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StickyDvars
Blue Ping Bars
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );


Zombies Float Up When Dead
self setClientDvar( "phys_gravity", "99" );


Bigger Scoreboard+BannerHeight
self setClientDvar( "cg_scoreboardBannerHeight", "45" );
self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" );
self setClientDvar( "cg_scoreboardHeight", "500" );



Different Score+ScoreBoard Colors
self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" );
self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Transparency", "1" );
self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" );
self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );


Red/Blue/Purple Grenade Indicators
self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" );
self setClientDvar( "cg_hudGrenadeIndicatorTargetColor", "1 0 0 1" );


Aimbot Not Sure If Sticky
self setClientDvar( "aim_autoaim_enabled", "1" );
self setClientDvar( "aim_autoaim_lerp", "100" );
self setClientDvar( "aim_autoaim_region_height", "120" );
self setClientDvar( "aim_autoaim_region_width", "99999999" );
self setClientDvar( "aim_autoAimRangeScale", "2" );
self setClientDvar( "aim_lockon_debug", "1" );
self setClientDvar( "aim_lockon_enabled", "1" );
self setClientDvar( "aim_lockon_region_height", "1386" );
self setClientDvar( "aim_lockon_region_width", "0" );
self setClientDvar( "aim_lockon_strength", "1" );
self setClientDvar( "aim_lockon_deflection", "0.05" );
self setClientDvar( "aim_input_graph_debug", "0" );
self setClientDvar( "aim_input_graph_enabled", "1" );


Wallhack
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_zfar", "0" );


Red Gamertag
self setClientDvar( "ui_playerPartyColor", "1 0 0 1" );


Dev Clantags
self setClientDvar( "developeruser", "1" );


Flashing Reload
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );


Red Laser
self setClientDvar( "cg_laserRange", "9999" );
self setClientDvar( "cg_laserForceOn", "1" );


Names and prestiges are enlarged
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg¬_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadIconSize", "0.7" );
self setClientDvar( "cg_overheadRankSize", "0.7" );


Bullet Tracers (Matrix) haha
self setClientDvar( "cg_tracerchance", "0.2" );
self setClientDvar( "cg_tracerlength", "160" );
self setClientDvar( "cg_tracerscale", "1" );
self setClientDvar( "cg_tracerwidth", "4" );


Promod
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;:wink:
{
level waittill( "connected", player );

player thread onPlayerSpawned();

player thread maps\_zombiemode_utility::doSpawnPoints();

}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;:wink:
{
self waittill( "spawned_player" );
setDvar( "cg_fov", 95 );
self thread doStickyDvars();
}
}
doStickyDvars()
{
self setClientDvar( "cg_fov", "95" );
self setClientDvar( "cg_gun_x", "4" );
}


NoModBlock, Idk if its sticky
self setClientDvar( "cl_modcontroller2cheatprotection", "0" );
self setClientDvar( "cl_modcontroller2penalty", "0" );
self setClientDvar( "cl_modControllerBanTime", "0" );
self setClientDvar( "cl_modcontrollerburstlengththreshold", "0.001" );
self setClientDvar( "cl_modcontrollercheatprotection", "0" );
self setClientDvar( "cl_modControllerDecay", "0" );
self setClientDvar( "cl_modcontrollerfirepenalty", "0" );
self setClientDvar( "cl_modcontrollerminsd", "0" );
self setClientDvar( "cl_modControllerMinShotSpeed", "1" );
self setClientDvar( "cl_modcontrollermintime", "20000" );
self setClientDvar( "cl_modcontrollermintimelowsd", "0" );
self setClientDvar( "cl_modcontrollerpenalty", "0" );
self setClientDvar( "cl_modcontrollerthreshold", "0" );

