i am not saying this is very haloish, i just thought it felt more like halo than reach, didnt really like either too much.Let's see what Halo 4 has going for it then, shall we?
- Removal of core features and gametypes (Why do we have Grifball, but no Classic Assault variant?)
- Bloating of the sandbox with virtually identical weapons that fill the same role (midrifles, I'm looking at you)
- Implementation of roll-the-dice 'everybody's a winner' playstyle (lol Ordinance)
- Core features returning months behind schedule (File Share, I'm looking at you)
- Implementation of perks to further dilute the skill gap
- Inability to scavenge ammuntion/grenades unless you have a damned perk for it
- Removal/limiting of on-map weapon spawns, promoting camping with Loadout/Ordinance weapons
- Poor/limited selection of map availability and design (which, again, hinders movement around the maps and promotes camping)
- Poor weapon balancing (DMR, Boltshot)
- Poor vehicle balancing
- Poor Ability/Perk balancing
- (Some) armour unlocks tied to Commendations (some of which are relatively impossible to complete) over achievements/ranks, frustrating completionists
- Elites unavailable in Multiplayer (despite being in the last three major multiplayer titles)
And for Reach?
- "Armour Lock is too hard to deal with!" (no it isn't, you t**, just back off for a second and wait for them to exit)
- "DMR is too random! Nerf bloom!" (No, just lay off the spam and you might actually hit something)
- "Banshee is OP!" (OK, I'll actually give you this one)
Reach was perhaps the prime example of how Halo could incorporate class-based gameplay - you have a set selection of classes to choose from, there are no weapons overlapping each other (rather than Halo 4 having four midrifles, four heavy weapons, four assault rifles... need I go on?), and all of the Armour Abilites can (if you're not an absolute tool) be countered. If you want to nitpick then the Title Update solved most of the issues, the remaining issues were generally map-based (jetpacks on Reflection), and everything else can be solved by just being a little more patient.
Other than that. Reach had more or less everything its predecessors did, added a sh*tload of new content, and never held your hand while giving you free kills and weapons. The only reason people hate it so vehemently is because they can't wrap their brains around the concept of patience and tactics over running and gunning blindly.
Ideally, Halo 4 should have built from Halo: Reach's successes, fixed the few glaring issues that people were having problems with, and tied it all up in a pretty little ribbon. Instead, we have a watered-down experience designed to appeal to the CoD audience - can you honestly tell me now, having read all of this, that Halo 4 is better than Reach?