K
Kurruppt
Newbie
I am still unsure as to give this tutorial, however at least a mention will suffice and propagation will possibly instill a tutorial based upon interest; basically as I guess most of you will not endeavour to comprehend the understanding of the title of this thread, this thread deals with packet drafting which is basically client server - "Host" manipulation:
Basically:
*Ability to alter the game (i.e. Position on Maps (Radar - Yes not just Motion Detection) , Team Colours, Active abilities, etc etc etc)
*Instead of hoping for the illucid Host and wasting your time Bridging (Not Required) a technique has made it possible to undermine the data which is mounted upon a data packet consequently sent and received by all the conglomerative interfaces; hence like an optical illusion to the unsuspecting opposition.
*Basically you have control of what happens within the game; a very intricate form of cheating applicable to most games available.
Note: Due towards the questionable legality of such actions it may be conceived that I am unable to print this tutorial in its wholesome, however, separation of topics would merely concern as issues of Network Security (e.g .............Link the articles a bit like an anti - intrusion document) alas interest must be sufficient as I have my reasons for posting such a thread as I hope to research upon certain aspects of Network Gaming
(I do not in anyway condone network intrusion).
Those who are interested could you please reply as I seek certain information in return and will not post this tutorial indirectly alas due to its complexity please understand that if you have no prior knowledge to infiltration especially topics posted above "Process Inflection" avoid this article.
Regards,
HPVC
Basically:
*Ability to alter the game (i.e. Position on Maps (Radar - Yes not just Motion Detection) , Team Colours, Active abilities, etc etc etc)
*Instead of hoping for the illucid Host and wasting your time Bridging (Not Required) a technique has made it possible to undermine the data which is mounted upon a data packet consequently sent and received by all the conglomerative interfaces; hence like an optical illusion to the unsuspecting opposition.
*Basically you have control of what happens within the game; a very intricate form of cheating applicable to most games available.
Note: Due towards the questionable legality of such actions it may be conceived that I am unable to print this tutorial in its wholesome, however, separation of topics would merely concern as issues of Network Security (e.g .............Link the articles a bit like an anti - intrusion document) alas interest must be sufficient as I have my reasons for posting such a thread as I hope to research upon certain aspects of Network Gaming
(I do not in anyway condone network intrusion).
Those who are interested could you please reply as I seek certain information in return and will not post this tutorial indirectly alas due to its complexity please understand that if you have no prior knowledge to infiltration especially topics posted above "Process Inflection" avoid this article.
Regards,
HPVC