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Code CoD4 Default_mp.xex Dump

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Code:
CoD4 Default_mp.xex | Dumped by: Jay <3
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"\"CompileGetYUVConstantsC11\""
"\"CompileGetYUVConstantsC01\""
"\"CompileGetFogEnd\""
"\"CompileGetBorderColorA\""
"\"CompileGetBorderColorB\""
"\"CompileGetBorderColorG\""
"\"CompileGetFogColorA\""
"\"CompileGetFogColorB\""
"\"CompileGetFogColorG\""
"\"CompileGetWincoordOffsetsForWincoordY\""
"\"CompileGetWincoordOffsetForPolyStippleY\""
"\"CompileGetLodClampMin\""
"\"Compilegetlodclampmax\""
"\"CompileGetLodBias\""
"\"CompileWithLodClampEnable\""
"\"CompileGetMemExportConstant0\""
"\"CompileGetHOSMode\""
"\"CompileWithHOSMode\""
"\"CompileWithColorClampNeg11\""
"\"CompileWithColorClamp01\""
"\"CompileWithColorClampNone\""
"\"CompileGetBooleanConstRegister\""
"\"CompileGetIntegerConstRegister\""
"\"CompileGetVertexStreamFrequencyDivideInterval\""
"\"CompileWithVertexStreamFrequencyDivide\""
"\"CompileWithCXVUTextureFormat\""
"\"CompileGetShadowFailThreshold\""
"\"CompileWithShadowUsageAlpha\""
"\"CompileWithShadowUsageIntensity\""
"\"CompileWithShadowUsageLuminance\""
"\"CompileWithShadowLEqualCompareFunc\""
"\"CompileWithShadowGEqualCompareFunc\""
"\"CompileWithBilinearModeShadowBuffering\""
"\"CompileWithPointModeShadowBuffering\""
"\"CompileGetYUVConstantsC30\""
"\"CompileGetYUVConstantsC20\""
"\"CompileGetYUVConstantsC10\""
"\"CompileGetYUVConstantsC00\""
"\"CompileWithYUVConversion\""
"\"CompileWithPolyStipple\""
"\"CompileGetEdgeStream\""
"\"CompileWithEdgeFlag\""
"\"CompileWithTexProjectedW\""
"\"CompileWithTexProjectedZ\""
"\"CompileWithTexProjectedY\""
"\"CompileWithTwoSidedLighting\""
"\"CompileGetTextureFormatData\""
"\"CompileGetVertexFormatData\""
"\"CompileGetVertexFetchMask\""
"\"CompileGetVertexNumFetches\""
"\"CompileGetFogScale\""
"\"CompileGetFogBias\""
"\"CompileGetFogDensity\""
"\"CompileGetFogStart\""
"\"CompileWithTableFogExp2\""
"\"CompileWithTableFogExp\""
"\"CompileWithTableFogLinear\""
"\"CompileWithFogIndexW\""
"\"CompileWithFogIndexZ\""
"\"CompileWithFogIndexOFog\""
"\"CompileWithLineAA\""
"\"CompileWithPointAA\""
"\"CompileWithPixelFog\""
"\"CompileWithTextureDimensionCube\""
"\"CompileGetTexType\""
"\"CompileGetTexClampMode\""
"\"CompileGetBorderColorR\""
"\"CompileWithBorderColor\""
"\"CompileGetFogColorR\""
"\"CompileWithFogBlendInRB\""
"\"CompileWithVertexFog\""
"\"CompileGetWincoordOffsetsForWincoordX\""
"\"CompileGetWincoordOffsetsForPolyStippleX\""
"\"CompileWithPointSprites\""
"\"CompileWithPointSpriteReplaceModeR\""
"\"CompileWithPointSpriteReplaceModeS\""
"\"CompileWithPointSpriteReplaceModeZero\""
"\"CompileWithPointSpriteReplaceModeNone\""
"\"%s (%d) : %d\n\""
"\"d:\\xenon\\jun07\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilertossm.cpp\""
"\"%s (%d) %d : %d\n\""
"\"%s (%d) : %s\n\""
"\"%s (%d) %d : %s\n\""
"\"(\\"CompileGetFogBias -- why are we calculating a bias for Z-fog?\\"\, (AS_GetStateI(pAS_Object\, AS_TABLE_FOG_INDEX) == AS_TABLE_FOG_INDEX__W) )\""
"\"(\\"CompileGetFogScale -- why are we calculating a scale for Z-fog?\\"\, (AS_GetStateI(pAS_Object\, AS_TABLE_FOG_INDEX) == AS_TABLE_FOG_INDEX__W) )\""
"\"stage >= 0\""
"\"stage < 16\""
"\"d:\\xenon\\jun07\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\cfg.cpp\""
"\"d:\\xenon\\jun07\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IRInst.hpp\""
"\"mov->Validate()\""
"\"d:\\xenon\\jun07\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\asm.cpp\""
"\"..\\..\\IR\\IRinst.hpp\""
"\"p->const1_base_rel == 0\""
"\"p->rel_add_sel == 0 || p->const1_base_rel == 1\""
"\"p->rel_add_sel == 0 || p->const0_base_rel == 0\""
"\"p->rel_add_sel == 1 && p->const1_base_rel == 1\""
"\"p->rel_add_sel == 1 || p->const0_base_rel == 0\""
"\"! (p->rel_add_sel == 1 && p->const0_base_rel == 0 && p->const1_base_rel == 0)\""
"\"p->rel_add_sel == 1 && p->const0_base_rel == 0 && p->const1_base_rel == 0\""
"\"p->abs_on_const == 1\""
"\"num_consts > 0\""
"\"number >= 0\""
"\"has_zero_default == false\""
"\"has_mask == false\""
"\"fields->offset_z == 0.0f || fields->offset_z == 0.5f || fields->offset_z == -0.5f\""
"\"fields->offset_y == 0.0f || fields->offset_y == 0.5f || fields->offset_y == -0.5f\""
"\"fields->offset_x == 0.0f || fields->offset_x == 0.5f || fields->offset_x == -0.5f\""
"\"p->pred_sel == next_pred\""
"\"( aModifiers[2].bits.X == aModifiers[2].bits.Y && aModifiers[2].bits.X == aModifiers[2].bits.Z && aModifiers[2].bits.X == aModifiers[2].bits.W )\""
"\"( aModifiers[1].bits.X == aModifiers[1].bits.Y && aModifiers[1].bits.X == aModifiers[1].bits.Z && aModifiers[1].bits.X == aModifiers[1].bits.W )\""
"\"OperationInputs() <= 1 || parms[1] == parms[2]\""
"\"p->pred_sel == 0\""
"\"p->pred_sel == 0 || p->pred_sel == 2\""
"\"p->pred_sel == 0 || p->pred_sel == 3\""
"\"DefIsVirtual() == false\""
"\"d:\\xenon\\jun07\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\linkageinfo.cpp\""
"\"!in_realtime_mode\""
"\" (08@HPX`hpxPROCESS_EXPANSION\""
"\"PROCESS_CONVERSION\""
"\"PROCESS_PREPROCESSED\""
"\"PROCESS_ERROR\""
"\"PROCESS_SPECIAL\""
"\"PROCESS_UNDETERMINED\""
"\")default1\""
"\"default0\""
"\"d:\\xenon\\jun07\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vreginfo.cpp\""
"\"mask.u8[i] < LAST_DEST_CHANNEL\""
"\"_usage < (1<<16)\""
"\"_type < (1<<15)\""
"\"_usage == 0\""
"\"(0 <= _usage) && (_usage <= 4)\""
"\"d:\\xenon\\jun07\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\irinst.cpp\""
"\"owningBlock != 0\""
"\"aOperandType[i] == aRegs[i]->GetType()\""
"\"( aOperand[i] == aRegs[i]->GetIndex() ) || ( aOperand[i] == aRegs[i]->GetUsage() )\""
"\"arg < (5 + 1)\""
"\"ir_mova\""
"\"load const\""
"\"load temp\""
"\"load interp\""
"\"ir_projection\""
"\"ir_loop\""
"\"ir_loopindex\""
"\"alloc_interp\""
"\"alloc_pos\""
"\"alloc_mem\""
"\"alloc_color\""
"\"SPRITE\""
"\"INFOG\""
"\"INTEX\""
"\"PARAM\""
"\"XLNI_DASH_ARCADE\""
"\"XLNI_DET_MEDIA\""
"\"[XAPI RETURN VALUE] %d\n\""
"00004043"
"00001000"
"001074bc"
"0030863c"
"0000f03f"
"0000b03a"
"\"runtime error \""
"\"TLOSS error\n\""
"\"SING error\n\""
"\"DOMAIN error\n\""
"\"R6034\nAn application has made an attempt to load the C runtime library incorrectly.\nPlease contact the application's support team for more information.\n\""
"\"R6033\n- Attempt to use MSIL code from this assembly during native code initialization\nThis indicates a bug in your application. It is most likely the result of calling an MSIL-compiled (/clr) function from a native constructor or from DllMain.\n\""
"\"R6032\n- not enough space for locale information\n\""
"\"R6031\n- Attempt to initialize the CRT more than once.\nThis indicates a bug in your application.\n\""
"\"R6030\n- CRT not initialized\n\""
"\"R6028\n- unable to initialize heap\n\""
"\"R6027\n- not enough space for lowio initialization\n\""
"\"R6026\n- not enough space for stdio initialization\n\""
"\"R6025\n- pure virtual function call\n\""
"\"R6024\n- not enough space for _onexit/atexit table\n\""
"\"R6019\n- unable to open console device\n\""
"\"R6018\n- unexpected heap error\n\""
"\"R6017\n- unexpected multithread lock error\n\""
"\"R6016\n- not enough space for thread data\n\""
"\"\nThis application has requested the Runtime to terminate it in an unusual way.\nPlease contact the application's support team for more information.\n\""
"\"R6009\n- not enough space for environment\n\""
"\"R6008\n- not enough space for arguments\n\""
"\"R6002\n- floating point not loaded\n\""
"\"SunMonTueWedThuFriSat\""
"\"JanFebMarAprMayJunJulAugSepOctNovDec\""
"\"<_nextafter\""
"\"dddd\, MMMM dd\, yyyy\""
"\"December\""
"\"November\""
"\"October\""
"\"September\""
"\"August\""
"\"April\""
"\"March\""
"\"February\""
"\"January\""
"\"Saturday\""
"\"Friday\""
"\"Thursday\""
"\"Wednesday\""
"\"Tuesday\""
"\"Monday\""
"\"Sunday\""
"\" Complete Object Locator'\""
"\" Class Hierarchy Descriptor'\""
"\" Base Class Array'\""
"\" Base Class Descriptor at (\""
"\" Type Descriptor'\""
"\"`local static thread guard'\""
"\"`managed vector copy constructor iterator'\""
"\"`vector vbase copy constructor iterator'\""
"\"`vector copy constructor iterator'\""
"\"`dynamic atexit destructor for '\""
"\"`dynamic initializer for '\""
"\"`eh vector vbase copy constructor iterator'\""
"\"`eh vector copy constructor iterator'\""
"\"`managed vector destructor iterator'\""
"\"`managed vector constructor iterator'\""
"\"`placement delete[] closure'\""
"\"`placement delete closure'\""
"\"`omni callsig'\""
"\" delete[]\""
"\"`local vftable constructor closure'\""
"\"`local vftable'\""
"\"`udt returning'\""
"\"`copy constructor closure'\""
"\"`eh vector vbase constructor iterator'\""
"\"`eh vector destructor iterator'\""
"\"`eh vector constructor iterator'\""
"\"`virtual displacement map'\""
"\"`vector vbase constructor iterator'\""
"\"`vector destructor iterator'\""
"\"`vector constructor iterator'\""
"\"`scalar deleting destructor'\""
"\"`default constructor closure'\""
"\"`vector deleting destructor'\""
"\"`vbase destructor'\""
"\"`string'\""
"\"`local static guard'\""
"\"`vbtable'\""
"\"`vftable'\""
"\" delete\""
"\"__unaligned\""
"\"__restrict\""
"\"__clrcall\""
"\"__fastcall\""
"\"__thiscall\""
"\"__stdcall\""
"\"__pascal\""
"\"__cdecl\""
"\"__based(\""
"\"\nERROR!! You are passing a write combined memory address to Bink!\nPlayback will be *extremely* slow!  You must pass in read-write\ncached memory for the Bink texture pointers - see BinkTextures.cpp\nfor an example.\n\n\""
"\"The file has a corrupt header.\""
"\"Error reading Bink header.\""
"\"Out of memory.\""
"\"This file has bad frame size data.\""
"\"The file doesn't contain any compressed frames yet.\""
"\"Not a Bink file.\""
"\"Error opening file.\""
"\"Use graph for adjusting view input\""
"\"aim_input_graph_enabled\""
"\"Debug the view input graphs\""
"\"aim_input_graph_debug\""
"\"Which input graph to use\""
"\"aim_input_graph_index\""
"\"The vertical turn rate for aim assist when firing from the hip\""
"\"aim_turnrate_pitch\""
"\"The turn rate up and down for aim assist when aiming down the sight\""
"\"aim_turnrate_pitch_ads\""
"\"The horizontal turn rate for aim assist when firing from the hip\""
"\"aim_turnrate_yaw\""
"\"The horizontal turn rate for aim assist when aiming down the sight\""
"\"aim_turnrate_yaw_ads\""
"\"Enable/disable acceleration of the turnrates\""
"\"aim_accel_turnrate_enabled\""
"\"Turn on debugging info for the acceleration\""
"\"aim_accel_turnrate_debug\""
"\"The acceleration of the turnrates\""
"\"aim_accel_turnrate_lerp\""
"\"Slowdown the turn rate when the cross hair passes over a target\""
"\"aim_slowdown_enabled\""
"\"Turn on debugging info for aim slowdown\""
"\"aim_slowdown_debug\""
"\"The screen width of the aim slowdown region\""
"\"aim_slowdown_region_width\""
"\"The screen height of the aim assist slowdown region\""
"\"aim_slowdown_region_height\""
"\"The vertical aim assist slowdown ratio from the hip\""
"\"aim_slowdown_pitch_scale\""
"\"The vertical aim assist slowdown ratio when aiming down the sight\""
"\"aim_slowdown_pitch_scale_ads\""
"\"The horizontal aim assist slowdown ratio from the hip\""
"\"aim_slowdown_yaw_scale\""
"\"The horizontal aim assist slowdown ratio when aiming down the sight\""
"\"aim_slowdown_yaw_scale_ads\""
"\"Turn on auto aim\""
"\"aim_autoaim_enabled\""
"\"Turn on auto aim debugging\""
"\"aim_autoaim_debug\""
"\"The rate in degrees per second that the auto aim will converge to its target\""
"\"aim_autoaim_lerp\""
"\"The width of the auto aim region in virtual screen coordinates (0 - 640)\""
"\"aim_autoaim_region_width\""
"\"The height of the auto aim region in virtual screen coordinates (0 - 480)\""
"\"aim_autoaim_region_height\""
"\"Turn on auto melee\""
"\"aim_automelee_enabled\""
"\"Turn on auto melee debugging\""
"\"aim_automelee_debug\""
"\"The rate in degrees per second that the auto melee will converge to its target\""
"\"aim_automelee_lerp\""
"\"The width of the auto melee region in virtual screen coordinates (0 - 640)\""
"\"aim_automelee_region_width\""
"\"The height of the auto melee region in virtual screen coordinates (0 - 480)\""
"\"aim_automelee_region_height\""
"\"The range of the auto melee\""
"\"aim_automelee_range\""
"\"Aim lock on helps the player to stay on target\""
"\"aim_lockon_enabled\""
"\"Turn on debugging info for aim lock on\""
"\"aim_lockon_debug\""
"\"The amount of stick deflection for the lockon to activate\""
"\"aim_lockon_deflection\""
"\"The amount of aim assistance given by the target lock on\""
"\"aim_lockon_strength\""
"\"The width of the auto aim region in virtual screen coordinates(0-640)\""
"\"aim_lockon_region_width\""
"\"The height of the auto aim region in virtual screen coordinates(0-480)\""
"\"aim_lockon_region_height\""
"\"Scale the influence of each input axis so that the major axis has more influence on the control\""
"\"aim_scale_view_axis\""
"\"aim_assist/view_input_%d.graph\""
"\"AimTarget_GetTagPos: Cannot find tag [%s] on entity\n\""
"\"Input Pit = %f\, Output Pit = %f\n\""
"\"Input Yaw = %f\, Output Yaw = %f\n\""
"\"Target slowdown pitch scale = %f\n\""
"\"Target slowdown yaw scale = %f\n\""
"\"Target Pit = %f\, Current Pit = %f\n\""
"\"Target Yaw = %f\, Current Yaw = %f\n\""
"\"Ent: %i\""
"\"Dist: %.2f\""
"\"Speed: %.2f\""
"\"XHairDist: %.4f\""
"\"The radius used to calculate target bounds for a sentient(actor or player)\""
"\"aim_target_sentient_radius\""
"\"events\""
"\"statechanges\""
"\"canned_animations\""
"\"animations\""
"\"defines\""
"\"STRAFING\""
"\"WEAPON_POSITION\""
"\"FIRING\""
"\"CROUCHING\""
"\"UNDERHAND\""
"\"MOVETYPE\""
"\"MOUNTED\""
"\"WEAPONCLASS\""
"\"PLAYERANIMTYPE\""
"\"GRENADEDEATH\""
"\"LASTSTAND\""
"\"RIGHT\""
"\"NON-PLAYER\""
"\"TURRET\""
"\"ROCKETLAUNCHER\""
"\"GRENADE\""
"\"PISTOL\""
"\"SPREAD\""
"\"RIFLE\""
"\"SHELLSHOCK\""
"\"KNIFE_MELEE_CHARGE\""
"\"KNIFE_MELEE\""
"\"MELEEATTACK\""
"\"PRONE_TO_STAND\""
"\"STAND_TO_PRONE\""
"\"CROUCH_TO_STAND\""
"\"STAND_TO_CROUCH\""
"\"PRONE_TO_CROUCH\""
"\"CROUCH_TO_PRONE\""
"\"RELOAD\""
"\"CLIMBDISMOUNT\""
"\"CLIMBMOUNT\""
"\"RAISEWEAPON\""
"\"DROPWEAPON\""
"\"FIREWEAPON\""
"\"DEATH\""
"\"STUMBLE_SPRINT_FORWARD\""
"\"STUMBLE_CROUCH_BACKWARD\""
"\"STUMBLE_CROUCH_FORWARD\""
"\"STUMBLE_WALK_BACKWARD\""
"\"STUMBLE_WALK_FORWARD\""
"\"STUMBLE_BACKWARD\""
"\"STUMBLE_FORWARD\""
"\"FLINCH_RIGHT\""
"\"FLINCH_LEFT\""
"\"FLINCH_BACKWARD\""
"\"FLINCH_FORWARD\""
"\"MANTLE_OVER_LOW\""
"\"MANTLE_OVER_MID\""
"\"MANTLE_OVER_HIGH\""
"\"MANTLE_UP_21\""
"\"MANTLE_UP_27\""
"\"MANTLE_UP_33\""
"\"MANTLE_UP_39\""
"\"MANTLE_UP_45\""
"\"MANTLE_UP_51\""
"\"MANTLE_UP_57\""
"\"MANTLE_ROOT\""
"\"SPRINT\""
"\"CLIMBDOWN\""
"\"CLIMBUP\""
"\"TURNLEFTCR\""
"\"TURNRIGHTCR\""
"\"TURNLEFT\""
"\"TURNRIGHT\""
"\"WALKPRONEBK\""
"\"WALKPRONE\""
"\"IDLEPRONE\""
"\"IDLECR\""
"\"** UNUSED **\""
"\"COMBAT\""
"\"mp/playeranim.script\""
"\"%s: (%s\, line %i)\""
"\"BG_AnimationIndexForString: unknown player animation '%s'\""
"\"multiplayer\""
"\"BG_IndexForString: unknown token '%s'\""
"\"BG_CopyStringIntoBuffer: out of buffer space\""
"\"Player animation index %i out of 0 to %i range\""
"\"unused\""
"\"none\,\""
"\"MINUS\""
"\"BG_ParseConditionBits: unexpected end of condition\""
"\"BG_ParseConditionBits: unexpected '%s'\""
"\"default\""
"\"BG_ParseConditions: expected condition value\, found end of line\""
"\"BG_ParseConditions: no conditions found\""
"\"BG_ParseCommands: exceeded maximum number of animations (%i)\""
"\"BG_ParseCommands: expected animation\""
"\"duration\""
"\"BG_ParseCommands: expected duration value\""
"\"turretanim\""
"\"BG_ParseCommands: Turret animations can only be played on the 'both' body part\""
"\"blendtime\""
"\"BG_ParseCommands: expected blendtime value\""
"\"sound\""
"\"BG_ParseCommands: expected sound\""
"\"BG_ParseCommands: wav files not supported\, only sound scripts\""
"\"BG_ParseCommands: unknown parameter '%s'\""
"\"Couldn't load player animation script %s\n\""
"\"BG_AnimParseAnimScript\""
"\"BG_AnimParseAnimScript: unexpected end of file: %s\""
"\"BG_AnimParseAnimScript: unexpected '%s'\""
"\"BG_AnimParseAnimScript: expected condition type string\""
"\"BG_AnimParseAnimScript: can not make a define of type '%s'\""
"\"BG_AnimParseAnimScript: expected condition define string\""
"\"BG_AnimParseAnimScript: expected '='\, found end of line\""
"\"BG_AnimParseAnimScript: expected '='\, found '%s'\""
"\"state\""
"\"BG_AnimParseAnimScript: expected 'state'\""
"\"BG_AnimParseAnimScript: expected state type\""
"\"BG_AnimParseAnimScript: expected '{'\""
"\"BG_AnimParseAnimScript: internal error\""
"\"BG_AnimParseAnimScript: exceeded maximum items per script (%i)\""
"\"BG_AnimParseAnimScript: exceeded maximum global items (%i)\""
"\"statechange\""
"\"BG_AnimParseAnimScript: expected 'statechange'\, got '%s'\""
"\"BG_AnimParseAnimScript: expected <state type>\""
"\"BG_GetAnimationForIndex: index out of bounds\""
"\"Player animation index out of range (%i): %i\""
"\"death animation '%s' is looping\""
"0000803f"
"000080bf"
"0000803f"
"0000803f"
"0000803f"
"0000803f"
"000080bf"
"0000803f"
"000080bf"
"0000803f"
"\"default\""
"0000803f"
"000080bf"
"0000803f"
"0000803f"
"0000803f"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"0000ff00"
"00220000"
"00000fc8"
"00200000"
"00001084"
"\"GAME_SAVE_UNABLE_TO_ACCESS_DEVICE\""
"\" inflate 1.1.4 Copyright 1995-2002 Mark Adler \""
"\"GAME_SAVE_INSUFFICIENT_FREE_DISK\""
"\" deflate 1.1.4 Copyright 1995-2002 Jean-loup Gailly \""
"\"mp_backlot\""
"\"mp_bloc\""
"\"mp_cargoship\""
"\"mp_citystreets\""
"\"mp_convoy\""
"\"mp_countdown\""
"\"mp_crash\""
"\"mp_crossfire\""
"\"mp_farm\""
"\"mp_overgrown\""
"\"mp_pipeline\""
"\"mp_shipment\""
"\"mp_showdown\""
"\"mp_strike\""
"\"mp_vacant\""
"\"mp_creek\""
"\"mp_broadcast\""
"\"mp_carentan\""
"\"mp_creek_ss\""
"\"mp_killhouse\""
"\"GAME_SAVE_UNABLE_TO_READ_FROM_DEVICE\""
"0000803f"
"0000803f"
"0000803f"
"0000403f"
"0000803f"
"0000803e"
"0000403f"