Useful Dvars (Not Sticky)
self setClientDvar( "player_meleeHeight", "1000" ); Long Knife
self setClientDvar( "player_meleeRange", "1000" ); Long Knife
self setClientDvar( "player_meleeWidth", "1000" ); Long Knife
self setClientDvar( "player_sprintUnlimited", "1" ); Unlimited Sprint
self setClientDvar( "jump_height", "999" ); Jump High
self setClientDvar( "bg_fallDamageMinHeight", "998" ); No Fall Damage
self setClientDvar( "bg_fallDamageMaxHeight", "999" ); No Fall Damage
self setClientDvar( "player_sustainAmmo", "1" ); Unlimited Ammo
self setClientDvar( "Revive_Trigger_Radius", "99999" ); Far Away Revive
self setClientDvar( "g_speed", "1-999" ); Walk Speed
self setClientDvar( "g_gravity", "300" ); Lower Gravity
self setClientDvar( "player_swimDamage", "0" ); No Swim Damage
self setClientDvar( "Zombie_dog_animset", "human" ); Dogs Dont Move
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); Triple Tap
self setClientDvar( "perk_armorvest", "0" ); Increased Jugg
self setClientDvar( "perk_weapReloadMultiplier", "0.001" ); Super Sleight Of Hand
self setClientDvar( "perk_altMeleeDamage", "10000" ); Bowie Knife Damage Increased
self setClientDvar( "compass", "1" ); Compass On Screen
self setClientDvar( "g_compassShowEnemies", "1" ); Shows Zombies On Compass
self setClientDvar( "g_knockback", "9999" ); Far Knockback
self setClientDvar( "ai_accuracyDistScale", "10000" ); Zombies Arent Accurate
self setClientDvar( "ai_meleeRange", "0" ); .Dogs Do No Damage
self setClientDvar( "ai_disableSpawn", "1" ); Dissables Zombies Spawning
self setClientDvar( "ai_noPathToEnemyGiveupTime", "6000" ); Zombies Give Up Easily
self setClientDvar( "ai_accuracyDistScale", "100000" ); Zombie Skill Is Very Poor
self setClientDvar( "cg_thirdperson", "1" ); Third Person Mode
self setClientDvar( "player_sprintSpeedScale", "1-10" ); How Fast You Sprint
selfsetClientDvar( "player_breath_hold_time", "999" ); Long Hold Breath With Snipers
Theres so many more I will add them soon taking a break

Binds (Host Only)
"god" GodMode
"ufo" Ufo Mode
"notarget' NoTarget Mode
"noclip" NoClip Mode
"give all" Give All Weapons On The Map
"dropweapon" Drops Current Weapon In Hand
"take all" Takes All Your Weapons Away
"give ammo" Gives Everyone Ammo
"demigod" x2 Health
"clientkick 1" Kills Player 1
"clientkick 2" Kills Player 2
"clientkick 3" Kills Player 3
"kill" Kills You Restarts the Game
"timescale .1-10" Slow Motion or Fast Motion
"collectible_add collectible_paintball" Bullets are Paintballs
"collectible_remove collectible_paintball" Paintalls are Bullets
"collectible_add collectible_morphine" Shoot Revive On
"collectible_remove collectible_morphine" Shoot Revive Off
"collectible_add collectible_dirtyharry" Explosive Colt While Down
"collectible_remove collectible_dirtyharry" Regular Colt While Down
"arcademode_score_revive 1000000" Alot of Points For Revive (Campaign Scoring)
"arcademode_score_assist 1000000" Alot of Points For Assist

Visions
Cartoon Vision
self setClientDvar( "r_fullbright", "1" );


Chrome Vision
self setClientDvar( "r_specularMap", "2" );


Black and White (Bind)
"toggle level.visionSets["bw"] 1 0"


Weird white map thing
self setClientDvar( "r_lightMap", "2" );


Weird black map thing
self setClientDvar( "r_lightMap", "0" );


Invert (Bind)
"toggle level.visionSets["invert"] 1 0"


Contrast (Bind)
"toggle level.visionSets["contrast"] 1 0"


Night Vision (Bind)
"toggle level.visionSets["chaplin"] = 1 0"


Whited Out/Christmas (Bind), Can be Sticky but never tested.
"r_colorMap 2"


Blacked Out (Bind)
"r_colorMap 0"


Grayed Out (Bind)
"r_colorMap 3"

Scripts
Go to Score.gsc in the NZP and Replace This
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
}


With This Right Here lol
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;:wink:
{
level waittill( "connected", player );

player thread onPlayerSpawned();

player thread maps\_zombiemode_utility::doSpawnPoints();

}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;:wink:
{
self waittill( "spawned_player" );
self thread whatever script you want to add
}
}


Toggable GodMode For Everyone
doGodMode()
{
while( 1 )
{
if(getdvar("player_breath_hold_time") != "90")
{
self EnableInvulnerability();
}
wait(2);
else if(getdvar("player_breath_hold_time") != "91")
{
self DisableInvulnerability();
}
wait(2);
}
}


Toggable UFO Mode For Everyone
doUfo()
{
while( 1 )
{
if(getdvar("g_knockback") != "2")
{
self AllowSpectateTeam( "freelook", false );
self.sessionstate = "playing";
}
else if(getdvar("g_knockback") != "1")
{
self AllowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
}
}
}


Toggable Red Vision For Everyone
doRedVision()
{
while(1)
{
if(getdvar("jump_stepSize") != "19")
{
self VisionSetNaked( "default", 1 );
}
else if(getdvar("jump_stepSize" != "20")
{
self VisionSetNaked( "zombie_turned", 1);
}
wait(5);
}
}


Welcoming Text
doStart()
{
notifyData = spawnStruct();
notifyData.titleText = "whatever text you want";
notifyData.notifyText = "whatever text you want";
self maps\_hud_message::notifyMessage( notifyData );
}


