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Discussion CoD4 Field of View mod doesn't stick

  • Thread starter gurvirj95
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gurvirj95

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I'm using this.
Code:
doDvars()
{
self setClientDvar( "compassSize" , "1.25" );
self setClientDvar( "cg_drawShellshock" , "0" );
self setClientDvar( "cg_scoreboardPingText", "1" );
self setClientDvar( "cg_laserForceOn", "1" );
self setClientDvar( "cg_fov", "90" );
self setClientDvar( "scr_art_tweak", "1" );
self setClientDvar( "scr_art_tweak_message", "1" );
self setClientDvar( "r_glowUseTweaks", "1" );
self setClientDvar( "r_filmUseTweaks", "1" );
}

(My infection patch :wink:, none of the cheap sh*t.)

Works in the modded game, but it doesn't stick. Everything else does.
Fix it.​
 
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PurpKush

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Try these:

self setClientDvar( "FOV", "90" );
self setClientDvar( "cg_gun_x", "5" );
 
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R3cKL3SS aM

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Try these:

self setClientDvar( "FOV", "90" );
self setClientDvar( "cg_gun_x", "5" );

(Just a change suggestion to the Clients)

This will allow "Promod" to carry over to online. However, there is no (wrong) FOV # but 80 is what the real PC FOV in promod is, that's only if you want it perfect to PC!

self setClientDvar( "FOV", "80" );
self setClientDvar( "cg_gun_x", "5" );
 
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gurvirj95

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(Just a change suggestion to the Clients)

This will allow "Promod" to carry over to online. However, there is no (wrong) FOV # but 80 is what the real PC FOV in promod is, that's only if you want it perfect to PC!

self setClientDvar( "FOV", "80" );
self setClientDvar( "cg_gun_x", "5" );
I like 90 degrees. Also, is the second dvar's value dependent on the first's?
 
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gurvirj95

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Alright thanks errbody about to try it out... In like 10 mins. +rep to errbody.
 
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