"0000803f"
"0000803f"
"\" !\\"#$%&'()*+\,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ\""
"u\"[[[[\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\]]^^__``aabbccddddddddddddddddddddddeeeeeffffffffffffffffffffffffffgghhiiiiiiiijjjjkkllmmnnooppqqrrssssttuvv\""
"000080bf"
"0000803f"
"0000803f"
"0000803f"
"000080bf"
"0000803f"
"000080bf"
"000080bf"
"0000803f"
"000080bf"
"\"con_gameMsgWindow%dFilter\""
"\"Space-separated list of console channels that should be displayed in game message window %d\""
"\"con_gameMsgWindow%dMsgTime\""
"\"On screen time for game messages in seconds in game message window %d\""
"\"con_gameMsgWindow%dLineCount\""
"\"Maximum number of lines of text visible at once in game message window %d\""
"\"con_gameMsgWindow%dScrollTime\""
"\"Time to scroll messages when the oldest message is removed in game message window %d\""
"\"con_gameMsgWindow%dFadeInTime\""
"\"Time to fade in new messages in game message window %d\""
"\"con_gameMsgWindow%dFadeOutTime\""
"\"Time to fade out old messages in game message window %d\""
"\"con_gameMsgWindow%dSplitscreenScale\""
"\"Scaling of game message window %d in splitscreen\""
"0000803f"
"0000803f"
"0000803f"
"0000803f"
"\" struct VS_DATA                                         {                                                          float4 Pos : POSITION;                                 float4 T0: TEXCOORD0;                              };                                                                                                            VS_DATA main( VS_DATA In )                             {                                                          return In;                                         }                                                     \""
"\" sampler tex0   : register( s0 );       sampler tex1   : register( s1 );       sampler tex2   : register( s2 );       float4  tor    : register( c0 );       float4  tog    : register( c1 );       float4  tob    : register( c2 );       float4  consts : register( c3 );                                              struct VS_OUT                          {                                          float2 T0: TEXCOORD0;              };                                                                            float4 main( VS_OUT In ) : COLOR       {                                        float4 c;                              float4 p;                              c.x = tex2D( tex0\, In.T0 ).x;          c.y = tex2D( tex1\, In.T0 ).x;          c.z = tex2D( tex2\, In.T0 ).x;          c.w = consts.x;                        p.x = dot( tor\, c );                   p.y = dot( tog\, c );                   p.z = dot( tob\, c );                   p.w = consts.w;                        return p;                            }                                     \""
"\" sampler tex0   : register( s0 );       sampler tex1   : register( s1 );       sampler tex2   : register( s2 );       sampler tex3   : register( s3 );       float4  tor    : register( c0 );       float4  tog    : register( c1 );       float4  tob    : register( c2 );       float4  consts : register( c3 );                                              struct VS_OUT                          {                                          float2 T0: TEXCOORD0;              };                                                                            float4 main( VS_OUT In ) : COLOR       {                                        float4 c;                              float4 p;                              c.x = tex2D( tex0\, In.T0 ).x;          c.y = tex2D( tex1\, In.T0 ).x;          c.z = tex2D( tex2\, In.T0 ).x;          c.w = consts.x;                        p.w = tex2D( tex3\, In.T0 ).x;          p.x = dot( tor\, c );                   p.y = dot( tog\, c );                   p.z = dot( tob\, c );                   p.w *= consts.w;                       return p;                            }                                     \""
"000080bf"
"0000803f"
"0000803f"
"0000803f"
"000080bf"
"0000803f"
"000080bf"
"000080bf"
"0000803f"
"000080bf"
"\"turning\""
"\"Could not find animation tree '%s'\""
"\"The maximum height of a player's jump\""
"\"jump_height\""
"\"The maximum step up to the top of a jump arc\""
"\"jump_stepSize\""
"\"Slow player movement after jumping\""
"\"jump_slowdownEnable\""
"\"The velocity of a jump off of a ladder\""
"\"jump_ladderPushVel\""
"\"The amount of spread scale to add as a side effect of jumping\""
"\"jump_spreadAdd\""
"\"player_mantle_over_low\""
"\"mp_mantle_over_mid\""
"\"mp_mantle_over_high\""
"\"mp_mantle_up_21\""
"\"mp_mantle_up_27\""
"\"mp_mantle_up_33\""
"\"mp_mantle_up_39\""
"\"mp_mantle_up_45\""
"\"mp_mantle_up_51\""
"\"mp_mantle_up_57\""
"\"mp_mantle_root\""
"\"Enable player mantling\""
"\"mantle_enable\""
"\"Show debug information for mantling\""
"\"mantle_debug\""
"\"The minimum distance from a player to a mantle surface to allow a mantle\""
"\"mantle_check_range\""
"\"The player radius to test against while mantling\""
"\"mantle_check_radius\""
"\"The minimum angle from the player to a mantle surface to allow a mantle\""
"\"mantle_check_angle\""
"\"The angle at which to restrict a sideways turn while mantling\""
"\"mantle_view_yawcap\""
"\"Checking for ledge at %f units\""
"\"Mantle Failed: Forward movement is blocked\""
"\"Mantle Failed: Can't find ledge\""
"\"Mantle Failed: Ledge is too steep\""
"\"Mantle Failed: Player can't fit crouched on ledge\""
"\"Mantle available!\""
"\"PLAYER_MANTLE\""
"\"Mantle anim [%s] has X translation %f\, should be %f\n\""
"\"Mantle anim [%s] has Y translation %f\, should be %f\n\""
"\"Mantle anim [%s] has Z translation %f\, should be %f\n\""
"\"Mantle Failed: Mantle brush is too thick\""
"\"Mantle Failed: No mantle surface found\""
"\"Mantle Failed: No mantle surface with MANTLE_ON or MANTLE_OVER found\""
"\"Mantle Failed: Mantle surface has vertical normal\""
"\"Mantle Failed: Player is not facing mantle surface\""
"\"====== Mantle Debug ======\""
"\"Mantle Failed: Not enabled\""
"\"Mantle Failed: Player is dead\""
"\"Mantle Failed: Player already mantling\""
"\"Mantle Failed: Player not standing\""
"\"psychotic\""
"\"drugged\""
"\"underwater\""
"\"sewerpipe\""
"\"parkinglot\""
"\"plain\""
"\"quarry\""
"\"mountains\""
"\"forest\""
"\"alley\""
"\"stonecorridor\""
"\"hallway\""
"\"carpetedhallway\""
"\"hangar\""
"\"arena\""
"\"concerthall\""
"\"auditorium\""
"\"stoneroom\""
"\"livingroom\""
"\"bathroom\""
"\"paddedcell\""
"\"generic\""
"\"flashed\""
"\"blurred\""
"\"bg_shock_movement\""
"\"bg_shock_lookControl_fadeTime\""
"\"bg_shock_lookControl_mousesensitivityscale\""
"\"bg_shock_lookControl_maxyawspeed\""
"\"bg_shock_lookControl_maxpitchspeed\""
"\"bg_shock_lookControl\""
"\"bg_shock_soundModEndDelay\""
"\"bg_shock_soundWetLevel\""
"\"bg_shock_soundDryLevel\""
"\"bg_shock_soundRoomType\""
"\"bg_shock_soundLoopEndDelay\""
"\"bg_shock_soundLoopFadeTime\""
"\"bg_shock_soundFadeOutTime\""
"\"bg_shock_soundFadeInTime\""
"\"bg_shock_sound\""
"\"bg_shock_soundEndAbort\""
"\"bg_shock_soundEnd\""
"\"bg_shock_soundLoopSilent\""
"\"bg_shock_soundLoop\""
"\"bg_shock_viewKickFadeTime\""
"\"bg_shock_viewKickRadius\""
"\"bg_shock_viewKickPeriod\""
"\"bg_shock_screenFlashShotFadeTime\""
"\"bg_shock_screenFlashWhiteFadeTime\""
"\"bg_shock_screenBlurBlendFadeTime\""
"\"bg_shock_screenBlurBlendTime\""
"\"bg_shock_screenType\""
"\"EV_LANDING_PAIN_PAINTEDMETAL\""
"\"EV_LANDING_PAIN_FRUIT\""
"\"EV_LANDING_PAIN_CUSHION\""
"\"EV_LANDING_PAIN_RUBBER\""
"\"EV_LANDING_PAIN_PLASTIC\""
"\"EV_LANDING_PAIN_CERAMIC\""
"\"EV_LANDING_PAIN_ASPHALT\""
"\"EV_LANDING_PAIN_WOOD\""
"\"EV_LANDING_PAIN_WATER\""
"\"EV_LANDING_PAIN_SNOW\""
"\"EV_LANDING_PAIN_SAND\""
"\"EV_LANDING_PAIN_ROCK\""
"\"EV_LANDING_PAIN_PLASTER\""
"\"EV_LANDING_PAIN_PAPER\""
"\"EV_LANDING_PAIN_MUD\""
"\"EV_LANDING_PAIN_METAL\""
"\"EV_LANDING_PAIN_ICE\""
"\"EV_LANDING_PAIN_GRAVEL\""
"\"EV_LANDING_PAIN_GRASS\""
"\"EV_LANDING_PAIN_GLASS\""
"\"EV_LANDING_PAIN_FOLIAGE\""
"\"EV_LANDING_PAIN_FLESH\""
"\"EV_LANDING_PAIN_DIRT\""
"\"EV_LANDING_PAIN_CONCRETE\""
"\"EV_LANDING_PAIN_CLOTH\""
"\"EV_LANDING_PAIN_CARPET\""
"\"EV_LANDING_PAIN_BRICK\""
"\"EV_LANDING_PAIN_BARK\""
"\"EV_LANDING_PAIN_DEFAULT\""
"\"EV_LANDING_PAINTEDMETAL\""
"\"EV_LANDING_FRUIT\""
"\"EV_LANDING_CUSHION\""
"\"EV_LANDING_RUBBER\""
"\"EV_LANDING_PLASTIC\""
"\"EV_LANDING_CERAMIC\""
"\"EV_LANDING_ASPHALT\""
"\"EV_LANDING_WOOD\""
"\"EV_LANDING_WATER\""
"\"EV_LANDING_SNOW\""
"\"EV_LANDING_SAND\""
"\"EV_LANDING_ROCK\""
"\"EV_LANDING_PLASTER\""
"\"EV_LANDING_PAPER\""
"\"EV_LANDING_MUD\""
"\"EV_LANDING_METAL\""
"\"EV_LANDING_ICE\""
"\"EV_LANDING_GRAVEL\""
"\"EV_LANDING_GRASS\""
"\"EV_LANDING_GLASS\""
"\"EV_LANDING_FOLIAGE\""
"\"EV_LANDING_FLESH\""
"\"EV_LANDING_DIRT\""
"\"EV_LANDING_CONCRETE\""
"\"EV_LANDING_CLOTH\""
"\"EV_LANDING_CARPET\""
"\"EV_LANDING_BRICK\""
"\"EV_LANDING_BARK\""
"\"EV_LANDING_DEFAULT\""
"\"EV_FOOTSTEP_PRONE\""
"\"EV_FOOTSTEP_WALK\""
"\"EV_FOOTSTEP_RUN\""
"\"EV_FOOTSTEP_SPRINT\""
"\"EV_LOCKON_REQUIRED_HINT\""
"\"EV_TARGET_NOT_ENOUGH_CLEARANCE\""
"\"EV_TARGET_TOO_CLOSE_HINT\""
"\"EV_NO_SPECIAL_GRENADE_HINT\""
"\"EV_NO_FRAG_GRENADE_HINT\""
"\"EV_OBITUARY\""
"\"EV_STOP_ALL_RUMBLES\""
"\"EV_STOP_RUMBLE\""
"\"EV_PLAY_RUMBLELOOP_ON_POS\""
"\"EV_PLAY_RUMBLELOOP_ON_ENT\""
"\"EV_PLAY_RUMBLE_ON_POS\""
"\"EV_PLAY_RUMBLE_ON_ENT\""
"\"EV_NIGHTVISION_REMOVE\""
"\"EV_NIGHTVISION_WEAR\""
"\"EV_DETONATE\""
"\"EV_GRENADE_SUICIDE\""
"\"EV_EARTHQUAKE\""
"\"EV_PHYS_JITTER\""
"\"EV_PHYS_EXPLOSION_JOLT\""
"\"EV_PHYS_EXPLOSION_CYLINDER\""
"\"EV_PHYS_EXPLOSION_SPHERE\""
"\"EV_PLAY_FX_ON_TAG\""
"\"EV_PLAY_FX\""
"\"EV_BULLET\""
"\"EV_DUD_IMPACT\""
"\"EV_DUD_EXPLODE\""
"\"EV_CHANGE_TO_DUD\""
"\"EV_CUSTOM_EXPLODE_NOMARKS\""
"\"EV_CUSTOM_EXPLODE\""
"\"EV_FLASHBANG_EXPLODE\""
"\"EV_ROCKET_EXPLODE_NOMARKS\""
"\"EV_ROCKET_EXPLODE\""
"\"EV_GRENADE_EXPLODE\""
"\"EV_GRENADE_BOUNCE\""
"\"EV_BULLET_HIT_CLIENT_LARGE\""
"\"EV_BULLET_HIT_CLIENT_SMALL\""
"\"EV_BULLET_HIT\""
"\"EV_FIRE_QUADBARREL_2\""
"\"EV_FIRE_QUADBARREL_1\""
"\"EV_FIRE_WEAPON_MG42\""
"\"EV_MELEE_BLOOD\""
"\"EV_MELEE_MISS\""
"\"EV_MELEE_HIT\""
"\"EV_SWITCH_OFFHAND\""
"\"EV_USE_OFFHAND\""
"\"EV_PREP_OFFHAND\""
"\"EV_FIRE_MELEE\""
"\"EV_MELEE_SWIPE\""
"\"EV_EJECT_BRASS\""
"\"EV_RECHAMBER_WEAPON\""
"\"EV_FIRE_WEAPON_LASTSHOT\""
"\"EV_FIRE_WEAPON\""
"\"EV_PULLBACK_WEAPON\""
"\"EV_WEAPON_ALT\""
"\"EV_PUTAWAY_WEAPON\""
"\"EV_FIRST_RAISE_WEAPON\""
"\"EV_RAISE_WEAPON\""
"\"EV_RELOAD_ADDAMMO\""
"\"EV_RELOAD_START_NOTIFY\""
"\"EV_RELOAD_END\""
"\"EV_RELOAD_START\""
"\"EV_RELOAD_FROM_EMPTY\""
"\"EV_RELOAD\""
"\"EV_RESET_ADS\""
"\"EV_EMPTY_OFFHAND\""
"\"EV_EMPTYCLIP\""
"\"EV_NOAMMO\""
"\"EV_AMMO_PICKUP\""
"\"EV_ITEM_PICKUP\""
"\"EV_STANCE_FORCE_PRONE\""
"\"EV_STANCE_FORCE_CROUCH\""
"\"EV_STANCE_FORCE_STAND\""
"\"EV_STOPSOUNDS\""
"\"EV_SOUND_ALIAS_AS_MASTER\""
"\"EV_SOUND_ALIAS\""
"\"EV_STOP_WEAPON_SOUND\""
"\"EV_FOLIAGE_SOUND\""
"\"EV_NONE\""
"\"Vehicle corpse\""
"\"Vehicle collmap\""
"\"Vehicle\""
"\"Plane\""
"\"Helicopter\""
"\"Primary Light\""
"\"Sound blend\""
"\"Scriptmover\""
"\"Invisible entity\""
"\"Missle\""
"\"Corpse\""
"\"Player\""
"\"General\""
"\"bg_shock_volume_%s\""
"\"The scale to apply to the damage done to caluclate damage view kick\""
"\"bg_viewKickScale\""
"\"The maximum view kick\""
"\"bg_viewKickMax\""
"\"The minimum view kick\""
"\"bg_viewKickMin\""
"\"The random direction scale view kick\""
"\"bg_viewKickRandom\""
"\"Maximum angle that the player can look up\""
"\"player_view_pitch_up\""
"\"Maximum angle that the player can look down\""
"\"player_view_pitch_down\""
"\"The maximum angle that a player can look around while on a ladder\""
"\"bg_ladder_yawcap\""
"\"The maximum angle that a player can look around quickly while prone\""
"\"bg_prone_yawcap\""
"\"The speed that a player must be going to make minimum noise while moving through foliage\""
"\"bg_foliagesnd_minspeed\""
"\"The speed that a player must be going to make maximum noise while moving through foliage\""
"\"bg_foliagesnd_maxspeed\""
"\"The time between each foliage sound when moving slowly\""
"\"bg_foliagesnd_slowinterval\""
"\"The time between each foliage sound when moving quickly\""
"\"bg_foliagesnd_fastinterval\""
"\"The time interval before foliage sounds are reset after the player has stopped moving\""
"\"bg_foliagesnd_resetinterval\""
"\"The height that a player will start to take minimum damage if they fall\""
"\"bg_fallDamageMinHeight\""
"\"The height that a player will take maximum damage when falling\""
"\"bg_fallDamageMaxHeight\""
"\"Maximum player inertia\""
"\"inertiaMax\""
"\"Show inertia debug information\""
"\"inertiaDebug\""
"\"The cosine of the angle at which inertia occurs\""
"\"inertiaAngle\""
"\"Player friction\""
"\"friction\""
"\"The player deceleration\""
"\"stopspeed\""
"\"The rate at which the player's legs swing around when strafing(multi-player only)\""
"\"bg_swingSpeed\""
"\"The amount the player's leg yaw can differ from his torso before moving ta match\""
"\"bg_legYawTolerance\""
"\"The multiplier to apply to the player's speed to get the bob amplitude while sprinting\""
"\"bg_bobAmplitudeSprinting\""
"\"The multiplier to apply to the player's speed to get the bob amplitude while standing\""
"\"bg_bobAmplitudeStanding\""
"\"The multiplier to apply to the player's speed to get the bob amplitude while ducking\""
"\"bg_bobAmplitudeDucked\""
"\"The multiplier to apply to the player's speed to get the bob amplitude while prone\""
"\"bg_bobAmplitudeProne\""
"\"The maximum allowed bob amplitude\""
"\"When player is moving faster than this speed\, the aim spread will increase\""
"\"bg_aimSpreadMoveSpeedThreshold\""
"\"Maximum speed of grenade that will show up in indicator and can be thrown back.\""
"\"bg_maxGrenadeIndicatorSpeed\""
"\"The maximum time a player can hold his breath\""
"\"player_breath_hold_time\""
"\"The amount of time a player will gasp once they can breath again\""
"\"player_breath_gasp_time\""
"\"The amount of time subtracted from the player remaining breath time when a weapon is fired\""
"\"player_breath_fire_delay\""
"\"Scale value to apply to the target waver during a gasp\""
"\"player_breath_gasp_scale\""
"\"The interpolation rate for the target waver amplitude when holding breath\""
"\"player_breath_hold_lerp\""
"\"The interpolation rate for the target waver amplitude when gasping\""
"\"player_breath_gasp_lerp\""
"\"The interpolation rate for the player hold breath sound\""
"\"player_breath_snd_lerp\""
"\"The delay before playing the breathe in sound\""
"\"player_breath_snd_delay\""
"\"Exit the scope if the player takes damage\""
"\"player_scopeExitOnDamage\""
"\"Delay before exiting aim down sight\""
"\"player_adsExitDelay\""
"\"The contribution movement direction has on player torso direction(multi-player only)\""
"\"player_move_factor_on_torso\""
"\"Turn on debugging info for player health\""
"\"player_debugHealth\""
"\"Firing weapon will not decrease clip ammo.\""
"\"player_sustainAmmo\""
"\"Changes the clip size of weapons with more than one bullet in their clip.\""
"\"player_clipSizeMultiplier\""
"\"The speed threshold before a player is considered to be running backwards\""
"\"player_runbkThreshhold\""
"\"The speed threshold before a player is considered to be running forwards\""
"\"player_runThreshhold\""
"\"The speed threshhold before a player is considered to be sprinting\""
"\"player_sprintThreshhold\""
"\"The speed at which the player is considered to be moving for the purposes of \nview model bob and multiplayer model movement\""
"\"player_moveThreshhold\""
"\"The minimum speed at which the player makes loud footstep noises\""
"\"player_footstepsThreshhold\""
"\"The scale applied to the player speed when strafing\""
"\"player_strafeSpeedScale\""
"\"The scale applied to the player speed when moving backwards\""
"\"player_backSpeedScale\""
"\"Cosine of the angle which player starts using strafe animations\""
"\"player_strafeAnimCosAngle\""
"\"The scale applied to the player speed when spectating\""
"\"player_spectateSpeedScale\""
"\"The minimum forward deflection required to maintain a sprint\""
"\"player_sprintForwardMinimum\""
"\"The scale applied to the player speed when sprinting\""
"\"player_sprintSpeedScale\""
"\"Whether players can sprint forever or not\""
"\"player_sprintUnlimited\""
"\"The base length of time a player can sprint\""
"\"player_sprintTime\""
"\"The minimum sprint time needed in order to start sprinting\""
"\"player_sprintMinTime\""
"\"The length of time the meter will pause before starting to recharge after a player sprints\""
"\"player_sprintRechargePause\""
"\"The speed at which you can strafe while sprinting\""
"\"player_sprintStrafeSpeedScale\""
"\"The speed the camera bobs while you sprint\""
"\"player_sprintCameraBob\""
"\"Use animations to turn a player's model in multiplayer\""
"\"player_turnAnims\""
"\"The time in milliseconds that the player is slowed down per point of damage\""
"\"player_dmgtimer_timePerPoint\""
"\"The maximum time that the player is slowed due to damage\""
"\"player_dmgtimer_maxTime\""
"\"The minimum scale value to slow the player by when damaged\""
"\"player_dmgtimer_minScale\""
"\"Maximum time to play stumble animations\""
"\"player_dmgtimer_stumbleTime\""
"\"Maximum time to play flinch animations\""
"\"player_dmgtimer_flinchTime\""
"\"Shellshock loop alias\""
"\"shellshock_loop\""
"\"The sound that gets blended with the shellshock loop alias\""
"\"shellshock_loop_silent\""
"\"Shellshock end sound alias\""
"\"shellshock_end\""
"\"Shellshock aborted end sound alias\""
"\"shellshock_end_abort\""
"\"Shell shock screen effect type\""
"\"The amount of time in seconds for the shellshock effect to blend\""
"\"The amount of time in seconds for the shellshock effect to fade\""
"\"In seconds\, how soon from the end of the effect to start blending out the whiteout layer.\""
"\"In seconds\, how soon from the end of the effect to start blending out the screengrab layer.\""