StickyDvars
doStickyDvars()
{
self setClientDvar( "dvar", "value of dvar" );
}


Unlimited Grenades
doGernades()
{
while(1)
{
self GiveMaxAmmo( "stielhandgranate" );
self SetWeaponAmmoClip( "stielhandgranate", 4 );
wait 2;
}
}


Make Clone Of Yourself
doObjectSpawn()
{
while(1)
{
if(getdvar("player_meleeWidth") != "999")
{
self setClientDvar( "cg_thirdPerson", "0" );
}
else if(getdvar("player_meleeWidth") != "998")
{
model = spawn( "script_model", self.origin );
model setmodel( self.model );
}
wait 0.4;
}
}


Unlock All Attatchments
doUnlocky()
{
wait 10;
self iPrintlnBold("Your Text Here");
wait 30;
self iPrintlnBold("Your Text Here");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
attachment[5] = "scope";
attachment[6] = "sawoff";
attachment[7] = "bayonet";
attachment[8] = "telescopic";
attachment[9] = "bigammo";
for( n=0; n<10; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\_challenges_coop::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}

self iPrintlnBold("Your Text Here");
self hide();
wait 5;
self iPrintlnBold("Your Text Here");
wait 30;
self show();
self iPrintlnBold("Your Text Here");

}


Stats/10th
doStats()
{
whatever stats you want here
}


Stats to add to doStats
self maps\_challenges_coop::confused:tatSet( "plevel", value ); // Prestige
self maps\_challenges_coop::confused:tatSet( "rank", value ); // Level
self maps\_challenges_coop::incRankXP( value ); // XP
self maps\_challenges_coop::confused:tatSet( "win_streak", value ); // All Game Modes Win Streak
self maps\_challenges_coop::confused:tatSet( "kill_streak", value ); // All Game Modes Score
self maps\_challenges_coop::confused:tatSet( "kills", value ); // All Game Modes Kills
self maps\_challenges_coop::confused:tatset( "wins", value ); // All Game Modes Wins
self maps\_challenges_coop::confused:tatset( "score", value ); // All Game Modes Score
self maps\_challenges_coop::confused:tatSet( "deaths", value ); // All Game Modes Deaths
self maps\_challenges_coop::confused:tatSet( "losses", value ); // All Game Modes Losses
self maps\_challenges_coop::confused:tatSet( "headshots", value ); // Headshots
self maps\_challenges_coop::confused:tatSet( "assists", value ); // Assists
self maps\_challenges_coop::confused:tatset( "time_played_total", value ); // Time Played


Prestige Accoring to Clantag
ClanPrestige()
{
self iPrintlnBold("^3Setting Prestige according to ClanTag...");
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self maps\_challenges_coop::confused:tatSet( "rankxp", 999999 );
self maps\_challenges_coop::incRankXP( 999999 );
if(getdvar("clanname") == "1st")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 1 );
}
else if(getdvar("clanname") == "2nd")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 2 );
}
else if(getdvar("clanname") == "3rd")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 3 );
}
else if(getdvar("clanname") == "4th")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 4 );
}
else if(getdvar("clanname") == "5th")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 5 );
}
else if(getdvar("clanname") == "6th")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 6 );
}
else if(getdvar("clanname") == "7th")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 7 );
}
else if(getdvar("clanname") == "8th")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 8 );
}
else if(getdvar("clanname") == "9th")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 9 );
}
else if(getdvar("clanname") == "10th")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 10 );
}
else if(getdvar("clanname") == "11th")
{
self maps\_challenges_coop::confused:tatSet( "plevel", 11 );
}
self iPrintlnBold("^1Prestige Set");
}


Scrolling Text
doText()
{
hud5 = newHudElem();
hud5.foreground = true;
hud5.sort = 1;
hud5.hidewheninmenu = false;
hud5.alignX = "bottom";
hud5.alignY = "bottom";
hud5.horzAlign = "bottom";
hud5.vertAlign = "bottom";
hud5.x = 15;
hud5.y = 1;
hud5.alpha = 1;
hud5.fontscale = 1.50;
hud5.color = ( 0, 1, 0 );

