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Discussion Command testers wanted!(no pay)

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rjgano

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OK well i would like the following l4d2 commands tested (long list)
"r_" before these (all of the defaults are 1)
drawtranslucentworld
drawskybox
drawstaticprops
DrawRain
lockpvs(make this a toggle)(default is 0)
shadowblobbycutoff(no default)
shadowcolor(nodefault)
----------------------no more r_
violence_hblood
ent_setname(not sure how to use[i think name after the space], but use it on 1 of 2 things that look alike then use ent_remove_all,only one should disappear, or name 2 things same and do so,both should be gone)

npc_heal \
npc_kill
npc_speakall
npc_vphysics
npc_thinknow
old_radius damage (default is 0)
password_set bannana (thats a test one)
phys_swap
prop_debug (for easier finding of mobile objects)
scene_maxcaptionradius 99999999 (full captions needed)
sk_npc_dmg_(the gun you wanna use on it--- test on a tank, put number after use 99999)
sk_plr_dmg(same as npc)
shake
smoke_trail
+speed
spike
startmovie
sv_allowupload*****VERRRRYYYY IMPORTANT TEST ON A DED SERV THEN RELOAD HDD INGAME!!***********
sv_noclipspeed (def= 5)
sv_unlag*try for local*(df=1)
mp_allowspectators 0 (to remove that pesky glitch)
mp_maxrounds 2
nav_delete
users
sk_zombie_poison_health
sk_zombie_dmg_both_slash 25
sk_zombie_dmg_one_slash 10
sk_zombie_health 50
sk_zombie_poison_dmg_spit 20
sk_zombie_poison_health 175 (ignore links, thes are the defaults)
test_SpawnRandomEntities
createhairball
kick The Pro
notarget
skmax_(name of gun, edits clip size_)
upgrade_portalgun
impulse 101
host_timescale #
ent_fire !picker skin 1
impulse 200
npc_create npc_zombine
vs_survival_bonus
writeid The Pro
writeid Gavapadvich
xbox_autothrottle 0
z_allow_female_boomer 1
z_avoidteammates 0
z_charge_impact_radius 999999999
z_crouch_speed 600
vs_incap_bonus 10
versus_boss_flow_test
upgrade_explosive_slug_force 8888
upgrade_explosive_bullet_force 4444
upgrade_add
rr_remarkable_world_entities_replay_limit 4
surfaceprop
takeabreak 1
give tf_weapon_flamethrower; use tf_weapon_flamethrower
nav_edit 0 , "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_place_replace ; cmd Replaces all instances of the first place with the second place.
player_old_armor
dropitem Drop the flag.
find Find concommands with the specified string in their name/help text.
findflags Find concommands by flags.
demo_recordcommands
sv_allow_wait_command
nb_command
ent_fire !self color 255+255+0;wait 20;ent_fire !self color 0+255+0;wait 20;ent_fire !self color 0+255+255;wait 20;ent_fire !self color 0+0+255;wait 20;ent_fire !self color 128+0+128;wait 20;rnb;impulse 101;wait 1;ent_fire !self color 255+0+0;wait 20;ent_fire !self color 255+150+0;wait 20;ent_fire !self color 255+255+0;wait 20;ent_fire !self color 0+255+0;wait 20;ent_fire !self color 0+255+255;wait 20;ent_fire !self color 0+0+255;wait 20;ent_fire !self color 128+0+128;wait 20;rnb;impulse 101;wait 1;ent_fire !self color 255+0+0;wait 20;ent_fire !self color 255+150+0;wait 20;ent_fire !self color 255+255+0;wait 20;ent_fire !self color 0+255+0;wait 20;ent_fire !self color 0+255+255;wait 20;ent_fire !self color 0+0+255;wait 20;ent_fire !self color 128+0+128;wait 20;rnb;impulse 101;wait 1;ent_fire !self color 255+0+0;wait 20;ent_fire !self color 255+150+0;wait 20;ent_fire !self color 255+255+0;wait 20;ent_fire !self color 0+255+0;wait 20;ent_fire !self color 0+255+255;wait 20;ent_fire !self color 0+0+255;wait 20;ent_fire !self color 128+0+128;wait 20;rnb;impulse 101;wait 1;ent_fire !self color 255+0+0;wait 20;ent_fire !self color 255+150+0;wait 20;ent_fire !self color 255+255+0;wait 20;ent_fire !self color 0+255+0;wait 20;ent_fire !self color 0+255+255;wait 20;ent_fire !self color 0+0+255;wait 20;ent_fire !self color 128+0+128;wait 20;rnb;impulse 101;wait 1;inf
whew what a list... if any are game spec srry

theres some random ones use on your saves to test every now and then
 
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lx NaUTiCa xl

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well i can verify that sv_noclipspeed # works did this one a while ago because deafault was way too fast for me
 