"\"The period of the shellshock view kick effect\""
"\"Shell shock kick radius\""
"\"The time for the shellshock kick effect to fade\""
"\"Play shell shock sound\""
"\"Shell shock sound fade in time in seconds\""
"\"Shell shock sound fade out time in seconds\""
"\"Shell shock sound loop fade time in seconds\""
"\"Sound loop end offset time from the end of the shellshock in seconds\""
"\"Shell shock sound room type\""
"\"Shell shock sound dry level\""
"\"Shell shock sound wet level\""
"\"The delay from the end of the shell shock to the end of the sound modification\""
"\"Alter player control during shellshock\""
"\"Maximum pitch movement rate while shellshocked in degrees per second\""
"\"Maximum yaw movement rate while shell shocked in degrees per second\""
"\"Sensitivity scale to apply to a shellshocked player\""
"\"The time for the shellshock player control to fade in seconds\""
"\"Affect player's movement speed duringi shellshock\""
"\"The maximum range of the player's mellee attack\""
"\"player_meleeRange\""
"\"The width of the player's melee attack\""
"\"player_meleeWidth\""
"\"The height of the player's melee attack\""
"\"player_meleeHeight\""
"\"Friction used during melee charge\""
"\"player_meleeChargeFriction\""
"\"Seconds after a burst fire before weapons can be fired again.\""
"\"player_burstFireCooldown\""
"\"Min distance a penetrated bullet must travel before it'll trigger the effects\""
"\"bullet_penetrationMinFxDist\""
"\"Event %s (%i)\""
"\"BG_CanItemBeGrabbed: index out of range (index is %i\, eType is %i)\""
"\"BG_PlayerHasRoomForAllAmmoTypesOfEnt: index out of range (index is %i\, eType is %i)\""
"\"BG_EvaluateTrajectory: unknown trType: %i\""
"\"BG_EvaluateTrajectoryDelta: unknown trType: %i\""
"\"shock/%s.shock\""
"\"couldn't open '%s'.\n\""
"\"shock/default.shock\""
"\"couldn't open 'shock/default.shock'. This is a default shock file that you should have.\n\""
"\"specialty_specialgrenade\""
"\"specialty_fraggrenade\""
"\"specialty_armorvest\""
"\"specialty_twoprimaries\""
"\"specialty_extraammo\""
"\"specialty_bulletdamage\""
"\"specialty_exposeenemy\""
"\"specialty_explosivedamage\""
"\"specialty_detectexplosive\""
"\"specialty_longersprint\""
"\"specialty_parabolic\""
"\"specialty_quieter\""
"\"specialty_pistoldeath\""
"\"specialty_grenadepulldeath\""
"\"specialty_bulletpenetration\""
"\"specialty_holdbreath\""
"\"specialty_rof\""
"\"specialty_fastreload\""
"\"specialty_bulletaccuracy\""
"\"specialty_gpsjammer\""
"\"Percentage of weapon spread to use\""
"\"perk_weapSpreadMultiplier\""
"\"Percentage of weapon reload time to use\""
"\"perk_weapReloadMultiplier\""
"\"Percentage of weapon firing rate to use\""
"\"perk_weapRateMultiplier\""
"\"Number of extra seconds a player can hold his breath\""
"\"perk_extraBreath\""
"\"Multiplier for extra bullet penetration\""
"\"perk_bulletPenetrationMultiplier\""
"\"Name of the grenade weapon to drop\""
"\"frag_grenade_short_mp\""
"\"perk_grenadeDeath\""
"\"Eavesdrop perk's effective radius\""
"\"perk_parabolicRadius\""
"\"Eavesdrop perk's effective FOV angle\""
"\"perk_parabolicAngle\""
"\"Eavesdrop icon to use when displaying eavesdropped voice chats\""
"\"perk_parabolicIcon\""
"\"Multiplier for player_sprinttime\""
"\"perk_sprintMultiplier\""
"\"angle is %f (oldVel is (%f\,%f)\, vel is (%f\, %f))\n\""
"\"clamping acceleration from %f to %f\n\""
"\"bg_fallDamageMaxHeight must be greater than bg_fallDamageMinHeight\n\""
"\"turn anim end time is %i\, time is %i\n\""
"\"Bullet penetration table param name [%s_%s] is to long.\n\""
"\"Error parsing bullet penetration table [%s].\n\""
"\"BULLET_PEN_TABLE\""
"\"bullet penetration table\""
"\"info/bullet_penetration_mp\""
"\"small\""
"\"medium\""
"\"large\""
"\"%s: %s\n\""
"\"Shared ammo cap mismatch for \\"%s\\" shared ammo cap: '%s\\" set it to %i\, but \\"%s\\" already set it to %i.\n\""
"\"could not find altWeapon '%s' for weapon '%s'\""
"\"Couldn't find weapon \\"%s\\"\n\""
"\"[%s] Only grenades are currently supported for off hand use\n\""
"\"[%s] No offhand class set\n\""
"\"4-Round Burst\""
"\"3-Round Burst\""
"\"2-Round Burst\""
"\"Single Shot\""
"\"Full Auto\""
"\"altmode\""
"\"offhand\""
"\"primary\""
"\"non-player\""
"\"turret\""
"\"rocketlauncher\""
"\"pistol\""
"\"spread\""
"\"rifle\""
"\"binoculars\""
"\"projectile\""
"\"grenade\""
"\"bullet\""
"\"mp/playeranimtypes.txt\""
"\"Couldn't load file '%s'\""
"\"Player anim type array size exceeded\""
"\"Hide the Ammo Counter\""
"\"ammoCounterHide\""
"\"Hide the actionslots.\""
"\"actionSlotsHide\""
"\"Color 1 of 2 to oscilate between\""
"\"lowAmmoWarningColor1\""
"\"Color 2 of 2 to oscilate between\""
"\"lowAmmoWarningColor2\""
"\"Frequency of the pulse (oscilation between the 2 colors)\""
"\"lowAmmoWarningPulseFreq\""
"\"Min of oscilation range: 0 is color1 and 1.0 is color2.  Can be < 0\, and the wave will clip at 0.\""
"\"lowAmmoWarningPulseMax\""
"\"Max of oscilation range: 0 is color1 and 1.0 is color2.  Can be > 1.0\, and the wave will clip at 1.0.\""
"\"lowAmmoWarningPulseMin\""
"\"Like lowAmmoWarningColor1\, but when no ammo to reload with.\""
"\"lowAmmoWarningNoReloadColor1\""
"\"lowAmmoWarningColor2\, but when no ammo to reload with.\""
"\"lowAmmoWarningNoReloadColor2\""
"\"Like lowAmmoWarningColor1\, but when no ammo.\""
"\"lowAmmoWarningNoAmmoColor1\""
"\"lowAmmoWarningColor2\, but when no ammo.\""
"\"lowAmmoWarningNoAmmoColor2\""
"\"Weapon \\"%s\\" ammoCounterClip property is set to \\"AltWeapon\\"\, but it has no alternate weapon.\n\""
"\"Weapon \\"%s\\" and it's altweapon \\"%s\\" both have their ammoCounterClip property set to \\"AltWeapon\\".\n\""
"\"CG_DrawNightVisionOverlay(): Nightvision Assets not Precached.\n\""
"\"PLATFORM_RELOAD\""
"\"WEAPON_NO_AMMO\""
"\"PLATFORM_LOW_AMMO_NO_RELOAD\""
"\"low ammo warning\""
"\"Too many client ent sounds.  Increase MAX_CLIENT_ENT_SOUNDS.\n\""
"\"Unexpected text '%s' when trying to find '%s' in map's effect file\n\""
"\"Expected 3 floats instead of '%s'\n\""
"\"Expected a quoted string instead of '%s'\n\""
"\"String was longer than expected '%s'\n\""
"\"ent = maps\\mp\\_createfx::createLoopSound();\""
"\"ent.v[ \\"origin\\" ] = (\""
"\"ent.v[ \\"angles\\" ] = (\""
"\"ent.v[ \\"soundalias\\" ] = \""
"\"Expected a float instead of '%s'\n\""
"\"Couldn't find '%s' in _fx.gsc map.\n\""
"\"ent = maps\\mp\\_utility::createOneshotEffect( \""
"\"ent.v[ \\"delay\\" ] = \""
"\"//_createfx generated. Do not touch!!\""
"\"Expected 'ent = maps\\mp\\_createfx::createLoopSound();' or 'ent = maps\\mp\\_utility::createOneshotEffect' instead of '%s' in map's effect file\n\""
"\"Unexpected data after parsing '%s' map's effect file\n\""
"\"file not found: %s\n\""
"\"Tried to remap '%s' to '%s' previously mapped to '%s'\n\""
"\"Failed to added mapping from '%s' to '%s'.  Increase MAX_CLIENT_EFFECT_DEFS.\n\""
"\"level._effect[\""
"\"mapname\""
"\"maps/mp/%s_fx.gsc\""
"\"maps/createfx/%s_fx.gsc\""
"\"Enable loading _fx.gsc files on the client\""
"\"clientSideEffects\""
"\"Display Compass\""
"\"compass\""
"\"Scale the compass\""
"\"compassSize\""
"\"The maximum range from the player in world space that objects will be shown on the compass\""
"\"compassMaxRange\""
"\"The minimum range from the player in world space that objects will appear on the compass\""
"\"compassMinRange\""
"\"The minimum radius from the center of the compass that objects will appear.\""
"\"compassMinRadius\""
"\"The time in seconds for the sound overlay on the compass to fade\""
"\"compassSoundPingFadeTime\""
"\"If true\, friendlies and enemy pings clamp to the edge of the radar.  If false\, they disappear off the edge.\""
"\"compassClampIcons\""
"\"The size of the friendly icon on the compass\""
"\"compassFriendlyWidth\""
"\"compassFriendlyHeight\""
"\"The size of the player's icon on the compass\""
"\"compassPlayerWidth\""
"\"compassPlayerHeight\""
"\"x = North-South coord base value\, \ny = East-West coord base value\, \nz = scale (game units per coord unit)\""
"\"compassCoords\""
"\"Left cutoff for the scrolling east-west coords\""
"\"compassECoordCutoff\""
"\"Style of compass\""
"\"compassRotation\""
"\"How far the tickertape should stretch from its center.\""
"\"compassTickertapeStretch\""
"\"How long an enemy is visible on the compass after it is detected by radar\""
"\"compassRadarPingFadeTime\""
"\"Time between radar updates\""
"\"compassRadarUpdateTime\""
"\"Thickness\, relative to the compass size\, of the radar texture that sweeps across the map\""
"\"compassRadarLineThickness\""
"\"The size of the objective on the compass\""
"\"compassObjectiveWidth\""
"\"compassObjectiveHeight\""
"\"The size of the objective arrow on the compass\""
"\"compassObjectiveArrowWidth\""
"\"compassObjectiveArrowHeight\""
"\"The offset of the objective arrow inward from the edge of the compass map\""
"\"compassObjectiveArrowOffset\""
"\"Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees\""
"\"compassObjectiveArrowRotateDist\""
"\"The maximum range at which an objective is visible on the compass\""
"\"compassObjectiveMaxRange\""
"\"The minimum alpha for an objective at the edge of the compass\""
"\"compassObjectiveMinAlpha\""
"\"The number of rings when a new objective appears\""
"\"compassObjectiveNumRings\""
"\"The amount of time between each ring when an objective appears\""
"\"compassObjectiveRingTime\""
"\"The maximum objective ring sige when a new objective appears on the compass\""
"\"compassObjectiveRingSize\""
"\"Scale to apply to hud objectives\""
"\"compassObjectiveTextScale\""
"\"Objective text height\""
"\"compassObjectiveTextHeight\""
"\"Draw horizontal and vertical lines to the active target\, if it is within the minimap boundries\""
"\"compassObjectiveDrawLines\""
"\"The size of the objective on the full map\""
"\"compassObjectiveIconWidth\""
"\"compassObjectiveIconHeight\""
"\"When an objective is closer than this distance (in meters)\, an \\"Objective Nearby\\" type of indicator is shown.\""
"\"compassObjectiveNearbyDist\""
"\"The distance that objective transition effects play over\, centered on compassObjectiveNearbyDist.\""
"\"compassObjectiveMinDistRange\""
"\"When an objective is closer than this distance (in meters)\, the icon will not be drawn on the tickertape.\""
"\"compassObjectiveDetailDist\""
"\"The minimum height that an objective is considered to be on this level\""
"\"compassObjectiveMinHeight\""
"\"The maximum height that an objective is considered to be on this level\""
"\"compassObjectiveMaxHeight\""
"\"The maximum distance at which an enemy may appear on the compass due to 'footsteps'\""
"\"compassEnemyFootstepMaxRange\""
"\"The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'\""
"\"compassEnemyFootstepMaxZ\""
"\"The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'\""
"\"compassEnemyFootstepMinSpeed\""
"\"Enables enemies showing on the compass because of moving rapidly nearby.\""
"\"compassEnemyFootstepEnabled\""
"\"Thickness\, relative to the map width\, of the radar texture that sweeps across the full screen map\""
"\"cg_hudMapRadarLineThickness\""
"\"The size of the friendly icon on the full map\""
"\"cg_hudMapFriendlyWidth\""
"\"cg_hudMapFriendlyHeight\""
"\"The size of the player's icon on the full map\""
"\"cg_hudMapPlayerWidth\""
"\"cg_hudMapPlayerHeight\""
"\"The size of the full map's border\, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw\""
"\"cg_hudMapBorderWidth\""
"\"Compass ownerdraw had width or height of 0\""
"\"g_compassShowEnemies\""
"\"(%.0f %.0f %.0f) : %.0f %.0f\n\""
"\"score\""
"\"USAGE: cg_shellshock <duration> <filename?>\n\""
"\"USAGE: cg_shellshock_load <name>\n\""
"\"USAGE: cg_shellshock_save <name>\n\""
"\"UIMENU_WM_QUICKMESSAGE\""
"\"CGAME_NOSPECTATORVOICECHAT\""
"\"cmd vsay %s\n\""
"\"cmd vsay_team %s\n\""
"\"USAGE: playrumble <rumblename>\n\""
"\"viewpos\""
"\"+scores\""
"\"-scores\""
"\"togglescores\""
"\"weapnext\""
"\"weapprev\""
"\"+actionslot\""
"\"-actionslot\""
"\"cg_shellshock\""
"\"cg_shellshock_load\""
"\"cg_shellshock_save\""
"\"mp_QuickMessage\""
"\"VoiceChat\""
"\"VoiceTeamChat\""
"\"playrumble\""
"\"demigod\""
"\"notarget\""
"\"noclip\""
"\"levelshot\""
"\"setviewpos\""
"\"jumptonode\""
"\"stats\""
"\"say_team\""
"\"follow\""
"\"callvote\""
"\"follownext\""
"\"followprev\""
"\"printentities\""
"\"num vars:    %d\""
"\"num threads: %d\""
"\" cg ms/frame\""
"\"(%i-%i\, %i) %i\""
"\"-Scene-\""
"\" view tris\""
"\" shadow tris\""
"\" raw geo tris\""
"\" raw fx tris\""
"\"(!budget is %g!) %d\""
"\" server time\""
"\"-Snapshot-\""
"\" snap num\""
"\"snd_bits\""
"\"Listing Active Sounds of Type: %s\""
"\"%2i (%s) %-20s -> %-50s vol^3%04.2f ^7rvol^3%04.2f ^7dist^3%5i ^7pit^3%04.2f\""
"\"Center Print\""
"\"Unable to get name for client num: %i\n\""
"\"g_TeamColor\""
"\"Health\""
"\"Health_mp\""
"\"weaponinfo\""
"\"weaponinfo_lowdef\""
"\"weaponinfo_mp\""
"\"Compass\""
"\"Compass_mp\""
"\"stance\""
"\"stance_mp\""
"\"sprintMeter\""
"\"sprintMeter_mp\""
"\"offhandinfo\""
"\"offhandinfo_mp\""
"\"objectiveinfo\""
"\"voiceMenu\""
"\"vote yes\""
"\"vote no\""
"\"CGAME_VOTE\""
"\"CGAME_NO\""
"\"CGAME_YES\""
"\"%s:%i\, %s:%i\""
"\"%s(%s):%i\, %s(%s):%i\""
"\"togglemenu\""
"\"PLATFORM_MP_OPEN_MENU\""
"\"PLATFORM_FOLLOWNEXTPLAYER\""
"\"PLATFORM_FOLLOWPREVPLAYER\""
"\"PLATFORM_FOLLOWSTOP\""
"\"PLATFORM_FIRSTPERSON\""
"\"PLATFORM_THIRDPERSON\""
"\"PLATFORM_FOLLOWSTART\""
"\"PLATFORM_SCOREBOARD\""
"\"KEY_UNBOUND\""
"\"spectator follow string\""
"\"CGAME_CONNECTIONINTERUPTED\""
"\"net_disconnect\""
"\"g_TeamColor_MyTeam\""
"\"g_TeamColor_EnemyTeam\""
"\"%s_Spectator\""
"\"%s_Free\""
"\"%s_Axis\""
"\"%s_Allies\""
"\"%s_MyTeam\""
"\"%s_EnemyTeam\""
"\"Bad item index %i on entity\""
"\"No XModel loaded for item index %i\, weap index %i\, model %i (%s)\""
"\"helicopter\""
"\"bh_rotors\""
"\"anim_gunhand = \\"left\\"\""
"\"anim_gunhand = \\"right\\"\""
"\"Failed to create physics object for '%s'.  No physics preset.\n\""
"\"Failed to create physics object for '%s'.\n\""
"\"Bad entity type: %i\n\""
"\"killicondied\""
"\"killiconmelee\""
"\"killiconimpact\""
"\"killiconheadshot\""
"\"killiconsuicide\""
"\"killiconfalling\""
"\"killiconcrush\""
"\"CG_Obituary: target out of range\""
"\"CGAME_TEAMMATE\""
"\"ERROR: CG_PlayFx called with invalid effect id %i\n\""
"\"CG_EntityEvent:ZERO EVENT\n\""
"\"ent:%3i  event:%3i \""
"\"CG_EntityEvent:%s\n\""
"\"Event %s just for client %i was sent to other clients\n\""
"\"Playing smoke grenade at %i at ( %f\, %f\, %f )\n\""
"\"Unknown event: '%s'\""
"\"+specPrev %i\n-specPrev %i\n\""
"\"+specNext %i\n-specNext %i\n\""
"\"+toggleSpec %i\n-toggleSpec %i\n\""
"\"+usereload %i\n-usereload %i\n\""
"\"waypointDebugDraw\""
"\"Width of the offscreen pointer.\""
"\"waypointIconWidth\""
"\"Height of the offscreen pointer.\""
"\"waypointIconHeight\""
"\"waypointOffscreenPointerWidth\""
"\"waypointOffscreenPointerHeight\""
"\"Distance from the center of the offscreen objective icon to the center its arrow.\""
"\"waypointOffscreenPointerDistance\""
"\"Distance from the threshold over which offscreen objective icons lerp their alpha.\""
"\"waypointOffscreenDistanceThresholdAlpha\""
"\"Offset from the edge.\""
"\"waypointOffscreenPadLeft\""
"\"waypointOffscreenPadRight\""
"\"waypointOffscreenPadTop\""
"\"waypointOffscreenPadBottom\""
"\"Off-screen icons take rounded corners when true.  90-degree corners when false.\""
"\"waypointOffscreenRoundedCorners\""
"\"Size of the rounded corners.\""
"\"waypointOffscreenCornerRadius\""
"\"How far the offscreen icon scale travels from full to smallest scale.\""
"\"waypointOffscreenScaleLength\""
"\"Smallest scale that the offscreen effect uses.\""
"\"waypointOffscreenScaleSmallest\""
"\"Distance from player that icon distance scaling starts.\""
"\"waypointDistScaleRangeMin\""
"\"Distance from player that icon distance scaling ends.\""
"\"waypointDistScaleRangeMax\""
"\"Smallest scale that the distance effect uses.\""
"\"waypointDistScaleSmallest\""
"\"Scale applied to waypoint icons in splitscreen views.\""
"\"waypointSplitscreenScale\""
"\"waypointTweakY\""
"\"Brightness of the hudelems when the game is paused.\""
"\"hudElemPausedBrightness\""
"\"For waypoints pointing to players\, how high to offset off of their origin when they are prone.\""
"\"waypointPlayerOffsetProne\""
"\"For waypoints pointing to players\, how high to offset off of their origin when they are crouching.\""
"\"waypointPlayerOffsetCrouch\""
"\"For waypoints pointing to players\, how high to offset off of their origin when they are standing.\""
"\"waypointPlayerOffsetStand\""
"\"Argument \\"%s\\" given for FAKE_INTRO_SECONDS is outside the acceptible range of (%d\,%d).\n\""
"\"FAKE_INTRO_SECONDS\""
"\"hudelem string\""
"\"needle\""
"\"DrawOffscreenViewableWaypoint(): targetEnt %i not in snapshot\, may not be a network-broadcasting entity.\""
"\"LOADING... %s\n\""
"\"CGAME_WAITINGFORSERVERLOAD\""
"\"CG_FreeLocalEntity: not active\""
"\"MASK_PLAYERSOLID\""
"\"MASK_SHOT\""
"\"CONTENTS_SOLID\""
"\"Fixed\""
"\"Verbose\""
"\"SimpleRanges\""
"\"Simple\""
"\"Stream\""
"\"Draw the view model\""
"\"cg_drawGun\""
"\"Draw cursor hints where:\n 0: no hints\n\t1:\tsin size pulse\n\t2:\tone way size pulse\n\t3:\talpha pulse\n\t4:\tstatic image\""
"\"cg_cursorHints\""
"\"Draw weapon hints in CoD1 style: with the weapon name\, and with the icon below\""
"\"cg_weaponHintsCoD1Style\""
"\"Time in milliseconds for the cursor hint to fade\""
"\"cg_hintFadeTime\""
"\"The field of view angle in degrees\""
"\"Scale applied to the field of view\""
"\"cg_fovScale\""
"\"The minimum possible field of view\""
"\"cg_fovMin\""
"\"Draw 2D screen elements\""
"\"Draw health bar\""
"\"cg_drawHealth\""
"\"Draw a 'hold breath to steady' hint\""
"\"cg_drawBreathHint\""
"\"Draw a 'press key to mantle' hint\""
"\"cg_drawMantleHint\""
"\"Draw frames per second\""
"\"Draw FPS Info Labels\""
"\"cg_drawFPSLabels\""
"\"Offset from top-right corner\, for cg_drawFPS\, etc\""
"\"cg_debugInfoCornerOffset\""