while(true)
{
hud5 settext( "w" );
self thread getRid( hud5 );
wait 1;
hud5 settext( "ww" );
wait 1;
hud5 settext( "www" );
wait 1;
hud5 settext( "www." );
wait 1;
hud5 settext( "www.Y" );
wait 1;
hud5 settext( "www.Yo" );
wait 1;
hud5 settext( "www.You" );
wait 1;
hud5 settext( "www.Yout" );
wait 1;
hud5 settext( "www.Youtu" );
wait 1;
hud5 settext( "www.Youtub" );
wait 1;
hud5 settext( "www.Youtube" );
wait 1;
hud5 settext( "www.Youtube." );
wait 1;
hud5 settext( "www.Youtube.c" );
wait 1;
hud5 settext( "www.Youtube.co" );
wait 1;
hud5 settext( "www.Youtube.com" );
wait 1;
hud5 settext( "www.Youtube.com/" );
wait 1;
hud5 settext( "www.Youtube.com/I" );
wait 1;
hud5 settext( "www.Youtube.com/IL" );
wait 1;
hud5 settext( "www.Youtube.com/ILO" );
wait 1;
hud5 settext( "www.Youtube.com/ILOV" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVE" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVEP" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVEPU" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVEPUS" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVEPUSS" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVE*****" );
wait 1;
hud5 settext( "www.Youtube.com/ILOVE*****Y" );
wait 15;
hud5 settext( "www.Youtube.com/ILOVE*****Y" );
wait 1;
}
wait 10;
}


Disco Fog (Nacht Der Untoten Only)
doDisco()
{

wait 5;
self iPrintlnBold("Disco Mode Activated");
while(1)
{

self SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
self SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 1, 0.6, 0);

}
}


ViiRuS & UnLmTd's BEAST TELEPORTERS
You must precache this

PrecacheModel( "zombie_teleporter_pad" );

And here is the code

[sub][/sub]CreateTeleporter(position, Destination, Risefactor, Cost)
{
self.Teleported = 0;
TestHint = newHudElem(); TestHint.foreground = true; TestHint.sort = 1; TestHint.alignX = "middle"; TestHint.alignY = "middle"; TestHint.horzAlign = "middle"; TestHint.vertAlign = "middle"; TestHint.x = 222; TestHint.y = 105; TestHint.alpha = 1; TestHint.fontscale = 1.30;
level._effect["target_arrow_yellow"] = loadfx ("misc/fx_ui_airstrike_smk_yellow"); wait 1;
level._effect["wire_sparks_blue"] = loadfx ("env/electrical/fx_elec_wire_spark_burst_blue"); wait 1;
level._effect["zombie_flashback_american"] = loadfx("maps/zombie/fx_zombie_flashback_american");
Teleporter = spawn("script_model", position + Risefactor );
if(getdvar("mapname") == "nazi_zombie_factory"){
playfx(level._effect["zombie_flashback_american"], Teleporter.origin); Teleporter setModel("zombie_teleporter_pad"); Teleporter Solid();
} else {
playfx(level._effect["target_arrow_yellow"], Teleporter.origin); Teleporter setModel("zombie_bomb"); wait 1; playfx(level._effect["wire_sparks_blue"], Teleporter.origin); Teleporter Solid();
}
check = 55;
for(;:wink:
{
wait 0.1;
if(self.Teleported == 0) {
if( distance( self.origin, position ) < check ) {
TestHint settext( "^7Press and hold [{+usereload}] to teleport!" );
if(self UseButtonPressed()){
self setorigin( Destination ); self.Teleported = 1; self iPrintlnBold( "^5Teleported! Wait 5 seconds to teleport again!" ); TestHint settext( "" ); wait 5; self.Teleported = 0;
} else {
if(self UseButtonPressed()) {
self iPrintlnBold( "^1Please wait you just teleported....!" );
}
}
} else {
TestHint settext( "" );
}
}
} [sup][/sup]

Toggle Wall Hack
doWallhack()
{
self endon("death");
for(;:wink:
{
self waittill( "weapon_change" );
if(self GetStance() == "prone" )
{
self setClientDvar( "r_znear_depthhack", "0.1" );
self setClientDvar( "r_znear", "4" );
self setClientDvar( "r_zFeather", "1" );
self setClientDvar( "r_zfar", "0" );

self iPrintlnBold("^4Wall Hack ^1OFF");
}
wait 2;
self waittill( "weapon_change" );
if(self GetStance() == "crouch" )
{
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "r_znear", "22" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_zfar", "0" );

self iPrintlnBold("^4Wall Hack ^2ON!");
}
wait 2;
}
}

Dev Clan Tag
self setClientDvar("clanname", "F*CK");

