Constructor
    • Adjustments to the ‘Decoy’ Ability :
      • Base duration reduced from 12 seconds to 7 seconds.
      • ‘Decoy’ can no longer be destroyed and will always last the full duration.
      • Reduced the duration increase of ‘Going and Going’ from 3 seconds to 2 seconds.
      • ‘What Doesn’t Kill You’ Has been removed from these Subclasses:
        Controller, Sentinel, and Riot Control.
        • Controller now has ‘Decoy Stun’ Instead of ‘What Doesn’t Kill You’.
        • Sentinel now has ‘Grease the Wheels’ instead of ‘What Doesn’t Kill You’.
        • Riot Control now has ‘Going and Going’ instead of ‘What Doesn’t Kill You’.
  • Ninja
    • Changed ‘Easy Sword’ from "Reduces sword combo attack energy cost by 60%." to "Increases sword combo attack efficiency by 150%."
    • Changed ‘Easier Sword’ from "Improves the energy cost reduction of ‘Easy Sword’ by another 20%." to "Improves the energy efficiency of ‘Easy Sword’ by another 150%."
    • ‘Shadow Stance’ now triggers off of all melee kills, not just edged weapons.
    • ‘Scythe To Meet You’s’ snare duration has been increased to 2 seconds from 1 second.
    • The sound effects for ‘Crescent Kick’ have been updated.
  • Soldier
    • ‘Explosive Rounds’ timer no longer resets after 15 seconds without a kill.
    • ‘Goin' Commando!!!’ now enters into a slight zoom when pressing the Targeting Input.
Bug Fixes
  • ‘Shockwave’ no longer causes the Soldier to collide with enemies. This should prevent the “crowd surfing” behaviour seen when using ‘Shockwave’ on tightly packed groups of enemies.
  • Fixed an issue with BASE's tooltip showing incorrect segment extensions with Heavy BASE Kyle.
  • Fixed an issue with ‘Overclocked’ Trap’s tooltip showing an incorrect value for decreased reload rate. The tooltip now reads correctly at 20%.
  • Corrected an issue which was causing the Soldier Perk ‘Start Up’ to display incorrect values.
  • Corrected a tooltip issue with certain perks that were not showing their Support or Tactical Bonuses:
    • ‘Sure Shot’
    • ‘Hit’em While They’re Down’
    • ‘Tough Traps’
    • ‘Bullet Bonanza’
    • ‘Vigorous Strikes’
  • Blockbuster Event - Part 1: Origin Story
    • There are reports of a strange new husk lurking about harassing survivors and Ray has disappeared! Find out what has happened in the aftermath of the comet crash in this brand new questline.
    • Blockbuster Tickets can be found inside Upgrade and Daily Llamas, and earned by completing quests and defeating Miniboss mission alerts.
    • Blockbuster Llama is available in the Loot Tab
      • Contains at least one Epic Quality or Higher Military Weapon or ShadowOps Hero.
      • Costs 500 Blockbuster Tickets.
    • Completing the first week of quests rewards a choice of one Legendary Ranged Weapon (Bald Eagle, Silenced Specter, or Crossbow)
    • Repeatable Quest to kill a miniboss that awards 50 Gold
  • Loot Llama Price Reduction!
    • V-Buck prices on several of the Loot Llamas have been reduced!
      • Upgrade Llama: 100 to 50
      • Weapon Llama: 350 to 200
      • Ranged Weapon Llama: 350 to 200
      • Melee Weapon Llama: 350 to 200
      • People Llama: 350 to 200
      • It’s a Trap Llama: 350 to 200
    • Bundles containing multiple Llamas have been reduced in price as well.
    • Players who have purchased these Llamas in the past will receive an equivalent value in free Troll Stash Llamas they can redeem in the Loot tab.
  • Each stack of 1000 Storm Tickets will be converted into Neon Llamas.
    • Anyone who had at least one Storm Ticket will receive a Llama.
  • Mini Llamas now drop 30 to 50 Gold, and drop an additional item if they become Silver.
  • Gold no longer resets each season.
    • Seasonal Gold has been renamed to Gold as a result.
    • Gold caps at 5000. Gold above this cap will not be lost, but you will stop earning Gold until you have spent enough to drop below the cap.
  • Mission Alerts:
    • Miniboss Mission Alerts are more common during this event and award between 50 and 120 Blockbuster Tickets, scaled based on difficulty.
      • These tickets are granted in addition to their normal rewards (schematics, transform keys, etc)
      • Quota: 10 per day.
    • Mutant Storm Mission Alerts have returned to normal levels and no longer reward event tickets.
      • Quota: 3 per day.
  • The Upgraded Outlanders Mission Modifier no longer increases fragment capacity due to the recent change greatly increasing base fragment capacity. The Modifier still increases Outlander Ability Damage.
Bug Fixes
  • Fixed reward chest having low resolution textures at the end of mission.
  • Fixed crafting recipes for Neon Weapons to be correct for energy weapons.
  • The chance for Impulse Grenades and Remote Explosive World Drops has been returned to normal (should now be equal to the M80).
  • Harvest and collect quest items now drop no matter how the quest item was destroyed. Previously, players would have to make the destroying blow with their harvesting pickaxe. This now works the same way as Daily Destroy.
  • Added the Military weapons set, available via Blockbuster Llamas:
    • Whisper 45: Silenced semi-auto pistol
    • Specter: Fully-automatic submachine gun with high rate of fire.
      • Epic and Legendary versions have a silencer.
    • Ground Pounder: Fast-firing and accurate semi-auto shotgun.
    • Crossbow: Sniper weapon that fires a projectile with no damage falloff.
    • Bald Eagle: Slow-firing heavy pistol with great damage and knockback.
      • Increased the damage and impact of the Bald Eagle by 30%.
  • The following scoped sniper rifles no longer have damage fall off. Additionally, their range has been increased from 20 Tiles to 50 Tiles.
    • Auto Sniper Rifle
    • Extinguisher
    • Exterminator
    • Deathwing
    • Scoped Bullseye
    • Scoped Deadeye
    • One Shot
    • Heartbreaker
    • Hydraulic Sniper Rifle
    • Tsunami
    • Scavenger Sniper Rifle
    • Sunsetter
    • Scoped Wasp
    • Scoped Dragonfly
    • Burst Sniper
    • Triple Tap
    • Neon Sniper Rifle
    • Vindertech Sniper Rifle
    • Vindertech Jolter
    • Frostbite
  • The following non-scoped sniper rifles range increased from 13 Tiles to 20 tiles:
    • Hunting Rifle
    • Lil'Bee
    • Stinger
    • Wasp
    • Dragonfly
    • Ralphie's Revenge
Bug Fixes
  • Fixed an issue where the +30% Weapon Damage when aiming down sights alteration was increasing Weapon Damage by 75%. The alteration now increases Weapon Damage by the correct amount.
  • Added missing drop sound effects to many spear weapons.
  • Fixed the evolution skill requirements for the Krypton Sword to use the correct skills; evolving the weapons now requires the Sword and Spear skill and not the Axe and Scythe Skill.
  • All shotguns should now damage non-friendly environmental objects.
  • Bald Eagle icon updated to be distinct from the Falcon pistol.
  • Purchasing multiple Llamas in the Loot tab now show the total cost.
  • Adjusted the layout of Daily Reward items to include the item name.
  • Weapon tooltips now show headshot damage.
Bug Fixes
  • Reduced the rating number displayed for Group Missions at the victory screen and on the Objective tab in the menu.
    • This now matches the recommended rating of the mission rather than enemy level.
  • Fixed a problem on the end-of-mission victory screen where the drone appears twice to beam players back to Homebase.
  • Fixed an issue where the displayed Homebase Power Level was visually capped at level 132 when players’ actual power levels were higher.
  • Leveling Up or Evolving something now says "Please Wait" instead of just disabling the button and appearing unresponsive.
  • Recycle mode resulting materials panel can now be scrolled with a controller.
  • Recycling Details modal dialog can now be scrolled if necessary.
  • Fixed a case where the top menu bar would become unresponsive on PC.
  • Volume decrease on the Exploration and Combat music to help the overall mix.
Wield true power… the Infinity Gauntlet. Starting now, you can become Thanos in the Infinity Gauntlet Limited Time Mashup.

Drop in Solo as you hunt for and fight over the Infinity Gauntlet. The first to equip the Gauntlet will transform into the mighty Thanos and wield the Gauntlet’s power!

You will need some serious firepower to take down Thanos. Only Rare, Epic and Legendary weapons appear in this Limited Time Mashup.

Take down Thanos, equip the Gauntlet and claim Victory!


This collaboration started as a simple phone conversation between Epic and Marvel over a mutual appreciation for Fortnite and Avengers. We worked closely over the following weeks to bring these two worlds together and landed on the Limited Time Mashup, Infinity Gauntlet. When we saw the movie last weekend, which was incredible, we were even more excited.

This is a collaborative experiment between friends from start to finish. Jump in tomorrow, play and experience Fortnite x Avengers. It’s unlike anything we’ve done before and we want to know what you think!

- The Fortnite Team

All Fortnite patches! (Current + Old)
Update V.2.4.0 and V.2.4.1 are LIVE!
UPDATE: The V.2.4.0 patch is now live!

Hey Fortnite players,
You’ve probably run into a few issues playing Fortnite this past week. We’ve since solved a lot of those issues. We know this is affecting a lot of you and are working to resolve this as quickly as we can. We greatly appreciate all of your patience and understanding. As a token of our appreciation, here are some goodies! Find out more here.

On top of that, V.2.4.0 brings in bug fixes for Battle Royale and some fun new additions for Save the World. Amaze your friends with stories of past adventures around the Cozy Campfire, or try out the new Expedition types!


Introducing the Minigun! Control the battlefield with sheer firepower with this new addition to Battle Royale.

Cozy Campfire

Heal yourself and allies with the all-new Cozy Campfire addition to Save the World. Stay warm and healthy as you share stories with your friends around it.
V.2.4.1 UPDATE
  • Fixed an issue that was causing resolution problems
  • In-game UI was appearing stretched
Bug Fixes
  • Fixed an issue where some users would get unnecessarily long queue times while logging into the game.
  • Fixed an issue where some users would have to wait in line additional time after their queue timer completed.
  • MiniGun
    • Found in Chests and Supply drops
    • Fires almost as quickly as SMG
    • Uses Light ammo
  • Suppressed Pistol
    • Reduced drop chances of Epic variant by 20%.
    • Reduced drop chances of Legendary variant by 33%.
  • Added “Controller Auto Run” option.
    • This enables/disables the auto run feature on controllers.
    • Auto run, which was introduced in v2.3.0, is enabled by double clicking the left thumb stick on controllers.
Bug Fixes
  • Fixed a few landscape areas that were barely below floor height before.
    • This sometimes caused the majority of a structure to appear underground.
  • Players can now shoot through the Soccer goal.
  • Added “3D Resolution” slider to Video options on PC and Mac.
    • This new preference allows you to set the resolution of the 3D world, without affecting the user interface.
    • The range goes between 640x360 and your selected Display Resolution. Using a lower 3D Resolution may greatly improve frame rate.
    • When selecting an overall Quality option, an appropriate 3D Resolution will be chosen automatically.
Bug Fixes
  • Fixed a client crash that would get triggered by an audio cue.
  • Fixed an issue preventing players from unmuting other players in the lobby screen.
  • Fixed an issue causing an incorrect character model to display on the lobby screen.
  • Fixed an issue causing entire walls to highlight when looking at a door.
Bug Fixes
  • Fixed client hitching which could occur when the Chug Jug was found in game.
  • Made engine performance improvements to how we process collision overlap events.
  • Reduced network bandwidth usage when players are walking, and when they are standing still

  • Added spectator count UI to the HUD. This appears in game as a small eye in the lower left corner when there are active spectators. Better off not knowing? There is also an option to disable the feature under game options labeled “Show Spectator Count”.
Bug Fixes
  • Removed an unnecessary button prompt on the left side of the news widget.
  • Added a border highlight around item shop tiles when selecting them on consoles.
  • Fixed an issue allowing the old trap picker radial menu to open. This radial menu is no longer used for selecting traps.
  • Fixed an issue causing weapon icons to not display properly on the hotbar in some cases.
  • Fixed a few spots on the map and minimap that were rendered as black spots.
  • Fixed the floor under the hero not showing up when previewing emotes in the locker or item shop
  • Fixed emotes being offset if they were viewed in succession.
  • Optimized the colored rarity effect on weapons and items to improve overall performance.
    • Colors may look slightly different.
Bug Fixes
  • Corrected the drinking speed animation for the 15-second Chug Jug item.
Bug Fixes
  • Improved spatialization of loot chest audio by increasing the audio volume if you’re aiming at them.
  • Removed the static audio from living room televisions.
  • Fixed a directional audio issue when another player switches to a shotgun.
  • Removed footstep audio from dance emotes.
Bug Fixes
  • Fixed the missing collision on a window asset in Tilted Towers.
  • Fixed the landscape appearing jagged at medium-range distances.
  • Fixed flickering artifacts that are sometimes seen on the rivers while riding the Battle Bus.
  • Fixed an issue causing two items to spawn in the same location near Lonely Lodge.
  • Fixed some seams in the terrain south of Anarchy Acres.
  • Disabled the collision on the vines in Moisty Mire.
  • Incorrect building piece can be highlighted when quickly entering build mode and swapping building pieces
  • Mac clients are unable to see sniper or scoped AR scope reticle
  • Using Cozy Campfire in the pre-game lobby appears to give full shields above player health bar after exiting bus
  • In-game team player names aren't appearing while spectating
  • PS4 Resolution is significantly lower than it has been in the past.
  • Chests occasionally have no loot in them
  • Sometimes the first weapon found cannot be equipped
  • Players will receive quests for “Blitz Mode” LTM
    • This mode is not currently available
    • We are working to remove this from available quests
  • You cannot open the pause menu if you go into the DBNO state while in build mode.
Context Sensitive menus are live!
More options are available when interacting with items in the Hero Squad, Survivor Squads, and Armory. Schematics and people can be directly added to the Collection Book now!