"\"Draw debugging information for sounds\""
"\"snd_drawInfo\""
"\"Draw debugging information for scripts\""
"\"cg_drawScriptUsage\""
"\"Draw debugging information for materials\""
"\"cg_drawMaterial\""
"\"Draw debugging information for snapshots\""
"\"cg_drawSnapshot\""
"\"Turn on weapon crosshair\""
"\"cg_drawCrosshair\""
"\"Draw a cross hair when using a turret\""
"\"cg_drawTurretCrosshair\""
"\"Draw the name of an enemy under the crosshair\""
"\"cg_drawCrosshairNames\""
"\"Virtual screen space position of the crosshair name\""
"\"cg_drawCrosshairNamesPosX\""
"\"cg_drawCrosshairNamesPosY\""
"\"Draw shellshock & flashbang screen effects.\""
"\"cg_drawShellshock\""
"\"Enables drawing of spectator HUD messages.\""
"\"cg_drawSpectatorMessages\""
"\"The background color of the flash when the stance changes\""
"\"cg_hudStanceFlash\""
"\"Draw helpful text to say how to change stances\""
"\"cg_hudStanceHintPrints\""
"\"The width of the damage icon\""
"\"cg_hudDamageIconWidth\""
"\"The height of the damage icon\""
"\"cg_hudDamageIconHeight\""
"\"The offset from the center of the damage icon\""
"\"cg_hudDamageIconOffset\""
"\"The amount of time for the damage icon to stay on screen after damage is taken\""
"\"cg_hudDamageIconTime\""
"\"Draw damage icons when aiming down the sight of a scoped weapon\""
"\"cg_hudDamageIconInScope\""
"\"The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator\""
"\"cg_hudGrenadeIconMaxRangeFrag\""
"\"The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator\""
"\"cg_hudGrenadeIconMaxRangeFlash\""
"\"The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator\""
"\"cg_hudGrenadeIconMaxHeight\""
"\"Show the grenade indicator when aiming down the sight of a scoped weapon\""
"\"cg_hudGrenadeIconInScope\""
"\"The offset from the center of the screen for a grenade icon\""
"\"cg_hudGrenadeIconOffset\""
"\"The height of the grenade indicator icon\""
"\"cg_hudGrenadeIconHeight\""
"\"The width of the grenade indicator icon\""
"\"cg_hudGrenadeIconWidth\""
"\"Show the grenade indicator for flash grenades\""
"\"cg_hudGrenadeIconEnabledFlash\""
"\"The height of the grenade indicator pointer\""
"\"cg_hudGrenadePointerHeight\""
"\"The width of the grenade indicator pointer\""
"\"cg_hudGrenadePointerWidth\""
"\"The pivot point of th grenade indicator pointer\""
"\"cg_hudGrenadePointerPivot\""
"\"The number of times per second that the grenade indicator flashes in Hertz\""
"\"cg_hudGrenadePointerPulseFreq\""
"\"The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer\""
"\"cg_hudGrenadePointerPulseMax\""
"\"The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer\""
"\"cg_hudGrenadePointerPulseMin\""
"\"Position of the HUD chat box\""
"\"cg_hudChatPosition\""
"\"Position of the HUD say box\""
"\"cg_hudSayPosition\""
"\"Enable the 'lagometer'\""
"\"cg_drawLagometer\""
"\"Virtual screen y coordinate of the prone blocked message\""
"\"cg_hudProneY\""
"\"Speed of the cursor when selecting a location on the map\""
"\"cg_mapLocationSelectionCursorSpeed\""
"\"Scale value to apply to the compass in splitscreen\""
"\"cg_hudSplitscreenCompassScale\""
"\"Scale value to apply to compass elements in splitscreen\""
"\"cg_hudSplitscreenCompassElementScale\""
"\"Scale value to apply to the stance HUD element in splitscreen\""
"\"cg_hudSplitscreenStanceScale\""
"\"Scale value to apply to the scoreboard in splitscreen\""
"\"cg_hudSplitscreenScoreboardScale\""
"\"Scale value to apply to the splitscreen banner scoreboard\""
"\"cg_hudSplitscreenBannerScoreboardScale\""
"\"Scale value to apply to the spectator message in splitscreen\""
"\"cg_splitscreenSpectatorScaleIncrease\""
"\"The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast\""
"\"cg_weaponCycleDelay\""
"\"The alpha value of the crosshair\""
"\"cg_crosshairAlpha\""
"\"The minimum alpha value of the crosshair when it fades in\""
"\"cg_crosshairAlphaMin\""
"\"Crosshair is Dynamic\""
"\"cg_crosshairDynamic\""
"\"The crosshair color when over an enemy\""
"\"cg_crosshairEnemyColor\""
"\"Weapons eject brass\""
"\"cg_brass\""
"\"x position of the viewmodel\""
"\"y position of the viewmodel\""
"\"z position of the viewmodel\""
"\"Weapon movement forward due to player movement\""
"\"cg_gun_move_f\""
"\"Weapon movement right due to player movement\""
"\"cg_gun_move_r\""
"\"Weapon movement up due to player movement\""
"\"cg_gun_move_u\""
"\"Forward weapon offset when prone/ducked\""
"\"Right weapon offset when prone/ducked\""
"\"cg_gun_ofs_r\""
"\"Up weapon offset when prone/ducked\""
"\"cg_gun_ofs_u\""
"\"The base weapon movement rate\""
"\"cg_gun_move_rate\""
"\"The minimum weapon movement rate\""
"\"cg_gun_move_minspeed\""
"\"The time for a center printed message to fade\""
"\"cg_centertime\""
"\"Output position debugging information\""
"\"cg_debugposition\""
"\"Output event debug information\""
"\"cg_debugevents\""
"\"Decay for predicted error\""
"\"cg_errordecay\""
"\"Don't do client side prediction\""
"\"cg_nopredict\""
"\"Show prediction errors\""
"\"cg_showmiss\""
"\"Play footstep sounds\""
"\"cg_footsteps\""
"\"The probability that a bullet is a tracer round for your bullets\""
"\"cg_firstPersonTracerChance\""
"\"Force laser sights on in all possible places (for debug purposes).\""
"\"cg_laserForceOn\""
"\"The maximum range of a laser beam\""
"\"cg_laserRange\""
"\"The maximum range of the player's laser beam\""
"\"cg_laserRangePlayer\""
"\"The size (radius) of a laser beam\""
"\"cg_laserRadius\""
"\"Whether to draw the light emitted from a laser (not the laser itself)\""
"\"cg_laserLight\""
"\"Amount to add to length of beam for light when laser hits a body (for hitboxes).\""
"\"cg_laserLightBodyTweak\""
"\"The radius of the light at the far end of a laser beam\""
"\"cg_laserLightRadius\""
"\"How far from the true beginning of the beam the light at the beginning is.\""
"\"cg_laserLightBeginOffset\""
"\"How far from the true end of the beam the light at the end is.\""
"\"cg_laserLightEndOffset\""
"\"How far from the point of collision the end of the beam is.\""
"\"cg_laserEndOffset\""
"\"Percentage laser widens over distance from viewer.\""
"\"cg_laserFlarePct\""
"\"Marks on entities from players' bullets only.\""
"\"cg_marks_ents_player_only\""
"\"The probability that a bullet is a tracer round\""
"\"cg_tracerchance\""
"\"The width of the tracer round\""
"\"cg_tracerwidth\""
"\"The speed of a tracer round in units per second\""
"\"cg_tracerSpeed\""
"\"The length of a tracer round\""
"\"cg_tracerlength\""
"\"Scale the tracer at a distance\, so it's still visible\""
"\"cg_tracerScale\""
"\"The minimum distance to scale a tracer\""
"\"cg_tracerScaleMinDist\""
"\"The range at which a tracer is scaled to its maximum amount\""
"\"cg_tracerScaleDistRange\""
"\"The length a tracer goes as it completes a full corkscrew revolution\""
"\"cg_tracerScrewDist\""
"\"The radius of a tracer's corkscrew motion\""
"\"cg_tracerScrewRadius\""
"\"The range of the camera from the player in third person view\""
"\"cg_thirdPersonRange\""
"\"The angle of the camera from the player in third person view\""
"\"cg_thirdPersonAngle\""
"\"Use third person view\""
"\"cg_thirdPerson\""
"\"How the camera behaves in third person\""
"\"cg_thirdPersonMode\""
"\"The amount of time that a chat message is visible\""
"\"cg_chatTime\""
"\"The font height of a chat message\""
"\"cg_chatHeight\""
"\"Turn on client side prediction for item pickup\""
"\"cg_predictItems\""
"\"Allow chatting only on the same team\""
"\"cg_teamChatsOnly\""
"\"Pause the game\""
"\"cl_paused\""
"\"Draw paused screen\""
"\"cg_drawpaused\""
"\"Client is synchronized to the server - allows smooth demos\""
"\"g_synchronousClients\""
"\"Remove the sniper overlay so you can check that the scissor window is correct.\""
"\"cg_debug_overlay_viewport\""
"\"Output animation info for the given entity id\""
"\"cg_dumpAnims\""
"\"Turn on Development systems\""
"\"developer\""
"\"Display the mini console on screen\""
"\"con_minicon\""
"\"Show subtitles\""
"\"cg_subtitles\""
"\"The minimum time that the subtitles are displayed on screen in seconds\""
"\"cg_subtitleMinTime\""
"\"The width of the subtitles on a non wide-screen\""
"\"cg_subtitleWidthStandard\""
"\"The width of the subtitle on a wide-screen\""
"\"cg_subtitleWidthWidescreen\""
"\"The maximum character width of the game messages\""
"\"cg_gameMessageWidth\""
"\"The maximum character width of the bold game messages\""
"\"cg_gameBoldMessageWidth\""
"\"If true\, dead players can talk to living players on their team\""
"\"cg_deadChatWithTeam\""
"\"If true\, dead players can hear living players on their team talk\""
"\"cg_deadHearTeamLiving\""
"\"If true\, dead players can hear all living players talk\""
"\"cg_deadHearAllLiving\""
"\"If true\, dead players can all chat together\, regardless of team\""
"\"cg_deadChatWithDead\""
"\"If true\, all players can all chat together\, regardless of team or death\""
"\"cg_everyoneHearsEveryone\""
"\"Draw descriptive spectator messages\""
"\"cg_descriptiveText\""
"\"Size of the 'you' Icon in the kill cam\""
"\"cg_youInKillCamSize\""
"\"Size of Icons defined by script\""
"\"cg_scriptIconSize\""
"\"Size of the connection icon\""
"\"cg_connectionIconSize\""
"\"Size of the 'voice' icon\""
"\"cg_voiceIconSize\""
"\"Head icons are the same size regardless of distance from the player\""
"\"cg_constantSizeHeadIcons\""
"\"The minumum radius of a head icon on the screen\""
"\"cg_headIconMinScreenRadius\""
"\"The maximum distance for showing friendly player names\""
"\"cg_overheadNamesMaxDist\""
"\"The near distance at which names are full size\""
"\"cg_overheadNamesNearDist\""
"\"The far distance at which name sizes are scaled by cg_overheadNamesFarScale\""
"\"cg_overheadNamesFarDist\""
"\"The amount to scale overhead name sizes at cg_overheadNamesFarDist\""
"\"cg_overheadNamesFarScale\""
"\"The maximum size to show overhead names\""
"\"cg_overheadNamesSize\""
"\"The maximum size to show overhead icons like 'rank'\""
"\"cg_overheadIconSize\""
"\"The size to show rank text\""
"\"cg_overheadRankSize\""
"\"Glow color for overhead names\""
"\"cg_overheadNamesGlow\""
"\"Font for overhead names ( see menudefinition.h )\""
"\"cg_overheadNamesFont\""
"\"Whether to show friendly names in game\""
"\"cg_drawFriendlyNames\""
"\"Time in milliseconds to fade in enemy names\""
"\"cg_enemyNameFadeIn\""
"\"Time in milliseconds to fade in friendly names\""
"\"cg_friendlyNameFadeIn\""
"\"Time in milliseconds to fade out enemy names\""
"\"cg_enemyNameFadeOut\""
"\"Time in milliseconds to fade out friendly names\""
"\"cg_friendlyNameFadeOut\""
"\"Whether to draw friendly names through walls or not\""
"\"cg_drawThroughWalls\""
"\"Show Blood\""
"\"cg_blood\""
"\"Left hand weapon bone name\""
"\"tag_weapon_left\""
"\"cg_weaponleftbone\""
"\"Right handed weapon bone name\""
"\"tag_weapon_right\""
"\"cg_weaponrightbone\""
"\"Duration of an invalid command hint\""
"\"cg_invalidCmdHintDuration\""
"\"Blink rate of an invalid command hint\""
"\"cg_invalidCmdHintBlinkInterval\""
"\"Threshhold for the minimum smoothing distance it must move to smooth\""
"\"cg_viewZSmoothingMin\""
"\"Threshhold for the maximum smoothing distance we'll do\""
"\"cg_viewZSmoothingMax\""
"\"Amount of time to spread the smoothing over\""
"\"cg_viewZSmoothingTime\""
"\"When true\, nightvision animations will attach the weapDef's knife model instead of the night vision goggles.\""
"\"overrideNVGModelWithKnife\""
"\"WARNING: no alias prefix defined\, using default\n\""
"\"collision_default\""
"\"%s_default\""
"\"land_damage\""
"\"grenade_explode\""
"\"rocket_explode\""
"\"bullet_small\""
"\"bullet_large\""
"\"bullet_ap\""
"\"bulletspray_small\""
"\"bullet_small_exit\""
"\"bullet_large_exit\""
"\"bullet_ap_exit\""
"\"bulletspray_small_exit\""
"\"step_sprint\""
"\"step_sprint_plr\""
"\"step_run\""
"\"step_run_plr\""
"\"step_walk\""
"\"step_walk_plr\""
"\"step_prone\""
"\"step_prone_plr\""
"\"land_plr\""
"\"gear_rattle_sprint\""
"\"gear_rattle_plr_sprint\""
"\"gear_rattle_run\""
"\"gear_rattle_plr_run\""
"\"gear_rattle_walk\""
"\"gear_rattle_plr_walk\""
"\"qstep_sprint\""
"\"qstep_sprint_plr\""
"\"qstep_run\""
"\"qstep_run_plr\""
"\"qstep_walk\""
"\"qstep_walk_plr\""
"\"qstep_prone\""
"\"qstep_prone_plr\""
"\"qland_plr\""
"\"qgear_rattle_sprint\""
"\"qgear_rattle_plr_sprint\""
"\"qgear_rattle_run\""
"\"qgear_rattle_plr_run\""
"\"qgear_rattle_walk\""
"\"qgear_rattle_plr_walk\""
"\"sprint_gasp\""
"\"movement_foliage\""
"\"melee_hit\""
"\"melee_hit_other\""
"\"melee_knife_hit_body\""
"\"melee_knife_hit_other\""
"\"item_nightvision_on\""
"\"item_nightvision_off\""
"\"weap_sniper_heartbeat\""
"\"weap_sniper_breathin\""
"\"weap_sniper_breathout\""
"\"weap_sniper_breathgasp\""
"\"weap_offhand_select\""
"\" - textures\""
"\"lagometer\""
"\"headicondisconnected\""
"\"headiconyouinkillcam\""
"\"gfx_tracer\""
"\"gfx_laser\""
"\"gfx_laser_light\""
"\"hint_usable\""
"\"hint_health\""
"\"hint_friendly\""
"\"stance_stand\""
"\"stance_crouch\""
"\"stance_prone\""
"\"stance_flash\""
"\"objective\""
"\"compassping_friendly_mp\""
"\"objective_friendly_chat\""
"\"hit_direction\""
"\"hint_mantle\""
"\"compassping_friendlyfiring_mp\""
"\"compassping_friendlyyelling_mp\""
"\"compassping_enemy\""
"\"compassping_enemyfiring\""
"\"compassping_enemyyelling\""
"\"compassping_grenade\""
"\"compassping_explosion\""
"\"compass_radarline\""
"\"compass_objpoint_helicopter_busy\""
"\"compass_objpoint_helicopter_friendly\""
"\"compass_objpoint_airstrike_busy\""
"\"compass_objpoint_airstrike_friendly\""
"\"hud_grenadeicon\""
"\"hud_flashbangicon\""
"\"hud_grenadethrowback\""
"\"hud_grenadepointer\""
"\"hud_offscreenobjectivepointer\""
"\"hudcolorbar\""
"\" - models\""
"\"headicontalkballoon\""
"\" - items\""
"\" - inline models\""
"\" - server models\""
"\"props/american_smoke_grenade_mp\""
"\"couldn't register shell shock '%s' -- see console\n\""
"\"hold_breath\""
"\"Couldn't find shock file [hold_breath.shock]\n\""
"\"Error reading CSV files in the fx directory to identify impact effects\""
"\"impacts/flesh_hit_noblood\""
"\"impacts/flesh_hit_knife\""
"\"impacts/flesh_hit_knife_noblood\""
"\"dust/dust_vehicle_tires\""
"\"treadfx/heli_dust_default\""
"\"treadfx/heli_water\""
"\"smoke/smoke_trail_white_heli\""
"\"smoke/smoke_trail_black_heli\""
"\"fire/fire_smoke_trail_L\""
"\"fire/jet_afterburner\""
"\" - game media done\""
"\"Playing smoke grenades at time %i\n\""
"\"Restarting smoke grenade at time %i at ( %f\, %f\, %f )\n\""
"\"ui_mp/hud_splitscreen.txt\""
"\"vote string\""
"\"white\""
"\"fonts/smallDevFont\""
"\"fonts/bigDevFont\""
"\"nightvision_overlay_goggles\""
"\"hud_icon_nvg\""
"\"hud_dpad_arrow\""
"\"ammo_counter_bullet\""
"\"ammo_counter_beltbullet\""
"\"ammo_counter_riflebullet\""
"\"ammo_counter_rocket\""
"\"ammo_counter_shotgunshell\""
"\"decode_characters\""
"\"decode_characters_glow\""
"\"Client/Server game mismatch: %s/%s\""
"\"collision map\""
"\"graphics\""
"\"MP_MAPDIFFERSFROMSERVER\""
"\"game media\""
"\"clients\""
"\"FRIENDLY\""
"\"The speed that the HUD will fade at\""
"\"hud_fadeout_speed\""
"\"The time for the ammo display to fade in seconds\""
"\"hud_fade_ammodisplay\""
"\"The time for the health bar to fade in seconds\""
"\"hud_fade_healthbar\""
"\"The time for the compass to fade in seconds\""
"\"hud_fade_compass\""
"\"The time for the stance to fade in seconds\""
"\"hud_fade_stance\""
"\"The time for the offhand weapons to fade in seconds\""
"\"hud_fade_offhand\""
"\"The time for the sprint meter to fade in seconds\""
"\"hud_fade_sprint\""
"\"The health level at which to start the 'injured' pulse effect\""
"\"hud_health_startpulse_injured\""
"\"The health level at which to start the 'critical' pulse effect\""
"\"hud_health_startpulse_critical\""
"\"The pulse rate of the 'injured' pulse effect\""
"\"hud_health_pulserate_injured\""
"\"The pulse rate of the 'critical' pulse effect\""
"\"hud_health_pulserate_critical\""
"\"The time for the death quote to fade\""
"\"hud_deathQuoteFadeTime\""
"\"The time in milliseconds before the health regeneration kicks in\""
"\"hud_healthOverlay_regenPauseTime\""
"\"The percentage of full health at which the low-health warning overlay begins flashing\""
"\"hud_healthOverlay_pulseStart\""
"\"Time in milliseconds to ramp up to the first alpha value (the peak of the pulse)\""
"\"hud_healthOverlay_phaseOne_pulseDuration\""
"\"Alpha multiplier for the second health overlay phase (percentage of the pulse peak)\""
"\"hud_healthOverlay_phaseTwo_toAlphaMultiplier\""
"\"Time in milliseconds to fade the alpha to hud_healthOverlay_phaseTwo_toAlphaMultiplier\""
"\"hud_healthOverlay_phaseTwo_pulseDuration\""
"\"Alpha multiplier for the third health overlay phase (percentage of the pulse peak)\""
"\"hud_healthOverlay_phaseThree_toAlphaMultiplier\""
"\"Time in milliseconds to fade the alpha to hud_healthOverlay_phaseThree_toAlphaMultiplier\""
"\"hud_healthOverlay_phaseThree_pulseDuration\""
"\"Alpha multiplier to fade to before turning off the overlay (percentage of the pulse peak)\""
"\"hud_healthOverlay_phaseEnd_toAlpha\""
"\"Time in milliseconds to fade out the health overlay after it is done flashing\""
"\"hud_healthOverlay_phaseEnd_pulseDuration\""
"\"The color of the sprint meter when the sprint meter is full\""
"\"cg_sprintMeterFullColor\""
"\"The color of the sprint meter when the sprint meter is empty\""
"\"cg_sprintMeterEmptyColor\""
"\"The color of the sprint meter when the sprint meter is disabled\""
"\"cg_sprintMeterDisabledColor\""
"\"Controls which icons CG_TALKER ownerdraw draws\""
"\"cg_drawTalk\""
"\"lowerstance\""
"\"raisestance\""
"\"PLATFORM_STANCEHINT_STAND\""
"\"PLATFORM_STANCEHINT_CROUCH\""
"\"PLATFORM_STANCEHINT_PRONE\""
"\"CGAME_PRONE_BLOCKED_WEAPON\""
"\"CGAME_PRONE_BLOCKED\""
"\"+activate\""
"\"PLATFORM_PICKUPNEWWEAPON\""
"\"PLATFORM_SWAPWEAPONS\""
"\"PLATFORM_THROWBACKGRENADE\""
"\"KEY_USE\""
"\"Hint String\""
"\"PLATFORM_PICKUPHEALTH\""
"\"+holdbreath\""
"\"+melee_breath\""
"\"+breath_sprint\""
