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News Destiny Update Thread

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First of many - Destiny Update 1.0.1 details!

The Day One patch for Destiny contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI.

Classes
General
  • Removed subclass locking from builds.
  • Adjusted the unlock order for all subclass trees.
  • Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
  • Agility now has more impact to move speed and acceleration.
Titan
  • General
    • Catapult no longer has screen effects
  • STRIKER
    • Shoulder Charge now deals Arc damage instead of Kinetic
    • Lightning Grenade shock damage increased by 66% (base 60 to 100)
    • Amplify Super bonus-on-kill increased from 6% to 10%
    • Flashbang no longer disorients ultra combatants
    • Transfusion now has a 5-second cooldown before it can trigger again
    • Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
  • DEFENDER
    • Ward of Dawn now immediately regenerates your health on activation
Hunter
  • GUNSLINGER
    • Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
    • Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
    • Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
    • Gunslinger's Trance buff duration increased from 10 to 15 seconds.
  • BLADEDANCER
    • Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
    • Razor's Edge distance traveled slowed and reduced
    • Quickdraw now no longer requires a melee hit
    • Blink now cancels invisibility when used
Warlock
  • VOIDWALKER
    • Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
    • Nova Bomb Vortex effects now has displays for its victims.
    • Energy Drain impact damage increased by 10% (base 100 to 110)
    • Soul Rip super bonus on kill increased from 6% to 10% bonus
    • Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
    • Surge now grants a bonus to reload and weapon-ready speed
    • Surge now activates when doing damage to an enemy instead of killing blow
    • Surge agility buff increased by 33% (base 10 to 13)
  • SUNSINGER
    • Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
    • Flame Shield now activates when doing damage to an enemy instead of killing blow
    • Flame Shield now provides a small overshield
    • Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick
Weapons
General
  • Removed weapon speed penalties from extended sprinting
  • Capped inventory to 999 rounds
  • Fixed several weapons that would display an incorrect magazine size
  • Swapping weapons from inventory now only takes 50% of the ammo in PvE
Perks
  • Return to Sender now procs more frequently by 15%
  • Range Finder bonus reduced by 4%
  • High Caliber Rounds damage to combatants increased by 67%
Assault Rifles
  • Reduced the base Damage of all Assault Rifles by 7%
  • Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
  • Reduced the base Stability ranges by [8% to 80%], modified by weapon stat
Pulse Rifles
  • Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
  • Increased the base Stability range by [8% to 25%], modified by weapon stat
  • Reduced the base Rate of Fire by [8% to 19], modified by weapon stat
Scout Rifles
  • Reduced the base Damage of all Scout Rifles by 8%
  • Fixed an issue that broke the fx for explosive rounds
Hand Cannons
  • Increased the base Zoom of all Hand Cannons by 20%
  • Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
  • Increased the base Magazine size range by [8% to 20%], modified by weapon stat
  • Reduced the base Accuracy range by [75% to 100%], modified by weapon stat
Sniper Rifles
  • Increased the base Stability range by [6% to 100%], modified by weapon stat
Fusion Rifles
  • Fusion Rifle charging is now more reliable.
Shotguns
  • Improved Shotgun damage falloff networking.
  • Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
  • Reduced base Shotgun range by [1% to 7%], modified by weapon stat
HMGs
  • Improved HMG projectile networking.
Vehicles
General
  • Fixed audio dropouts from vehicles for local player.
Sparrow
  • Dodging while boosting is now easier to execute.
Cabal Interceptor
  • Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
  • Reduced Rocket damage blast radius from 7 to 6 meters.
  • Reduced Rocket damage falloff curves so they are less effective at long rangers
  • Reduced Arming shape from 1 to 0.6 meters.
PVP
General
  • Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
  • Match completion XP and Glimmer awards increased.
  • Match completion can now award Engrams.
  • Playlists now unlock sequentially instead of based on character level.
  • Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
  • Ghost ammo collection disabled in all playlists.
  • 'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining
Medals
  • Mark of the Unbroken minimum threshold increased from 7 to 15
  • Back in Action death streak threshold increased from 3 to 5
  • Heating Up medal removed to avoid spam and player confusion
  • Domination now only fires only once per domination zone per player
  • Domination medal score increased from 40 to 125
Game Types
Salvage
  • Salvage Zones now do not return to the most recent salvaged relic locations
  • Fixed a bug with Salvage probe offense points being given out incorrectly
  • Fixed spawn policy content that caused bad behavior on (PS3 only)
Maps
First Light
  • Pike spawns reduced from 4 to 3.
  • Interceptor spawns reduced from 2 to 1.
  • Interceptor spawn times reduced to 2 minutes.
  • Interceptor timer now does not start incrementing until after the game has started.
Blind Watch
  • Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
Rusted Lands
  • Line-of-sight spawn influencers changed to reduce spawning near enemies.
  • Level-of-detail volumes adjusted for better performance on slower platforms.
Shores of Time
  • Playable space volumes adjusted to remove exploit zones
  • Level-of-detail volumes adjusted for better performance on slower platforms.
The Anomaly
  • Fixed a hole that let players see out of environment in the lower tunnel.
Bastion
  • Pike spawns reduced from 4 to 3.
  • Interceptor spawns reduced from 2 to 1.
  • Interceptor spawn timers reduced to 2 minutes.
  • Interceptor timer now does not start incrementing until after the game has started.
Exodus Blue
  • Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A
Activities
Missions
  • Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
Strikes
  • Strikes now award increasingly more Vanguard Marks at higher levels.
  • Strikes now award significantly better Gear at lower levels.
  • Fixed an exploit using Ward of Dawn against Sepiks Prime
Raids
  • Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
  • Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
Destinations
World
  • Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
  • Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
  • Treasure chest glimmer drop rate reduced, but added Materials to loot table.
  • Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
  • Fixed various bugs where combatants were spawning in front of players
  • Fixed bugs where too many combatants were spawning during some instances of the Vex Block event
Combatants
  • Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
  • Stealth Vandals should award XP now.
  • Acyclic Geometer's name now display properly.
  • Fixed Hydras to reward the correct loot for Patrol missions on Venus
  • Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.
Vendors
  • Bounty introduction unlock moved from Level 6 to Level 4.
  • Bounty Leads will be sent to characters upon reaching various milestones.
  • Engram and Package tooltips now indicate what they can contain.
  • Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
  • Cryptarch reputation requirements to reach Rank 2 increased.
  • Cryptarch reputation earned from purchasing Engrams are greatly reduced.
  • Vanguard and Crucible Marks are now accruable beginning at Level 18.
Technical
  • Fixed an issue with skill distribution that caused convergence to take much too long.
  • Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.