Cozy Campfire
  • All allied players and Defenders in a 3x3 tile area around the Campfire are healed over time. Lasts until the fire has consumed its Durability. The Cozy Campfire trap schematic is available through the Event Store.
Two New Expedition Types
  • People Runs: A free to run expedition that lets you gather a small amount of People (resource).
  • Trap Runs: These expeditions will let you gather traps through expeditions.
  • Balancing changes on some existing expeditions.
    • Improved rewards, with slightly lower power costs.
    • We’re continuing to iterate to make this better! Please tell us what you think!
Plasma Pulse
  • The rate of fire on the Plasma Pulse ability has increased and was balanced by decreasing damage, making it more reliable. The Plasma Pulse device also no longer bounces or slides after being placed.
Bug Fixes
  • The Anti-Material Charge hitbox will more reliably hit enemies in front of the Outlander on startup.
  • Fixed the healing visual effects not properly being removed when a player is healed from BASE M.D.
    • Additionally, the healing effect is now periodic instead of being applied as soon as you touch the affected BASE.
Bug Fixes
  • Husks from encampments will no longer spawn under the terrain.
Bug Fixes
  • Fixed problems working with the in-zone transfer UI for severely overflowed Storm Shield storage.
    • Please note: In a near future release, it will not be possible to claim expedition rewards while Storm Shield storage is overflowed. Respecting the storage limit is important to protecting player items.
  • Updated the frag grenade tooltip to reflect the recent changes to Keep Out and Cluster Bomb.
    • Cluster Bomb: Releases 6 cluster explosions around the impact site that will each do 25% of the original damage.
    • Keep Out!: Leaves a residual energy field, doing 15% of the initial grenade blast damage every 1 second, over 10 seconds.
  • Update the Cardio Feedback perk tooltip to properly display the base healing amount of 15 instead of 13.
  • Fixed many incorrect tooltips
  • Removed a few llamas from the store rotation: Double Llama, Fiver Llama, Six Pack Llama, Niner Llama.
    • The 3, 7 and 10 versions of this Llama still exist. This was done to focus on a smaller number of variants of this llama type.
  • Rebalanced the amount of starting ammunition for ranged weapons when picked up in the world.
  • Legendary Hero Transformation Key has Defender Key image and description
  • Hero and Defender art does not show when inspecting them from the armory
  • Players are sometimes unable to select card choice when opening an Upgrade Llama.
  • Items in the collection book cannot be evolved after leaving a zone.
  • When inspecting an item located in the players inventory the display image may not appear properly.
  • Dropped items may appear invisible to players, this is rare and the item can still be picked up.
  • Teammate Player Icons are not shown on fullscreen map
  • Hitching occurs during the in-zone day changing
  • The ability to edit placed structures may become locked
  • Chest loot speed is slower than normal
  • Tactical perk china shop does not scale damage for higher theaters
  • Inspecting a slotted survivor or defender on the Squads tab causes their portrait to persist in the background
  • Show backpack setting does not change when toggled
  • Playstation Trophy is not awarded in Save the World
  • Defender is summoned with previously equipped weapon on second Defender Pad
  • Name sorting does not apply to all items in schematic inventory
  • BluGlo counter not working when in teams
  • Station wagon cars are missing health bars and weak points
UPDATE 2.4.2: 2/8/18
Patch V.2.4.2 is planned to release February 8.

Hey Fortnite fans,

Valentine’s day is coming and Fortnite is getting in the spirit. Feeling lovey-dovey? Then grab yourself Valentine’s Day themed skins in Battle Royale. Gunpowder, not your thing? The new Crossbow allows you to hunt your prey the old-fashioned way. Eliminate your targets with stealth and finesse with this new addition. Need more love? For our Save the World fans, our new Valentines themed quest starts next week! This is a light week for patch notes, but don’t worry, we have plenty more to bring you in the coming weeks!

Cupid’s arrow has struck Battle Royale, bringing in Valentine’s Day themed skins.


The Crossbow is the newest weapon addition to Battle Royale. Nock those arrows!


  • The Shooting Test #1 Limited-Time Mode has been switched to Solo only.
    • Known Issue: The Shooting Test does not save progression for stats or challenges.
    • Shotgun headshot damage increased to 200% (was 150%).
    • Scoped Assault Rifle is now 100% accurate when zoomed in.
    • Scoped Assault Rifle no longer has damage fall-off.
Bug Fixes
  • Players will no longer slide off rooftops.
  • Fix for Item Shop panels disappearing after completing a V-buck purchase through the Store Tab.
  • Fix for collision inconsistencies in certain basement corners.
  • Fixed a hole in the terrain south of Retail Row.
  • Removed harsh high-frequency sound from the Chomp Jr pickaxe.
  • Crossbow
    • This weapon fires Arrows, which are an unlimited ammo type.
    • Found from floor loot and treasure chests.
    • This weapon comes in both Rare and Epic variants.

This is a light week for patch notes, but fear not! We have plenty to bring you in the following weeks. Quests, events, bug fixes, quality of life improvements and more. Below you can see our current roadmap for big things to expect in upcoming Save the World updates.

  • Known Issue: Chests have low-resolution graphics on the results screen
Bug Fixes
  • Trophies will now properly be awarded to PS4 players
Patch 2.5.0

  • Valentine’s Event
    • Special Valentine’s questline - A Love Story, told the Fortnite way. :wink:
    • Valentines-themed Heroes
    • Cupid Crossbow
  • New reactive quest type
  • Opt-In Difficulty increase for greater challenge and rewards
Patch 3.0.0

  • Spring it on Event
    • Week 1 of the ‘Spring it On’ questline released!
    • New Event Store items!
  • Complete in-game music overhaul (Orchestra Edition)
Patch 3.1.0

  • Stamina Part 1 - Player Movement
  • Quest Map Improvements
  • Spring it on Event
    • Week 2 of “Spring it On” questline released!
    • New Event Store items!
  • Inventory w/ Crafting in the front end.



    • Hand Cannon added.
      • Fires Heavy ammo.
      • Epic and Legendary rarity.
      • Found in Floor Loot, Treasure Chests and Supply Drops.
    • Pump Shotgun behavior has been addressed. Firing the Pump Shotgun and quickly switching weapons will now require you to pump the Shotgun before the next shot.
      • We will be monitoring any fallout from this and continuing to iterate on how this works throughout the next patches.
    • Grenades no longer have the ability to Crit.
    • Removed the Valentine’s Day skin from the Crossbow.
    • Adjusted Pistol drop chances in floor loot:
      • Increased Uncommon Pistol by 25%.
      • Increased Rare Pistol by 100%.
      • Decreased Epic Suppressed Pistol by 33%.
      • Decreased Legendary Suppressed Pistol by 20%.
Bug Fixes

    • Fixed the colorful outlines around weapon pickups not showing up.
    • Fixed the Crossbow not reloading if the fire button is pressed with an empty ammo clip.
    • Fixed the Impulse Grenade sometimes not sticking to the environment.
    • Fixed a recoil recovery issue that caused the reticle to be in a lower position than expected after switching weapons.

    • 60 FPS mode added for PS4, Xbox One, PS4 Pro and Xbox One X.
      • Battle Royale now defaults to 60 FPS, but you can switch back to 30 FPS in Settings if you prefer higher quality visuals.
      • This replaces the Uncapped mode.
    • Optimized weapon and building selection to be much more responsive under non-ideal network conditions.
    • Several HUD elements have been optimized to improve performance.
Bug Fixes

    • Fixed hitching that occurred when jumping out of the Battle Bus.
    • Fixed hitching that occurred when encountering certain skins for the first time in a match.

    • Players now remain in control of their character for 10 seconds after earning Victory Royale!
    • Players who do not have an Outfit equipped will now have the same Outfit both in-game and the lobby.
Bug Fixes

    • Fixed an issue where sometimes no weapon would be equipped on first weapon pickup.
    • Fixed the crosshair reticle disappearing in certain cases.
    • Fixed an issue where the wrong item was dropped after switching inventory slots immediately after picking-up a new item.
    • Fixed an issue where Supply Drops were unable to be viewed from long distances.
    • Fixed issue where other player models could appear giant in certain network conditions.
    • Fixed wall traps not triggering if placed behind certain stair configurations that didn't visually block the trap.
    • Fixed the wrong item stack sometimes being consumed when multiple instances of a stacking item are in the quickbar.
    • Fixed a rare server crash when a player would join a match.
    • Fixed an issue that would cause visual delays when acquiring pickups or opening chests.

    • The fullscreen map can now be opened while spectating.
    • The fullscreen map now displays information about what the buttons do in the top right.
    • The path of the Battle Bus is now visible on the map prior to launch.
    • When picking up items, we once again display the names and quantities on the HUD, with an improved appearance.
    • Ammo count is now shown in the tooltip for weapons on the ground.
    • Added new “Streamer Mode” setting to the Game Options menu, which anonymizes all names that aren't squad members.
    • When spectating players, the number of players they’ve eliminated now appears under their name.
    • Text notifications no longer appear when a spectator leaves.
    • The "You placed X" message now appears for only 10 seconds instead of 20 while spectating.
    • Added a Help button to the Battle Pass tab with a list of Frequently Asked Questions.
Bug Fixes

    • Fixed an issue where, after being eliminated, the banner rank of the opponent wouldn’t match their rank but would instead match your own.
    • Fixed unclear description of the Emote key binding in the Input Settings menu.
    • Fixed an issue where messages and popups were affected by the HUD Scale option.
    • Fixed an issue with escape behavior where it was cancelling game actions rather than bringing up the menu.
      • Downed players that were still in build mode could not open the menu.
    • Fixed an issue where spectators would see the character model obstructing their view, if the spectated player was scoping a Sniper with their back to a wall.
    • Fixed an issue where text notifications would show for spectators joining despite “Show Spectator Count” being disabled.
    • Fixed not having enough visual padding between the current ammo in the magazine, and the amount left in reserve.

    • Emoting is now available in the pre-game lobby.
      • You can do this by clicking on your avatar > “Emote”.
    • Banner, Boost Level, and Battle Pass Tier of party members are now shown in the lobby.
    • The top menu in the lobby now shows expanded information on party members (similar to the in-match menu).
    • Party Finder has been restyled with streamlined invite/join visuals.
      • The actions you can take for each friend or invite request are now shown in-line.
    • Ray no longer enthusiastically announces all friend invites.
Bug Fixes

    • Fixed several cases of players failing to receive Party Invite notifications.

    • Removed Depth of Field blur to greatly increase image sharpness for all players.
Bug Fixes

    • Lighting during all times of day/night now match the brightness across all Quality options.
    • Lighting contrast + intensity have been adjusted to improve contrast in certain times of day that were flat and to reduce shadows in times of day that were too dark.

    • Fixed an issue which caused downed players to become invisible if revived underwater.

    • Unique Audio coming to several Pickaxes + Gliders within the Battle Pass in V.3.1.0.
    • Created new Semi-Auto Sniper world impact sounds, so it doesn't sound as overwhelming when shot at.
Bug Fixes

    • Implemented a fix that should resolve the stuttering and lagged audio issues that were introduced in the last update.
    • Fixed an issue that caused the pickaxe equip sound to play when other players jumped from the bus.

    • In rare cases, the game may crash in the frontend menus when ShadowPlay Highlights is enabled. To prevent this, please update to the latest version of GeForce Experience.
    • After opening a Supply Drop that has been shot down, the loot will sometimes spawn in the sky and slowly fall to the ground.
    • In rare cases, players may be unable to edit a player built structure.
      • The current workaround is to press the edit button on an adjacent structure.

V3.1.0 UPDATE!
Lucky Landing (Battle Royale)
Try your luck at the new Battle Royale point of interest, located on the Southern edge of the island.


Hunting Rifle (Battle Royale)
No scope... No problem! Effective at medium to long range and only holds one round in the chamber.


Dragonfire Auto-Shotgun (Save the World)
This heavy Auto-Shotgun unleashes a cone of fire and destruction, damaging all husks in its reach.


Brave Beginnings (Save the World)
Adventure alongside Val on her quest to become a defender!



    • Controllers and Mice can now be used in tandem.

    • Notification UI has updated animations and now promptly exits the screen when dismissed by an action.
    • Added a confirmation dialog for exiting the game using the window close button on PC.
Bug Fixes

    • Ping times displayed in the Net Debug Stats panel have been improved to be more accurate by removing frame times from the calculation.
    • Removed some heavy hitching that could occur during texture streaming.
    • Fixed issue that caused location text in Party Finder to clip into buttons, now marquees properly.
    • Fixed issue where the input icon for selecting a lobby player podium slot would disappear after switching tabs.
    • Fixed some memory leaks that resulted in crashes

    • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.
Back To Top


    • Hunting Rifle added!
      • Single shot rifle that has no scope and is effective at medium to long range.
      • Uncommon and Rare rarity.
      • Found in Treasure Chests and Floor Loot.
    • Adjusted inconsistent drop rates for various weapon rarities.
      • Burst Assault Rifle drop chance:
        • Common decreased by 20%.
        • Uncommon increased by 60%.
        • Rare increased by 150%.
      • Revolver drop chance:
        • Common decreased by 10%.
        • Uncommon increased by 33%.
        • Rare increased by 75%.
      • Tactical Shotgun drop chance:
        • Uncommon decreased by 10%.
        • Rare increased by 33%.
        • Epic increased by 75%.
      • These weapons had unnecessarily low drop rates as they progressed in rarity. This does not change the overall likelihood of finding these weapon types but it does increase your chances of finding a higher rarity version. - Developer Comment
Bug Fixes

    • Fixed discrepancies between crosshair location and muzzle firing location when shooting at close range targets.
    • Fixed shotgun collision inconsistencies when aiming through openings or around corners.