"\"PLATFORM_HOLD_BREATH\""
"\"+gostand\""
"\"PLATFORM_MANTLE\""
"\"WEAPON_NO_FRAG_GRENADE\""
"\"WEAPON_NO_SPECIAL_GRENADE\""
"\"GAME_STAND_BLOCKED\""
"\"GAME_CROUCH_BLOCKED\""
"\"WEAPON_TARGET_TOO_CLOSE\""
"\"WEAPON_TARGET_NOT_ENOUGH_CLEARANCE\""
"\"WEAPON_LOCKON_REQUIRED\""
"\"client %i has invalid info but they are talking\n\""
"\"voice_on\""
"\"WARNING: aborting player positioning on turret since 'tag_weapon' does not exist\n\""
"\"Player anim '%s' has no children\""
"\"%i ResetPlayerEntity yaw=%i\n\""
"\"TEAM_FREE\""
"\"TEAM_AXIS\""
"\"TEAM_ALLIES\""
"\"TEAM_SPECTATOR\""
"\"Not sending voice to %s since they are muted\n\""
"\"Not sending voice to %s - that's us\n\""
"\"We are dead right now\n\""
"\"Not sending voice to %s - bad inaddr data\n\""
"\"Not sending voice to %s - no XUID for them\n\""
"\"%s is dead\n\""
"\"alive\""
"\"Not sending voice to %s (%s) (team %i)\n\""
"\"exceeded PACKET_BACKUP on commands\n\""
"\"prediction error\n\""
"\"Prediction miss: %f\n\""
"\"Double prediction decay: %f\n\""
"\"no prediction run\n\""
"\"broadcast\""
"\"fadeWithDistance\""
"\"range\""
"\"\\"%s\\" has too many graph knots\""
"\"rumble/%s\""
"\"Parsing rumble graph file \\"%s\\"...\n\""
"\"RUMBLEGRAPHFILE\""
"\"rumble graph file\""
"\"\\"%s\\" Error in parsing a rumble graph file\""
"\"No more room to allocate anymore rumble graphs\""
"\"RUMBLE\""
"\"rumble info file\""
"\"highRumbleFile\""
"\"lowRumbleFile\""
"\"Rumble info file [%s] cannot have broadcast set to true and range set to 0\n\""
"\"couldn't register rumble '%s' -- see console\n\""
"\"FindClosestToDyingActiveRumble(): Couldn't find a suitable rumble to stop\, defaulting to index zero.\n\""
"\"Could not play rumble asset '%s' because it was not registered and loaded.\""
"\"Could not play rumble '%s' because it was not registered and loaded.  Make sure to \\"precacheRumble\\" before playing from script.\""
"\"Non-player entity #%i of type %i at (%.0f\, %.0f\, %.0f) is trying to play non-broadcasting rumble \\"%s\\" on themselves.\n\""
"\"Rumble \\"%s\\" is being played on position (%.0f\, %.0f\, %.0f)\, but is not a broadcast type.\n\""
"\"CGAME_SB_PING\""
"\"CGAME_SB_DEATHS\""
"\"CGAME_SB_ASSISTS\""
"\"CGAME_SB_KILLS\""
"\"CGAME_SB_SCORE\""
"\"XBOXLIVE_GAMERCARD\""
"\"MP_PLAYER_TOGGLE_MUTE_BTN\""
"\"game objective display\""
"\"g_TeamIcon_Free\""
"\"g_TeamIcon_Axis\""
"\"g_TeamName_Axis\""
"\"scoreboard team name\""
"\"g_TeamIcon_Allies\""
"\"g_TeamName_Allies\""
"\"g_TeamIcon_Spectator\""
"\"CGAME_SPECTATORS\""
"\"cg_ScoresPing_BgColor\""
"\"cg_ScoresPing_MaxBars\""
"\"cg_ScoresPing_Interval\""
"\"cg_ScoresPing_HighColor\""
"\"cg_ScoresPing_MedColor\""
"\"cg_ScoresPing_LowColor\""
"\"voice_off\""
"\"g_ScoresColor\""
"\"black\""
"\"hudscoreboardscroll_uparrow\""
"\"hudscoreboardscroll_downarrow\""
"\"Number of bars to show in ping graph\""
"\"Number of milliseconds each bar represents\""
"\"Color for high ping\""
"\"Color for medium ping\""
"\"Color for low ping\""
"\"Background color of ping\""
"\"Scroll step amount for the scoreboard\""
"\"cg_scoreboardScrollStep\""
"\"Banner height of the scoreboard\""
"\"cg_scoreboardBannerHeight\""
"\"Item height of each item\""
"\"cg_scoreboardItemHeight\""
"\"Width of the ping graph as a % of the scoreboard\""
"\"cg_scoreboardPingWidth\""
"\"Height of the ping graph as a % of the scoreboard row height\""
"\"cg_scoreboardPingHeight\""
"\"Scale of rank font\""
"\"cg_scoreboardRankFontScale\""
"\"Width of the scoreboard\""
"\"cg_scoreboardWidth\""
"\"Height of the scoreboard\""
"\"cg_scoreboardHeight\""
"\"The local player's font color when shown in scoreboard\""
"\"cg_scoreboardMyColor\""
"\"Scoreboard text offset\""
"\"cg_scoreboardTextOffset\""
"\"Scoreboard font enum ( see menudefinition.h )\""
"\"cg_scoreboardFont\""
"\"Scoreboard header font scale\""
"\"cg_scoreboardHeaderFontScale\""
"\"Whether to show numeric ping value\""
"\"cg_scoreboardPingText\""
"\"Whether to show graphical ping\""
"\"cg_scoreboardPingGraph\""
"\"hudscoreboardscroll_upkey\""
"\"hudscoreboardscroll_downkey\""
"\"Error %i from XShowGamerCardUI()\n\""
"\"sv_hostname\""
"\"g_gametype\""
"\"sv_maxclients\""
"\"sv_privateClientsForClients\""
"\"Could not load script menu file '%s'\n\""
"\"CG_MapRestart\n\""
"\"Server tried to open a bad script menu index: %i\n\""
"\"cmd mr %i bad\n\""
"\"Server tried to open a non-loaded script menu index: %i\n\""
"\"cmd mr %i noop\n\""
"\"ERROR: CG_ReverbCmd called with %i args (should be 6)\n\""
"\"ERROR: CG_DeactivateReverbCmd called with %i args (should be 3)\n\""
"\"ERROR: CG_SetChannelVolCmd called with %i args (should be 4)\n\""
"\"ERROR: CG_DeactivateChannelVolCmd called with %i args (should be 3)\n\""
"\"ERROR: LocalSound() called with %i args (should be 2)\n\""
"\"ERROR: LocalSound() called with index %i (should be in range[1\,%i])\n\""
"\"ERROR: LocalSoundStop()\, should be called with 2 arguments.\n\""
"\"ERROR: LocalSoundStop() called with index %i (should be in range[1\,%i])\n\""
"\"cg_objectiveText\""
"\"hud_drawHud\""
"\"g_scriptMainMenu\""
"\"announcement message\""
"\"game message\""
"\"bold game message\""
"\"chat message\""
"\"team chat message\""
"\"there was an error uploading player stats for local client %i\n\""
"\"Unknown client game command: %s\n\""
"\"Arguments(%i):\""
"\"CGAME_PLAYERRENAMES\""
"\"%s^7 %s %s\""
"\"WARNING: CG_ReadNextSnapshot: way out of range\, %i > %i\n\""
"\"CG_ProcessSnapshots: n < cgameGlob->latestSnapshotNum\""
"\"CG_ProcessSnapshots: Server time went backwards\""
"\"Turn on debug information for vehicles\""
"\"vehDebugClient\""
"\"How far away the driver's view is from the focus point\""
"\"vehDriverViewDist\""
"\"How far the driver's view focus will travel vertically\""
"\"vehDriverViewFocusRange\""
"\"How much to rotate the turret barrel when a helicopter fires\""
"\"heli_barrelRotation\""
"\"heli_barrelMaxVelocity\""
"\"heli_barrelSlowdown\""
"\"Vehicle being used by a player was not included in latest snapshot.\n\""
"\"GetTagMatrix() unable to get vehicle DObj.\n\""
"\"hummer_engine_low\""
"\"hummer_engine_high\""
"\"hummer_idle_low\""
"\"hummer_idle_high\""
"\"Turret has no bone: tag_player\""
"\"Helicopter kill camera distance from helicopter.\""
"\"cg_heliKillCamDist\""
"\"Helicopter kill camera field of view.\""
"\"cg_heliKillCamFov\""
"\"Helicopter kill camera distance above the helicopter.\""
"\"cg_heliKillCamZDist\""
"\"Sets the radius of the gaussian blur used by depth of field\, in pixels at 640x480\""
"\"cg_heliKillCamNearBlur\""
"\"cg_heliKillCamFarBlur\""
"\"cg_heliKillCamFarBlurStart\""
"\"cg_heliKillCamFarBlurDist\""
"\"cg_heliKillCamNearBlurStart\""
"\"cg_heliKillCamNearBlurEnd\""
"\"Airstrike kill camera field of view.\""
"\"cg_airstrikeKillCamFov\""
"\"Airstrike kill camera closest distance in front of the bomb.\""
"\"cg_airstrikeKillCamCloseXYDist\""
"\"Airstrike kill camera closest distance above the target.\""
"\"cg_airstrikeKillCamCloseZDist\""
"\"cg_airstrikeKillCamNearBlur\""
"\"cg_airstrikeKillCamFarBlur\""
"\"Airstrike kill camera distance above the airplane.\""
"\"cg_airstrikeKillCamFarBlurStart\""
"\"cg_airstrikeKillCamFarBlurDist\""
"\"cg_airstrikeKillCamNearBlurStart\""
"\"cg_airstrikeKillCamNearBlurEnd\""
"\"Explosive kill camera: distance of camera vertically from explosive.\""
"\"cg_explosiveKillCamUpDist\""
"\"Explosive kill camera: distance of camera backwards from explosive.\""
"\"cg_explosiveKillCamBackDist\""
"\"Explosive kill camera when stuck to wall: distance of camera out from wall.\""
"\"cg_explosiveKillCamWallOutDist\""
"\"Explosive kill camera when stuck to wall: distance of camera along wall from explosive.\""
"\"cg_explosiveKillCamWallSideDist\""
"\"Explosive kill camera when stuck to ground: distance of camera vertically from explosive.\""
"\"cg_explosiveKillCamGroundUpDist\""
"\"Explosive kill camera when stuck to ground: distance of camera backwards from explosive.\""
"\"cg_explosiveKillCamGroundBackDist\""
"\"client:\n\""
"\"WARNING: Invalid weaponSelect setting %i (out of range 0 - %i)\n\""
"\"r_filmDarkTint\""
"\"r_filmLightTint\""
"\"r_filmInvert\""
"\"r_filmDesaturation\""
"\"r_filmContrast\""
"\"r_filmBrightness\""
"\"r_filmEnable\""
"\"r_glowSkyBleedIntensity1\""
"\"r_glowSkyBleedIntensity0\""
"\"r_glowRadius1\""
"\"r_glowRadius0\""
"\"r_glowBloomIntensity1\""
"\"r_glowBloomIntensity0\""
"\"r_glowBloomDesaturation\""
"\"r_glowBloomCutoff\""
"\"r_glow\""
"\"How long the fade to/from black lasts when putting on or removing night vision goggles.\""
"\"nightVisionFadeInOutTime\""
"\"How long the black-to-nightvision fade lasts when turning on the goggles.\""
"\"nightVisionPowerOnTime\""
"\"nightVisionDisableEffects\""
"\"couldn't open '%s'. This is a default file that you should have.\n\""
"\"WARNING: malformed dvar '%s' in file '%s'\n\""
"\"WARNING: unknown dvar '%s' in file '%s'\n\""
"\"vision/%s.vision\""
"\"r_glowTweakEnable\""
"\"r_glowTweakRadius0\""
"\"r_glowTweakBloomIntensity0\""
"\"r_glowTweakBloomCutoff\""
"\"r_glowTweakBloomDesaturation\""
"\"r_filmTweakEnable\""
"\"r_filmTweakContrast\""
"\"r_filmTweakBrightness\""
"\"r_filmTweakDesaturation\""
"\"r_filmTweakInvert\""
"\"r_filmTweakLightTint\""
"\"r_filmTweakDarkTint\""
"\"WeaponRunXModelAnims: Unknown weapon animation %i\n\""
"\"VIEWMODEL\""
"\"CG_RegisterWeapon: No idle anim specified for [%s]\""
"\"CG_RegisterWeapon: ADS anim [%s] cannot be looping\""
"\"CG_RegisterWeapon: No such bone tag (%s) for weapon (%s)\n\""
"\"Weapon %s: Could not translate display name \\"%s\\"\""
"\"WARNING: Weapon %s: Could not translate display name \\"%s\\"\n\""
"\"Weapon %s: Could not translate mode name \\"%s\\"\""
"\"WARNING: Weapon %s: Could not translate mode name \\"%s\\"\n\""
"\"Weapon %s: Could not translate AI overlay description \\"%s\\"\""
"\"WARNING: Weapon %s: Could not translate AI overlay description \\"%s\\"\n\""
"\"NVG_on_powerup\""
"\"NVG_off_powerdown\""
"\"CG_GetPlayerViewOrigin: Unable to get DObj for turret entity %i\""
"\"CG_GetPlayerViewOrigin: Couldn't find [tag_player] on turret\n\""
"\"Unknown eType %i in CG_DrawBulletImpacts()\n\""
"\"Player is holding alt-mode weapon \\"%s\\"\, but does not posses it's original\, \\"%s\\".\n\""
"\"USAGE: +/-actionslot <number>\n\""
"\"+/-actionslot; number given is out of range.  Was %i\, expected 1 thru %i.\n\""
"\"CG_EjectWeaponBrass: ent->weapon >= BG_GetNumWeapons()\""
"\"CG_FireWeapon: weapon >= BG_GetNumWeapons()\""
"\"No %s in CalcMuzzlePoint on entity %d.\n\""
"\"Weapon index mismatch for '%s'\""
"\"WEAPON_FLASHGRENADE\""
"\"WEAPON_SMOKEGRENADE\""
"\"WEAPON_FRAGGRENADE\""
"\"Offhand weapons flash duration on changing weapon\""
"\"hud_flash_time_offhand\""
"\"Offhand weapons flash period on changing weapon\""
"\"hud_flash_period_offhand\""
"\"CL_GetUserCmd: %i >= %i\""
"\"CL_GetSnapshot: snapshotNumber > cl->snapshot.messageNum\""
"\"code_warning_snapshotents\""
"\"CL_GetSnapshot: truncated %i entities to %i\n\""
"\"configstring > MAX_CONFIGSTRINGS\""
"\"MAX_GAMESTATE_CHARS exceeded\""
"\"cmd %5d: '%s'\n\""
"\"===== CL_CGameNeedsServerCommand =====\n\""
"\"serverCommandNumber: %d\n\""
"\"EXE_ERR_RELIABLE_CYCLED_OUT\""
"\"EXE_ERR_NOT_RECEIVED\""
"\"serverCommand: %i : %s\n\""
"\"EXE_SERVER_DISCONNECTED\""
"\"%c %s %s\""
"\"bcs exceeded BIG_INFO_STRING\""
"\"WARNING: CL_SKEL_MEMORY_SIZE exceeded - not calculating skeleton\n\""
"\"Could not translate subtitle text: \\"%s\\"\""
"\"WARNING: Could not translate subtitle text: \\"%s\\"\n\""
"\"^1UNLOCALIZED(^7%s^1)^7\""
"\"com_errorMessage\""
"\"Setting state to CA_LOADING in CL_InitCGame\n\""
"\"CL_InitCGame: %5.2f seconds\n\""
"\"<RESET> \""
"\"client time: %i\, server time: %i\n\""
"\"ideal delta: %i\, current delta: %i\n\""
"\"CL_SetCGameTime: !cl->snap.valid\""
"\"localhost\""
"\"cl->snap.serverTime < cl->oldFrameServerTime\""
"\"Extrapolating snapshot!\n\""
"\"g_TeamColor_Allies\""
"\"g_TeamColor_Axis\""
"\"No cinematic file specified: cinematic filename [1/2/3]\n\""
"\"video/cin_playlist.txt\""
"\"cinematic %s\n\""
"\"Restrict console access\""
"\"monkeytoy\""
"\"Only match the prefix when listing matching Dvars\""
"\"con_matchPrefixOnly\""
"\"Pixel width of the obituary area\""
"\"cl_deathMessageWidth\""
"\"chatmodepublic\""
"\"chatmodeteam\""
"\"clear\""
"\"Color of the console input box\""
"\"con_inputBoxColor\""
"\"Color of the console input hint box\""
"\"con_inputHintBoxColor\""
"\"Color of the console output slider bar\""
"\"con_outputBarColor\""
"\"Color of the console slider\""
"\"con_outputSliderColor\""
"\"Color of the console output\""
"\"con_outputWindowColor\""
"\"Onscreen time for error messages in seconds\""
"\"con_errormessagetime\""
"\"Onscreen time for minicon messages in seconds\""
"\"con_minicontime\""
"\"Number of lines in the minicon message window\""
"\"con_miniconlines\""
"\"Splitscreen scale value for the mini console\""
"\"con_MiniConSplitscreenScale\""
"\"Time (in milliseconds) to print each letter in the line.\""
"\"con_typewriterPrintSpeed\""
"\"Time (in milliseconds) to spend between the build and disolve phases.\""
"\"con_typewriterDecayStartTime\""
"\"Time (in milliseconds) to spend disolving the line away.\""
"\"con_typewriterDecayDuration\""
"\"Base color of typewritten objective text.\""
"\"con_typewriterColorBase\""
"\"Color of typewritten objective text.\""
"\"con_typewriterColorGlowUpdated\""
"\"con_typewriterColorGlowCompleted\""
"\"con_typewriterColorGlowFailed\""
"\"con_typewriterColorGlowCheckpoint\""
"\"  latched value\""
"\"  default\""
"\"reset\""
"\"toggle\""
"\"togglep\""
"\"%s: %s> \""
"\"%i matches (too many to show here\, press shift+tilde to open full console)\""
"\"%s %s\""
"\"EXE_SAYTEAM\""
"\"xenon\""
"\"Build %s %s\""
"\"ui_pulse_text_delete\""
"\"ui_pulse_text_type\""
"\"MAP_SQUARED\""
"\"MAP_LINEAR\""
"\"VA_ATTACK\""
"\"VA_PITCH\""
"\"VA_FORWARD\""
"\"VA_SIDE\""
"\"A_LTRIGGER\""
"\"A_RTRIGGER\""
"\"A_LSTICK_Y\""
"\"A_LSTICK_X\""
"\"A_RSTICK_Y\""
"\"A_RSTICK_X\""
"\"bindaxis\""
"\"unbindallaxis\""
"\"bindaxis <real axis> [virtual axis] : setup pad axis\n\""
"\"\\"%s\\" isn't a valid axis\n\""
"\"\\"%s\\" isn't a valid input type\n\""
"\"unbindallaxis\n\""
"\"bindaxis %s %s %s\n\""
"\"gpad_menu_scroll_delay_first\""
"\"gpad_menu_scroll_delay_rest\""
"\"Discarding input from controller %i since it isn't active\n\""
"\"+attack\""
"\"mainmenu\""
"\"-%s %i %i\n\""
"\"%s is unbound\, use controls menu to set.\n\""
"\"%s %i %i\n\""
"\"Three keys down for a button!\n\""
"\"vehDriverViewHeightMax cannot be set to zero.\n\""
"\"vehDriverViewHeightMin cannot be set higher than vehDriverViewHeightMax.\n\""
"\"MAX_PACKET_USERCMDS\n\""
"\"Overflow compressed msg buf in CL_WritePacket()\""
"\"%i to %s\n\""
"\"centerview\""
"\"-moveup\""
"\"+movedown\""
"\"-movedown\""
"\"-right\""
"\"+forward\""
"\"-forward\""
"\"-back\""
"\"-lookup\""
"\"+lookdown\""
"\"-lookdown\""
"\"+strafe\""
"\"-strafe\""
"\"+moveleft\""
"\"-moveleft\""
"\"+moveright\""
"\"-moveright\""
"\"+speed\""
"\"-speed\""
"\"-attack\""
"\"-melee\""
"\"-holdbreath\""
"\"-melee_breath\""
"\"-breath_sprint\""
"\"-activate\""
"\"+reload\""
"\"-reload\""
"\"+usereload\""
"\"-usereload\""
"\"+leanleft\""
"\"-leanleft\""
"\"+leanright\""
"\"-leanright\""
"\"+prone\""
"\"-prone\""
"\"+stance\""
"\"-stance\""
"\"toggleads\""
"\"leaveads\""
"\"-throw\""
"\"+speed_throw\""
"\"-speed_throw\""
"\"+toggleads_throw\""
"\"-toggleads_throw\""
"\"togglecrouch\""
"\"toggleprone\""
"\"goprone\""
"\"gocrouch\""
"\"-gostand\""
"\"+specNext\""
"\"-specNext\""
"\"+specPrev\""
"\"-specPrev\""
"\"+toggleSpec\""
"\"-toggleSpec\""
"\"toggleView\""
"\"+sprint\""
"\"-sprint\""
"\"The threshold before firing\""
"\"cl_analog_attack_threshold\""
"\"The time to hold the stance button before the player goes prone\""
"\"cl_stanceHoldTime\""
"\"The server does not send snapshot deltas\""
"\"cl_nodelta\""
"\"KEY_COMMAND\""
"\"KEY_SEMICOLON\""
"\"KEY_PAUSE\""
"\"KEY_KP_EQUALS\""
"\"KEY_KP_STAR\""
"\"KEY_KP_NUMLOCK\""
"\"KEY_KP_PLUS\""
"\"KEY_KP_MINUS\""
"\"KEY_KP_SLASH\""
"\"KEY_KP_DEL\""
"\"KEY_KP_INS\""
"\"KEY_KP_ENTER\""
"\"KEY_KP_DOWNARROW\""
"\"KEY_KP_END\""
"\"KEY_KP_RIGHTARROW\""
"\"KEY_KP_LEFTARROW\""
"\"KEY_KP_UPARROW\""
"\"KEY_KP_HOME\""
"\"KEY_APAD_RIGHT\""
"\"KEY_APAD_LEFT\""
"\"KEY_APAD_DOWN\""
"\"KEY_APAD_UP\""
"\"KEY_DPAD_RIGHT\""
"\"KEY_DPAD_LEFT\""
"\"KEY_DPAD_DOWN\""
"\"KEY_DPAD_UP\""
"\"KEY_BUTTON_LTRIG\""
"\"KEY_BUTTON_RTRIG\""
"\"KEY_BUTTON_RSTICK\""
"\"KEY_BUTTON_LSTICK\""
"\"KEY_BUTTON_BACK\""
"\"KEY_BUTTON_START\""
"\"KEY_BUTTON_RSHLDR\""
"\"KEY_BUTTON_LSHLDR\""
"\"KEY_BUTTON_Y\""
"\"KEY_BUTTON_X\""
"\"KEY_BUTTON_B\""
"\"KEY_BUTTON_A\""
"\"KEY_MWHEELDOWN\""
"\"KEY_MWHEELUP\""
"\"KEY_MOUSE5\""
"\"KEY_MOUSE4\""
"\"KEY_MOUSE3\""
"\"KEY_MOUSE2\""
"\"KEY_MOUSE1\""
"\"KEY_END\""
"\"KEY_HOME\""
"\"KEY_DEL\""
"\"KEY_INS\""
"\"KEY_CAPSLOCK\""
"\"KEY_SHIFT\""
"\"KEY_CTRL\""
"\"KEY_RIGHTARROW\""
"\"KEY_LEFTARROW\""
"\"KEY_DOWNARROW\""
"\"KEY_UPARROW\""
"\"KEY_BACKSPACE\""
"\"KEY_SPACE\""
"\"KEY_ESCAPE\""
"\"KEY_ENTER\""
"\"COMMAND\""
"\"SEMICOLON\""
"\"PAUSE\""
"\"KP_EQUALS\""
"\"KP_STAR\""
"\"KP_NUMLOCK\""
"\"KP_PLUS\""
"\"KP_MINUS\""
"\"KP_SLASH\""
"\"KP_ENTER\""
"\"KP_DOWNARROW\""
"\"KP_RIGHTARROW\""
"\"KP_LEFTARROW\""
"\"KP_UPARROW\""
"\"APAD_RIGHT\""
"\"APAD_LEFT\""
"\"APAD_DOWN\""
"\"APAD_UP\""
"\"DPAD_RIGHT\""
"\"DPAD_LEFT\""
"\"DPAD_DOWN\""
"\"BUTTON_LTRIG\""
"\"BUTTON_RTRIG\""
"\"BUTTON_RSTICK\""
"\"BUTTON_LSTICK\""
"\"BUTTON_BACK\""
"\"BUTTON_START\""
"\"BUTTON_RSHLDR\""
"\"BUTTON_LSHLDR\""
"\"BUTTON_Y\""
"\"BUTTON_X\""
"\"BUTTON_B\""
"\"BUTTON_A\""
"\"MWHEELDOWN\""
"\"MWHEELUP\""
"\"MOUSE3\""
"\"MOUSE2\""
"\"MOUSE1\""
"\"CAPSLOCK\""
"\"SHIFT\""
"\"RIGHTARROW\""
"\"LEFTARROW\""
"\"DOWNARROW\""
"\"UPARROW\""
"\"BACKSPACE\""
"\"SPACE\""
"\"ESCAPE\""
"\"ENTER\""
"\"<KEY NOT FOUND>\""
"\"<OUT OF RANGE>\""
"\"unbind <key> : remove commands from a key\n\""
"\"\\"%s\\" isn't a valid key\n\""
"\"bind <key> [command] : attach a command to a key\n\""
"\"\\"%s\\" is not bound\n\""