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w0lfschild

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rjgano said:
OK well i would like the following l4d2 commands tested (long list)
"r_" before these (all of the defaults are 1)
drawtranslucentworld
drawskybox
drawstaticprops
DrawRain
lockpvs(make this a toggle)(default is 0)
shadowblobbycutoff(no default)
shadowcolor(nodefault)
----------------------no more r_
violence_hblood
ent_setname(not sure how to use[i think name after the space], but use it on 1 of 2 things that look alike then use ent_remove_all,only one should disappear, or name 2 things same and do so,both should be gone)


npc_heal \
npc_kill
npc_speakall
npc_vphysics
npc_thinknow
old_radius damage (default is 0)
password_set bannana (thats a test one)
phys_swap
prop_debug (for easier finding of mobile objects)
scene_maxcaptionradius 99999999 (full captions needed)
sk_npc_dmg_(the gun you wanna use on it--- test on a tank, put number after use 99999)
sk_plr_dmg(same as npc)
shake
smoke_trail
+speed
spike
startmovie
sv_allowupload*****VERRRRYYYY IMPORTANT TEST ON A DED SERV THEN RELOAD HDD INGAME!!***********
sv_noclipspeed (def= 5)
sv_unlag*try for local*(df=1)
whew what a list... if any are game spec srry


r_ anything should work I use draw other models for making forts and stuff because all moveable/deletable objects become wireframe and it is much easier to see

shake just shakes your screen for like 1 second

name thing doesn't work

startmovie would need a mov file listed after it to execute

no clip speed does work I like 3 personally
 
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rjgano

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thanks for info.. if i used sv_allow upload on a local binded to a, and had a friend who has a corrupted, yet workable save, NOT select his hdd at start(say dont use) joined me and uploaded to my game while playing, would he be able to use in game?
 
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w0lfschild

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rjgano said:
thanks for info.. if i used sv_allow upload on a local binded to a, and had a friend who has a corrupted, yet workable save, NOT select his hdd at start(say dont use) joined me and uploaded to my game while playing, would he be able to use in game?

sv_allowupload ---- Allow the client to send his spray tag to the server for redistribution. All spay tags are combined into a single custom.hpk on your server and downloaded to each client as they connect. Set this to "0" to disable uploading of spraytags to your server.

aka not important because xbox doesn't have sprays.
 
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rjgano

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ah i see, well im turning in tonight, cya ,and check i added a bit more
 
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StabThemBacks

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w0lfschild said:
sv_allowupload ---- Allow the client to send his spray tag to the server for redistribution. All spay tags are combined into a single custom.hpk on your server and downloaded to each client as they connect. Set this to "0" to disable uploading of spraytags to your server.

aka not important because xbox doesn't have sprays.

It may not have the same as pc sprays, but it has "sprays".
 
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w0lfschild

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rjgano said:
1
sk_zombie_dmg_both_slash 25
sk_zombie_dmg_one_slash 10
2
sk_zombie_health 50
3
sk_zombie_poison_dmg_spit 20
4
test_SpawnRandomEntities
1
damage delt when zombie hits with 1 arm and damage when attacking with both
2
should be normal zombie health
3
damage dealt per second by spitter goo (start value)
4
should just spawn something random probably a prop but idk could be anything

these are all just based on general knowledge as i don't have valhalla to actually test them
 
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rjgano

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i couldnt sleep, added createhairball
 
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w0lfschild

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StabThemBacks said:
It may not have the same as pc sprays, but it has "sprays".

ohh sounds fun. Something tells me they are newby though I bet its just posters from in game... I mean they obviously are loaded from somewhere so I assume you could just find the file name and use whatever command spray is
 
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rjgano

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well i think it could work, but it would be n ooby stuff unless you iso(oh no here comes the porn, but on xbox)

im gonna make a save and post on a service thread

meh scratch the ssave, im working on a secret command:tongue:
 
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StabThemBacks

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rjgano said:
well i think it could work, but it would be n ooby stuff unless you iso(oh no here comes the porn, but on xbox)

im gonna make a save and post on a service thread

meh scratch the ssave, im working on a secret command:tongue:

I'm fairly sure no one would else would be able to see the sprays, and I think you wouldn't be able to add them to the iso. Also I'm think your secret command isn't anything special.
 
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rjgano

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the spray---probably right(you)

probably, but who noes?(on the secret command)

oh and cano sum1 test the portal guna and flametrhower (I KNOW THEY WONT WORK!, but try anyway!)
 
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StabThemBacks

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rjgano said:
the spray---probably right(you)

probably, but who noes?(on the secret command)

oh and cano sum1 test the portal guna and flametrhower (I KNOW THEY WONT WORK!, but try anyway!)

I don't understand the first line you wrote, and why would you want someone to test something that you know doesn't work?
 
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rjgano

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oh i meant u were right on the sprays


well in my logical section(of meh brain) it wont work, since it wasn't designed in, but in my theoretical section of my brain it says try it, it uses the same engine, like the counterstrike guns!(i just said section, since im kinda divided over this, more than i am sure either way, but put know as in what i currently think)
 
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