    • Minor adjustments to Loot in the following locations:
      • Snobby Shores (removed 13 Floor Loot spawn locations and 4 chests)
      • Industrial Plot north-east of Flush Factory (removed 4 Floor Loot spawn locations and 3 chests)
      • Tilted Towers (removed 8 Floor Loot spawn locations and 4 chests)
Bug Fixes

    • Fixed issues where weapons would not equip because they were not pre-loaded.
      • This resolves the issue in which weapons did not equip / did not function during the early game.
    • Efforts have been made to address an issue where players are suddenly unable to build in rare cases.
    • Fixed a crash that occurred if players kicked the ball out of Greasy Grove or the Soccer Stadium.
    • Fixed some edge cases where players pushed up against ramps / ceilings could toss grenades through to the opposite side.
    • Fixed the Boogie Bomb not properly refreshing its duration on a player who is hit with more than one.
    • Fixed an issue that reduced the distance that the light on chests could be seen.
    • Fixed the soccer scoreboard awarding points to the wrong side in Pleasant Park.

    • The new ‘Lucky Landing’ point of interest has been added to the southern edge of the island.

    • You now receive Party Suggestions while in the lobby.
    • Rich presence now provides the player’s party size.
    • Added new intro/outro animations to the party invite notification.
    • Invite notification now closes upon being clicked.
    • Presence text that is too long will no longer overlap the Invite/Join buttons.
Bug Fixes

    • Fixed an issue where you couldn't emote in lobby if a player left.
    • Fixed an issue where changing language to Chinese or Korean would not render text properly.
    • Fixed an issue that caused the ‘60 FPS’ mode to reset back to 30 after relaunching the game on PS4.
    • Fixed an issue where the Party Finder dialog could double spawn.
    • Fixed an issue where full parties would show as solo players and appear joinable.
    • Fixed an issue where sometimes the Invite/Join action wouldn’t show correctly.
    • Fixed an issue where the party bar sometimes wouldn’t show party members while in a filled squad.

    • Re-enabled sprinting dust effects on low settings.
    • Hip fire positioning is now maintained if a player fired recently and switched weapons.
Bug Fixes

    • Fixed player jittering when sliding against a surface.
    • Fixed an issue causing other characters to not animate while spectating them after being eliminated.
    • Fixed an issue where weapons were unholstered early when using Emotes.
    • Fixed character body parts not animating at low framerates.
    • Fixed shield visual FX not properly displaying on the Alpine Ace and Crackshot outfits.
    • Updated the flag on the arm of the USA Alpine Ace to face the correct direction.

    • Reduced the volume of the Hand Cannon audio to match that of the Revolver.
    • Reduced the volume of the Windmills found in Anarchy Acres and Fatal Fields.
Bug Fixes

    • Set the volume of hitting weak points back to what it was prior to V.3.0.0.
    • Fixed an issue where building placement sound would play repeatedly while skydiving if you had the Pickaxe equipped in the lobby.
    • Fixed an issue that caused the lobby music to restart every time it was attenuated to 0 volume because of music from emotes.
    • Fixed an issue that could cause the Storm Audio to play from an invalid location in the map.
    • The build mode ‘click’ sound no longer plays while the player is downed.

    • Improved overall frame rate by using less CPU for characters that are far away.
    • Optimized weapon load times and reduced their memory usage.
Back To Top


    • Spring it On! continues, adding new questline ‘Brave Beginnings’.
      • Many of us have already given up on our new year's resolutions, but Val has not. Join the brave survivor on her mission to join in the battle against the storm as a defender.
    • We have added new group missions to all theaters. Currently the mission is ‘Fight the Storm’ with encounters designed for 4 players.
      • These missions allow 4 extra Defenders to be used.
      • Rewards for group missions should be roughly double, except for Spring It On! Gold (the latter remains unchanged).
    • Impulse Grenade has been added.
      • Blast enemies into the air and off cliffs!
      • Use these to bounce yourself or your friends up to hard-to-reach places!
      • These are temporary power-ups that will be removed from the backpack at the end of the mission.
    • DragonFire shotgun is now available in the Weekly Store!
      • Shoots a cone of fiery death, damaging all husks in the area.
      • Heavy auto-shotgun, with a slower rate of fire and smaller magazine size.
    • Damage of Dragon’s Roar assault rifle increased by 20%.
    • Voting has been added to the BluGlo Difficulty Pylon.
      • After inserting enough BluGlo for a difficulty bump, the voting window will appear.
      • Teams of 2 or 3 players will require 2 ‘Yes’ votes to increase difficulty. Teams of 4 will require at least 3 ‘Yes’ votes.
      • If vote passes, the team can vote to increase the difficulty again immediately.
      • If the vote fails, a 45 second anti-spam timeout is put into effect before another vote can be taken. The deposited BluGlo will be returned to the player who initiated the vote.
      • Voting is not required in missions with only one player.
    • Training Manuals, Trap Designs, and Weapon Designs used to evolve a schematic or person are now refunded when they are recycled/retired.
      • This refund is in addition to the 1/4/9 currently returned when you recycle or retire a Rare/Epic/Legendary item.
    • Changed ‘Crit Damage versus Afflicted targets’ weapon modifier from 30%/45%/60% to 45%/67.5%/90%.
Bug Fixes

    • Dragon Rocket Launcher no longer roll magazine size perks.
    • Rocket/Grenade Launchers will no longer roll headshot perks. They are also now able to roll rare durability perks.
    • Wooden Wall Spike Traps have had their Reload Speed perks removed and replaced with valid perks.
    • Wall and Floor Launcher Traps have had their Damage, Critical Chance and Critical Damage perks removed and replaced with valid perks.
    • Fixed an issue that allowed players to damage Lars’ van during the timed encounters.
    • Fixed small boxes of fireworks that drop red envelopes from being destroyed by Husky Propane Tank.
    • Disable Play Now button for ‘Want to Build a Hoverboard?’ Quest since the Quest is fairly dependent on players traveling to the right zone type (i.e., City zones).
    • We have temporarily disabled the Difficulty Pylon in Deliver the Bomb missions to address issues with blocking track placement.
    • Players that play in maps much lower than their current level will have their party stats clamped. We will continue rebalancing stat clamping to make sure parties of mixed levels find the content appropriately challenging.

    • [Rework] ‘I.F.F. Coding’ perk
      • Plasma Pulse kills cause the Constructor's shield to regenerate at 15% of its normal rate for 2 seconds. Consecutive ‘Plasma Pulse’ kills refresh the duration.
    • [Rework] Soldier’s Berserker Subclass
      • ‘In a Pinch’ has been removed as the level 12 perk and replaced with ‘Up Close and Personal’.
      • ‘Kneecapper’ has replaced ‘Up Close and Personal’ as the Berserker's level 30 perk.
      • The Soldier Perk ‘Up Close and Personal’ has been reworked:
        • Warcry applies 3 stacks of Debilitating Shots to nearby enemies.
    • Removed kill reset timer in ‘Fragment Generation’ perk and changed tooltips to represent the change.
    • ‘Fragment Generation’ perk kill counter no longer resets after 15 seconds.
    • ‘Phase Shift’ now continues some of its momentum when used in the air.
    • ‘Goin' Commando!!!’'s base damage has been increased from 13 to 25 damage.
      • ‘Goin' Commando!!!’ is no longer flagged as a Ranged Weapon and does not benefit from ‘Debilitating Shots’.
    • ‘Crescent Kick’ can now be used in the air.
    • Renamed Raider Nomad to Raider Raptor.
Bug Fixes

    • ‘Dragon Daze’ tactical perk now properly shows visual FX when triggered.
    • Fixed an issue that allowed survivors to be carried with Constructors ‘Bull Rush’ ability.
    • Fixed pitch angle for TEDDY's arm guns when aiming at enemies.
    • Fixed an issue where the pickaxe would become unresponsive if players requeued actions mid swing.
    • Fixed an issue that caused the Soldier's ‘Shockwave’ damage to be delayed.
    • The Outlander’s ‘Shock Tower’ now correctly displays its lightning visual FX when attacking.

    • Can cycle through survivor squads without backing out.
    • Can clear out all members in a survivor squad from a single action.
    • Added keybinds to pop-up context menus.
Bug Fixes

    • ‘Dragon Daze’ tactical perk no longer specifies Ninja.
    • Fixed an issue that caused Recycling node 2 and 3 in the skill tree to not display Collection Book upgrades under bonuses.
    • Fixed issue where pinning the Cruise Control Quest didn't show the Ride the Hoverboard objective on the HUD when not completed.
    • Schematic recycling and evolution is now temporarily blocked while the item is in the crafting queue.
Bug Fixes

    • Fixed audio volumes of mission rewards music.
    • Removed music event from Supply Drop.
    • Fixed the issue with music abruptly switching and sounding too loud.
      • Added a second mix to alternate between the intro being more victorious and the other, which is more subdued.
    • Fixed dialog attenuating sound FX and also not being played through the Voice slider.
    • Fixed the loud music transition to mission rewards.
    • Fixed the bonus success music event so that the high frequencies are less pronounced.
    • Fixed the combat/score music periodically starting/stopping.
    • Fixed the loot tab restarting the music every time you switched to it.
    • Fixed the loot tab music getting stuck on.

V3.2.0 Update

Introducing patch v3.2,

The battle royale gets bigger with the latest LTM and hotter with the newest skin, Burnout. We’ve honed in on performance and quality of life changes, addressing many of the minor issues that have surfaced from the last few patches.

We’ve seen your colossal Hoverboard courses and are blown away by the effort put into them. We want to see more, and are going to keep expanding the feature by adding more tools to play with! Lift off with Boost Pads, Save the World’s newest item that accelerates the Hoverboard.

Quick shout-out to the Save the World and Battle Royale Subreddit communities for identifying unlisted changes and bugs. We appreciate you! Now let's jump into the notes:

Teams of 20 (Battle Royale)
Bigger teams, bigger battles! Five teams of 20 fight for the Victory Royale.

Burnout (Battle Royale)
All roads lead to Victory. Blaze your path with Burnout.


Hoverboard Boost Pads (Save the World)
Prepare to leave Husks in the dust! These boost pads send the Hoverboard flying, making your race tracks... gnarly!


Wukong (Save the World)
This Hero is definitely not monkeying around! Available in the Event store now.


V3.2.1 PATCH
  • Fixed a Texture Streaming Crash for all platforms.
  • Fixed Farm details not rendering from far away.
  • Fixed the "Accept" and "Back" button swap issue.
  • Limited Time Mode: Teams of 20
    • We've made some adjustments to Storm Circle wait times (see bold numbers below):
      • Storm Circle 1: Random location. 120s wait, 180s shrink time.
      • Storm Circle 2: Random location. 120s wait, 90s shrink time.
      • Storm Circle 3: Location centered on previous storm (for the rest of the match). 120s wait, 90s shrink time.
      • Storm Circle 4: 120s wait, 60s shrink.
      • Storm Circle 5: 180s wait, 60s shrink.
      • Storm Circle 6: 120s wait, 120s shrink.
  • Added Easy Anti-Cheat protection to PC.
    • Some players will be run through Easy Anti Cheat and some will be run through BattlEye.
    • Installation will occur while Fortnite is running.
  • Brazil has been added to the Matchmaking Region selector for Xbox One players.
    • To adjust this, head to Settings > Game > Matchmaking Region > Brazil.
  • Wondering what’s happening with Fortnite? Find real-time info via the Epic Games Status Page here.
Bug Fixes
  • Fixed an issue where the ‘Reset Building Choice’ option would not reset to Walls if Traps were last selected.
  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

Back To Top

  • Limited Time Mode: Teams of 20
    • Each team is composed of five squads of four players.
    • All teammates will be displayed in green on the map.
    • The Map screen now shows total number of players alive on each team.
    • Increased chances of treasure chests spawning from 50-70% to 60-80%.
    • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
    • Supply Drops always come in batches of 5 instead of varying amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s).
    • Teams of 20 has six Storm Circles as opposed to nine. Maximum match length is 23 minutes, down from 25.
    • Storm Circle Timings:
      • Storm Circle 1: Random location. 60s wait, 180s shrink time.
      • Storm Circle 2: Random location. 60s wait, 90s shrink time.
      • Storm Circle 3: Location centered on previous storm (for the rest of the match). 120s wait, 90s shrink time.
      • Storm Circle 4: 120s wait, 60s shrink.
      • Storm Circle 5: 180s wait, 60s shrink.
      • Storm Circle 6: 240s wait, 120s shrink.
  • Players will get elimination credit for forced fall damage either through Impulse Grenades or destroying structures underneath their enemies.
    • Breaking the base of a structure will count the same as breaking the exact piece a player is standing on before they fall.
  • Riding a rocket no longer cancels emotes or using consumables.
  • Lobby emotes will now play out instead of just ending at 5 seconds.
Bug Fixes
  • Fixed an issue where players at 60 FPS could not jump as high as those playing at 30 FPS.
  • Fixed an issue that prevented weapon tracers from being visible after a certain distance.
  • Fixed an auto-sprint issue that would cause players to continue sprinting when they tried to stop.
Bug Fixes
  • Fixed issues with the Hunting Rifle’s accuracy.
    • Now uses perfect accuracy when aiming and not moving. Hip-fire remains unchanged.
    • Fixed an issue with accuracy reticle UI being slightly mismatched.
  • Fixed additional weapon loading issues that prevented players from being able to see or use their weapon while the world was loading.
  • Fixed an issue where firing a weapon could cancel the equip animation.
Bug Fixes
  • Fixed the kitchen cabinets that were placed outside of some houses. They are now back inside where they belong.
  • Increased the HP value of Weeping Willow trees so it is more representative of the amount of resources it gives.
Bug Fixes
  • Fixed an issue that sometimes caused an inventory slot to be unusable.
  • Fixed an issue where players would have to press the ‘Leave Match’ button twice when exiting an in-progress match.
  • Fixed an issue where squad members could be missing from the top panel when opening the in-game menu.
  • Fixed a crash that would occur when closing the game after opening the settings menu.
  • The Pump Shotgun’s pump animation will now play when held up instead of at rest.
  • Distant buildings and objects now connect to the terrain more smoothly.
  • Improved terrain rendering and cloud shadows.
Bug Fixes
  • Fixed an issue where Glider trails were not visible to other players.
  • Fixed an issue that prevented destruction effects from playing while on low effects settings.
  • Added squeaks to wood, stone, metal, and default hits for the Pick Squeak harvesting tool.
  • Improved the default glider and umbrella open sound so that it syncs up with animation.
  • Added an audio cue that will play when squad members jump from the Battle Bus.
  • Improved the Epic/Legendary Assault Rifle close-range fire sound.
Bug Fixes
  • Fixed a crash that would occur when unplugging headphones.
  • Fixed an issue that would cause tactically important sounds to occasionally be cancelled.
  • Fixed hitching when certain player outfits were loaded in the middle of the match.
  • Fixed crashes that could occur in rare cases when using the NVIDIA ShadowPlay Highlights feature.