Beating Heart
doBeatingheartpartone()
{
hud9 = newHudElem();
hud9.foreground = true;
hud9.sort = 1;
hud9.hidewheninmenu = false;
hud9.alignX = "bottom";
hud9.alignY = "bottom";
hud9.horzAlign = "bottom";
hud9.vertAlign = "bottom";
hud9.x = 15;
hud9.y = 1;
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartparttwo()
{
hud9 = newHudElem();
hud9.foreground = true;
hud9.sort = 1;
hud9.hidewheninmenu = false;
hud9.alignX = "bottom";
hud9.alignY = "bottom";
hud9.horzAlign = "bottom";
hud9.vertAlign = "bottom";
hud9.x = 15;
hud9.y = 1;
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartthree()
{
hud9 = newHudElem();
hud9.foreground = true;
hud9.sort = 1;
hud9.hidewheninmenu = false;
hud9.alignX = "bottom";
hud9.alignY = "bottom";
hud9.horzAlign = "bottom";
hud9.vertAlign = "bottom";
hud9.x = 15;
hud9.y = 1;
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartfour()
{
hud9 = newHudElem();
hud9.foreground = true;
hud9.sort = 1;
hud9.hidewheninmenu = false;
hud9.alignX = "bottom";
hud9.alignY = "bottom";
hud9.horzAlign = "bottom";
hud9.vertAlign = "bottom";
hud9.x = 15;
hud9.y = 1;
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartfive()
{
hud9 = newHudElem();
hud9.foreground = true;
hud9.sort = 1;
hud9.hidewheninmenu = false;
hud9.alignX = "bottom";
hud9.alignY = "bottom";
hud9.horzAlign = "bottom";
hud9.vertAlign = "bottom";
hud9.x = 15;
hud9.y = 1;
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartsix()
{
hud9 = newHudElem();
hud9.foreground = true;
hud9.sort = 1;
hud9.hidewheninmenu = false;
hud9.alignX = "bottom";
hud9.alignY = "bottom";
hud9.horzAlign = "bottom";
hud9.vertAlign = "bottom";
hud9.x = 15;
hud9.y = 1;
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartpartseven()
{
hud9 = newHudElem();
hud9.foreground = true;
hud9.sort = 1;
hud9.hidewheninmenu = false;
hud9.alignX = "bottom";
hud9.alignY = "bottom";
hud9.horzAlign = "bottom";
hud9.vertAlign = "bottom";
hud9.x = 15;
hud9.y = 1;
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "KSI Farquanda" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
}
wait 10;
}
doBeatingheartparteight()
{
hud9 = newHudElem();
hud9.foreground = true;
hud9.sort = 1;
hud9.hidewheninmenu = false;
hud9.alignX = "bottom";
hud9.alignY = "bottom";
hud9.horzAlign = "bottom";
hud9.vertAlign = "bottom";
hud9.x = 15;
hud9.y = 1;
hud9.alpha = 1;
hud9.fontscale = 3.8;
hud9.color = ( 1, 0.5, 0 );

while(true)
{
hud9.fontscale = 3.8;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.0;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.2;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.4;
hud9 settext( "" );
wait 0.1;
hud9.fontscale = 3.6;
hud9 settext( "KSI Farquanda" );
wait 0.1;
}
wait 10;
}




and remember to thread this in onplayer spawn

self thread doBeatingheartpartone();
self thread doBeatingheartparttwo();
self thread doBeatingheartpartthree();
self thread doBeatingheartpartfour();
self thread doBeatingheartpartfive
self thread doBeatingheartpartsix();
self thread doBeatingheartpartseven();
self thread doBeatingheartparteight();

All button toggles
Left Trigger:

while( self AdsButtonPressed() )



Right Trigger:

if ( self AttackButtonPressed() )



DPAD UP:

while( self ButtonPressed( "DPAD_UP" ) )



DPAD DOWN:

while( self ButtonPressed( "DPAD_DOWN" ) )



DPAD LEFT:

while( self ButtonPressed( "DPAD_LEFT" ) )



DPAD RIGHT:

while( self ButtonPressed( "DPAD_RIGHT" ) )



RIGHT BUMPER:

if ( self FragButtonPressed() )


or

if(self ButtonPressed( "BUTTON_RSHLDR" ))



LEFT BUMPER:

if(self ButtonPressed( "BUTTON_LSHLDR" ))



BUTTONS:
A

while( self ButtonPressed( "BUTTON_A" ) )


B

while( self ButtonPressed( "BUTTON_B" ) )


X

while( self ButtonPressed( "BUTTON_X" ) )


or

if ( self UseButtonPressed() )


Y

while( self ButtonPressed( "BUTTON_Y" ) )



RIGHT STICK

if ( self MeleeButtonPressed() )



On Certain Events:
Stance

if(self GetStance() == "crouch" )


if(self GetStance() == "prone" )



Weapon Change

self waittill( "weapon_change" );



Has Perk

player HasPerk( "PERK NAME HERE" );



Is Firing

level.player IsFiring()



Throwing Grenade

level.player IsThrowingGrenade();



Is Meleeing

level.player IsMeleeing();



Is Firing

level.player IsFiring()

Toggle Pro Mod
doProMod()
{
self endon("death");
for(;:wink:
{
self waittill( "weapon_change" );
if(self GetStance() == "crouch" )
{
self setClientDvar( "cg_fov", "65" );
self setClientDvar( "cg_gun_x", "0" );
self iPrintlnBold("^4Pro-Mod ^1OFF");
}
wait 2;
self waittill( "weapon_change" );
if(self GetStance() == "crouch" )
{
self setClientDvar( "cg_fov", "85" );
self setClientDvar( "cg_gun_x", "4" );
self iPrintlnBold("^4Pro-Mod ^2ON!");
}
wait 2;
}
}