"\"bind %s \\"\""
"\"unbind\""
"\"unbindall\""
"\"bindlist\""
"\"customclass5\""
"\"customclass4\""
"\"customclass3\""
"\"customclass2\""
"\"customclass1\""
"\"Request for controller %i's clientNum\, but that controller doesn't have a clientNum because only controller %i is playing\n\""
"\"XBOXLIVE_PLAYER%i\""
"\"EXE_ERR_CLIENT_CMD_OVERFLOW\""
"\"disconnect\""
"\"CL_Disconnect was called\, calling Party_StopParty\n\""
"\"Unknown command \\"%s\\"\n\""
"\"Not connected to a server.\n\""
"\"%s undefined\n\""
"\"PLATFORM_DISCONNECTED_FROM_SERVER\""
"\"Can't reconnect to localhost.\n\""
"\"connect %s\n\""
"\"loc_language\""
"\"loc_translate\""
"\"%s_load\""
"\"--------- Client Information ---------\n\""
"\"state: %i\n\""
"\"Server: %s\n\""
"\"User info settings:\n\""
"\"--------------------------------------\n\""
"\"Setting state to CA_LOADING in CL_DownloadsComplete\n\""
"\"getchallenge\""
"\"EXE_HOSTUNREACH\""
"\"protocol\""
"\"challenge\""
"\"invited\""
"\"connect \""
"\"EXE_DISCONNECTED\""
"\"CL_CheckForResend: bad connstate\""
"\"EXE_MATCHENDED\""
"\"EXE_SERVERQUIT\""
"\"hostquit\""
"\"EXE_PLAYERKICKED\""
"\"EXE_SERVERDISCONNECTREASON\""
"\"We were asked to relay a packet to ourself (client %i)\n\""
"\"relay\""
"\"challengeResponse\""
"\"Unwanted challenge response received.  Ignored.\n\""
"\"challenge: %d\n\""
"\"connectResponse\""
"\"Dup connect received.  Ignored.\n\""
"\"connectResponse packet while not connecting.  Ignored.\n\""
"\"statResponse\""
"\"Dup statResponse received.  Ignored.\n\""
"\"statResponse packet while not syncing stats.  Ignored.\n\""
"\"infoResponse\""
"\"statusResponse\""
"\"keyAuthorize\""
"\"print\""
"\"error\""
"\"loadingnewmap\""
"\"recv: %s->'%s'\n\""
"\"perLocalClient\""
"\"%s: Got msg sequence %i but connstate (%i) is < CA_CONNECTED\n\""
"\"%s: Runt packet\n\""
"\"ignoring illegible message\""
"\"EXE_ERR_SERVER_TIMEOUT\""
"\"userinfo \\"%s\\"\""
"\"screenshot silent\n\""
"\"error_popmenu\""
"\"console\""
"\"fonts/consoleFont\""
"\"----- Initializing Renderer ----\n\""
"\"default.xex\""
"\"USAGE: logo <image name> <fadein seconds> <full duration seconds> <fadeout seconds>\n\""
"\"CL_PlayLogo_f\n\""
"\"MENU_RESETCUSTOMCLASSES\""
"\"Telling the server that clientNum %i can't hear us\n\""
"\"%icanthear %i\""
"\"Tried to tell the server that client %i can't hear us but we couldn't send the packet to the server\n\""
"\"Found no party or lobby to migrate\n\""
"\"Print nothing to the console\""
"\"cl_noprint\""
"\"The playlist number\""
"\"playlist\""
"\"Custom class name\""
"\"true only if this is an xbox live game AND we're the host\, otherwise false\""
"\"onlinegameandhost\""
"\"true only if this is an xbox live RANKED game AND we're the host\, otherwise false\""
"\"onlineunrankedgameandhost\""
"\"Current game is a system link game\""
"\"systemlink\""
"\"Current game is a splitscreen game\""
"\"splitscreen\""
"\"Current game is an online game with stats\, custom classes\, unlocks\""
"\"onlinegame\""
"\"Should the HUD draw when the UI is up?\""
"\"cl_hudDrawsBehindUI\""
"\"Seconds with no received packets until a timeout occurs\""
"\"cl_timeout\""
"\"Timeout time in seconds while connecting to a server\""
"\"cl_connectTimeout\""
"\"Maximum number of connection attempts before aborting\""
"\"cl_connectionAttempts\""
"\"Display network debugging information\""
"\"cl_shownet\""
"\"Show the number of entities\""
"\"cl_shownuments\""
"\"Enable debugging information for server commands\""
"\"cl_showServerCommands\""
"\"Enable debugging information for sent commands\""
"\"cl_showSend\""
"\"Enable debugging information for time delta\""
"\"cl_showTimeDelta\""
"\"cl_freezeDemo is used to lock a demo in place for single frame advances\""
"\"cl_freezeDemo\""
"\"Action to execute in first frame\""
"\"activeAction\""
"\"AVI demo frames per second\""
"\"cl_avidemo\""
"\"Record AVI demo even if client is not active\""
"\"cl_forceavidemo\""
"\"Max yaw speed in degrees for game pad and keyboard\""
"\"cl_yawspeed\""
"\"Max pitch speed in degrees for game pad\""
"\"cl_pitchspeed\""
"\"Multiplier for max angle speed for game pad and keyboard\""
"\"cl_anglespeedkey\""
"\"Maximum number of packets sent per frame\""
"\"cl_maxpackets\""
"\"Enable packet duplication\""
"\"cl_packetdup\""
"\"Mouse sensitivity\""
"\"sensitivity\""
"\"Mouse acceleration\""
"\"cl_mouseAccel\""
"\"Enable looking with mouse\""
"\"cl_freelook\""
"\"Print mouse rate debugging information to the console\""
"\"cl_showmouserate\""
"\"Allow in game cinematics\""
"\"r_inGameVideo\""
"\"Time in milliseconds to resend a server status message\""
"\"cl_serverStatusResendTime\""
"\"Bypass UI mouse input and send directly to the game\""
"\"cl_bypassMouseInput\""
"\"Default pitch\""
"\"m_pitch\""
"\"Default yaw\""
"\"Forward speed in units per second\""
"\"m_forward\""
"\"Sideways motion in units per second\""
"\"m_side\""
"\"Allow mouse movement smoothing\""
"\"m_filter\""
"\"Invert gamepad pitch\""
"\"input_invertPitch\""
"\"View Sensitivity\""
"\"input_viewSensitivity\""
"\"Turn on auto aim for consoles\""
"\"input_autoAim\""
"\"Message of the day\""
"\"cl_motdString\""
"\"True if the game is active\""
"\"cl_ingame\""
"\"Maximum ping for the client\""
"\"cl_maxPing\""
"\"Player name\""
"\"Unknown Soldier\""
"\"Player's preferred baud rate\""
"\"Snapshot rate\""
"\"password\""
"\"The next demo to play\""
"\"nextdemo\""
"\"Show blood\""
"\"PLATFORM_NOMOTD\""
"\"Min orbit altitude for driver's view\""
"\"vehDriverViewHeightMin\""
"\"Max orbit altitude for driver's view\""
"\"vehDriverViewHeightMax\""
"\"configstrings\""
"\"clientinfo\""
"\"cinematic\""
"\"unskippablecinematic\""
"\"connect\""
"\"reconnect\""
"\"localservers\""
"\"setenv\""
"\"showip\""
"\"toggleMenu\""
"\"startSingleplayer\""
"\"openmenu\""
"\"closemenu\""
"\"ui_keyboard\""
"\"editclanname\""
"\"ui_enumeratesaved\""
"\"migrate\""
"\"tellallclientstorejoin\""
"\"selectStringTableEntryInDvar\""
"\"resetStats\""
"\"voicefail\""
"\"forcevoicefail\""
"\"----- Client Initialization -----\n\""
"\"----- Client Initialization Complete -----\n\""
"\"----- CL_Shutdown -----\n\""
"\"recursive shutdown\n\""
"\"record\""
"\"stoprecord\""
"\"globalservers\""
"\"serverstatus\""
"\"fs_openedList\""
"\"fs_referencedList\""
"\"updatehunkusage\""
"\"SaveTranslations\""
"\"SaveNewTranslations\""
"\"LoadTranslations\""
"\"singlePlayLink\""
"\"setRecommended\""
"\"cubemapShot\""
"\"openScriptMenu\""
"\"-----------------------\n\""
"\"Scanning for servers on the local network...\n\""
"\"getinfo xxx\""
"\"Server changing map %s\, gametype %s\n\""
"\"Remote Xbox 360\""
"\"clanName\""
"\"XBOXLIVE_MUSTLOGIN\""
"\"hostname\""
"\"gametype\""
"\"nettype\""
"\"minping\""
"\"maxping\""
"\"debug_protocol\""
"\"ping time %dms from %s\n\""
"\"MAX_OTHER_SERVERS hit\, dropping infoResponse\n\""
"\"pslots\""
"\"pused\""
"\"prslots\""
"\"prused\""
"\"nonce\""
"\"xenoninfo: %s\""
"\"%s resolved to %i.%i.%i.%i:%i\n\""
"\"usage: connect [xnaddr] [xnkey] [xnkid] [numPublicSlots] [numPrivateSlots] [nonce]\n\""
"\"playername%i\""
"\"leavegame%i_vis\""
"\"joingame%i_vis\""
"\"waiting%i_vis\""
"\"startgame%i_vis\""
"\"signin%i_vis\""
"\"changeusers%i_vis\""
"\"allusersinactive\""
"\"endsplitscreensignin; closemenu menu_splitscreensignin; openmenu menu_gamesetup_splitscreen\""
"\"menu_splitscreensignin\""
"\"endsplitscreensignin; closemenu menu_splitscreensignin\""
"\"makeLocalClientActive\""
"\"makeLocalClientInactive\""
"\"Error\, you're trying to use xpartygo when you shouldn't.  This is only for private match.\n\""
"\"CL_Live_StartParty() was called\, calling Party_StopParty\n\""
"\"CL_Live_StartPartyHost() was called\, calling Party_StopParty\n\""
"\"CL_Live_StopParty was called\, calling Party_StopParty\n\""
"\"XUserCheckPrivilege for XPRIVILEGE_MULTIPLAYER_SESSIONS failed - error %x.\n\""
"\"Since the active profile doesn't have permission to play MP\, so we are going to send them back to the main menu\n\""
"\"XBOXLIVE_MPNOTALLOWED\""
"\"CL_Live_StartPrivateParty() was called\, calling Party_StopParty\n\""
"\"CL_Live_StopPrivateParty was called\, calling Party_StopParty\n\""
"\"Updating party map packs string\n\""
"\"Error: xpartyveto <1|0>\n\""
"\"xshowfriendslist\""
"\"xshowmarketplace\""
"\"xsignout\""
"\"xsigninlive\""
"\"xsigninlocal\""
"\"xsignin\""
"\"xresetskill\""
"\"nosplitscreen\""
"\"splitscreencontrols\""
"\"xsignin4\""
"\"makeAllLocalClientsActive\""
"\"startsplitscreensignin\""
"\"endsplitscreensignin\""
"\"xmaplspaddr\""
"\"xfindlsp\""
"\"sendlsp\""
"\"xplaylistchoosegame\""
"\"updategamerprofile\""
"\"updatedvarsfromprofile\""
"\"xsessionupdate\""
"\"acceptinvite\""
"\"xstartparty\""
"\"xstartpartyhost\""
"\"xstartprivateparty\""
"\"xstopparty\""
"\"xstopprivateparty\""
"\"xpartygo\""
"\"xpartyveto\""
"\"xdecprivateslots\""
"\"xincprivateslots\""
"\"xtogprivateslots\""
"\"xupdatepartymappacks\""
"\"xupdatepartystate\""
"\"xpartydisbandafterround\""
"\"xpartymigrateafterround\""
"\"EXE_LOSTCONNECTION\""
"\"svc_snapshot\""
"\"svc_serverCommand\""
"\"svc_baseline\""
"\"svc_configstring\""
"\"svc_gamestate\""
"\"Couldn't find exact match for servertime %i\, using servertime %i\n\""
"\"%s cannot talk to anyone but the server\n\""
"\"%s can get packets from \""
"\"Setting voiceconnectivity for client %i from %i to %i\n\""
"\"Correcting server to tell it that our voiceConnectivityBits are %i instead of %i\n\""
"\"%iihear %i\""
"\"CL_ParsePacketEntities: end of message\""
"\"%3i:  unchanged: %i\n\""
"\"%3i:  delta: %i\n\""
"\"%3i:  baseline: %i\n\""
"\"%3i: unchanged ent\, eType %s at %f\, %f\, %f\n\""
"\"Entities in packet: %i\n\""
"\"CL_ParsePacketClients: end of message\""
"\"Clients in packet: %i\n\""
"\"Delta from invalid frame (not supposed to happen!).\n\""
"\"Delta frame too old.\n\""
"\"Delta parseEntitiesNum too old.\n\""
"\"Delta parseClientsNum too old.\n\""
"\"playerstate\""
"\"packet entities\""
"\"packet clients\""
"\"   snapshot:%i  delta:%i  ping:%i\n\""
"\"sv_serverid\""
"\"sv_cheats\""
"\"Baseline number out of range: %i\""
"\"CL_ParseGamestate: bad command byte %d\n\""
"\"------------------\n\""
"\"Compressed msg overflow in CL_ParseServerMessage\""
"\"END OF MESSAGE\""
"\"%3i:BAD CMD %i\n\""
"\"CL_ParseServerMessage: Illegible server message %d\n\""
"\"mp/rankTable.csv\""
"\"mp/rankIconTable.csv\""
"\"SCR_DrawScreenField: bad clcState\""
"\"%s %s %s %i %i %s\""
"\"MENU_INVALIDCHARS\""
"\"error_popmenu_party\""
"\"Undefined: guideKeyboardDvar\""
"\"Setting voiceconnectivity for us from %i to %i\n\""
"\"Apparently we can't get packets from client %i anymore\n\""
"\"Tried to send a voice connectivity test packet to unregistered client %i\n\""
"\"Deferring sending connectivity test until we know our own client number\n\""
"\"Client %i has a zero inaddr!  Our clientNum is %i\n\""
"\"Got WSAEHOSTUNREACH while trying to talk to client %i (%llx) at %u.%u.%u.%u:%i.\n\""
"\"XNetXnAddrToInAddr failed\n\""
"\"Rebuilt the secure connection after a WSAEHOSTUNREACH\, trying to resend to new IP %u.%u.%u.%u\n\""
"\"Rebuilt the secure connection for client %i but they aren't registered in the session\, so we can't save the new IP!\n\""
"\"Deferring sending connectivity tests until we know our own client number\n\""
"\"Dropping voice packet to client %i because we're trying to send too many this frame\n\""
"\"Tried to send a packet to unregistered client %i\n\""
"\"Send voice: Client %i had a zero inaddr!\n\""
"\"Sending voice packet to (%i) %u.%u.%u.%u:%i (client %i)\n\""
"\"Error sending packet even after rebuilding the secure connection.\n\""
"\"Client %i (XUID %llx) can hear us\n\""
"\"We have no route to client %i.  We'll try to blindly fire off the packet\n\""
"\"Can't send packets to XUID %llx (client %i) directly\, we can ask %llx (client %i) to send it for us\n\""
"\"Asking client %i to relay it to %i\n\""
"\"We have no way of talking to clientNum %i\n\""
"\"Asking client %i to relay a voice packet to \""
"\"client %i\, \""
"\"We are sending too many packets to too many people (%i peers currently)\, so asking the server to send the packet to client %i\n\""
"\"We can't find our own clientNum\, so not sending voice packet\n\""
"\"Sending a voice packet to client %i\""
"\"themself and \""
"\"relayed \""
"\" with voice data for %sclients \""
"\"voice: %i\n\""
"\"Invalid voice packet - talker was %i\n\""
"\"We can hear client %i\n\""
"\"Couldn't find our own XUID in the session.\n\""
"\"Received voice packet from ourself?  (our client num is %i)  relayList is %i\n\""
"\"Received invalid numPackets in a voice packet: numPackets is %i\n\""
"\"Not playing voice packet because client %i is muted\n\""
"\"Not playing voice packet because the relay list is %i and our client num is %i\n\""
"\"Invalid relay voice packet - we were asked to relay voice to unregistered client %i in session %s\n\""
"\"<unknown>\""
"\"relaying voice: %i to client %i (%s) from client %i (%s)\n\""
"\"Invalid relay voice packet - we were asked to relay a voice packet to local client %i\n\""
"\"Sending a relayed packet to client %i through relay client %i\n\""
"\"relay %i\""
"\"We have no route to get a packet from us to client %i.  We'll try to blindly fire off the packet ourself\n\""
"\"Sending an OOB packet directly to client %i\n\""
"\"gamenotify obituary\""
"\"script\""
"\"parserscript\""
"\"leaderboards\""
"\"physics\""
"\"playerweap\""
"\"system\""
"\"server\""
"\"client\""
"\"profile\""
"\"files\""
"\"console_only\""
"\"logfile_only\""
"\"obituary\""
"\"subtitle\""
"\"boldgame\""
"\"gamenotify\""
"\"dontfilter\""
"\"Adding channel: %s\n\""
"\"Hiding channel: %s\n\""
"\"No channels added or hidden\n\""
"\"USAGE: %s <channel>\n<channel> may include wildcards */?\n\""
"\"con_hidechannel *; con_showchannel\""
"\"Channel name too long in specified list: \\"%s\\"\n\""
"\"Default channel filter for the console destination.\""
"\"con_default_console_filter\""
"\"con_channellist\""
"\"con_showchannel\""
"\"con_hidechannel\""
"\"con_visiblechannellist\""
"\"partystate\""
"\"endparty\""
"\"playlistIsNew\""
"\"playlistIsOld\""
"\"partyEnding\""
"\"partyFull\""
"\"partyJoinFailed\""
"\"rejoin\""
"\"newlobby\""
"\"partyaccept\""
"\"mp_player_join\""
"\"mp_player_leave\""
"\"party\""
"\"Removing %s from %s because they appear to have dropped out\n\""
"\"Re-adding all players to the session(s)\n\""
"\"%idis\""
"\"Disconnecting from %u.%u.%u.%u\n\""
"\"leavelobbywarning\""
"\"leavelobbyandpartywarning\""
"\"leavepartywarning\""
"\"popup_reconnectingtoparty\""
"\"XBOXLIVE_CANTJOINSESSION\""
"\"menu_xboxlive_findgame\""
"\"menu_xboxlive_lobby\""
"\"menu_xboxlive_barracks\""
"\"menu_xboxlive_privatelobby\""
"\"menu_leaderboard\""
"\"menu_xboxlive_lobbyended\""
"\"partyend_reason\""
"\"menu_xboxlive_partyended\""
"\"@XBOXLIVE_PARTYENDED\""
"\"The host has timed out and we're not currently migrating\n\""
"\"Apparently the host actually left and as usual we're the last to find out\n\""
"\"Calling Party_StopParty()\n\""
"\"%iendparty %s\""
"\"Unable to get XNADDR for incoming packet from %i.%i.%i.%i\n\""
"\"Unable to find player (%llx) in party (%i).\n\""
"\"Got no packets from %u.%u.%u.%u\n\""
"\"Throwing out server at %u.%u.%u.%u because the ping was %i\n\""
"\"Disconnecting from %s - join attempt failed\n\""
"\"@MP_NOGOODHOST\""
"\"We expected to have players in our %s but we found %i\n\""
"\"Asking if another party has room for %i players\n\""
"\"%ijoinParty %i %i %i %i %i\""
"\"Failed to get the local address from session (it's probably us we're trying to register)\n\""
"\"Connecting to party in slot %i\n\""
"\"Setting potentialHost.addr to %s\n\""
"\"potentialHost.lastPacketSentTime is %i for new host connection attempt\n\""
"\"party_mapname\""
"\"party_gametype\""
"\"using_original\""
"\"MP_ORIGINAL_MAPS\""
"\"party_mappacks\""
"\"Setting %s map packs to %i\n\""
"\"Calling PartyClient_JoinParty()\n\""
"\"%imemberJoin %s %s %s\""
"\"vetoed %s / %s (playlist %i\, entry %i)\""
"\"%iveto %i\""
"\"%iheadset %i\""
"\"%iclan %s\""
"\"%irank %i %i\""
"\"Correcting party host to tell it that our voiceConnectivityBits are %i instead of %i\n\""
"\"%imappacks %i\""
"\"%iident\""
"\"MENU_MAPVOTEPASSED\""
"\"MENU_MAPVETOSTATUS\""
"\"MENU_MAPVETOSTATUSPLURAL\""
"\"MENU_SEARCHING_FOR_LOBBY\""
"\"MENU_TESTINGBANDWIDTH\""
"\"MENU_JOININGLOBBY\""
"\"MP_MIGRATINGHOSTS\""
"\"MP_HOST_CHANGING_SETTINGS\""
"\"MENU_INTERMISSION\""
"\"MENU_WAITING_FOR_1_MORE_PLAYER\""
"\"MENU_WAITING_FOR_MORE_PLAYERS\""
"\"MENU_WAITING_FOR_MORE_PLAYERS_TEAMS\""
"\"MENU_MAKING_TEAMS\""
"\"MENU_MATCH_WILL_BEGIN\""
"\"MENU_WAITING_FOR_HOST\""
"\"Unknown lobby state\""
"\"ui_mapname\""
"\"ui_gametype\""
"\"Calling XSessionMigrateHost() as a client because the sessionId changed but not the key exchange key\n\""
"\"XSessionMigrateHost() returned Microsoft error %x\n\""
"\"XSessionMigrateHost() for presence session returned Microsoft error %x\n\""
"\"SessionID changed as well as the Key Exchange Key\, so we're going to create a new session\n\""
"\"We weren't migrating and the sessionId changed\, please bug this!\n\""
"\"Unable to register party host's address using the party session info\""
"\"Immediately after getting an inaddr the status is %i\n\""
"\"Invalid memberIndex %i in ParsePartyState\n\""
"\"@EXE_TRANSMITERROR\""
"\"game lobby\""
"\"Party: new xuid %llx in slot %i of %s\n\""
"\"Failed to map player %s to a routable IP\n\""
"\"Removing %llx from the party because %llx took their slot (slot %i)\n\""
"\"Party member with xuid %llx appears to have jumped from slot %i to slot %i\n\""
"\"Trying to send partystate ack but the inaddr status is %i\n\""
"\"%ipsack %i\""
"\"Got WSAEHOSTUNREACH while trying to talk to party host.\n\""
"\"XNetXnAddrToInAddr failed\, disconnecting from host\n\""
"\"Rebuilt the secure connection after a WSAEHOSTUNREACH\, trying to resend\n\""
"\"Failed to resend the data\, disconnecting from host\n\""
"\"Trying to send heartbeat ack but the inaddr status is %i\n\""
