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Tutorial Enemy Weapons!

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Enemy Weapon Codes:
BNK3R Boss Weapon: BL2(hwAAAADhMwAAAAAE/v8H/A==) [Core Stat 109.3 x5 - Has Infinite Ammo]
Hyperion Turret Shared: BL2(hwAAAABbzQAAAwAL/v8H/A==)
Big Loader Turret: BL2(hwAAAAAZVgCAAYAI/v8H/A==)
LoaderHOT Weapon: BL2(hwAAAACiDQAAAYAG/g==)
Constructor Turret Weapon: BL2(hwAAAAC8+wDAAQAJ/g==)
LoaderION Weapon: BL2(hwAAAAAL/gBAAQAH/g==) [Has Zero Ammo & Does Nothing]
LoaderBUL Weapon: BL2(hwAAAADKaADAAAAG/g==)
Gyrocopter Gun: BL2(hwAAAAD4QQCBIIAF/g==)
Turret Shared: BL2(hwAAAAAiGwDAA4AM/g==)
Bandit Technical Saw Blade: BL2(hwAAAACiGwCAJAA7/g==) [Core Stat 109.3 x5 - Has No Ammo, but can be edited to have enough ammo to fire]
Bandit Technical Rocket Launcher: BL2(hwAAAADljACERAA7/g==) [Core Stat 109.3 x5 - Has No Ammo, but can be edited to have enough ammo to fire]
Bandit Technical MG AI: BL2(hwAAAABhsQCBZAA7/g==) [Core Stat 109.3 x5 - Has No Ammo, but can be edited to have enough ammo to fire]
Bandit Technical Badass MG AI: BL2(hwAAAAAX4gCDhAA7/g==) [Core Stat 109.3 x5 - Has No Ammo, but can be edited to have enough ammo to fire]
First Place Technical Machine Gun: BL2(hwAAAACNhgBABIA6/g==) [Core Stat 109.3 x5 - Has No Ammo, but can be edited to have enough ammo to fire]
Spider Tank Turret: BL2(hwAAAAD0kQrAEAAG) [Core Stat 109.3 x5]
Hyperion Slag Turret: BL2(hwAAAADGuAqBMIAF)
Big Loader Turret : BL2(hwAAAAA8CQoBMAAE)
AI Fan Boat Sticky Shot Weapon: BL2(hwAAAAD/sQRCcAAH//8H/A==) [Core Stat 109.3 x5 - Has No Ammo, but can be edited to have enough ammo to fire]
AI Fan Boat Corrosive Spew Weapon: BL2(hwAAAABIQgRDkAAH//8H/A==) [Core Stat 109.3 x5 - Has No Ammo, but can be edited to have enough ammo to fire]
Fan Boat Front Machine Gun: BL2(hwAAAAD9uwRAMAAH//8H/A==) [Core Stat 109.3 x5 Has No Ammo, but can be edited to have enough ammo to fire]
Fan Boat Machine Gun: BL2(hwAAAAAl/ARBUAAH//8H/A==) [Core Stat 109.3 x5 - Has No Ammo, but can be edited to have enough ammo to fire]
Hammerlock's Rifle: BL2(hwAAAACEBASEKIAFB/H/AwAUAPj//////////wEA/////38Ecwry)
[Has only 32 damage and has no special attributes to it. It is invisible.]
Hovercraft Machine Gun: BL2(hwAAAABlQQFBMIAC//8H/A==) [Core Stat 109.3 x5 - Has No Ammo & Does Nothing]
Motor Mama Shock Rocket: BL2(hwAAAABGnwMFsAAA) [Fires off three shots when shot, but very slowly. You also cannot sprint until all three shots are fired off]
Motor Mama Fire Rocket: BL2(hwAAAACrCAMG0AAA) [Fires off three shots when shot, but very slowly. You also cannot sprint until all three shots are fired off]
Motor Mama SMG Turret: BL2(hwAAAABAgQMDcAAA)

To clarify, whenever a gun says Core Stat 109.3 x5, it means that's what it shows if no weapon was used or viewed before it. These weapons seem to borrow the display of the weapon used beforehand. Also, guns that say "Has Zero Ammo, but can be edited to have enough ammo to fire", that means they can via Cheat Engine on the PC.

Example of weapon with Core Stat 109.3 x5:

To insert these into the game, go to where these enemies spawn, then save. After that, follow this tutorial to insert these items:
https://www.se7ensins.com/forums/threads/how-to-use-hybrid-gear-2017.1631978/

What I currently know about these weapons (ALL CONSOLES):
-They are allowed to be at Level 127 when other guns aren't
-LoaderBUL & LoaderHOT work and cause no issues
-LoaderION turret might use a different ammo pool, and Technojacker's Infinite Ammo does not work on this weapon (Ammo stuck at 0)
-Usable by any Level
-Can be made into Hybrid Weapons
Example of a Hybridized version of the weapon:
-Damage/Projectile given by Type and Balance
-Projectile changes based on presence of a barrel.
-If multiple barrels exist, the one in the barrel slot gives the gun its projectile (without barrel slot, it seems to be decided at the loading of the game based on one of the barrels).