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  • Added the Boost Pad schematic as an additional quest reward for ‘Want to Build a Hoverboard?’.
    • This new floor trap pushes your Hoverboard in the direction of the chevrons. Time to build some high-speed race tracks!
    • Players who have already completed this Quest will automatically receive this reward.
    • Hoverboard icon in zone was updated:
  • Added Boost Pad as a World Drop.
  • Added Cozy Campfire Trap as a World Drop.
  • Group Missions
    • All Group Missions now have Mission Alerts that award Firecracker Tickets.
      • Firecracker Ticket amount awarded is scaled based on difficulty.
      • Can play the same Group mission hex multiple times.
      • Quota: Only 10 Group Mission Alerts per day will grant tickets.
    • Group Missions now include Fight the Storm Category 1,2,3, & 4, Retrieve the Data, Ride the Lightning, Evacuate the Shelter, Repair the Shelter, and Deliver the Bomb mission types.
      • Mission availability is based on player progression.
      • Rescue the Survivors and Evacuate the Shelter mission icons were updated so they no longer use the same image as the Group Missions:
    • Each mission threat level now has its own attribute caps, instead of a single cap for an entire location (Stonewood, Plankerton, etc).This should give players an experience closer to our intended difficulty curve when playing down-level.
    • Increased the number of missions where higher level players can earn experience:
      • Many missions that were previously ‘grey’ on the map and awarded no XP will now be ‘green’ and award XP at a reduced rate.
      • Decreased the XP fall off when playing these lower-level ‘green’ missions to make it easier to make progress when playing down-level.
    • Group Missions now require Storm Shield Defense Quest progression to unlock.
Bug Fixes
  • As foreshadowed in the 2.4 patch notes, completed expedition rewards may not be claimed while Storm Shield Storage is in overflow.
    • In order to protect player data, it is essential to enforce limits on inventory size.
    • Given a choice of dropping rewards or delaying access, we opted for delay.
    • Completed expedition rewards are not lost and may be claimed once your storage is within capacity again.
  • It is no longer possible to temporarily mount the Hoverboard if the mount button is held down for more than 2 seconds while in build mode.
  • It is no longer possible to craft ammo while on the Hoverboard.
  • Fixed a cosmetic issue where yellow missions were prematurely disappearing from the mission map.
  • Fixed Smashers and Mini-Bosses being able to damage mission defense objectives.
  • Minor fixes to the Event Quests
    • A more detailed description added to the ‘Double Trouble’ Spring it On! quest.
    • Fountains in ‘Change of Luck’ Spring it On! drop more quest items per fountain destroyed.
  • Weapon Perks
    • Critical Damage vs. afflicted targets increased from 45% / 67.5% / 90% to 67.5% / 101% / 135%.
    • Critical Chance decreased from 14% / 21% / 28% to 11.5% / 16.5% / 21%.
    • Critical Damage increased from 30% / 45% / 60% to 45% / 67.5% / 90%.
    • Recoil changed from -20% / -30% / -40% Reduced Recoil to +20% / +30% / +40% Weapon Stability.
    • Heavy Attack Cost changed from -9% / -13% / -17% Heavy Attack Energy Cost to +10% / +15% / +20% Heavy Attack Efficiency.
    • Fire Rate increased from 12% / 18% / 24% to 14% / 21% / 28%.
    • Reload Speed increased from 15% / 22.5% / 30% to 25% / 38% / 50%.
    • Clip Size decreased from 30% / 45% / 60% to 25% / 38% / 50%.
    • Durability Decay increased from 10% / 15% / 20% to 14% / 21% / 28%.
  • Trap Perks
    • Max Durability increased from 8% / 12% / 16% to 14% / 21% / 28%.
    • Reload Speed increased from 12% / 18% / 24% to 14% / 21% / 28%.
    • Critical Chance decreased from 14% / 21% / 28% to 11.5%/16.5%/21%.
    • Critical Damage increased from 30% / 45% / 60% to 45% / 67.5% /90%.
  • These balance changes are intended to make several of our non-damage perks more viable, while creating a wider range of desirable weapon builds. - Developer Comment
Bug Fixes

  • Fixed an issue where rare and uncommon trap perks would appear at incorrect frequencies.
  • Wukong is available in the Event Store.
    • This is the Mythic version of the Lunar New Year ‘Berserker’ soldier.
  • The Demolisher Soldier has three new festive looks for St. Patrick’s Day.
    • Three new St. Patrick’s themed Legendary Demolisher Soldiers have been added to the Spring it On! Llama.
      • Luck Demolisher Wildcat
      • Highland Warrior Wildcat
      • Battle Hound Jonesy
  • The Support Perk for the Berserker Soldier subclass has been changed from ‘Quick Shield’ to ‘Assault Damage’.
    • Increases assault weapon damage by 12%, 18%, and 24% at evolutions 1, 2, and 3 respectively.
Bug Fixes
  • Fixed an issue which could cause players to be unable to equip a gun after dying in ‘Goin’ Commando!!!’.
  • Fixed an issue which didn’t allow ‘Frag Grenade!’ to be thrown through small windows.
  • A button has been added to the Survivor Squad screen that allows players to easily clear all slots in the squad.
  • Improved the Batch Recycle / Retire screen so that players can more easily tell which alerts map to the selected items.
  • Damage numbers for the Energy damage type now have their own unique visuals.
  • Updated skill tree visuals.
  • Players can now toggle the grid view when looking at Schematics, Heroes, Survivors, and Defenders in the Armory.
Bug Fixes
  • Fixed an issue where players joining via matchmaking would show up with a Homebase power of 1, no name, and no banner when opening the main menu.
  • The Truck Slot 2 research node in the Research 2 skill tree page now costs 1600 Research Points (was 3700).

v3.3 Update
Top o’ the mornin!

The battle is really BOOM-ing with Battle Royale’s latest weapon… Remote Explosives! Save the World’s Spring it On! event sees the addition of a new, lucky questline and gains a new Hero who’s as green as a four-leafed clover.

One more thing… Fortnite Battle Royale is coming to Mobile! We couldn’t be more excited to bring the game you all love to your hand-held devices. Head to fortnite.com/mobile for more details.

Remote Explosives (Battle Royale)
Topple fortresses at the click of a button.

Supply Llama (Battle Royale)
Find loot in the most unexpected of places. The Supply Llama has joined the battle.


Luck of the Storm Questline (Save the World)
Uncover treacherous treasures, track mythical creatures, and brave springtime shenanigans in ‘Luck of the Storm’!


Shamrock Reclaimer Outlander (Save the World)
Charge your abilities by defeating enemies and be the lucky charm we’ve always needed!


  • Wondering what’s happening with Fortnite? Find real-time info via the Epic Games Status Page here.
Bug Fixes
  • Improved server performance and reduced bandwidth usage when players are jumping.
  • Korean, Japanese, and Chinese languages will display properly in the UI when changing languages while playing the game.
  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

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  • Click here to sign-up for the Invite Event on iOS.
  • Supply Llama added.
    • Extremely rare - only 3 created per match.
    • Location is chosen at random.
    • Opened like a treasure chest. Contains:
      • 500 Wood, Stone, Metal.
      • 10 stacks of each ammo type.
      • 3 Traps and consumables.
  • Remote Explosives added.
    • Detonated by using the "Aim Down Sights" button.
    • Rare rarity.
    • Found in Supply Llamas, Treasure Chests, Floor Loot or Supply Drops.
    • Stacks of 4 (Max of 10).
  • Smoke Grenade has been vaulted.
Bug Fixes
  • Updated the ‘No Scope Hunting Rifle’ name to simply be ‘Hunting Rifle’.
  • Fixed missing environmental impact FX on Hunting Rifle projectiles.
  • Limited Time Mode: Blitz
    *NOTE: This mode will be enabled on 3/19.
    • Blitz has much shorter storm times resulting in faster & more intense matches!
      • Maximum match length is 15 minutes.
    • The match will start with the storm circle already closing in over the island.
    • Adjustments to loot availability:
      • Increased chances of treasure chests spawning from 50-70% to 80-90%.
      • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
      • Floor Loot spawns nearly 100% of the time.
      • Supply Drop spawn interval lessened from 180s (+/- 30s) to 80s (+/- 20s).
      • Supply Drop descent time shortened from 60s to 30s.
      • Launchpad spawn likelihood greatly increased.
    • Harvesting resources doubled.
    • Resources found in loot increased from 30 to 100.
  • Treasure chest health increased from 200 to 500.
  • Ammo box health increased from 120 to 250.
Bug Fixes
  • Fixed an issue causing the unintentional rotation of stairs.
  • Fixed an issue causing an eliminated player’s collision to stick around temporarily, making it difficult to pick-up their dropped items.
Bug Fixes
  • Fixed the News window not displaying once you select Battle Royale.
  • Fixed a bug that sometimes made characters appear with the wrong orientation when previewing items in the front end menu.
  • Updated the circular bullet impact FX so that they help indicate the direction the shot came from.
Bug Fixes
  • Fixed gunshot sound stuttering that would occur when firing an automatic weapon at low ammo counts.
  • Fixed issue that caused gunfire and other sounds to play at louder volume than usual.
  • Optimized shield effects on players to improve overall frame rate.

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This patch includes a reversion of the Critical Chance re-balance done in the v3.2 update, and a pass to fix bugs and balance problems with the stat caps.

  • Next chapter of Spring it On! unlocks - ‘Luck of the Storm’.
    • Battle lucky Husks, uncover treacherous treasures, track mythical spokescreatures, and brave springtime storm shenanigans!
    • Quest rewards include an Epic Leprechaun Survivor + your choice of one of three Legendary St. Patrick’s themed Heroes:
      • Luck Demolisher Wildcat
      • Highland Warrior Wildcat
      • Battle Hound Jonesy
  • Rebalanced Stat Caps.
    • Party shared F.O.R.T. stat caps have been reverted to their old balance relative to the personal F.O.R.T. stat caps.
      • One high-level friend can share enough F.O.R.T. stats to boost your duo to the 4-player balance point, if they are far enough above your level.
    • F.O.R.T. stat caps in Stonewood have been reverted to the end-of-zone threshold.
    • F.O.R.T. stat caps have increased across the other three locations.
      • They begin being offset upwards in mid-Plankerton, and this offset increases at higher difficulties.
      • These caps are now at or above the caps present at launch:
        • In the top 2 difficulties of Plankerton.
        • In the top 3 difficulties of Canny Valley.
        • In the top 4 difficulties of Twine Peaks.
    • Weapon level caps have been increased to match character level caps.
      • Increased starting cap from 12 to 20.
      • Caps increase in increments of 10 until they reach 50.
    • The points where Weapon and Character level caps increase has been moved a few difficulties earlier.
  • Set base Weapon Skill to 50 for all heroes.
    • This allows low-level players to effectively use high-level guns while playing in high-level areas.
    • As a result of this change the Weapon Skill skill tree nodes no longer function. We will replace or remove these nodes in a future patch.
Bug Fixes
  • Stat caps for Storm Shield Defenses were lower than intended and have been raised to their intended levels (equivalent to end-of-zone missions).
  • Critical Chance weapon and trap perks increased from 11.5% / 16.5% / 21% to 14% / 21% / 28%.
    • This reverts the change made to Critical Chance in the v3.2 patch.
  • Shamrock Reclaimer Outlander is available in the Event Store.
Bug Fixes
  • The Outlander subclass Flash now unlocks Loot Llama at level 1 and ‘Phase Shift’ at level 2.
  • Fixed issue stopping Flash Eagle Eye and Flash A.C.'s abilities and traps from scaling with Tech.
  • Fixed issue stopping Flash Eagle Eye and Flash A.C. from interacting with Fragments at level 1.
  • The Speed Boost Pad no longer grants Utility for every activation.
  • Added sound for adding item to storage locker.
  • Added sounds for clicking items in the Collection Book.

V3.4 Update!
Welcome to the v3.4 update,

Powerful and mighty, the newly released Guided Missile can devastate targets. Complete control right at your fingertips. Skilled players can take advantage of its range and maneuverability to get around cover and land the final blow on their opponent.

This update delivers several highly requested quality-of-life improvements to Save the World such as the introduction of Combat Pro control scheme and removal of Energy from sprinting.

Hop around, you'll be sure to find lots of Easter Eggs… happy hunting!

Guided Missile (Battle Royale)
Take down forts with a more personal touch.

Sniper Shootout v2 (Battle Royale)
Play ‘Peek-a-boo’ in Sniper Shootout v2. Hunting Rifle and Crossbow added, Revolver removed.


'The Three Husketeers' Questline (Save the World)
Spring It On! comes to a close with an egg-streme Mini-Boss battle.


Rabbit Raider Jonesy / Miss Bunny Penny (Save the World)
These Heroes never have a bad hare day!



