K
Klown1
Newbie
Hi All,
Thank you for taking the time in reading my inquiry and the possibility of providing a solution for me, which I would greatly appreciate. I am interested and wondering if it's possible in regards to disabling the ragdoll effect an NPC ped has when sustaining damage, however for a specific ped. The reason is because I am trying to simulate Call of Duty Modern Warfare: 3 NPC's battles in GTA: IV which include the juggernaut whom I don't want to exhibit the ragdoll effect upon getting shot when versing regular infantry such as the delta or riot squad as conveyed in MW3. For a viable and more optimised experience i selected the FBI/FIB and replaced them with juggernauts so MW3 jugs will arrive when a high wanted level has occurred and/or assist me when i roleplay as an officer who requires assistance.
I am hopefully seeking assistance/guidance in being able to create a script to achieve this despite lacking the knowledge and experience with creating scripts however, i am extremely interested and committed to learning how to make the above script with guidance due to completely unsure on how to commence the first line and tools required. I committed a lot of time searching for mods and looking through .ini files and browsing through several forums however was unsuccessful as I am interested in the ped having no ragdoll embedded in that certain ped's data file/script upon automatically spawning, instead of me manually spawning the ped with no ragdoll using a trainer which will break immersion.
Sorry for any inconvenience that may have been caused due to being an obtuse question and/or no knowledge of scripting.
Thank you so much for taking the time to read my inquiry, appreciate it so much.
Regards,
Klown.
Thank you for taking the time in reading my inquiry and the possibility of providing a solution for me, which I would greatly appreciate. I am interested and wondering if it's possible in regards to disabling the ragdoll effect an NPC ped has when sustaining damage, however for a specific ped. The reason is because I am trying to simulate Call of Duty Modern Warfare: 3 NPC's battles in GTA: IV which include the juggernaut whom I don't want to exhibit the ragdoll effect upon getting shot when versing regular infantry such as the delta or riot squad as conveyed in MW3. For a viable and more optimised experience i selected the FBI/FIB and replaced them with juggernauts so MW3 jugs will arrive when a high wanted level has occurred and/or assist me when i roleplay as an officer who requires assistance.
I am hopefully seeking assistance/guidance in being able to create a script to achieve this despite lacking the knowledge and experience with creating scripts however, i am extremely interested and committed to learning how to make the above script with guidance due to completely unsure on how to commence the first line and tools required. I committed a lot of time searching for mods and looking through .ini files and browsing through several forums however was unsuccessful as I am interested in the ped having no ragdoll embedded in that certain ped's data file/script upon automatically spawning, instead of me manually spawning the ped with no ragdoll using a trainer which will break immersion.
Sorry for any inconvenience that may have been caused due to being an obtuse question and/or no knowledge of scripting.
Thank you so much for taking the time to read my inquiry, appreciate it so much.
Regards,
Klown.
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