Der Riese Strategy -.- 4 Player

Discussion in 'Call of Duty: WaW Nazi Zombies' started by exTurtleLicker, Aug 10, 2009 with 12 replies and 2,627 views.

  1. exTurtleLicker

    exTurtleLicker Newbie

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    Ok well i dont have anything to capture this with so ill just use awesomeness...

    So stay in first room rounds 1-4 or 1-3 doesnt really matter. Nearly at the end of round 4/3 Go buy the door on the left of the room left as in looking away from the pack a puch thing. Ok after that walk straight then go right (not the first right) Unlock that door. Keep walking forward then you should see stairs buy them then when at the top of the stairs walk forward and just drop and you should be at the mystery boxxx. Just sit here for a while and rack up points.

    After you have enough points, got dogs or the teddy bear move through the door behind you the big steel one. Then walk forward turn left and there will be stairs, Go up em. This is where you wwill be sitting..

    The setup: Two people sit at the top of the stairs with mg's or something like that. Then when you walk up the stairs there will be a balcony to your left that you can see the big door that you just unlocked. One (BEST) person needs to sit on the balcony and shoot at the zombies that come from there works best with a ray gun. They will run in a straight lne underneath you. Then the other person will just sit at the window thats up the stairs probably use a shotgun or something ?


    Thats iTT try it ouT let me know WhaT you Think.

    O yeah one more thing, this is something i found out while just playing its an eay way to get points but very slow. Im sure lots of other people know this but havnt posted because it's pretty stupid but whatever.


    Requires 2 or more people. Here it goes
    Step 1. You have to make it to round four (because
    you cant make crawlers at rounds 1,2 and 3 i think)without
    openning up any doors so i suggest buying the
    geweher? when you have enough points.
    Step 2. When you get to round 4 make sure both of
    you are alive and leave one zombie at the end of the
    round doesn't matter if it's a crawler or not.
    Step 3. Ok what you have to do is have the zombie
    kill one of you then the guy that didnt die revives
    the guy that did.......
    Just repeat step 3 over and over. O yeh if u didnt
    know it gives you points for revives but only on der
    reise thats why this works : D--------
     
  2. UK HOPPA

    UK HOPPA Enthusiast

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    It works better if you have 2 people on the stairs, one on the window, and the forth player halfway across the platform looking toward the power switch with a flamethrower, most of the zombies come that way so he can half toast them before they get to the stairs.
     
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  3. OP
    exTurtleLicker

    exTurtleLicker Newbie

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  4. UK HOPPA

    UK HOPPA Enthusiast

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  5. XboxMySocks

    XboxMySocks Getting There

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  6. I Play Xbox

    I Play Xbox Enthusiast

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    Orly?
     
  7. XboxMySocks

    XboxMySocks Getting There

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  8. UK HOPPA

    UK HOPPA Enthusiast

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    the teleport tactic works better than this anyways
     
  9. I Play Xbox

    I Play Xbox Enthusiast

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    Care to explain? :wink:
     
  10. OLine57

    OLine57 ALL GAVE SOME. SOME GAVE ALL. 343

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    OK, this has worked well for me. This is 4-player. This is also assuming no glitching or modding. As you are on the PaP platform facing away from the PaP, buy the door on the right. Buy the next door in front of you. DO NOT open the stairs yet. Two people get a thompson, two get a double barrel. There are currently only 3 ways into this room. Two windows, and the door you came through. Double barrels take the windows, thompsons take the front door. For the front door, one person stand in front of the line of barrels facing the window that faces the entrance to your room, the other person stand next to the barrels to the left of the entrance so you can see the zombies coming from the PaP courtyard. When you get enough for speed, jugg, and bettys get those. The thompsons and double barrels should do you fine till the round after your second set of dogs. Just make sure you plant your bettys around the room after each round, so when the dogs come it's easier on you. Don't forget to hold a zombie at a window when it starts slowing down, because the guys at the front door will be blasting away. You hold out in this room as long as you can. Hold 1 or 2 zombies at the end of each round so everybody can take care of what they need to. Once the sh*t hits the fan, buy the stairs, and go to the teleport room to your right. There are 3 entrances to this room. 2 windows, 1 main entrance. Best weapons take front door, weaker ones windows. Again, plant bettys around after rounds to help with dogs. If the sh*t hits the fan here, teleport. Then haul a$$ to the teleport room that's across the courtyard from the room you were in. Hold out as long as you can, teleport, rinse and repeat. It's always good to start the round set up in the sh*t hit the fan room, then teleport as necessary. Good luck.
     