  • Next Phase of Crossplay Improvements on Console
    • You can now add, remove, and manage Epic Friends from the main menu.
    • You can now send, receive, and respond to crossplay Party Invites.
    • Party Finder now includes Epic Friends on other platforms.
  • Enabled toggling of full screen mode with Alt + Enter on PC, and Option + Enter on Mac.
  • Increased the brightness and visibility of ammo boxes.
Bug Fixes
  • Fixed a rare bug where players could be launched up in the air after colliding with the world in tight spaces.
  • Fixed the edit mode UI appearing over non-player built structures in some cases.
  • Fixed other players not appearing to move smoothly while jumping.
  • Fixed some keys on non-QWERTY keyboards becoming unbound after restarting.
  • Fixed the Video Settings screen not updating properly after full screen mode is toggled.
  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

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  • Guided Missile added.
    • Stats:
      • Damage to Players: Epic - 105; Legendary - 110
      • Damage to Environment: 1000
      • Lifetime: 18 seconds
      • Time Between Shots: 3.13 seconds
      • Rocket Speed: 1300 units/second
      • Rocket Health: 100
    • Take direct control of the missile after it's fired.
    • Once you take on the missile's point-of-view, you’re unable to move your character.
    • Disconnect from the missile at any time, in which the missile will continue its trajectory.
    • Moves slightly slower than a regular rocket but does the same damage.
    • Epic and Legendary rarity.
    • Uses Rocket ammo.
    • Found in Treasure Chests + Supply Drops.
  • Adjusted rarity colors on Shotguns to more closely represent their effectiveness.
    NOTE: Characteristics (such as weapon damage, drop chances) are completely unchanged.
    • Tactical Shotguns are now Common/Uncommon/Rare (was Uncommon/Rare/Epic).
    • Pump Shotguns are now Uncommon/Rare (was Common/Uncommon).
  • The Egg Launcher has been added as a seasonal item that replaces the Grenade Launcher (only a cosmetic change).
  • Increased Launch Pad drop rate by 25%.
Bug Fixes
  • Issues with the Boogie Bomb are fixed and this item is now re-enabled.
  • Fixed an issue which caused spike traps to trigger when a player stands on top of the wall the trap is attached to.
  • Fixed an issue which prevented players from entering ADS mode upon landing when they hold the aim button while jumping.
  • Fixed an issue which caused the Hunting Rifle to fire inaccurately when crouched or at close range.
  • The Remote Explosives detonator is now correctly removed from your inventory if another player destroys your placed explosives and you have no more in your inventory.
  • Fixed a bug where players could remain in sprint while using the Remote Explosive detonator but not play the detonator animation.
  • Limited Time Mode: Sniper Shootout v2
    • Hunting Rifle and Crossbow added.
    • Revolver removed.
    • Downed state is disabled. Downed players are immediately eliminated.
    • Legendary weapons can only be found in Supply Drops.
    • Epic weapons can only be found in Treasure Chests.
    • Heavy Ammo Drop Quantities:
      • Floor: 6
      • Chest: 6
      • Ammo Box: 12
      • Supply Drop: 18
      • Llama: 90
  • Rearranged the order in which pieces fall off of player built structures as they are damaged.
  • Increased the number of loot spawns on the warmup island.
  • Removed 30 FPS mode from Xbox One and PS4.
    • In v3.4 we made some significant GPU optimizations which improved visual quality, including resolution in 60 FPS mode, and we now feel there is very little reason to play at 30 FPS. - Developer Comment
Bug Fixes
  • Fixed opened treasure chests sometimes appearing as unopened when viewed from very far distances.
  • Fixed an issue which caused revived players to become stuck in an invalid state if a building piece was placed between the two players in the middle of the revive.
  • Bullseyes will no longer appear after the challenge has been completed.
  • Fixed an issue that caused other player’s headgear to appear to float above their heads.
  • Fixed a rare issue that caused players to lose their ability to control their character after jumping from the bus.
  • Fixed an issue that caused bushes and other environment objects to pop in and out of view at medium range.
  • Added ‘Unsupported Device’ message at startup for certain devices. That message is:
    "We're sorry. Fortnite requires a device with 2GB of memory to run. Fortnite works with: iPhone SE, 6S, 6S Plus, 7, 7 Plus, 8, 8 Plus, X; iPad Mini 4, Air 2, 2017, Pro."
  • Added new game data download system, which will allow us to make much smaller updates in the future.
    • When you start up this new version of Fortnite, it will start downloading all the game data, which will be the full size (around 1.8GB).
  • Antialiasing (4x MSAA) is now enabled on all supported devices.
  • Whispers and Party Text Chat are now enabled on mobile.
  • Added a quick tutorial for ‘Tap to Swing’ which appears upon first startup.
  • Added a message informing players that jailbroken devices are not supported.
  • Auto-opening of doors is now based on input instead of your player’s current speed.
Bug Fixes
  • Continuously attacking with the Harvesting Tool is now more consistent when double tapping and holding the right side of screen.
  • The left fire button is now more reliable and responsive.
  • Opening treasure chests now feels more responsive.
  • Fixed various inconsistencies with tap to shoot, making it more accurate.
  • Fixed the minimap blocking movement and look input.
  • Fixed an issue which caused misfiring when single tapping the screen and interacting with the HUD.
  • Fixed some issues causing Tap, Tap + Hold actions to not register.
  • Fixed longer than expected loading times on iPhone X.
  • Fixed a crash that could occur when tapping the Epic Friends list rapidly.
  • Fixed Impulse Grenade effects not being visible enough on Low settings.
  • Turbo Building and Automatic Material Swapping settings now save correctly.
  • Weapon and consumables dropped can no longer be auto-picked up by the dropping player.
  • Major netcode optimizations to reduce lag.
    • Improved game responsiveness by updating all players on the server every frame. Previously, only 50 players could be updated each frame.
    • Reduced lag at the beginning of the match by optimizing networking to improve overall server frame rate.
  • Made significant improvements to visual quality on consoles, including resolution improvements and texture sharpness improvements.
    • Improved texture filtering sharpness on PS4 and Xbox One.
    • Increased texture resolution on Xbox One.
  • Improved frame rate when many other players are nearby.
  • Fixed hitching that could occur in game when encountering certain cosmetic items for the first time.
  • Party Suggestions for your Epic Friends now appear in the lobby on consoles.
  • Added a zoom feature to the map.
    • Mouse Wheel will zoom in and out.
    • Gamepad - Right trigger zooms in, left trigger zooms out.
    • Touch - Pinch to zoom, swipe to pan.
  • The elimination feed now displays the distance for shots that knock down or eliminate other players beyond 50 meters for all weapons.
Bug Fixes

  • Fixed an issue which caused downed squad mates to appear eliminated on the UI.
  • Fixed an issue that prevented marker placement on the map if the map was opened while transitioning from the warmup island to the Battle Bus.
  • Fixed an issue that prevented players from placing minimap markers close to the edge of the island.
  • Game Mode selector will no longer reset to ‘Squads’ when a new party member joins while another mode was selected.
  • Fixed an issue which caused the ping value to be inaccurate when ‘Show Net Stats’ was enabled.
  • When using the inverted controls option, the mouse cursor will no longer be inverted while the map is open.
  • Polished weapon particle effects for improved clarity:
    • Bullet smoke trails are more detailed for rifles and pistols, making it slightly easier to determine the direction of shots fired across your view.
    • Sniper rifle projectiles that hit the world have larger, more visible impact effects.
    • Shotgun pellet trails and player hit effects have been adjusted to more clearly show the spread of each shot and make it easier to see how much of it hit an enemy.
    • Suppressed weapons have a much more subtle muzzle flash and no longer show bullet smoke trails.
    • Pump Shotgun and Hand Cannon fire animations have been polished, improving readability and snappiness.
Bug Fixes
  • Fixed the glow effect on some chests that were glowing white.
  • Fixed an issue which caused the crossbow reload animation to play in situations where it wasn’t actually reloading.
  • Removed the chirp sound from landing Supply Drops.
  • Added hit notification sounds when the player you’re spectating lands a shield, body, or headshot hit.
Bug Fixes
  • The tire pile bounce sound will now play while spectating players.
  • Crossbow bolts no longer play valentine sound effects when hitting players.
  • Search sound effects now persists for the full duration when searching Loot Llamas.
  • Fixed an issue that made player landing sounds difficult to hear if footstep audio was also playing.

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  • Combat Pro is now an available control scheme option (more details here).
  • Sprinting no longer costs Energy.
  • Dying & resurrection no longer reduces the durability of your equipped weapons.
  • Container search speed has been increased.
  • Players no longer take fall damage on the Hoverboard when landing on a Speed Boost Pad.
  • Crafting Ingredients stack limit increased from 99 to 200.
    • Existing items will not automatically restack.
    • You can condense stacks by dropping and picking up items or transferring between backpack and storage.
  • Increased Trap stack limit from 20 to 200.
  • Buff pylons now last the duration of the match.
  • Players can now mount the Hoverboard while moving.
  • Players can now fall further before taking damage while on the Hoverboard.
  • New Spring it On! Questline - ‘The Three Husketeers’
    • The grand finale of Spring it On! is here, bringing huge explosions, epic Mini-Boss fights, and the Miss Bunny Penny legendary Constructor questline reward!
    • Special Spring-themed Trojan Bunny mission.
    • Fight three Storm Mini-Bosses in one fight - find the best strategy to defeat the evil trio!
  • The first Upgrade Llama purchase is now free. All players who have already completed the Loot Llamas tutorial will also receive a free Upgrade Llama.
    • This change was made to address the issue where some players were unable to progress through the Loot Llamas tutorial if they spent V-Bucks to make a Battle Royale purchase before completing the tutorial.
  • Upgrade Llamas and other activities can now provide players with ‘Deep Choices’.
    NOTE: This only applies to normal Llamas, not event Llamas.
    • A deep choice event will allow players a second choice after they make their first choice from a card.
    • Epic and Legendary rarity cards of these types now regularly have deep choices:
      • Ranged Weapon Schematic, Melee Weapon Schematic, Trap Schematic, Hero.
  • Doubled appearance rate of the Troll Stash Llama.
    • Troll Stash now guarantees at least one Epic schematic, one Legendary schematic, and one Epic or Legendary survivor (of any type).
  • Increased amount of Evolution Materials awarded from mission completion:
    • Location where material is introduced: +10%
      • (Example) Drops of Rain in Stonewood.
    • One location later: +25%
    • Two locations later: +50%
    • Three locations later: +100%
      • Drops of Rain in Twine Peaks
    • Mission alerts have been adjusted to keep them in line with these new values
  • All missions in the game will now award some amount of XP across all Commander Levels.
    • Missions can no longer turn ‘grey.’
    • Missions that would have previously appeared ‘grey’ to a player will now appear ‘green.’
      • Thus, players will now never encounter a mission that ceases to award XP altogether as you play down-level.
    • XP rewards have been made more generous when playing down-level.
      • At their lowest rate, players will receive 30% of their normal XP rewards.
  • Mission Alerts
    • Increased number of Firecracker Tickets received by completing Group Mission Alerts from 60-150 to 100-240 (scaled based on zone difficulty).
      • Going forward, events that feature Mutant Storm and Mini-Boss Mission Alerts will reward 100-240 tickets as well.
    • Refocused Mini-Boss Mission Alerts towards Transform Keys and high-rarity items.
      • Greatly increased the chance for Transform Keys to appear.
      • Massively increased chance for higher rarity items to appear.
        • (Example) In Twine Peaks, Legendary Transform Keys have a 15% chance to be chosen as an alert reward, up from a 1% chance.
      • Slightly increased V-bucks on Mini-Boss Mission Alerts.
      • Increased Mini Llamas awarded from 1 to 2 in Plankerton and higher.
      • Moderately reduced the chance for Mini-Boss Mission Alerts to choose evolution materials as the extra reward (those are increased on Mutant Storms instead).
      • Reduced the chance for Mini-Boss Mission Alerts to choose XP as the extra reward.
      • Removed crafting ingredients from the reward list.
      • Removed various items that were too low-rarity for their area.
        • (Example) No Rare Survivors in Twine Peaks.
  • Canny Valley and Twine Peaks Mission Reward Boost.
    • Survivor/Hero/Schematic XP
      • Canny: Starts at +8.4% and increases with difficulty to a maximum of +25%.
      • Twine: Starts at +25%, increases with difficulty to a maximum of +39%
  • Refined resource piles like of piles of wood, metal beams, etc. now properly scale the amount of wood/stone/metal they drop based on their size.
Bug Fixes
  • Corrected an issue which could cause players to be able to use triangle walls that were inverted from the pattern that Build-the-Radar displays as required.
  • Fixed an issue where some traps weren't granting score when activated.
  • Jump Pads, Defender Post, and Boost Pad world drops now drop in later zones.
  • Fixed issue with Wall Launcher Trap not triggering when a tier 3 wooden floor was placed next to it.
  • Fixed spelling error in the Creature Features Quest description.
  • Survivor on top of the vehicle is invulnerable once again, until the vehicle is destroyed.
  • Fixed Fight the Storm missions awarding the participation badge twice on mission failure.
  • Remote Explosives have been added! Go and blow something up… remotely.
    • Use fire to place an explosive, alt-fire to detonate all the ones you have placed.
    • They can blow up structures (aside from the ones your team has built) in addition to enemies.
      NOTE: They cannot hurt objectives.
    • They can also detonate when they take damage from weapons.
    • These are found in the world, and do not persist past the end of the mission.
  • Reduced the chance of the following weapon perks being rolled to about 30% of what it was before:
    • Damage vs Affliction
    • Damage vs Slowed/Snared
    • Damage vs Stun/Knockback/Stagger
    • Critical Damage vs Affliction.
  • Boost Pad crafting cost should now be comparable to other Movement Pads.
  • Defenders have had some balance adjustments:
    • Melee & Ranged Critical Chance Perks increased from 9% to 15%.
    • Melee & Ranged Critical Damage Perks increased from 24% to 54%.
    • Ranged Clip Size Perk increased from 20% to 30%.
    • Ammo Save Size Perk increased from 12% to 23%.
    • Defender Health,Shield & Shield Regen increased from 20% to 24%.
    • Melee Weapon Damage perk increased from 10% to 12%.
    • Specific Weapon Damage perks increased from 12% to 15% including:
      • Assault , Pistols, Shotguns, Snipers, Axes, Hammers, Clubs , Scythes, Spears, Swords.
  • Significantly increased Defenders' accuracy and standardized Defender firing rates for all ranged weapons.
Bug Fixes
  • Corrected an issue which could cause the Flame Grill trap to deal less damage than intended at higher evolutions.
  • Added a potential fix for the issue with floating Ceiling Electric Traps.
    • The trap will be slightly lower than the surface of the ceiling it is placed on and the camera will again collide with the trap.
  • Rabbit Raider Jonesy, Legendary reskin of the Soldier’s Raider subclass, has been added to the Event Store.
  • Miss Bunny Penny, Legendary reskin of the Constructor’s Plasma Specialist subclass, can be acquired by completing the Spring It On! Questline.
  • ‘Mantis Leap’s’ Energy Cost has been reduced from 50 to 20.
  • As part of removing the Energy requirement for sprint, we have removed the ‘Phasic Energy’ perk. Outlanders with ‘Phasic Energy’ have had that perk replaced with a different ‘Phase Shift’ Perk.
    • Phase Scout Jess's level 12 perk, ‘Phasic Energy’, has been replaced with ‘Phase Shield’.
      • ‘Phase Shield’: ‘Phase Shift’ forces the shield to regenerate for 4 seconds. Your shield will regenerate even if you continue to take damage, but it will only regenerate at 20% of the regular rate.
    • Shamrock Outlander’s level 15 perk, ‘Phasic Energy’, has been replaced with ‘Phase Runner’.
      • ‘Phase Runner’ increases movement speed by 25% for 4 seconds after using ‘Phase Shift’.
  • Improved the functionality of the ‘Recycling’ Perk:
    • ‘Recycling’ will now take into account the level of the buildings near BASE.
    • Level 1 buildings are worth 1 building piece.
    • Level 2 buildings are worth 3 building pieces.
    • Level 3 buildings are worth 6 building pieces.
    • ‘Recycling’ now requires 3 building pieces of the same material (reduced from 5) to generate 1 of the appropriate resource.
    • ‘Hyperthreading’ now improves ‘Recycling’ to only need 2 building pieces of the same material (reduced from 3) to generate 1 of the appropriate resource.
  • Hat and Backpack are now added to the Shamrock Reclaimer.
    • Hat is added at star level 2.
    • Backpack is added at star level 3.
Bug Fixes
  • Corrected an issue which could cause Corrosive Blade’s damage to cap at 10,000. This damage is now scaling as intended.
  • Corrected an issue which could cause the ‘Corrosion’ tactical perk’s damage to cap at 10,000. This damage is now scaling as intended.
  • Corrected an issue which could cause the ‘Boomstick!’ perk of ‘Goin' Commando!’ to have incorrect effects. Energy effects should now always cover the gun as intended.
  • Fixed an issue that caused Ninja’s ‘Throwing Stars’ to not do damage at close range.
  • Fixed a crash when viewing the 5-star Epic and Legendary versions of the following heroes:
    • Commando Ramirez.
    • Guardian Penny.
    • Bluestreak Assassin Ken.
    • Trailblazer A.C.
    • Trailblazer Jess.
  • Fixed an issue that gave the Rare version of the Lunar Constructor and Outlander heroes level 25 and 30 perks.
  • Fixed issue causing the vulnerability icon from ‘Debilitating Shots’ to reappear on enemies that no longer have the effect.
  • Fixed an issue with the ‘Hammer Critical Chance’ perk for Constructors not working with the Dragon’s Fist hammer.
  • Epic Sarah Claus now has the correct ‘Medical Fumes’ perk at level 12 instead of ‘Dragon Daze’.
  • Fixed an issue with ‘Tail of the Dragon’ dealing less damage on the first instance of damage.
  • Fixed issue with the ‘Recycling perk’ of the Constructor’s BASE, where it could reward Wood, even when there were no Wood pieces in range of BASE.
  • Fixed an issue where the maximum amount of resources collected per minute was not being displayed in the ‘Recycling’ perk’s tooltip.
  • The following issues with ‘Smoke Bomb’ have been addressed:
    • Smoke Bomb now correctly spawns in the location that it explodes instead of on the player’s location.
    • The projectile no longer adds player velocity while being thrown.
    • Smoke screen effects only happen to players when they are within the AOE volume.
  • Removed window buttons from Defender Post's Ammo Count panel.
  • Changed Skill tree tooltip in the bonus section of Supply Drop, the text should read "Contains at least 1" instead of "Get extra 1".
  • Updated animations on the main tabs.
  • Quantities of stacked items are now abbreviated with 'k' when over 1000.
Bug Fixes