Toggle super jump
doSuperJumpToggle()
{
self endon("death");
for(;:wink:
{
self waittill( "weapon_change" );
if(self GetStance() == "crouch" )
{
self setClientDvar( "g_gravity", "1" );
self setClientDvar( "jump_height", "999" );
self iPrintlnBold("^4Super Jump ^2ON");
}
wait 2;
self waittill( "weapon_change" );
if(self GetStance() == "crouch" )
{
self setClientDvar( "g_gravity", "800" );
self setClientDvar( "jump_height", "39" );
self iPrintlnBold("^4Super Jump ^1OFF");
}
wait 2;
}
}

Auto Tbag
Code - OnPlayerSpawned:

self thread doTbag(Number of Times to Tbag Here)

i.e:
self thread doTbag(20)

Auto T-Bag - Prone and Knife:

doTbag(x)
{
while( 1 )
{

if ( self GetStance() == "prone")
if(self meleeButtonPressed())
{
self iPrintlnBold("^4 autoTbag LOL!");
for(i=1;i<=x;i++)
{
self setstance( "stand" );
wait 1.3;
self setstance( "crouch" );
wait 1.3;
}
self iPrintlnBold("^1 auto tbag ended =[");
}
}
}


Code for Auto-Tbag on Killing of Zombie:

doTbag(x)
{

self waittill("zom_kill");
{
self iPrintlnBold("^4 autoTbag LOL!");
for(i=1;i<=x;i++)
{
self setstance( "stand" );
wait 1.3;
self setstance( "crouch" );
wait 1.3;
}
self iPrintlnBold("^1 auto tbag ended =[");
}
}
}

Teleport to Crosshairs
Thread this

TeleportFTW()



Put this in the gsc.

TeleportFTW()
{
self endon ( "death" );
for(;:wink:
{
self waittill ( "weapon_fired" );
if( self GetStance() == "prone" )
{
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
CrossHairs = BulletTrace( forward, end, 0, self )[ "position" ];
self setorigin( CrossHairs );
self iPrintlnBold( Teleport 1337 HaX!" );
}
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

Raining Panzerschrek's
Add This To OnPlayerSpawned

self thread RainHax();



Add This Somewhere to the gsc.

RainHax()
{
self endon("disconnect");
self.barraging = 0;
for(;:wink:
{
wait 0.5;
if(self UseButtonPressed() && self.barraging == 0)
{
for(;:wink:
{

i = self.origin;
self.barraging = 1;
x = randomIntRange(-3000,10000);
y = randomIntRange(-3000,10000);
z = randomIntRange(3000,10000);
MagicBullet( "panzerschrek", (x,y,z), (x,y,0), self );
wait 0.05;
}
}
}
}

Have Mods on all Maps
Find them:
(e.g)

doStickyDvars()
{
self EnableHealthShield( true );
self EnableInvulnerability();
self setClientDvar( "cg_thirdPerson", "0" );
self setClientDvar( "cg_ufo_scaler", "3" );
self setClientDvar( "compass", "1" );
self setClientDvar( "cg_laserForceOn", "1" );
self setClientDvar( "sv_cheats", "1" );
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1" );
self setClientDvar( "ui_playerPartyColor", "1 0 0 1" );
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "clanname", "rain" );
self setClientDvar( "developeruser", "1" );
}



I would recomend only using one line of coding in the detonategrenades so create this in maps/_art.gsc

DoMods()
{
self thread doStickyDvars();
self thread AnotherOneofYourThreadsInArt.

}


Now go to maps/_detonategrendated.gsc in the common. You will see something like this a few lines down.

watchGrenadeUsage()
{
level.satchelexplodethisframe = false;
self endon( "death" );
self.satchelarray = [];
self.bouncing_betty_array = [];
self.throwingGrenade = false;

thread watchSatchel();
thread watchSatchelDetonation();
thread watchBouncingBetty();
thread watchClaymores();



You will have to remove around one line of the Dev commentary to make space such as:

// MikeD (12/14/07): This is where we put specical fx or s



Then add this line into the WatchGrenadeUsage()

self thread maps\_art::doMods();



So it should look like this:

watchGrenadeUsage()
{
level.satchelexplodethisframe = false;
self endon( "death" );
self.satchelarray = [];
self.bouncing_betty_array = [];
self.throwingGrenade = false;

self thread maps\_art::biggrin:oMods();
thread watchSatchel();
thread watchSatchelDetonation();
thread watchBouncingBetty();
thread watchClaymores();



Add any of the mods you want into maps/_art.gsc and remember to include them here:

DoMods()
{
self thread doStickyDvars();
self thread AnotherOneofYourThreadsInArt.

