Editing BSP Visual Mesh - Entity Won't Inject - Possible?

Discussion in 'Halo 2 Mod Help' started by MaNgO MadDnEsS, Dec 30, 2008 with 4 replies and 641 views.

  1. MaNgO MadDnEsS

    MaNgO MadDnEsS Enthusiast

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    Hey, I extracted dune's visual meshes (from BSP) in entity, with hopes to remodel the tower on dune. I know I cannot change the collision, so i only made subtle changes to the model. Now I tried to inject them back, so I went to inject BSP visual meshes, and selected the correct folder. Now, at this point, I receive an error saying that dune[16] could not be found - the thing is that dune[16] was never extracted in the first place.

    Is visual mesh editing possible? Am I doing it the most efficient way? Why can't I inject the meshes?

     
  2. joey4785

    joey4785 Getting There

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    you can change the collision of the tower you would have to extract the BSP collision and open up the .mtl in notepad than open the collision model find a vertexs coordinantes than find it in notepad and drop it down to where you want


    Use Misfit to find the coordinantes tothe vertexs its a free program [Click here to view the link]

    It is possible to inject visual also

    #1 make sure you are using the latest version of entity [Click here to view the link]
    #2 Send me a picture of your extracted BSP folder if Entity fails
     
  3. OP
    MaNgO MadDnEsS

    MaNgO MadDnEsS Enthusiast

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    [​IMG]

    Thats my folder, dune[16].obj is missing.
     
  4. LoLLeRo

    LoLLeRo Banned

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    It's there. For me at least. <_<
     
  5. OP
    MaNgO MadDnEsS

    MaNgO MadDnEsS Enthusiast

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    What do you mean? When you extract it, you have dune[16].obj?

    Maybe I need a new dune.map?

    Or if you wouldn't mind uploading your dune[16].obj for me, that would be great.