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Does anyone know how to uncook a unreal engine file?

KJTR

KJTR

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Same as title above.
 
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pwfdc

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So this isn't your game?

Might want to take this conversation to the section for the game&\console this is for.
 
KJTR

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What is the difference between a mod menu and a trainer?
And how do you know when you will need one and not the other for a game?
 
Mr Chip53

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What is the difference between a mod menu and a trainer?
And how do you know when you will need one and not the other for a game?
Its basically the same. Think of it like a square is a rectangle but a rectangle is not a square. A mod menu is a trainer but a trainer is not *always* a mod menu.
 
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pwfdc

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What is the difference between a mod menu and a trainer?
And how do you know when you will need one and not the other for a game?
Specifically?
Usually trainers are made with something like Cheat Engine. Trainers are usually executables that are modifying memory in real time. Trainers are much easier to detect than a mod menu (in this statement). There's nothing ever drawn on screen (in game) with trainers and usually are bound to the function keys for easy usage of each thing the trainer has. Although some require you to switch to the program itself before using it's function.

A mod menu, well if you ignore the Call of Duty mod menu definition is basically an dll injection. Basically you use a program and "inject" a 3rd party's code into the game's code. Usually this code binds itself to a key in the game where it renders a new "menu" with modifications you can choose from. This doesn't require (in most cases) an executable to be running alongside the game.

Screenshots:
Borderlands-12-Trainer-for-1-0_1.jpg

blFFnPj34K4.jpg
 
KJTR

KJTR

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Specifically?
Usually trainers are made with something like Cheat Engine. Trainers are usually executables that are modifying memory in real time. Trainers are much easier to detect than a mod menu (in this statement). There's nothing ever drawn on screen (in game) with trainers and usually are bound to the function keys for easy usage of each thing the trainer has. Although some require you to switch to the program itself before using it's function.

A mod menu, well if you ignore the Call of Duty mod menu definition is basically an dll injection. Basically you use a program and "inject" a 3rd party's code into the game's code. Usually this code binds itself to a key in the game where it renders a new "menu" with modifications you can choose from. This doesn't require (in most cases) an executable to be running alongside the game.

Screenshots:
Borderlands-12-Trainer-for-1-0_1.jpg

blFFnPj34K4.jpg
That is allot more comprehensive then what I would have expected. Thanks a million. Do you know anyone that would be willing to make a trainer or mod menu for a currently unmodded game. I have the hex reference names and for all the available and blocked objects.
 
Hiyper

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That is allot more comprehensive then what I would have expected. Thanks a million. Do you know anyone that would be willing to make a trainer or mod menu for a currently unmodded game. I have the hex reference names and for all the available and blocked objects.
Check inbox.
 
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