  11. wingking18

    wingking18 Newbie

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    In the courtyard you spawn in by the mainframe, use ur colts and knifes to kill zombies and rack up points until the end of round three (letting a few zombies in to get powerups). After you have enough points (1500-3500), have your friends start opening up the door leading to the double-barrel shotgun. (750 pts.) Then a have another open up the second (750 pts.) and the person with the most pts. open up the debree on the stairs(1000 pts.). Have at least one or two people buy the Thompson of the wall (1200 pts.). Go to the courtyard where the original mystery box spawn is and turn on the power as well as opening the box for a weapon. Between rounds 4 and the first dog round (usually 6 or 7 with 4 people), link teleporters B (door 750 pts.) and teleporter A (door 1250 pts.) On the way to teleporter A open up the debree on the stairs by the betties (1000 pts.) and the door by the M1A1 (750 pts.) for easy access. Save up points in the mystery box courtyard( at least enough for everyone to buy Juggernog which is 2500 pts.). After buying Juggernog or about round 10, open up the last terminal door (1250 pts.). Camp the factory balcony to save up more points. Link the last terminal to open the Pack-a-Punch Machine. For dog rounds, hide in the basement in the back there by the grenades on the wall. The dogs rarely spawn "on top of you" and they only come from one direction. One or two people buy the Stg44 off the wall for 1200 pts. and start racking up some more points for upgrading weapons. Between rounds 10 and 15 have maybe a couple people uprgrade one of their weapons. It saves asses and the number of zombies in these later rounds give you so much points it doesn't matter. The rules for camping the balcony on these later rounds (13 and up) are two people guarding the stairs with big machine guns(mg and browning), one person shoots out balcony window(preferably wunderwaffe, flamethrower, or ptrs) and also helps the two on the stairs if needed, and the last person guards the boarded up window. That person also holds one zombie at the window at the end of these later levels so everyone can go spend their points on things like other perks, buy betties, upgrading weapons, bowie knife and opening box for better weapons (crawlers work too). Never open the ramp door next to the mainframe, it practically kills you when your uprgrading your weapons. (For the noobs, go around the other way to get your precious trench gun). He then kills it starting the next round. For round 20 and up, someone activate electricity at the beginning of the level(it helps a bit). Then all you have to do is camp at those spots for the rest of the rounds.
    Perks importance in order: Juggernog, Speed Cola, Quick revive, Double Tap
    Good weapon combos: (all weapons ugraded)
    Stairs player- ray gun and mg42
    Stairs player- ray gun and browning
    Window/Stairs player- ray gun and wunderwafffe
    Boarded Window player- ray gun and other weapon (ppsh, mg, stg)
    Monkey Bombs: while holding a zombie at the end of a round, try to get everyone monkey bombs. They save your *** when you need to get ammo, need to revive someone, or if you simply just get overun.(careful though, they only replenish with max ammo)
    Bowie Knife: optional, if you feel like wasting some points but don't rely on it
    When holding a zombie in later levels, don't bother teleporting to get get a max ammo or something because you never do and alot times just spawn dogs or you don't get anything.
    Another good campspot is back by the M1A1. Except you dont open any of the doors near you. One person camps the window behind you and then you have three people killing zombies in the "hallway" in front of you
    Glitching is gay!
    Communication is the key!
     
  12. evilprodigy1

    evilprodigy1 Enthusiast

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    This strat works well also, we have been trying a dif strategy as of late, we do not open anything on the Right side (If you are facing the PAP machine) open the doors leading to the thompson up the small stair set (Do not open the Trench gun far end door). We camp behind the wall that we did not open in the early rounds, one watches the window and 3 watch the area of walk way along the block wall. As long as both the large wall door and the door that leads to the trench gun stay shut, they can only come through the window and along the walls, We pooned all several times in this area, we made it to the high 20's and mid 30's all 4-5 times we tried this strat. It is very easy to keep a window lurker (Window Farming) or a crawler and you have plenty of room to move around un like the catwalk area AND WITH A shi& POT OF BETTIES YOU HAVE A RE-TREAT AREA, AND IF **** HITS THE FAN YOU CAN ALWAYS OPEN THE DOOR LEADING TO THE TRENCH GUN AREA AND TELEPORTER "A" AND WORK YOUR WAY TO THE CATWALK FOR A GO AT IT THERE. p.s i'M NOT SAYING THIS IS A BETTER METHOD BUT IF YOU ARE TIRED OF THE SAME FU^&%#G SPOT EVERY GAME PLEASE TRY THIS I BELIEVE YOU WILL BE SUPPRISED.

    ---------- Post added at 04:25 PM ---------- Previous post was at 04:08 PM ----------

    All are good and work as long as you play as a team.
     
  13. XboxMySocks

    XboxMySocks Getting There

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    I think the best strategy is to jump out of the level ;D.
    Joking, the best strategy for solo is to start by the PaP machine, when the zombies come outrun them deftly and turn on the electricity for either side, killing about 30 ish zombies. Then run up to the edge of where you jump off by the bridge, wait until you've got a sizable amount of zombies coming after you, then drop down and hit the electricity there too. This should kill most of the zombies, leaving 20-30 zombies for you to kill with your MG/Raygun/Whatever.
     

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