}

Players choose prestige
doPrestiges()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;:wink:
{
wait 5;
self iPrintlnBold("^6 Prone and Y to Pick Prestige");
self maps\_challenges_coop::confused:tatSet( "rankxp", 999999 );
self maps\_challenges_coop::incRankXP( 999999 );
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 11");
self maps\_challenges_coop::confused:tatSet( "plevel", 11 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 11 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 10");
self maps\_challenges_coop::confused:tatSet( "plevel", 10 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
wait 5;
self iPrintlnBold("^5Prestige 10 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 9");
self maps\_challenges_coop::confused:tatSet( "plevel", 9 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 9 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 8");
self maps\_challenges_coop::confused:tatSet( "plevel", 8 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 8 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 7");
self maps\_challenges_coop::confused:tatSet( "plevel", 7 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 7 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 6");
self maps\_challenges_coop::confused:tatSet( "plevel", 6 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 6 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 5");
self maps\_challenges_coop::confused:tatSet( "plevel", 5 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 5 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 4");
self maps\_challenges_coop::confused:tatSet( "plevel", 4 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 4 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 3");
self maps\_challenges_coop::confused:tatSet( "plevel", 3 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 3 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 2");
self maps\_challenges_coop::confused:tatSet( "plevel", 2 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 2 set");
}
self waittill( "weapon_change" );
if (self GetStance() == "prone")
{
self iPrintlnBold("^5Prestige 1");
self maps\_challenges_coop::confused:tatSet( "plevel", 1 );
self maps\_challenges_coop::confused:tatSet( "rank", 65 );
self iPrintlnBold("^5Prestige 1 set");
}
wait 0.1;
}
}



Achievement unlocks
DoAchievy()
{
wait 5;
self iPrintlnBold("^3 Achievments Unlocking!!!!!!");
Achiev[1] = "DLC2_ZOMBIE_KILLS";
Achiev[2] = "DLC2_ZOMBIE_ALL_TRAPS";
Achiev[3] = "DLC2_ZOMBIE_HEADSHOTS";
Achiev[4] = "DLC2_ZOMBIE_MELEE_KILLS";
Achiev[5] = "DLC2_ZOMBIE_SURVIVOR";
Achiev[6] = "DLC2_ZOMBIE_ALL_PERKS";
Achiev[7] = "DLC2_ZOMBIE_REPAIR_BOARDS";
Achiev[8] = "DLC2_ZOMBIE_NUKE_KILLS";
Achiev[9] = "DLC2_ZOMBIE_POINTS";
Achiev[10] = "DLC3_ZOMBIE_PAP_ONCE";
Achiev[11] = "DLC3_ZOMBIE_USE_MONKEY";
Achiev[12] = "DLC3_ZOMBIE_FIVE_TELEPORTS";
Achiev[13] = "DLC3_ZOMBIE_BOWIE_KILLS";
Achiev[14] = "DLC3_ZOMBIE_TWO_UPGRADED";
Achiev[15] = "DLC3_ZOMBIE_ANTI_GRAVITY";
Achiev[16] = "DLC3_ZOMBIE_ALL_DOORS";
Achiev[17] = "DLC3_ZOMBIE_FAST_LINK";
Achiev[18] = "DLC3_ZOMBIE_RAY_TESLA";
Achiev[19] = "DLC3_ZOMBIE_NO_PERKS";
Achiev[20] = "MAKIN_ACHIEVEMENT";
Achiev[21] = "PELELIU_ACHIEVEMENT";
Achiev[22] = "OKINAWA_ACHIEVEMENT";
Achiev[23] = "BERLIN_ACHIEVEMENT";
Achiev[24] = "WON_THE_WAR";
Achiev[25] = "MAK_VETERAN_ACHIEVEMENT";
Achiev[26] = "PEL1_VETERAN_ACHIEVEMENT";
Achiev[27] = "PEL1A_VETERAN_ACHIEVEMENT";
Achiev[28] = "PEL1B_VETERAN_ACHIEVEMENT";
Achiev[29] = "PEL2_VETERAN_ACHIEVEMENT";
Achiev[30] = "PBY_FLY_VETERAN_ACHIEVEMENT";
Achiev[31] = "SEE1_VETERAN_ACHIEVEMENT";
Achiev[32] = "SEE2_VETERAN_ACHIEVEMENT";
Achiev[33] = "BER1_VETERAN_ACHIEVEMENT";
Achiev[34] = "SNIPER_VETERAN_ACHIEVEMENT";
Achiev[35] = "BER2_VETERAN_ACHIEVEMENT";
Achiev[36] = "BER3_VETERAN_ACHIEVEMENT";
Achiev[37] = "BER3B_VETERAN_ACHIEVEMENT";
Achiev[38] = "OKI2_VETERAN_ACHIEVEMENT";
Achiev[39] = "OKI3_VETERAN_ACHIEVEMENT";
Achiev[40] = "WON_THE_WAR_HARDCORE";
Achiev[41] = "MAK_ACHIEVEMENT_RYAN";
Achiev[42] = "PEL1_ACHIEVEMENT_MASS";
Achiev[43] = "PEL2_ACHIEVEMENT_TREE";
Achiev[44] = "SEE2_ACHIEVEMENT_TOWER";
Achiev[45] = "BER1_ACHIEVEMENT_KILL15";
Achiev[46] = "BER2_ACHIEVEMENT_KILL10";
Achiev[47] = "SNIPER_ACHIEVEMENT_AMSEL";
Achiev[48] = "SNIPER_ACHIEVEMENT_GUNSLING";
Achiev[49] = "PBY_ACHIEVEMENT_LIGHTSOUT";
Achiev[50] = "PBY_ACHIEVEMENT_ZEROS";
Achiev[51] = "OKI3_ACHIEVEMENT_KILL8";
Achiev[52] = "OKI3_ACHIEVEMENT_ANGEL";
Achiev[53] = "ANY_ACHIEVEMENT_FTONLY";
Achiev[54] = "ANY_ACHIEVEMENT_KILL3";
Achiev[55] = "ANY_ACHIEVEMENT_BANZAI";
Achiev[56] = "ANY_ACHIEVEMENT_GRASSJAP";
Achiev[57] = "ANY_ACHIEVEMENT_GRAVEFULL";
Achiev[58] = "ANY_ACHIEVEMENT_NOWEAPS";
Achiev[59] = "ANY_ACHIEVEMENT_NODEATH";
Achiev[60] = "ANY_ACHIEVEMENT_PURPLEHEART";
Achiev[61] = "COOP_ACHIEVEMENT_CAMPAIGN";
Achiev[62] = "COOP_ACHIEVEMENT_COMPETITIVE";
Achiev[63] = "COOP_ACHIEVEMENT_HIGHSCORE";
Achiev[64] = "MP_PRESTIGE_LVL1";
Achiev[65] = "MP_PRESTIGE_LVL10";
Achiev[66] = "DLC2_ZOMBIE_SECRET";