http://www.bungie.net/7_Update-101---Patch-Notes/en/News/News?aid=12125

Destiny 9/14/14 Hotfix
Not every update that you apply to Destiny will contain revolutionary changes to the player experience. As we support the world of Destiny beyond the launch, much of what we do behind the scenes will be dedicated to ensuring the services that support the game are stable.
Yesterday, we deployed an update that delivered the following refinements.
Engineering
  • Fixes for Xbox One bootflow issues
  • Changes in network configuration to improve stability
  • Fixes for issues causing game crashes
Events
  • Public Events should occur twice as frequently in public spaces
As we continue to support the Destiny Community, please keep talking to us about any issues you encounter on our Help forum.

Summary:
The latest patch for Destiny reduces the difficulty of a number of activities, as well as fixes issues when completing the Vault of Glass.
Activities
Missions
  • Shrine of Oryx: Reduced difficulty by removing majors from Heroic tiers
  • Sword of Crota: Reduced difficulty by removing majors from Heroic tiers
  • Exclusion Zone: Reduced difficulty by removing majors from Heroic tiers
Raids
  • Dropping the relic at the end of the raid will no longer result in a team wipe. This will prevent players being stuck at a black screen after the raid.
  • You will remain dead if you were dead when the mission ended. That will be addressed by a future patch.


Other patch information will be added to this thread as they come out.
 
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It'll be interesting to see how fast they can push out these updates with Microsoft and Sony both having to test the updates before its pushed out.
 
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This is cool :smile: The first of many.
 
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Vino

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omg reading this just made me so excited.
 
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How long where you are? 5hr's 20 mins here! :smile:

I've got quite a while. It is currently 1:40 PM here in the US on the East Coast.

I'm still at work though. I'll probably go to the gym and make dinner and such. I'm in no rush, I've got the next 3 days off of work to play lol
 
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I've got quite a while. It is currently 1:40 PM here in the US on the East Coast.

I'm still at work though. I'll probably go to the gym and make dinner and such. I'm in no rush, I've got the next 3 days off of work to play lol
This game is worth waiting for! :smile: Oh and I've got 7 days till college starts for me :tongue:
 
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Thanks for sharing, this is awesome!
 
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Spyro

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Best news.
I remember you saying something about the special ammo disappearing which rattled the tits out of my booty too so i decided to let you know :smile:
 
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joseole99

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It'll be interesting to see how fast they can push out these updates with Microsoft and Sony both having to test the updates before its pushed out.
If the updates work anything like on Dark Souls II or Defiance, there wouldn't be any checking by Sony or Microsoft? IIRC on Defiance, every time you loaded the game, it would download patches thru the game and not thru the marketplace.

Never really looked into if these had to go thru the console companies tho.
 
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If the updates work anything like on Dark Souls II or Defiance, there wouldn't be any checking by Sony or Microsoft? IIRC on Defiance, every time you loaded the game, it would download patches thru the game and not thru the marketplace.

Never really looked into if these had to go thru the console companies tho.
He's a PC noob
 
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Justin

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Bump, the updates just rolled out.
 
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Is this the update we just received today?
I'm not sure, it's all a little confusing as this was supposed to be a day one patch. This new update that came out sorta come out of nowhere with no details, so it could've just been something else.
 
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Justin

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Updated the thread with the mystery update that everyone was receiving on sunday and monday.
 
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Selena Gomez

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If the updates work anything like on Dark Souls II or Defiance, there wouldn't be any checking by Sony or Microsoft? IIRC on Defiance, every time you loaded the game, it would download patches thru the game and not thru the marketplace.

Never really looked into if these had to go thru the console companies tho.
Final fantasy xi had a similar way of updating that bypassed the Microsoft and Sony servers since it didn't count as a title update.

He's a PC noob
Lol yeah I'm a noob alright.
 
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Justin

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Updated with the patch that will be coming tomorrow.
 
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Waiting for the ''Changed PvP endgame loot to relate to Skill not Luck'' patch note :frown:
 
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