"\"Received heartbeat from someone other than our current party host\n\""
"\"Got stray partyaccept message\n\""
"\"Stray partyaccept message received\n\""
"\"Received partyaccept from someone other than the host we're trying to connect to\n\""
"\"Got stray reconnect message\n\""
"\"Host says we need to reconnect to the party\n\""
"\"Got stray newlobby message\n\""
"\"Received newlobby from someone other than our current host\n\""
"\"Host says we need to join a new lobby host\n\""
"\"We're already joining this party\, not doing anything\n\""
"\"Failed to get local IP for new host\, aborting connect\n\""
"\"Received partyJoinFailed from our current host\n\""
"\"Received stray partyJoinFailed message\n\""
"\"XBOXLIVE_PLAYLISTISOLD\""
"\"XBOXLIVE_PLAYLISTISNEW\""
"\"EXE_SERVERISFULL\""
"\"EXE_GAMEISENDING\""
"\"Received stray endParty message\n\""
"\"got endparty message from host\n\""
"\"Migrating the party over so clientNum %i (%s) is the new host\n\""
"\"Ignoring stray partystate message\n\""
"\"Successfully joined lobby!\n\""
"\"Successfully joined party!\n\""
"\"Received stray partystate message from %u.%u.%u.%u\n\""
"\"Ignoring stray go message\n\""
"\"oob: %s\n\""
"\"Minimum number of players in a party\""
"\"party_minplayers\""
"\"Maximum number of players in a party\""
"\"party_maxplayers\""
"\"Time in seconds before a game start once enough party members are ready\""
"\"party_gameStartTimerLength\""
"\"Time in seconds before showing and starting the game start timer\""
"\"party_pregameStartTimerLength\""
"\"party timer is visible in UI\""
"\"party_timerVisible\""
"\"Time until game begins in seconds\, for UI display\""
"\"party_timer\""
"\"The party veto button is visible in the UI\""
"\"party_vetoButtonVisible\""
"\"Veto progress (localized )\""
"\"party_vetoStatus\""
"\"Did the veto pass?\""
"\"party_vetoPassed\""
"\"The fraction of the waiting players who need to veto for a map to be skipped\""
"\"party_vetoPercentRequired\""
"\"Delay time in seconds for a successful map vote to execute\""
"\"party_vetoDelayTime\""
"\"If false\, we will just start our own lobby rather than connect to another lobby\, even if others exist\""
"\"party_connectToOthers\""
"\"Debug party functionality\""
"\"party_debug\""
"\"True if we are the host of the party\""
"\"party_host\""
"\"True if the host is editing game settings\""
"\"party_editingsettings\""
"\"Current gametype\""
"\"Current maximum game size\""
"\"party_gamesize\""
"\"Current map name\""
"\"String to store the question about kicking the selected player\""
"\"party_kickplayerquestion\""
"\"Number of players currently in the party/lobby in lobby format (x/y players)\""
"\"party_lobbyPlayerCount\""
"\"Number of players currently in the party/lobby in party format (x players in y's party)\""
"\"party_partyPlayerCount\""
"\"The name of the host player\""
"\"party_hostname\""
"\"The string for the current combination of map packs in use\""
"\"True if the current playlist is team based\""
"\"party_teambased\""
"\"Number of matched players before revealing their true names\""
"\"party_matchedPlayerCount\""
"\"Enables/Disables auto team functionality\""
"\"party_autoteams\""
"\"Maximum difference allowed between teams before starting a match\""
"\"party_maxTeamDiff\""
"\"Minimum time (in seconds) for a lobby to be open before auto starting a match\""
"\"party_minLobbyTime\""
"\"Connect timeout\""
"\"party_connectTimeout\""
"\"Whether selected player in party is showing true info or not.  Only valid when used with party feeders.\""
"\"party_playervisible\""
"\"True if selected player is you and if you are the host.  Only valid when used with party feeders.\""
"\"party_iamhost\""
"\"Determines sort order and coloring of parties in lobbies.  Randomly set by code.  Dvar provided for debugging.\""
"\"party_firstSubpartyIndex\""
"\"Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar\""
"\"party_membersMissingMapPack\""
"\"[%i] Party_Awake() called\n\""
"\"Party_Awake() called with migration active.  Resetting the timeout\n\""
"\"Microsoft error - XSessionMigrateHost() returned error %x\n\""
"\"xstopparty\n\""
"\"Microsoft error - XSessionMigrateHost() for presence session returned error %x\n\""
"\"Just migrated hosts.  ClientNum %i has a status of %i but they are registered in the session!\n\""
"\"match_countdown_tick\""
"\"Host has timed out.  Disconnecting from party host\n\""
"\"map %s\n\""
"\"connect timeout after %ims (realtime is %i)\n\""
"\"canthear\""
"\"ident\""
"\"mappacks\""
"\"headset\""
"\"memberJoin\""
"\"joinParty\""
"\"psack\""
"\"axis subparty: count: %i\, skill: %i\""
"\"axis totals: count: %i\, skill: %i\""
"\"allies subparty: count: %i\, skill: %i\""
"\"allies totals: count: %i\, skill: %i\""
"\"%s can hear %s\n\""
"\"Clearing party member %i's party info for %s\n\""
"\"Reserving slot %i for challenge %s\n\""
"\"Clearing out slot %i for this connecting player\n\""
"\"Rejecting incoming party member because the party is full\n\""
"\"Clearing out zombie slot %i for new player\n\""
"\"%ipartyaccept %s\""
"\"Rejecting incoming party member\n\""
"\"Reason: we are trying to connect to another party\n\""
"\"%ipartyJoinFailed\""
"\"Reason: they gave us an invalid number of players\n\""
"\"Reason: our game is about to end\n\""
"\"%ipartyEnding\""
"\"Reason: we don't have %i free slots for them\n\""
"\"%ipartyFull\""
"\"Reason: unable to make balanced teams if %i players join.\n\""
"\"Adding %i players to the party\n\""
"\"Reason: we have no free slots for anonymous members\n\""
"\"Accepting incoming party member\n\""
"\"No team assignments required: xblive_privatematch = %i\, party_teambased = %i\, partyId = %i\n\""
"\"Teams haven't been made yet\, assigning %s to TEAM_FREE\n\""
"\"%s is in a subparty\, assigning to %i\n\""
"\"%i < %i\, assigning %s to TEAM_AXIS\n\""
"\"%i < %i\, assigning %s to TEAM_ALLIES\n\""
"\"%i = %i\, assigning %s to random team\n\""
"\"Player at slot %i just connected\, marking them as dirty and clearing their party state ack\n\""
"\"Unable to get xnaddr from connecting player from %u.%u.%u.%u\n\""
"\"Clearing out slot %i for this connecting player in AddPlayerAtSlot\n\""
"\"Failed to add player %llx at slot %i\n\""
"\"Adding player %llx at slot %i at address %s\n\""
"\"Clearing out old slot %i that they used to be in\n\""
"\"Testing challenge '%s' against '%s'\n\""
"\"Claiming slot %i for challenge %s\n\""
"\" joined %s\""
"\"Challenge key did not match - got \\"%s\\".\n\""
"\"We went to add a local player to session %s but %s was already in slot %i.  Too bad for them I guess\n\""
"\"XBOXLIVE_SIGNEDOUT\""
"\" left %s\""
"\"PartyState changed at time %i\n\""
"\"Marking party client %i as dirty\n\""
"\"PartyState changed at time %i due to lobby flags changing\n\""
"\"PartyState changed at time %i due to member change\n\""
"\"Party\""
"\"%s member %s came back from the dead\n\""
"\"Received party heartbeat ack from unknown member\n\""
"\"PartyHost - trying to update voice connectivity bits for clientNum %i but we don't have them in the partyMembers array\n\""
"\"%igo %i %i %i %s %s\""
"\"xpartygo failed: waiting for additional players to join\, unable to make balanced teams.\""
"\"xpartygo failed: party system is currently inactive\n\""
"\"xpartygo failed: we are not in a party\n\""
"\"xpartygo failed: we are not the host\n\""
"\"(private match)\""
"\"partygo: %splaylist %i\, entry %i\, %s\, %s - %i players\""
"\"[%i] Party member %s ( %i ) timed out\n\""
"\"EXE_TIMEDOUT\""
"\"%ipartystate\""
"\"partystate pt 1 header size = %d\n\""
"\"Client %i (%s) is current on info about client %i (%s)\n\""
"\"partystate pt 2 header size = %d\n\""
"\"partystate pt 1 for %s: msg.cursize = %d\n\""
"\"Got WSAEHOSTUNREACH while trying to talk to party client %s.\n\""
"\"XNetXnAddrToInAddr failed for client %s\n\""
"\"Rebuilt the secure connection to %s after a WSAEHOSTUNREACH\, trying to resend\n\""
"\"Failed to resend the data even after rebuilding the connection\n\""
"\"%s is taking a public slot (was not invited)\n\""
"\"Dropping player %s because we don't have enough public slots for them\n\""
"\"@EXE_SERVERISFULL\""
"\"%irejoin\""
"\"%inewlobby %s\""
"\"Calling PartyHost_StartParty()\n\""
"\"popup_gettingdata\""
"\"XBOXLIVE_NOGUESTACCOUNTS\""
"\"PartyHost_StartParty was called\, calling Party_StopParty\n\""
"\"exec default_xboxlive.cfg\""
"\"Got our host key for our new party - xnkid (%u.%u.%u.%u...)\n\""
"\"Started a lobby and we didn't have enough free slots to add the %i players from our party\""
"\"Received party heartbeat ack but we are not the party host\n\""
"\"Received party state ack but we are not the party host\n\""
"\"Received party state ack from unknown client\n\""
"\"Received party state ack from non present client: %i\, status = %i\n\""
"\"marking client %i (%s) as being up to date on acking all party members at time %i\n\""
"\"Incompatible party net code\, rejecting player\n\""
"\"Incompatible playlist version (too old)\, rejecting player\n\""
"\"%iplaylistIsOld\""
"\"Incompatible playlist version (too new)\, rejecting player\n\""
"\"%iplaylistIsNew\""
"\"Received joinParty and we're running a non-ranked server that isn't full.  Telling them to join\n\""
"\"Received joinParty\, and we're running a server\, but the match is ranked or full.  Tell them it failed\n\""
"\"Received joinParty but we're not in a party/lobby.  Telling them it failed\n\""
"\"Received joinParty but we are not the host or the party is inactive.  Tell them it failed\n\""
"\"Request for %i players to join the %s\n\""
"\"Received memberJoin but we are not the host.  Telling them it failed\n\""
"\"Got stray memberJoin message\n\""
"\"Got duplicate memberJoin message from client\n\""
"\"Not enough slots for another player - telling the client that the connection failed\n\""
"\"Not enough public slots for another public player - telling the client that the connection failed\n\""
"\"Added player to party\n\""
"\"Telling the client that the connection failed\n\""
"\"Received veto msg but we are not the party host\n\""
"\"Received veto msg from unknown client\n\""
"\"Received headset msg but we are not the party host\n\""
"\"Received headset msg from unknown client\n\""
"\"Received clan msg but we are not the party host\n\""
"\"Received clan msg from unknown client\n\""
"\"Received ihear msg but we are not the party host\n\""
"\"Received ihear msg from unknown client\n\""
"\"Invalid canthear message - remote client was %i\""
"\"Received canthear msg from unknown client\n\""
"\"%ivoicefail %i\""
"\"Got stray disconnect message\n\""
"\"Received disconnect but we are not the host\n\""
"\"Received party disconnect from unknown client\n\""
"\"%s (slot %i) sent us a disconnect message\n\""
"\"Got stray rank message\n\""
"\"Received rank but we are not the host\n\""
"\"Received party rank from unknown client\n\""
"\"Got stray available map packs message\n\""
"\"Received available map packs data but we are not the host\n\""
"\"Received available map packs data from unknown client\n\""
"\"Got stray ident message\n\""
"\"Received ident but we are not the host\n\""
"\"Received ident from unknown client\n\""
"\"veto success for %s / %s (playlist %i\, entry %i)\""
"\"xplaylistchoosegame\n\""
"\"nomresend\""
"\"nominee\""
"\"findbest\""
"\"%inominee %i %i %lli %i %i %i\""
"\"Telling client %i that our current nominee is client %i\, who has a nat of %i\, upload of %i\, and is %sconnected to LSP\n\""
"\"Not broadcasting our host nominee\, as we think our client num is %i\n\""
"\"Changing our current nominee to client %i\, who has a nat of %i\, upload of %i\, and is %sconnected to LSP\n\""
"\"We can't find our own clientNum (there are %i players in the session)\, so we aren't a good host\n\""
"\"We can't talk to clientNum %i and others can\, so we wouldn't be a good host\n\""
"\"We can't talk to clientNum %i\, but nobody else can either.  Hopefully it works out\n\""
"\"We're rejoining so this is okay\, but client %i is in the session but not in the party (yet)\n\""
"\"Clearing migration data\n\""
"\"Due to a call to PartyMigrate_StartNegotiation()\, \""
"\"privateSlots + publicSlots == 0\, so we're not going to host\n\""
"\"We don't have enough bandwidth to host a %i player game\, so we're not going to host\n\""
"\"We don't have party data\, so we're not going to host\n\""
"\"We don't have all the necessary map packs\, so we're not going to host\n\""
"\"We can't talk to all the clients\, so we're not going to host\n\""
"\"Received party nominee msg from invalid clientNum %i!\n\""
"\"We got a nominee msg from clientNum %i\, which is us.  Trying to look up their IP\n\""
"\"We got a host migration packet from ourself?\n\""
"\"After looking them up we put them as clientNum %i\n\""
"\"Received stale nominee msg (index %i) from client %i - current indexBits are %i\n\""
"\"Received stale nominee msg and we don't know who it's from (they claim to be clientNum %i)\, telling them to join our party\n\""
"\"Received party nominee msg from clientNum %i but there is no clientNum %i in this session\n\""
"\"We're not migrating and we're the host\, and someone we're not familiar with (they claim to be clientNum %i) is sending us a new migration message.  Telling them to join our party\n\""
"\"We're not currently migrating but we got a migration message with index %i\, which is the valid next index\n\""
"\"Client %i (%s) wants the host to be client %s\, but we can't find that XUID in the party!\n\""
"\"Received party nominee msg for invalid clientNum %i!\n\""
"\"Client %i wants the host to be client %i (%s - xuid %s) who has upload %i and nat type %i and is %sconnected to LSP\n\""
"\"We don't know our own client num\, so ignoring nominee msg\n\""
"\"Client %i supports client %i\, but we have no client %i in our session\n\""
"\"We support client %i as host\, but client %i supports us (client %i) as host\n\""
"\"Due to a nominee msg that beats our current nominee\, \""
"\"Got nominee resend request from invalid clientNum %i\n\""
"\"We got a nominee resend request but we don't know what our ClientNum is!\n\""
"\"Received stale nominee resend msg (indexBits are %i\, ours are %i)\n\""
"\"Host told us to find the best host\n\""
"\"Swapping clients %s (old host) and %s (new host)\n\""
"\"We were voted host but we can't be host - g_shouldWeHost is %i\""
"\"Party migration failed after %i seconds\n\""
"\"We don't know what our ClientNum is!\n\""
"\"Ack!  We supported clientNum %i but they aren't registered in the session anymore!  Restarting migration!\n\""
"\"Ack!  We supported clientNum %i but we've never heard from them!\n\""
"\"Ack!  We supported clientNum %i but they support clientNum %i\n\""
"\"Ignoring nominee %i from client %i due to timeout\n\""
"\"No consensus yet\, client %i supports %i as host\, we support %i\n\""
"\"We don't have consensus yet\, we support %i and we're in the minority\n\""
"\"We only heard back from %i clients out of %i\, and %i of those disagreed with us about who the host should be\, so it's not enough people to justify migrating hosts\n\""
"\"%inomresend %i %i %lli %i %i %i\""
"\"Unable to find our clientNum in PartyMigrate_ResendNominees!\n\""
"\"%ifindbest\""
"\"We are the host and we're asking everyone to find the best host\n\""
"\"MP_MATCHEDPLAYER\""
"\"MENU_LOBBYPLAYERCOUNT\""
"\"MENU_PARTYPLAYERCOUNT\""
"\"Horizontal safe area as a fraction of the screen width\""
"\"safeArea_horizontal\""
"\"Vertical safe area as a fraction of the screen height\""
"\"safeArea_vertical\""
"\"Screen scale for hud elements in splitscreen\""
"\"cg_hudLegacySplitscreenScale\""
"\"Use splitscreen scaling for element offsets\""
"\"cg_hudSplitscreenOffsetsUseScale\""
"\"stringtable\""
"\"rawfile\""
"\"xmodelalias\""
"\"character\""
"\"mptype\""
"\"aitype\""
"\"impactfx\""
"\"snddriverglobals\""
"\"weapon\""
"\"localize\""
"\"menufile\""
"\"lightdef\""
"\"map_ents\""
"\"game_map_mp\""
"\"game_map_sp\""
"\"com_map\""
"\"col_map_mp\""
"\"col_map_sp\""
"\"loaded_sound\""
"\"sndcurve\""
"\"image\""
"\"techset\""
"\"pixelshader\""
"\"material\""
"\"xmodel\""
"\"physpreset\""
"\"xmodelpieces\""
"\"Read error of file '%s'\""
"\"Fastfile for zone '%s' is empty.\""
"\"Fastfile for zone '%s' is out of date (version %d\, expecting %d)\""
"\"Fastfile for zone '%s' is newer than client executable (version %d\, expecting %d)\""
"\"file not supported\""
"\"physical\""
"\"virtual\""
"\"physical_runtime\""
"\"large_runtime\""
"\"runtime\""
"\"Could not allocate %.2f MB of type '%s' for zone '%s' needed an additional %.2f MB\""
"\"mp/defaultStringTable.csv\""
"\"misc/missing_fx\""
"\"defaultweapon_mp\""
"\"CGAME_UNKNOWN\""
"\"default_menu\""
"\"ui/default.menu\""
"\"fonts/consolefont\""
"\"light_dynamic\""
"\"$white\""
"\"black.hlsl\""
"\"$default\""
"\"Exceeded limit of %d '%s' assets.\n\""
"\"Could not allocate asset - increase XASSET_ENTRY_POOL_SIZE\""
"\"g_copyInfo exceeded\""
"\"Couldn't find the bsp for this map.  Please build the fast file associated with %s and try again.\""
"\"Could not load default asset '%s' for asset type '%s'.\nTried to load asset '%s'.\""
"\"Waited %i msec for missing asset \\"%s\\".\n\""
"\"Could not load %s \\"%s\\".\n\""
"\"Waited %i msec for asset '%s' of type '%s'.\n\""
"\"Attempting to override asset '%s' from zone '%s' with zone '%s'\""
"\"code_post_gfx_mp\""
"\"patch_mp\""
"\"common_mp\""
"\"Max zone count exceeded\""
"\"Loading fastfile %s\n\""
"\"Redundant asset - %s\n\""
"\"loadzone\""
"\"update:\\patch_mp.ff\""
"\"Loading patch_mp.ff from disc\, not from the update drive\n\""
"\"WARNING: Could not find zone '%s'\n\""
"\"ERROR: Could not find zone '%s'\n\""
"\"Waiting for $init to finish.  There may be assets missing from code_post_gfx.\n\""
"\"Waited %d ms for $init to finish.\n\""
"\"Failed to create database thread\""
"\"Could not load default asset for asset type '%s'\""
"\"Unloaded fastfile %s\n\""
"\"bad allocation\""
"\"Force applied from bullet hit\""
"\"dynEnt_bulletForce\""