for( i=1; i<67; i++ )
{
self GiveAchievement( Achiev );
wait 0.2;
}
self iPrintlnBold("^2All Achievments Unlocked!!!!!!");

}


All Mod Packs
Andrew74 series
V1
http://www.mediafire.com/?0wjnj36tjc8aak1
v2
http://www.mediafire.com/?1f9ftbej0111jnb
v2.5
http://www.multiupload.com/G6Q0PBN84U
v3
Have to donate to andrew74
Andrew74's code post
http://www.mediafire.com/?7umjqsdaeur8x2b
Master Dover's 10/11th
http://www.megaupload.com/?d=I14PKQZ0
Troll's mod pack
http://www.megaupload.com/?d=HY8CEU6M
Forge thing
http://www.megaupload.com/?d=8P74YC4M
CoOlBunnYMoDz V3.1
http://www.megaupload.com/?d=F3KIQ4QY
DARK MOD'Z V1
choose prestige for you and other players
auto round skip zombies still keep coming newwwww
unlocks all achievements for cod 5
unlocks all attachments
crazy leader boards
disco mode
allot of infections
and allot of colour in this patch i like colour
pro mods
models
and allot more so much more i cant remember lol
teleporters i have made the teleporters cheaper to teleport
all guns given to all players
everything you can imagine unlocks
everything is timed rite so the game doesn't lag and people don't time out so everything
is unlocked slowly
http://rapidshare.com/files/421299204/DARK_MODZ_V1.rar
iBeTreyy Mod Menu
Not free any more dont have link his new modpack coming out soon
http://www.se7ensins.com/forums/topic/313320-preview-ibetreyys-and-jesus-mod-pack/
clean NZP/All clean files
Megaupload Clean Nazi Zombie Prototype (Courtesy of FILTH)

Megaupload Clean Common.ff, NZP.ff, and Code Post (Courtesy of jacobv93)
Brandon199511's Treyarch.bik Series
http://www.se7ensins.com/forums/topic/300766-brandon199511s-treyarchbik-series/






I'm not done with this.
Also I do not take any credit for any of these things I will put credits in later.
 
D

DrZimbabwe

Peace at Last
Messages
5,737
Reaction score
1,825
There already is one of these that is MUCH more organised :blink:
 
S

ST1CK3RS

Enthusiast
Messages
388
Reaction score
49
This is not nearly close to everything
 
B

Babyface

Enthusiast
Messages
880
Reaction score
54
you dont have the codes that will get the real buttons on the screen, you should definetly add that to it
 
D

DeadSox

Xbox Nerd
Messages
1,007
Reaction score
66
Why have 2 topics of this?
 
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