Credit to Aust1n1124 for posting the weapon strings in String Codes In The Assemblies thread. Credit to wizardeiges for going through the assemblies with us. Credit to parabrahma for testing weapons for us a long time ago.
 
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Enemy Weapon Codes:
LoaderHOT: BL2(hwAAAACiDQAAAYAG/g==)
LoaderBUL: BL2(hwAAAADKaADAAAAG/g==)

To insert these into the game, go to where these enemies spawn, then save. After that, follow this tutorial to insert these items:
https://www.se7ensins.com/forums/threads/how-to-use-hybrid-gear-2017.1631978/

What I currently know about these weapons:
-They scale to your level (Items in this video are Level 127 - I used OP 55)
-LoaderBUL & LoaderHOT work and cause no issues
-LoaderION turret might use a different ammo pool, and Technojacker's Infinite Ammo does not work on this weapon (Ammo stuck at 0)
-Usable by any Level
-Could be more of these

Credit to Aust1n1124 for posting the weapon strings in String Codes In The Assemblies thread.
PLEASE REMOVE THIS THREAD AS THIS CAUSED GAMES TO CRASH BEFORE THE ORIGINAL VERSION OF THESE WEAPONS ARE CALLED SCORPIO AND ARE BLACKLISTED FOR A REASON
Besides, you are using cheat engine because these weapon types will not spawn in.
 
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PLEASE REMOVE THIS THREAD AS THIS CAUSED GAMES TO CRASH BEFORE THE ORIGINAL VERSION OF THESE WEAPONS ARE CALLED SCORPIO AND ARE BLACKLISTED FOR A REASON
These are not Scorpio weapons. These are the LoaderBUL, LoaderHOT, LoaderION, and the Constructor Turrets. Semi-auto Sniper Rifle appears to be a default name for in-game resource items. Also, these were tested on both Xbox and PC, and they cause no crashes. The LoaderHOT and LoaderBUL weapons were tested for months on end and caused no problems. I haven't released the other two yet because I do not know how they function. No need to be frightened. If you want, you can play with these in-game with me on Steam to see if the other two work properly.
 
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Besides, you are using cheat engine because these weapon types will not spawn in.
They spawn in without the use of Cheat Engine. They will do the same on the console as well. I only used that to take a look at how much damage they really do. Also, I believe Gearbox did a bit of a patch to the Scorpio weapon. If you place it in, it loads, but only comes in with 15 damage and the balance erased. The negative effects might be patched, but there's really no point in the weapon with these (considering these aren't glitchy a bit)
 
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These are not Scorpio weapons. These are the LoaderBUL, LoaderHOT, LoaderION, and the Constructor Turrets. Semi-auto Sniper Rifle appears to be a default name for in-game resource items. Also, these were tested on both Xbox and PC, and they cause no crashes. The LoaderHOT and LoaderBUL weapons were tested for months on end and caused no problems. I haven't released the other two yet because I do not know how they function. No need to be frightened. If you want, you can play with these in-game with me on Steam to see if the other two work properly.
How can you test on xbox console versions won't load these weapon types there are set to no reward when the weapon type is unknown
You should try adding an infinity barrel to them and see if the effects change
 
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How can you test on xbox console versions won't load these weapon types there are set to no reward when the weapon type is unknown
You can join in someone's game at the very moment the enemies with that weapon are there and cause it to load in. The Hybrid loading thing I haven't tried on Xbox, but have used these on the consoles before by joining a person's game at the perfect time. Maybe I oughta try that with the missions too? On the PC, missions just give it to you perfectly it seems.
 
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You can join in someone's game at the very moment the enemies with that weapon are there and cause it to load in. The Hybrid loading thing I haven't tried on Xbox, but have used these on the consoles before by joining a person's game at the perfect time. Maybe I oughta try that with the missions too? On the PC, missions just give it to you perfectly it seems.
i'll try to spawn in with them in opportunity. However, this would also mean that the scorpio can be brought back
turret shooting me in the face still nothing spawns in
turret spawning in while i'm in my inventory still nothing
This is to be marked as PC only
 
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i'll try to spawn in with them in opportunity. However, this would also mean that the scorpio can be brought back
turret shooting me in the face still nothing spawns in
turret spawning in while i'm in my inventory still nothing
This is to be marked as PC only
If you're having trouble getting these to load, try these saves:
LINK DELETED!
Both of these are for Save Slot 6.
 
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Apparently these enemy weapons can be made into Hybrid Weapons too. If a Barrel is placed onto these weapons in any position, it will change the gun's projectile to that barrel. These guns also seem to work fine with accessory parts, as I used the Laser Double to make the LoaderHOT weapon shoot 35 bullets. More testing is needed, and they seem to keep the high amounts of damage too. The Balance and Type of these weapons alone give them their damage (and the ability to be used by any level and have stats at Level 127) and their projectile if a barrel is not already in place.
 
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Have you tested adding body parts to weapons to see if they change bodies?
 
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Have you tested adding body parts to weapons to see if they change bodies?
I haven't yet. All I've done is see how they respond to Barrels and Accessories.
 
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