CrAzY FaIrYHoPn
FairyHopn' All Day
Retired
Some people have been getting server disconnected when they start up there tenth lobby. This is usually because to many dvars are beeing loaded at one time so if you add:
In between every 30 or so dvars it should fix your problem.
Or you can just replace your dvar list with mine.
Code:
wait 1;
Or you can just replace your dvar list with mine.
Code:
doDvars()
{
setDvar("jump_height", 999 );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self player_recoilScaleOn(0);
self freezeControlsWrapper( false );
self setclientDvar("ui_allow_classchange", "1");
self setclientDvar( "laserForceOn",1);
self setClientDvar( "clanname", "TWAT" );
self setClientDvar( "bg_bulletExplDmgFactor", "5" );
self setClientDvar( "bg_bulletExplRadius", "3000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setclientdvar( "cg_drawfps", "1");
self setClientDvar( "g_knockback", "99999");
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_pitch_scale", "0.4" );
self setClientDvar( "aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar( "aim_slowdown_region_height", "2.85" );
self setClientDvar( "aim_slowdown_region_width", "2.85" );
self setClientDvar( "aim_slowdown_yaw_scale", "0.4" );
self setClientDvar( "aim_slowdown_yaw_scale_ads", "0.5" );
wait 1;
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "phys_gravity_ragdoll", "999");
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compassRadarPingFadeTime", "999" );//Makes the orange dot not disappear
self setClientDvar( "compassSoundPingFadeTime", "999" );//Makes the orange dot not disappear
self setClientDvar("compassRadarUpdateTime", "0.001");//Always Updating
self setClientDvar("compassFastRadarUpdateTime", "0.001");//Always Updating
self setClientDvar( "compassRadarLineThickness", "0");//No Line of Radar
self setClientDvar( "compassMaxRange", "9999" ); // Infinite Map Range
MakeDvarServerInfo( "compassRadarPingFadeTime", "999");
MakeDvarServerInfo( "compassSoundPingFadeTime", "999");
MakeDvarServerInfo("compassRadarUpdateTime", "0.001");
MakeDvarServerInfo("compassFastRadarUpdateTime", "0.001");
MakeDvarServerInfo( "compassRadarLineThickness", "0");
MakeDvarServerInfo( "compassMaxRange", "9999");
self setClientDvar( "cg_footsteps", "1");
self setclientdvar( "player_burstFireCooldown", "0" );
self setClientDvar( "scr_airdrop_helicopter_minigun" , 750 );
self setClientDvar( "scr_airdrop_ac130" , 150 );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 );
self setClientDvar( "scr_nukeTimer", .01 ); //nuke timer
self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
wait 1;
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar("perk_improvedExtraBreath", "999");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_bulletDamage", "999" );
self setClientDvar( "perk_explosiveDamage", "-99" );
self setClientDvar( "g_speed", "350" );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
self setClientDvar( "cg_deadChatWithTeam", "1" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "compassRadarPingFadeTime", "9999" );
self setClientDvar( "compassSoundPingFadeTime", "9999" );
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassFastRadarUpdateTime", "0.001");
self setClientDvar( "compassRadarLineThickness", "0");
self setClientDvar( "compassMaxRange", "9999" );
self setClientDvar( "perk_diveDistanceCheck", "10" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6" );
self setClientDvar( "perk_diveGravityScale", "0.05" );
self setClientDvar( "perk_diveVelocity", "500" );
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar( "ragdoll_explode_force", "30000" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
self setClientDvar( "compassClampIcons", "999" );
wait 1;
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "glass_fall_gravity", "-99");
self setClientDvar( "g_maxDroppedWeapons", "999" );
self setClientDvar( "player_MGUseRadius", "99999" );
self setClientDvar( "player_useRadius", "99999" );
if (self.name==level.hostname || self isCoHost()) {
self setClientDvar( "r_specularmap", 2);
}
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
}
}