  • Fixed a crash that could occur when adding friends after a match.
  • Fixed an issue that caused Hero stats in the ‘All Stats Page’ to appear as 0%.
  • Improved controller navigation for the skill description panel on the Skill Tree.
  • Corrected an issue which could cause the rarity color displayed on the 15% Trap Damage perk to be gold instead of blue.
  • Removed ‘more’ action from backpack and storage screens. This option wasn't available on gamepad and hasn't been designed for these screens.
  • Fixed some cases where stackable items might not be added to the largest available partial stack.
  • Changed the Dragon's Might firing animations to have less aggressive recoil.
  • Added new UI sounds to the Collection Book, Storage Locker and Skill Tree purchases.

V3.5 Update!
Calling all content creators!

We’re excited to introduce a brand new feature for Battle Royale… Replay. With a suite of cinematic settings you can now capture your most memorable moments, highlights and cinematics. We can’t wait to see what you create. You have an opportunity to win phenomenal prizes with the Replay system… very soon.

Survive the Storm is back! Those who survive will claim valuable rewards. How long can you hold on?

Port-a-Fort (Battle Royale)
A portable fort… it's Port-a-Fort! Fortify yourself in seconds, all with the flick of a wrist.

50v50 v2 (Battle Royale)
Two teams will clash in the updated 50v50 Limited Time Mode. Be the first to the frontline.


Cyberpunk Heroes (Save the World)
4 new Heroes with some gnarly fashion sense! What's your style?


Neon Weapons (Save the World)
Illuminate the battlefield and send those Husks flying high with one energizing punch!



  • ‘Building Edit’ hotkey can be bound to keys other than ‘G’.
Bug Fixes
  • Fixed an issue where players could fire weapons before the equip animation had finished if they were sprinting.
  • Fixed several client crashes that were related to the new Replay System.
  • Fixed an issue that broke player’s walking / sprinting animations if they were firing a Guided Missile while walking/sprinting.
  • We’re changing the Mini-Boss Mission Alerts for Canny and Twine back to their pre v3.5 state.
  • ‘Repair the Shelter’ objective now activates when you interact with the control panel rather than be based on proximity to the objective.
  • Granted all players two free Spring Llamas (can be found in the Loot tab).
    • We’ve changed the way we convert event tickets. Players get 1 event Llama per 1000 tickets and 1 Llama for any tickets left over.
      • (Example) If you have 5 tickets left at the end of the event, you still get 1 free event Llama.
  • Wood, Stone, and Metal resources will now always be the first items in the inventory list (e.g. instead of Traps).
  • Purchased V-Bucks are now shared between Xbox One, PC and Mobile.
  • Login Queue Improvements:
    • During wait periods, login will now remember your place in line if you quit out of the game and return.
    • Mobile devices will not enter the login queue more than once per login attempt.
    • Two-Factor Authentication challenges will not put you back into the login queue.
Bug Fixes
  • Adjusted the Login screen layout to better support varying screen sizes and safe zones.
  • Fixed a rare crash that occurred during logout.
  • Fixed PS4 players leaving their party after a match where they are playing with players on other platforms.
  • Fixed Survivor and Hero squads being locked after switching to Save the World from Battle Royale.
  • On PC, fixed PS4 controllers showing Xbox buttons, even after the controller type was changed in the settings.
  • Fixed rare cases in which character parts would stretch unnaturally.
    • (Example) Ears of the Rabbit Raider outfit.
  • Fixed the inability to rotate elements in the Battle Royale Locker after buying a Llama in Save the World.
  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

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  • Save your matches and watch them from any angle!
  • Speed up or slow down the action.
  • Help tell your story better with player outlines and name plates.
  • Several Camera Modes to choose from:
    • Third Person
      • Follows and orbits around the selected player.
      • 3 different follow modes; Off, Auto, Lazy.
    • Drone Follow
      • Drone style camera that always keeps the selected player in frame.
    • Drone Attach
      • Drone style camera that is loosely attached to the selected player.
    • Drone Free
      • Drone style camera that is free to fly around the island.
    • Gameplay
      • This camera shows what the selected player saw during gameplay.
    • Adjust cinematic camera settings
      • Exposure
      • Aperture
      • Focal Length
      • Focus Distance
    • Currently available on PC and console only.
  • Port-a-Fort added.
    • Epic rarity.
    • Drops in stacks of 1. Can stack up to 5 in inventory.
    • When the Port-a-Fort is thrown, a pre-made fort is constructed instantly at the impact point.
      • The Port-a-Fort is made out of metal and is three stories tall.
      • The bottom floor is 1x1 with a door for entry. Tires inside allow for easy access to the roof.
  • Decreased Guided Missile maximum turn rate by 75%.
  • Reduced Guided Missile movement speed by 15%.
  • Added a short equip time to many weapons (particularly, those with a slower rate of fire).
    • This will reduce the effectiveness of quickly switching between weapons for high burst-damage.
    • Removed the reloading animation on the Pump Shotgun.
    • Weapons affected are:
      • Rocket Launcher
      • Hand Cannon
      • Revolver
      • Tactical Shotgun
      • Pump Shotgun
      • Heavy Shotgun
      • Bolt-Action Sniper Rifle
      • Hunting Rifle
      • Crossbow
  • Adjusted item availability in Vending Machines.
    • Reduced chance of Chug Jug by 50%.
    • Increased chance of Medium Ammo weapons in Rare Vending Machine by 100%.
    • Reduced chance of Explosive Ammo weapons in Rare Vending Machine by 50%.
    • Reduced chance of Explosive Ammo weapons in Epic Vending Machine by 25%.
    • Increased chance of Heavy Ammo weapons in Epic Vending Machine by 25%.
    • Reduced chance of Explosive Ammo weapons in Legendary Vending Machine by 25%.
    • Increased chance of Heavy Ammo weapons in Legendary Vending Machine by 25%.
  • Reduced drop rate of Remote Explosives in floor loot by roughly 33%.
  • Updated Medium Ammo inventory icon to make it more easily identifiable.
Bug Fixes
  • Fixed weapons floating in the air under certain network conditions after quickly switching between items.
  • Guided Missile weapon fixes:
    • Eliminating a downed player with a Guided Missile no longer reports as a self elimination.
    • Picking up an item at the same time as firing a Guided Missile will no longer cause the picked up item to disappear.
    • Firing a Guided Missile prior to the victory screen displaying will no longer prevent the player from returning to the lobby.
    • Players will now correctly spectate the player that eliminated them instead of spectating their own active missile.
    • While spectating a player that fires a missile, you will now follow the missile instead of the player.
    • Fixed an issue that caused the player to spectate a floating Guided Missile weapon on the starting island if they were eliminated by a missile during the match.
    • Fixed an issue preventing the player from firing a guided missile while riding a guided missile.
    • Fixed an issue causing the player’s name plate to display over the guided missile while controlling it.
  • Fixed an issue where the Rare Scoped Assault Rifle was incorrectly giving an Epic version in Vending Machines.
  • Fixed an issue causing the Loot Llama to be empty in Limited Time Modes.
  • Limited Time Mode: 50V50 v2 (NOTE: Due to the account service issues we've been experiencing, and in order to preserve your play experience this weekend the 50v50 v2 LTM will be enabled next week.)
    • Two teams of 50 fight to the finish!
      • Due to this being a “large squad” mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges (‘Place Top 6 in Squads’, etc.).
    • Storm & Map
      • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
      • Final storm circle visible on minimap at start.
      • Players have 10 minutes to loot the map as the storm closes in on the circle, then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end.
      • Supply drops come in batches of 3-6, fall every two minutes, and only land in the final storm circle.
      • Added dotted line to map, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
    • Loot
      • Farming resources increased 75% over default.
      • Increased floor loot spawn likelihood by 15%.
      • Floor Loot spawns double ammo.
      • Ammo boxes spawn triple ammo.
      • Chests spawn double ammo & consumables.
      • Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
    • Bug Fixes + Mode Improvements
      • Fixed a bug that created uneven teams where one side could have more than 50 players.
      • Downed players lose health more quickly than normal (10 health per tick).
  • New 'Builder Pro' controller configuration
    • This configuration is similar to “Combat Pro”, but optimized for fast placement of building pieces.
    • Wall, floor, stairs, and roof have designated buttons on controllers.
    • The first button press will switch to the mapped building piece, then every press after will place that piece.
    • To switch between materials or traps, press the Left D-Pad button.
  • New Squad Comms wheel
    • This allows you to communicate quickly without voice.
    • The following callouts are currently available:
      Enemy Spotted, Need Meds, Need Shields, Need Materials, Need Weapon (context-sensitive), and Need Ammo (context-sensitive).
    • Defaults to 'V' key, Right D-Pad on controller, or in the Emote menu on Mobile.
  • The Loot Llama can now be opened through destruction as well as an interaction.
  • Added a blue tint to friendly traps to help distinguish them from enemy traps.
Bug Fixes
  • Fixed an issue preventing players from editing their own structures.
  • Supply Drop fixes:
    • Fixed an issue preventing players from opening supply drops in rare cases.
    • Fixed an issue causing supply drops to jitter as they fall if a player destroys the object that it landed on.
    • Fixed an issue causing supply drop loot to spawn in the air after the drop had been shot down.
    • Fixed an issue causing players to be pushed under the map if they stood under a falling supply drop.
    • Fixed an issue causing players to launch out of the map after landing on a supply drop.
  • Fixed an issue where building would be blocked for 3 seconds at a time under poor network conditions.
  • Fixed an issue causing controllers to vibrate during the skydiving phase when vending machines loaded into the world.
  • Fixed an issue that would hide structure health bars when the player aimed their weapon.
  • Fixed toggling aim down sights not returning to its previous state after reloading.
  • Fixed an issue where poor network conditions could prevent buildings from streaming in.
  • Fixed an issue where you could not select the same Banner Icon and color combination in Battle Royale that you have in Save the World.
  • Added unique equip/reload sounds for the following weapons (all others remain the same):
    • Epic/Legendary Assault Rifle
    • Heavy Shotgun
    • Pump Shotgun
    • Bolt-Action Sniper
    • Hunting Rifle
  • Added more variation to the Tactical SMG fire sound.
  • Added more variation to the medium-range Epic/Legendary Assault Rifle fire sound.
Bug Fixes
  • Remove the second “insert magazine” sound during the grenade launcher reload animation.
Bug Fixes

  • Fixed the controller button label for Toggle Map not shown after being eliminated.
  • Fixed a bug in the Locker that made skydive previews appear without the correct animation.
  • Fixed text on the minimap that was too small.
  • Fixed the map marker not retaining its location when zooming in and out.
  • Fixed an issue with map markers not pinning at your cursor when placing them while zoomed in.
  • The controller analog stick can now be used to scroll the map while zoomed in.
  • Fixed an issue causing the eliminated player count displaying as zero when spectating a Guided Missile.
  • Tweaked the object pop in animation so objects ease in rather than pop in.
Bug Fixes
  • Fixed inconsistent Battle Bus position changes that could occur every few seconds.
  • Fixed the Rock Paper Scissors emote so that it replicates properly in the lobby.
  • Fixed the Rainbow Smash and Candy Axe harvesting tools not always activating.
  • Fixed the Guided Missile firing animation so that it plays properly while spectating the player that is firing the weapon.
  • Reduced the size of Mushrooms that were too large.

  • Major optimizations + improvements made to console load times and CPU performance.
    • We've made some data layout optimizations in order to improve load times and performance. Load times reduced by 25-30 seconds as a result of these changes on Xbox One and around 10 seconds on PS4. On both platforms, we expect to see fewer issues with geometry or cosmetics failing to load in time, and FPS drops during skydiving. The Xbox One download will be larger than normal in this release as a result of these optimizations. We're working to minimize the impact of this type of optimization in future releases. - Developer Comment
  • Reduced download and patch size for players who just have access to Battle Royale (PC only).
  • Fixed various issues causing the game to freeze up/hitch while loading assets, especially on console. These assets are now preloaded before the game starts.
  • Optimized servers to reduce network lag when firing weapons and taking damage.

  • Audio indicator no longer shows silenced weapons, crouched footsteps or ally pickaxes.
  • Multiple graphical improvements were made to the skybox, vegetation and anti-aliasing.
Bug Fixes
  • Fixed an issue that caused input to continue when no longer touching the screen.
  • Fixed an issue where the message about jailbroken devices being unsupported wasn’t being shown
    • Attempting to play using a jailbroken device will result in being kicked.
  • Fixed various interacting actions, including:
    • Icons not showing properly on lower-end devices
    • Supply Drops not being able to be opened.
    • Doors not consistently opening and closing.
    • The Map not being able to be zoomed & panned.
    • Instances where accidental button presses would occur.
  • Fixed an issue causing Revolver and Grenade Launcher ammo to float outside the gun.

Back To Top

  • Enabled environmental damage for ranged weapons.
    • Percentage of damage done to the environment varies by weapon.
    • Environmental damage scaling for ranged weapons should remain consistent relative to the health of the environment, taking into account the rarity and alterations on the weapon.
      • NOTE: Environmental damage increases with tier and rarity only and is not multiplied through Offense.
    • Ranged weapons can not damage structures you or your team have built.
  • [Rework] Outlander Fragment
    • Fragment abilities, other than the Loot Llama, no longer require equipped Fragment ammo to activate.
    • Fragment abilities now have a cooldown and Energy cost, as other abilities do.
    • Fragment abilities are now improved when the Outlander expends Fragment ammo in their activation.
    • Fragment Ammo capacity has been dramatically increased.
  • [Rework] Melee Weapons + Environment
    • Melee weapons (aside from Pickaxes) can no longer damage structures that you or your team have built, and have had their environmental damage increased.
    • Environmental damage scaling for on-level melee weapons should now feel more consistent, relative to the health of the environment
      • NOTE: Environmental damage increases with tier and rarity only, and is not multiplied through Offense.
    • Axes do increased damage against wood. Hardware does increased damage against stone.Swords, Clubs, Scythes, and Spears do not favor any material type.
  • [Rework] Anomaly
    • Anomaly rewards increased, changed from BluGlo to mission rewards.
    • Anomaly shards will take full damage from the Pickaxe, reduced damage from other melee weapons, and can no longer be damaged by projectiles (Throwing Stars, Rockets, etc).
  • Crafting queue size increased from 10 to 20 (this means 1 in production and up to 19 pending).
  • Cozy Campfire no longer grants any Utility score for healing and instead grants more for placing the trap.
  • Falling Damage has been adjusted so that damage occurs at higher heights.
    • Players now first take damage after falling 1300+ units instead of falling 850 Units
      • (Example) You can now walk off a 3 story building, but you can’t jump off.
    • Initial fall damage increased from 5% max HP to 10% max HP.
    • Next Damage Threshold is now 20% max HP at 3 tiles.
    • Next Damage Threshold is now 50% max HP at 3.75 tiles.
    • Next Damage Threshold is now Knockdown at 4.5 tiles.
      • Farther than 4.5 tiles will also result in Knockdown.
    • Enemy fall damage values have been adjusted to be in line with these changes.
  • The vehicles that Survivors stand on top of will no longer take damage from ranged or melee weapons.
    • Only the Pickaxe can damage them.
  • Increased wood, stone, and metal stack size and carry limits.
    • The default building resource capacity has been increased from 999 to 2000.
    • Building Resource Capacity nodes have replaced the previously existing Weapon Skill nodes in the Skill Tree. These new nodes allow players to upgrade their resource carrying ability by 1000 apiece to a maximum of 5000 per type.
      • Weapon Skill has been effectively uncapped since v3.3, which allowed us the opportunity to remove and repurpose their nodes in the skill tree. So don’t worry - your ability to use weapons of all levels remains unchanged! - Developer Comment
    • Existing items will not automatically restack.
    • You can condense stacks by dropping and picking up items or transferring between backpack and storage.
  • Economy Tuning
    • Increased Hero and Schematic Quest XP for Stonewood, up to Mid Plankerton.
    • Players who have already completed these Quests will be awarded the difference.
  • Challenge Quests have been extended to 20 Stages.
    • The ‘Leave No One Behind’ Challenge Quest now awards Survivor XP, scaled based on stage.
    • Players who have already completed Stages 1-10 of this Quest line will be awarded the Survivor XP.
Bug Fixes
  • Fixed a long delay that occurred when joining a party when first loading-in on PS4.
  • Fixed an issue that could cause BluGlo pylons to spawn on top of one another.
  • The buff from BluGlo pylons is no longer lost after 10 minutes.
  • Fixed an issue that would cause players to pick up items much slower than normal.
  • New Questline: Into the Storm: Opening Act
    • Accompany Lars and Ray on their journey into Lars' past in the brand new questline, ‘Into the Storm’!
    • Brand new Survive the Storm map - Thunder Route 99.
      • For more details about Thunder Route 99, head here.
    • Into the Storm Llama is available in the Loot Tab.
      • Cost: 1000 Storm Tickets
      • Event Llama guarantees at least one Epic (or higher) Neon Weapon or Cyberpunk Hero
      • Every 1000 Firecracker Tickets will be converted into a Spring Llama.
    • Quest Rewards:
      • Choice of Legendary Ranged Neon Weapon (Pistol, Shotgun, Assault).
  • Survive the Storm returns!
    • Improved rewards.
      • Added Spring It On! Gold, scaled by difficulty and number of days completed.
      • Improved the amount of Hero / Schematic / Survivor XP earned.
        • Increases more with difficulty and number of days completed.
      • Increased the rarity of items (Survivors, Schematics, Transform Keys, etc.) that drop from Survival mode, especially at high difficulties.
        • Reduced the number of low-rarity items that drop.
    • Mission Alerts award between 300 and 1500 tickets, scaled based on Survival length and difficulty.
      • Quota: Three 3-Day Survivals per 24 hours.
      • Quota: One 7-Day Survival per 24 hours.
    • Added side quests with new banner rewards!
      • Power 15 Event Themed Banner + 1000 Storm Tickets.
      • Power 40 Event Themed Banner + 1000 Storm Tickets.
      • Power 70 Event Themed Banner + 1000 Storm Tickets.
    • Changed the Survival Mode vote to skip the day to majority vote (from unanimous) to keep consistent with all other voting.
    • Mutant Storms
      • Mutant Storms are more active during this event and award between 100 and 240 Storm Tickets, scaled based on difficulty.
        • Quota: 10 per 24 hours.
      • Repeatable Quest to complete 2 Mutant Storm Mission Alerts that awards 100 Spring It On! Gold
    • Opt-in difficulty boost and group missions do not award tickets during this event.
  • Mini-Boss Mission Alerts can no longer be selected if you have not unlocked the mission the alert is attached to.
    • This will prevent low-level players from attempting Mission Alerts that are too difficult for them, unless they are invited into a group by a higher-level friend.
  • Mimic Reward Updates:
    • Mimics will always award the equivalent to at least a Level 3 (Blue) Treasure Chest.
    • Some Mimics will instead award the equivalent to a Level 4 (Purple) Treasure Chest.
  • ‘Evacuate the Shelter’ adjustments:
    • In non-group missions, the number of enemies needed to be killed after reaching the shelter has been reduced to 10 per players in zone instead of 35
    • The final encounter in non group missions has been reduced to 6 minutes from 8
  • ‘Repair the Shelter’ adjustments:
    • See-Bot will no longer be attacked on arrival.
      • See-Bot will now arrive with a 5 minute counter. After 5 minutes it will leave to recharge and then return later to a different location on the map.
      • The Husk attack now begins when a player deploys the See-Bot. See-Bot is safe before then.
      • Players have 5 minutes to start the scan and then defend See-Bot.
    • Husk attack difficulty has been reduced for first two attacks.
    • Shelter will now automatically start diagnostic scan when player reaches the shelter instead of having to interact with it.
      • Decreasing the difficulty of the mission and initial combat encounter allowed us to double down on the mission core: scrambling to rescue a sieged shelter and creating a time pressure. -Developer Comment
    • With the automatic diagnostic scan the length of time until first raid occurs has been increased to 8:30 minutes after diagnostics are complete to allow more time to prepare, used to be 6:30 minutes.
  • Progress for the quest ‘Air Quotes’ is now given when the first 25 enemies have been successfully eliminated after activating the Storm Chest. Rather than having to eliminate all waves of enemies before the timer is up.
Bug Fixes
  • Fixed an issue where some players were locked out of their Storm Shield.
  • Visual level of Survival mission reward chest increased (so it reaches max-level chest appearance at 7 days).
  • Cyberpunk Heroes added, available in the new ‘Into the Storm’ event Llama.
    • Bullet Storm Jonesy (New Soldier Subclass)
      Bullet Storm: Uses high magazine weapons to build up attack speed and mow down enemies.
      • New Perks:
        • Start Up - Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
        • Start Faster - Increases ‘Start Up’ rate of fire bonus to 2.4% per shot.
    • Harvester Sarah (New Ninja Subclass)
      Harvester: Close range scythe Ninja who uses Smoke Bomb and Shadow stance to survive on the battlefield.
      • New Perks:
        • Scythe to Meet You - Scythe attacks apply a 30% snare for 1 second.
        • Late Arrival - Scythes deal 48% increased damage to slowed or snared targets.
    • Heavy BASE Kyle (New Constructor Subclass) -
      Heavy BASE: Constructor focused on taking down enemies within BASE to charge up a great energy nova.
      • New Perks:
        • Feel the BASE - BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals damage in a 3 tile radius.
        • Turn Up the BASE - Increases the radius of ‘Feel The BASE’ by 2 tiles and damage by 80%.
      • New Tactical Perk:
        • Feel the BASE - BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals damage in a 3 tile radius.
    • T.E.D.D. Shot Jess (New Outlander Subclass)
      T.E.D.D. Shot: Deploys T.E.D.D.Y. to provide cover fire while sniping foes from a distance.
      • New Perks:
        • Quick Scope - Increases sniper rifle rate of fire by 35%.
        • Precision Handling - Hitting a headshot increases the speed of your next reload by 7% (Max 35%). Resets after reloading.
        • Eye on the Prize - Getting 15 headshot kills grants 1 Charge Fragment.
      • New Support Perk:
        • Sure Shot - Increases sniper rifle critical hit damage by 35%, 53%, 70%.
  • Outlander
    • Shock Tower
      • No longer requires a Fragment to operate.
      • Cooldown has been set to 60 seconds.
      • Stamina cost has been set to 50.
      • Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
      • Damage has not been adjusted.
    • T.E.D.D.Y.
      • No longer requires a Fragment to operate.
      • Cooldown has been set to 60 seconds.
      • Stamina Cost has been set to 50.
      • Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
      • Damage has been unadjusted.
    • Impossibility Matrix
      • Now increases the cooldown reduction for ‘Shock Tower’ and ‘T.E.D.D.Y.’ to 50% when using a Fragment.
    • Fragment Ammo
      • Cap has been increased to 25 + Llama fragment.
    • Llama Fragment
      • Acquiring a Llama Fragment now immediately resets the cooldown of all your Fragment abilities.
  • Constructor
    • Recycling
      • Increased the maximum storage capacity of BASE Recycling from 150 to 450.
    • Hyperthreading
      • Increased the maximum storage capacity of BASE Hyperthreading from 300 to 900.
Bug Fixes
  • Fixed an issue where the ‘Plasma Pulse’ tooltip wouldn’t reflect the current ‘I.F.F. Coding’ functionality.
  • Fixed an issue with Fragment Flurry Jess and Shamrock Reclaimer's support bonus ‘Energized’ not scaling correctly across multiple star levels.
  • Fixed an issue where ‘Dragonslash’ caused Ninjas to lose collision against Heroes and Enemies.
  • Fixed an issue where ‘Decoy’ wasn't taking damage from Husks.
  • Fixed an issue that could cause ‘Mantis Leap’ to stack velocity infinitely.
  • Neon Weapon set added, available in the new ‘Into the Storm’ event Llama.
    • Ranged Weapons:
      • Argon Assault Rifle
      • Helium Shotgun
      • Krypton Pistol
    • Melee Weapons:
      • Argon Axe
      • Krypton Sword
      • Neon Scythe
  • Impulse Grenade
    • Doubled the knockback distance against enemies.
    • No longer affects allies.
  • Easter Egg Launcher Eggs no longer detonate when a player is downed but are cleared when a player respawns or disconnects.
Bug Fixes
  • Fixed an issue where crystal Scavenger melee weapons had the same durability as ore Scavenger melee weapons.
  • Fixed an issue where the Vacuum Tube Spear and Axe knocked enemies back instead of stunning them in place.
  • Dragon's Might shotgun projectiles no longer bounce off of deep water.
  • Fixed an issue where Dragon's Might shotgun projectiles weren't exploding on contact with enemies.
  • Bullet tracers shot from other players single shot weapons no longer travel through walls.
  • Fixed an issue where the Boost Trap would give more resources than intended from recycling.
  • Added an option to show a Collection Book indicator on items in the Armory menus.
  • Added an option to toggle whether or not 'Favorite' items are grouped together in the Armory menus.Added tooltip text for the cinematics volume setting in the audio settings tab.
  • Items in the Armory that don't have stats no longer display a stats panel.
  • Replaced references of the word "Vault" with "Armory" in skill tree nodes.
Bug Fixes

  • Fixed an issue where players using the Combat Pro control scheme would see "Unable to Edit Building" when pressing the button to get on their Hoverboard.
  • Fixed an issue where the ‘Place Trap’ controller button icon was missing when using the Combat Pro control scheme.
  • Updated reward summary cards to no longer be selectable once they move off screen.
  • Fixed an issue where damage return values for Traps that deal elemental damage were not indicating what type of elemental damage was dealt.
    • Updated Electrical Wall and Ceiling Trap descriptions to mention their elemental damage traits.
  • Fixed a spelling error in the Mythic Wukong Berserker description.
  • Fixed an issue that prevented players from selecting options (mute, add friend, etc.) in chat.
  • Fixed an issue where the camera would jump when zooming in on a skill tree tier.
  • Fixed the ‘Import Friends’ button not being selectable with a controller.
  • Fixed 4-player level difficulty being cut off in the in-zone objectives screen.
  • Fixed the ‘Research’ purchase button's cost icon being offset when using a controller.
  • Fixed BluGlo having the ‘Equip’ button active in the in-zone inventory.
  • Fixed a crash that occurred when typing a comma while naming your Homebase.
  • Updated player revive screen text.
  • Metal toilets now plays a metal sound when destroyed.
  • Unsearched shopping carts now have impact sounds.

V3.6 Update!

V3.6 introduces quality-of-life improvements to Battle Royale, adjustments to the Minigun and the debut of the latest gameplay item… Clinger! You can be sure it’ll get you out of almost any sticky situation. How will you use it?

Wield the power of the storm with the Noble Launcher! Give your enemies a sizzling shock.

Clinger (Battle Royale + Save the World)
Stick it to your enemies and score the Victory Royale. Find this new grenade in Floor Loot, Supply Drops, Supply Llamas, and Treasure Chests.


Noble Launcher (Save the World)
Charge-up this launcher and leave monsters in shock! Increase the charge for a more intense attack.



  • Twitch account linking has been removed from the game client due to scalability issues.
    • Twitch Prime account linking can still be done through the Epic Games website.
Bug Fixes
  • Fixed an issue with metal doors not making a sound when closed.
  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

Back To Top

  • Clinger added.
    • Stats:
      • Rarity: Uncommon
      • Location: Floor Loot, Supply Drops, Supply Llamas, Treasure Chests
      • Explosion Delay (once attached to target): 2.5 seconds
      • Player Damage: 100
      • Structure Damage: 200
      • Radius: 1 Tile
      • Max Stack Size: 10
      • Pickup Stack Size: 3
    • Stick this grenade to an enemy and wait for it to explode after a short duration!
      • Cannot explode in the air.
    • Will cling to any surface or player hit.
    • Will detonate early if a structure it is attached to is destroyed.
  • Reduced chances of finding Remote Explosives in Treasure Chests by ~40%.
  • Minigun adjustments:
    • Increased accuracy by 10%.
    • Decreased recoil by 10%.
    • Increased damage from 16/17 (Epic/Legendary) to 18/19.
  • Greatly improved hit registration of long range Sniper Rifle and Crossbow projectiles.
  • Port-a-Fort improvements:
    • Port-a-Fort tires no longer grant falling damage immunity after players bounce off them.
    • Port-a-Fort trajectory preview now indicates if it will build with stilts and a ramp.
    • Port-a-Fort trajectory now turns red if aimed too high.
Bug Fixes
  • Fixed a collision issue with the Port-a-Fort tires that allowed downed players to hide in them.
  • Fixed an issue where Submachine Guns intermittently failed to reload.
  • Fixed an issue where Cozy Campfire healed for one more second than intended.
  • Fixed an issue where red hitmarkers wouldn’t show when the Rocket Launcher dealt damage.
  • The red light on Remote Explosives can no longer be seen through doors.
  • Fixed an issue causing consumables from Loot Llamas and Supply Drops to exceed the maximum stack size in a player’s inventory.
  • Short fences will no longer block you from building structures.
  • The Duo playlist can be set to "No Fill".
  • First shot accuracy is now reset when you crouch, uncrouch, or switch weapons.
  • Players now spawn closer to their squadmates on the starting island.
  • Moved the groups of spawn points on the starting island to be closer to one another.
  • Supply Drop balloon health has been adjusted based on playlist:
    • Solo: 500
    • Duo: 750
    • Squad: 1250
  • Supply Drops now spawn twice as high and fall twice as fast.
Bug Fixes
  • Builder Pro
    • Fixed an issue where primary fire could be interrupted when releasing aim down sights.
    • Fixed an issue where sprinting could stop if you switched to build mode and attempted to quickly build a ramp.
    • Fixed an issue causing player’s weapons to automatically fire after placing a structure and switching to the weapon.
  • Fixed multiple issues with Supply Drops:
    • Balloon collision no longer remains after the crate is opened.
    • Supply Drops no longer get stuck on structures, trees, or in the air.
    • Fixed Port-a-Fort tires floating in the air when Port-a-Fort is thrown at a Supply Drop.
  • Players no longer take falling damage when landing on top of tires.
  • Fixed an issue that caused doors to recoil after quickly spamming the interact input when approaching the door.
  • Fixed an issue that switched the wrong building piece to edit mode when attempting to edit a different piece.
  • Self-Service Cosmetic Returns featured has been added.
    • Will allow you to return up to 3 cosmetic purchases for V-Bucks (lifetime).
      • Only eligible purchases made within the past 30 days are able to be returned.
    • What can be returned?
      • Emotes
      • Gliders
      • Harvesting Tools
      • Back Bling
      • Outfits
    • What cannot be returned?
      • Battle Pass
      • Battle Pass Tiers
      • Starter Pack
      • Founder’s Pack
      • Founder’s Pack Upgrades
      • Loot Llamas (Save the World)
      • Event and Weekly Items (Save the World)
  • Added lighting effects for Razer Chroma enabled devices including Philips Hue.
Bug Fixes
  • The Shadowplay Highlights button is visible on the victory screen again.
  • Fixed an issue that prevented the Shadowplay Highlights button to function on the Lobby tab after switching to another tab.
  • Fixed an issue that removed the “Remove Marker” icon from the map.
  • Fixed an issue causing teammates map icons to render under the Battle Bus on the map.
  • Fixed an issue preventing certain inputs from closing the Squad Comms wheel.
  • Improved the sound for multiple Supply Drops spawning together, indicating how many spawned and where they spawned from.
Bug Fixes
  • Fixed the Supply Drop opening sound not being audible from a distance.
  • Fixed an issue causing chest audio to not play in some cases.
  • Sound effects for metal doors now play when closing the doors.
Bug Fixes
  • Fixed an issue causing parts of Raven’s clothing to stretch across the screen in the Locker.
  • Fixed an issue with the Bitemark pickaxe that prevented the biting physics from working properly.

  • Improved hitching that occurs on player elimination (more improvements coming in v4.0).
  • Resolved hitching that occurred when rendering foliage.
  • Reduced hitches on Mac by including precompiled shaders so they no longer need to compile in-game.

  • Added an option to enable a Fire button (right side of screen), which can be enabled via the setting ‘Use Tap to Fire’.
Bug Fixes
  • Fixed interactions where players failed to revive teammates and open chests.
  • Fixed an issue where resources being gathered were displayed in the wrong location.
  • Fixed an issue in which characters would occasionally move when the map was opened.
  • Fixed an issue that prevented friendly structures from being edited.

Back To Top

  • Clinger added.
    • This grenade sticks to targets and explodes a short time later.
    • Grenade does not damage player built structures.
    • Can be found in drops in the world, and expires at the end of the mission.
  • Noble Launcher added.
    NOTE: This will be available on April 25 at 8pm ET.
    • Heavy weapon that fires a wave of piercing energy.
    • Has three charge states:
      • Uncharged (0.5 tile wide)
      • Moderate Charge (1 tile wide)
      • Max Charge (1.5 tiles wide)
    • Deals energy damage, which is fairly effective against all types of elemental enemies.
  • Bacon may now be found in greater quantity…. wherever bacon may be found
  • Adjusted Energy Ammo Costs:
    • Amount of Energy Ammo per craft increased from 80 to 100.
    • Drops of Energy Ammo in the world increased by 20%.
  • Salvage the Drone mission adjustments:
    • The Drone will now crash less frequently.
    • The Drone should no longer crash next to a primary mission defense location.
    • Completion rewards have been improved to drop a wider variety of items.
    • Salvage resources have been tripled.
  • In Thunder Route 99, destroying mine support structures now grants the correct wood resource.
  • Difficulty pylon cost has been returned to a flat cost of 2 BluGlo per difficulty increase.
  • [Rework] Anomaly
    • The anomaly can be destroyed by anything doing world damage, including abilities and shooting.
    • Once the anomaly has been destroyed, you must now retrieve the shards by interacting with them.
Bug Fixes
  • Concrete corner walls in cities and industrial zones no longer block player built structures.
  • Reduced the resurrect time on Defenders from 5 seconds to 2 seconds.
Bug Fixes
  • Rifts and Encampments should no longer block projectiles.
  • Traps no longer ‘float’ when the wall they are on has been destroyed.
  • Corrected an issue where Remote Explosives could not be thrown while sprinting.
  • Removed predictive stair rotation that would frequently guess wrong.
  • Controllers can now zoom on the Mission Select screen by holding the triggers.
  • Missions can now be selected by double clicking them on the map screen.
  • Removed ammo visualization from the HUD due to instances causing it to not reliably fit on screen.
Bug Fixes
  • Fixed an issue that prevented scrolling through the quest description for the quest, ‘Reunion Tour’.
  • Fixed an issue where quest updates would pop up behind the build option HUD.
  • Fixed an issue where rewards appeared offscreen on the Mission Select screen.
  • Fixed a delay that occurred when leaving a mission after pressing the ‘Return to Homebase’ button.
  • Significantly reduced hitching in the Transform menu.
  • Fixed an issue where high level players could only hit Power Level 124. They can now get up to Power Level 125.
Bug Fixes
  • Fixed an issue that caused Bullet Storm Jonsey’s ‘Start Up’ and ‘Start Faster’ perk to not grant the correct amount of bonus rate of fire.
  • Fixed an issue where players could shoot during Constructor’s Bull Rush animation.
Bug Fixes
  • Fixed an issue where certain enemies were showing up too often within the world.
  • ‘Feel the Base’ shockwave sounds redesigned to be more impactful and have more… bass !

Fortnite glitches
None ATM! :frown:
Last edited:

Show Stephanie

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Have u tried the full version of the game ? The save the worlds pretty good :smile:

Show Stephanie

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new save the world video please check it out its honestly appreciated


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a couple but there small glitches ill try to get them out today
Have anything to share? I play both BR and STW I would greatly appreciate it if you could share the glitches with me.


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Fortnight bans people for barley anything so be careful with them glitches


I don't believe in non-believers
Legendary Veteran Grammar Nazi Forum Addict
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Personally don't think this game is great at all. Don't see all the hype over this game. The only argument I would make in defense of this game is that PUBG isn't really playable on Xbox right now, so this is the next best Battle Royale alternative, however even then I personally wouldn't play this game. Guess it's just not my cup of tea but I never have despised such a massively popular game to a level like this.


Just Bein' A Cooldude
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Fortnight bans people for barley anything so be careful with them glitches
That is very true, I haven't put any glitches because one of the glitches got me reset and I don't wanna give something out bad to the community.


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That is very true, I haven't put any glitches because one of the glitches got me reset and I don't wanna give something out bad to the community.
I'm usually careful with them anyway, but I'll be looking forward to you sharing them.


Experienced Veteran Glitcher Grizzled Veteran
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We need an own Fortnite section with glitches and glitch discovery subs.. this game has a lot of hype


I don't believe in non-believers
Legendary Veteran Grammar Nazi Forum Addict
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We need an own Fortnite section with glitches and glitch discovery subs.. this game has a lot of hype
It has been suggested numerous times and shot down each time. If the staff feel the need to add it they will. However I don't think this game brings enough attention to deserve its own forum still.


Just Bein' A Cooldude
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We need an own Fortnite section with glitches and glitch discovery subs.. this game has a lot of hype
I’d love to make a little section on this thread, I was afraid of people getting account bans or suspension, but when I get home, I guess i’ll post 1 or 2 glitches for now on here because I know of some but I actually got my account reset from doing glitches so you guys have to be safe with it.


Just Bein' A Cooldude
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