"\"Force applied from explosion hit\""
"\"dynEnt_explodeForce\""
"\"Upward bias applied to force directions from explosion hits\""
"\"dynEnt_explodeUpbias\""
"\"Scale of the random offset from the center of mass for explosion forces.\""
"\"dynEnt_explodeSpinScale\""
"\"Force below which dynents won't even bother waking up\""
"\"dynEnt_explodeMinForce\""
"\"The maximum number of dynents that can be awakened by one explosion\""
"\"dynEnt_explodeMaxEnts\""
"\"DynEntCl_AreaEntities_r: Hit max count!\n\""
"\"DynEntCl_CreatePhysObj: Unable to create physic object.\""
"\"destruct\""
"\"clutter\""
"\"invalid\""
"\"Initial breakable pieces velocity\""
"\"dynEntPieces_velocity\""
"\"Initial breakable pieces angular velocity\""
"\"dynEntPieces_angularVelocity\""
"\"Force applied when breakable is destroyed\""
"\"dynEntPieces_impactForce\""
"\"Failed to spawn pieces model '%s'.  It is missing physics preset.\n\""
"\"Failed to spawn pieces model '%s'.  No bounds.\n\""
"\"Toggles all effects processing\""
"\"fx_enable\""
"\"Toggles drawing of effects after processing\""
"\"Culls effect elems for spawning\""
"\"fx_cull_elem_spawn\""
"\"Culls effect elems for drawing\""
"\"fx_cull_elem_draw\""
"\"Culls entire effects for spawning\""
"\"fx_cull_effect_spawn\""
"\"Toggles whether bullet hits leave marks\""
"\"fx_marks\""
"\"Toggles whether bullet hits leave marks on static models\""
"\"fx_marks_smodels\""
"\"Toggles whether bullet hits leave marks on entities\""
"\"fx_marks_ents\""
"\"Freeze effects\""
"\"fx_freeze\""
"\"Debug effects bolt\""
"\"fx_debugBolt\""
"\"Debug effects count\""
"\"fx_count\""
"\"Minimum visibility trace size\""
"\"fx_visMinTraceDist\""
"\"Turn on FX profiling (specify which local client\, with '1' being the first.)\""
"\"fx_profile\""
"\"Turn on FX profiling for marks (specify which local client\, with '1' being the first.)\""
"\"fx_mark_profile\""
"\"Toggles the drawing of particle clouds\""
"\"fx_drawClouds\""
"\"PostLight\""
"\"unknown\""
"\"world\""
"\"Failed to find sound alias '%s'\n\""
"\"scr_friendlyfire\""
"\"ENT_HANDLE_COUNT exceeded - increase size\""
"\"GAME_DROPPEDFORINACTIVITY\""
"\"%c \\"GAME_INACTIVEDROPWARNING\\"\""
"\"G_UpdateClientInfo(): Veh attached\, but no ownerNum\n\""
"\"[%i] %.3f\, %.3f\, %.3f\n\""
"\"psoffsettime\""
"\"archivetime\""
"\"killcamentity\""
"\"spectatorclient\""
"\"hasradar\""
"\"assists\""
"\"kills\""
"\"headiconteam\""
"\"headicon\""
"\"statusicon\""
"\"deaths\""
"\"maxhealth\""
"\"sessionstate\""
"\"sessionteam\""
"\"player field %s is read-only\""
"\"'%s' is an illegal sessionteam string. Must be allies\, axis\, none\, or spectator.\""
"\"client is not pointing to the level.clients array\""
"\"'%s' is an illegal sessionstate string. Must be playing\, dead\, spectator\, or intermission.\""
"\"spectatorclient can only be set to -1\, or a valid client number\""
"\"killcamentity can only be set to -1\, or a valid entity number\""
"\"'%s' is an illegal head icon team string. Must be none\, allies\, axis\, or spectator.\""
"\"G_GetPlayerViewOrigin: Couldn't find [tag_player] on turret\n\""
"\"UnnamedPlayer\""
"\"\\name\\badinfo\""
"\"clanAbbrev\""
"\"GAME_INVALIDPASSWORD\""
"\"setrank\""
"\"updatedmscores\""
"\"updatescores\""
"\"unsetperk\""
"\"clearperks\""
"\"hasperk\""
"\"setperk\""
"\"getweaponslistprimaries\""
"\"getweaponslist\""
"\"setactionslot\""
"\"resetspreadoverride\""
"\"setspreadoverride\""
"\"allowsprint\""
"\"allowjump\""
"\"allowads\""
"\"allowspectateteam\""
"\"istalking\""
"\"stoplocalsound\""
"\"playlocalsound\""
"\"setclientdvars\""
"\"setclientdvar\""
"\"cloneplayer\""
"\"setentertime\""
"\"iprintlnbold\""
"\"iprintln\""
"\"anyammoforweaponmodes\""
"\"getweaponammostock\""
"\"getweaponammoclip\""
"\"setweaponammostock\""
"\"setweaponammoclip\""
"\"deactivatechannelvolumes\""
"\"setchannelvolumes\""
"\"deactivatereverb\""
"\"setreverb\""
"\"enableweapons\""
"\"disableweapons\""
"\"freezecontrols\""
"\"closeingamemenu\""
"\"openmenunomouse\""
"\"suicide\""
"\"finishplayerdamage\""
"\"dropitem\""
"\"setspawnweapon\""
"\"showscoreboard\""
"\"sayteam\""
"\"sayall\""
"\"buttonpressed\""
"\"endlocationselection\""
"\"beginlocationselection\""
"\"getoffhandsecondaryclass\""
"\"setoffhandsecondaryclass\""
"\"getviewmodel\""
"\"setviewmodel\""
"\"pingplayer\""
"\"isonground\""
"\"playerads\""
"\"secondaryoffhandbuttonpressed\""
"\"fragbuttonpressed\""
"\"meleebuttonpressed\""
"\"adsbuttonpressed\""
"\"attackbuttonpressed\""
"\"usebuttonpressed\""
"\"getplayerangles\""
"\"setplayerangles\""
"\"getvelocity\""
"\"setorigin\""
"\"getfractionmaxammo\""
"\"getfractionstartammo\""
"\"givemaxammo\""
"\"givestartammo\""
"\"switchtooffhand\""
"\"switchtoweapon\""
"\"hasweapon\""
"\"getcurrentoffhand\""
"\"getcurrentweapon\""
"\"takeallweapons\""
"\"takeweapon\""
"\"giveweapon\""
"\"entity %i is not a player\""
"\"not an entity\""
"\"Must specify either 'smoke' or 'flash' class to set secondary offhand to.\n\""
"\"Incorrect number of parameters.\n\""
"\"unknown weapon '%s'\""
"\"usage: setviewmodel(<model name>)\""
"\"Trying to do damage to a client that is already dead\""
"\"No die handler for player entity type %i\""
"\"Client Dvar Value\""
"\"Dvar %s has an invalid dvar name\""
"\"Not enough parameters to setclientdvar() - must be an even number of parameters (dvar\, value\, dvar\, value\, etc.)\n\""
"\"priority must be 'snd_enveffectsprio_level' or 'snd_enveffectsprio_shellshock'\n\""
"\"%c %i \\"%s\\" %g %g %g\""
"\"USAGE: player setReverb(\\"priority\\"\, \\"roomtype\\"\, drylevel = 1.0\, wetlevel = 0.5\, fadetime = 0);\nValid priorities are \\"snd_enveffectsprio_level\\" or \\"snd_enveffectsprio_shellshock\\"\, dry level is a float from 0 (no source sound) to 1 (full source sound)\, wetlevel is a float from 0 (no effect) to 1 (full effect)\, fadetime is in sec and modifies drylevel and wetlevel\n\""
"\"USAGE: player deactivateReverb(\\"priority\\"\, fadetime = 0);\nValid priorities are \\"snd_enveffectsprio_level\\" or \\"snd_enveffectsprio_shellshock\\"\, fadetime is the time spent fading to the next lowest active reverb priority level in seconds\n\""
"\"priority must be 'snd_channelvolprio_holdbreath'\, 'snd_channelvolprio_pain'\, or 'snd_channelvolprio_shellshock'\n\""
"\"%c %i %i %g\""
"\"USAGE: player setchannelvolumes(\\"priority\\"\, \\"shock name\\"\, fadetime = 0);\nValid priorities are \\"snd_channelvolprio_holdbreath\\"\, \\"snd_channelvolprio_pain\\"\, or \\"snd_channelvolprio_shellshock\\"\, fadetime is in sec\n\""
"\"USAGE: player deactivatechannelvolumes(\\"priority\\"\, fadetime = 0);\nValid priorities are \\"snd_channelvolprio_holdbreath\\"\, \\"snd_channelvolprio_pain\\"\, or \\"snd_channelvolprio_shellshock\\"\, fadetime is the time spent fading to the next lowest active reverb priority level in seconds\n\""
"\"Client Chat Message\""
"\"USAGE: <player> allowads( <boolean> )\n\""
"\"USAGE: <player> setspreadoverride( <spread> )\n\""
"\"setspreadoverride: spread must be > 0\""
"\"setspreadoverride: spread must be < %d\""
"\"USAGE: <player> resetspreadoverride()\n\""
"\"team must be \\"axis\\"\, \\"allies\\"\, \\"none\\"\, or \\"freelook\\"\""
"\"USAGE: self getGuid()\n\""
"\"USAGE: self getXuid()\n\""
"\"Radius of location selector must be greater than zero\n\""
"\"Invalid slot (%i) given\, expecting 1 - %i\n\""
"\"Unknown weapon name \\"%s\\".\n\""
"\"nightvision\""
"\"Invalid option: expected \\"weapon\\"\, \\"altweapon\\"\, or \\"nightvision\\".\n\""
"\"Unknown perk: %s\n\""
"\"'%i' is an illegal rank value.  Must be less than %i.\n\""
"\"'%i' is an illegal prestige value.  Must be less than %i.\n\""
"\" %i %i %i %i %i %i %i\""
"\"Scoreboard message too large: %i\n\""
"\"scr_%s_scorelimit\""
"\"scr_%s_roundlimit\""
"\"%c %i %i %i %i%s\""
"\"Scoreboard message too large > %i.  Message not sent.\n\""
"\"%c \\"GAME_CHEATSNOTENABLED\\"\""
"\"%c \\"GAME_MUSTBEALIVECOMMAND\\"\""
"\"%f %f %f %f %f %f %i\""
"\"GAME_NOTARGETOFF\""
"\"GAME_NOTARGETON\""
"\"Cmd_FollowCycle_f: bad dir %i\""
"\"%s%s%s: \""
"\"%s[%s]%s: \""
"\"sayteam;%d;%d;%s;%s\n\""
"\"GAME_OPFOR\""
"\"GAME_MARINES\""
"\"%c \\"GAME_VOTINGNOTENABLED\\"\""
"\"%c \\"GAME_VOTEALREADYINPROGRESS\\"\""
"\"%c \\"GAME_MAXVOTESCALLED\\"\""
"\"%c \\"GAME_NOSPECTATORCALLVOTE\\"\""
"\"%c \\"GAME_INVALIDVOTESTRING\\"\""
"\"map_restart\""
"\"map_rotate\""
"\"typemap\""
"\"clientkick\""
"\"tempBanUser\""
"\"tempBanClient\""
"\" map_restart\, map_rotate\, map <mapname>\, g_gametype <typename>\, typemap <typename> <mapname>\, kick <player>\, clientkick <clientnum>\, tempBanUser <player>\, tempBanClient <clientNum>\\"\""
"\"%c \\"GAME_INVALIDGAMETYPE\\"\""
"\"%c \\"GAME_TYPEMAP_NOCHANGE\\"\""
"\"g_gametype %s; map %s\""
"\"map %s\""
"\"g_gametype %s; map_restart\""
"\"%s %s; map_restart\""
"\"fast_restart\""
"\"GAME_VOTE_MAPRESTART\""
"\"GAME_VOTE_NEXTMAP\""
"\"%c \\"GAME_CLIENTNOTONSERVER\\"\""
"\"%c \\"GAME_NOVOTEINPROGRESS\\"\""
"\"%c \\"GAME_VOTEALREADYCAST\\"\""
"\"%c \\"GAME_NOSPECTATORVOTE\\"\""
"\"%c \\"GAME_VOTECAST\\"\""
"\": setviewpos x y z yaw\\"\""
"\"entity count = %i\n\""
"\"sv_serverId\""
"\"where\""
"\"entitycount\""
"\"left_foot\""
"\"right_foot\""
"\"left_leg_lower\""
"\"right_leg_lower\""
"\"left_leg_upper\""
"\"right_leg_upper\""
"\"left_hand\""
"\"right_hand\""
"\"left_arm_lower\""
"\"right_arm_lower\""
"\"left_arm_upper\""
"\"right_arm_upper\""
"\"torso_lower\""
"\"torso_upper\""
"\"helmet\""
"\"info/mp_lochit_dmgtable\""
"\"LOCDMGTABLE\""
"\"hitloc damage table\""
"\"Error parsing hitloc damage table %s\n\""
"\"Unknown means of death \\"%s\\"\n\""
"\"target:%i health:%i damage:%i\n\""
"\"AddScrTeamName(): Unhandled team name %i.\n\""
"\"setgametypestring\""
"\"setmapnamestring\""
"\"setplayernamestring\""
"\"setpulsefx\""
"\"destroy\""
"\"moveovertime\""
"\"scaleovertime\""
"\"fadeovertime\""
"\"setwaypoint\""
"\"setvalue\""
"\"setclockup\""
"\"setclock\""
"\"settenthstimerup\""
"\"settenthstimer\""
"\"settimerup\""
"\"settimer\""
"\"cleartargetent\""
"\"settargetent\""
"\"setshader\""
"\"clearalltextafterhudelem\""
"\"settext\""
"\"subtop\""
"\"center_safearea\""
"\"noscale\""
"\"fullscreen\""
"\"subleft\""
"\"bottom\""
"\"middle\""
"\"right\""
"\"center\""
"\"smallfixed\""
"\"bigfixed\""
"\"archived\""
"\"glowalpha\""
"\"glowcolor\""
"\"hidewheninmenu\""
"\"hidewhendead\""
"\"foreground\""
"\"label\""
"\"alpha\""
"\"color\""
"\"vertalign\""
"\"horzalign\""
"\"fontscale\""
"\"\\"%s\\" is not a valid value for hudelem field \\"%s\\"\nShould be one of:\""
"\"font scale was %g; should be > 0\""
"\"font scale %f is below the expected minimum %f\""
"\"font scale %f is above the expected maximum %f\""
"\"out of hudelems\""
"\"not a client\""
"\"team \\"%s\\" should be \\"allies\\"\, \\"axis\\"\, or \\"spectator\\"\""
"\"not a hud element\""
"\"Hud Elem String\""
"\"Hud elem doesn't reference any text.  Make sure to call setText before using clearAllTextAfterHudElem.\""
"\"USAGE: <hudelem> setShader(\\"materialname\\"[\, optional_width\, optional_height]);\""
"\"width %i < 0\""
"\"height %i < 0\""
"\"SetTargetEnt() called on a non-broadcasting entity\, may not show in client snapshots.\""
"\"USAGE: <hudelem> %s(time_in_seconds);\n\""
"\"time %g should be > 0\""
"\"USAGE: <hudelem> %s(time_in_seconds\, total_clock_time_in_seconds\, shadername[\, width\, height]);\n\""
"\"duration %g should be > 0\""
"\"setTimer\""
"\"setTimerUp\""
"\"setTenthsTimer\""
"\"setTenthsTimerUp\""
"\"setClock\""
"\"setClockUp\""
"\"fade time %g <= 0\""
"\"fade time %g > 60\""
"\"hudelem scaleOverTime(time_in_seconds\, new_width\, new_height)\""
"\"scale time %g <= 0\""
"\"scale time %g > 60\""
"\"move time %g <= 0\""
"\"move time %g > 60\""
"\"Invalid entity passed to hudelem setplayernamestring()\n\""
"\"Invalid entity passed to hudelem setplayernamestring()\, entity is not a client\n\""
"\"Invalid entity passed to hudelem setgametypestring()\n\""
"\"Invalid gametype '%s'\n\""
"\"Invalid mapname passed to hudelem setmapnamestring()\n\""
"\"Time (%i) must be greater than zero.\""
"\"USAGE: <hudelem> SetPulseFX( <speed>\, <decayStart>\, <decayDuration> );\n\""
"\"%c \\"GAME_CANT_GET_PRIMARY_WEAP_MESSAGE\\"\""
"\"Could not find a suitable weapon entity to free out of %i possible.  Using index zero.\n\""
"\"weapon_%s\""
"\"Drop_Weapon(): Trying to drop alt-type weapon\, \\"%s\\"\, but it has no corresponding altWeapon set.\n\""
"\"FinishSpawningItem: %s startsolid at %s\n\""
"\"Too many different hintstring values on weapons. Max allowed is %i different strings\""
"\"defaultweapon\""
"\"G_AddSpawnVarToken: MAX_SPAWN_VARS\""
"\"G_ParseSpawnVars: found %s when expecting {\""
"\"G_ParseSpawnVars: EOF without closing brace\""
"\"G_ParseSpawnVars: closing brace without data\""
"\"G_ParseSpawnVars: MAX_SPAWN_VARS\""
"\"G_NewString: len = %i > %i\n\""
"\"all ents\""
"\"Enable cheats\""
"\"The current map name\""
"\"sv_mapname\""
"\"The current campaign\""
"\"The maximum number of clients that can connect to a server\""
"\"Call 'client think' exactly once for each server frame to make smooth demos\""
"\"Log file name\""
"\"games_mp.log\""
"\"Enable synchronous logging\""
"\"g_logSync\""
"\"Password\""
"\"g_password\""
"\"IP addresses to ban from playing\""
"\"g_banIPs\""
"\"Dedicated server\""
"\"dedicated\""
"\"Player speed\""
"\"g_speed\""
"\"Game gravity in inches per second per second\""
"\"g_gravity\""
"\"Maximum knockback\""
"\"g_knockback\""
"\"Maximum number of dropped weapons\""
"\"g_maxDroppedWeapons\""
"\"Time delay before player is kicked for inactivity\""
"\"g_inactivity\""
"\"Show debug information for damage\""
"\"g_debugDamage\""
"\"Show debug information for bullets\""
"\"g_debugBullets\""
"\"Enable/Disable bullet penetration.\""
"\"bullet_penetrationEnabled\""
"\"Display entity information\""
"\"g_entinfo\""
"\"The message of the day\""
"\"Speed at which to push intersecting players away from each other\""
"\"g_playerCollisionEjectSpeed\""
"\"Forward speed of a dropped item\""
"\"g_dropForwardSpeed\""
"\"Base component of the initial vertical speed of a dropped item\""
"\"g_dropUpSpeedBase\""
"\"Random component of the initial vertical speed of a dropped item\""
"\"g_dropUpSpeedRand\""
"\"Random component of the initial horizontal speed of a dropped item\""
"\"g_dropHorzSpeedRand\""
"\"Maximum velocity in each axis of a cloned player\n(for death animations)\""
"\"g_clonePlayerMaxVelocity\""
"\"Enable voting on this server\""
"\"g_allowVote\""
"\"List the entities\""
"\"g_listEntity\""
"\"Allow dead players to chat with living players\""
"\"g_deadChat\""
"\"Time after the last talk packet was received that the player is considered by the\nserver to still be talking in milliseconds\""
"\"g_voiceChatTalkingDuration\""
"\"Shader name for the allied scores banner\""
"\"faction_128_usmc\""
"\"Shader name for the axis scores banner\""
"\"faction_128_arab\""
"\"Shader name for the scores of players with no team\""
"\"Shader name for the scores of players who are spectators\""
"\"Player team color on scoreboard\""
"\"g_ScoresColor_MyTeam\""
"\"Enemy team color on scoreboard\""
"\"g_ScoresColor_EnemyTeam\""
"\"Spectator team color on scoreboard\""
"\"g_ScoresColor_Spectator\""
"\"Free Team color on scoreboard\""
"\"g_ScoresColor_Free\""
"\"Allies team color on scoreboard\""
"\"g_ScoresColor_Allies\""
"\"Axis team color on scoreboard\""
"\"g_ScoresColor_Axis\""
"\"Allied team name\""
"\"GAME_ALLIES\""
"\"Axis team name\""
"\"GAME_AXIS\""
"\"Allies team color\""
"\"Axis team color\""
"\"Player team color\""
"\"Enemy team color\""
"\"Spectator team color\""
"\"g_TeamColor_Spectator\""
"\"Free Team color\""
"\"g_TeamColor_Free\""
"\"Enable extrapolation between client states\""
"\"g_smoothClients\""
"\"Turn on antilag checks for weapon hits\""
"\"g_antilag\""
"\"Use old voting method\""
"\"g_oldVoting\""
"\"How much an abstained vote counts as a 'no' vote\""
"\"g_voteAbstainWeight\""
"\"Turn off script debugging info\""
"\"g_no_script_spam\""
"\"Turn on debugging information for locational damage\""
"\"g_debugLocDamage\""
"\"Maximum range for disabling fire at a friendly\""
"\"g_friendlyfireDist\""
"\"Maximum range for seeing a friendly's name\""
"\"g_friendlyNameDist\""
"\"Turn on debug lines for melee traces\""
"\"melee_debug\""
"\"Turn on debug lines for radius damage traces\""
"\"radius_damage_debug\""
"\"The radius to a live grenade player must be within initially to do a throwback\""
"\"player_throwbackInnerRadius\""
"\"The radius player is allow to throwback a grenade once the player has been in the inner radius\""
"\"player_throwbackOuterRadius\""
"\"The radius within which a player can mount a machine gun\""
"\"player_MGUseRadius\""
"\"Minimum speed at which getting hit be a grenade will do damage (not the grenade explosion damage)\""
"\"g_minGrenadeDamageSpeed\""
"\"Whether enemies are visible on the compass at all times\""
"\"Print a message to the game window when picking up ammo\, etc.\""
"\"pickupPrints\""
"\"Animation debugging info for the given character number\""
"\"g_dumpAnims\""
"\"Time to hold the 'use' button to activate use\""
"\"g_useholdtime\""
"\"Time in milliseconds that the player is unable to 'use' after spawning\""
"\"g_useholdspawndelay\""
"\"Whether red crosshairs are enabled\""
"\"g_redCrosshairs\""
"\"Time that the client think is delayed after mantling\""
"\"g_mantleBlockTimeBuffer\""
"\"Fog color that was set in the most recent call to \\"setexpfog\\"\""
"\"g_fogColorReadOnly\""
"\"Fog start distance that was set in the most recent call to \\"setexpfog\\"\""
"\"g_fogStartDistReadOnly\""
"\"g_fogHalfDistReadOnly\""
"\"------- Game Initialization -------\n\""
"\"Call of Duty 4\""
"\"gamename: %s\n\""
"\"gamedate: %s\n\""
"\"WARNING: Couldn't open logfile: %s\n\""
"\"------------------------------------------------------------\n\""
"\"Not logging to disk.\n\""
"\"winner\""
"\"-----------------------------------\n\""
"\"==== ShutdownGame (%d) ====\n\""
"\"ShutdownGame:\n\""
"\"map_rotate\n\""
"\"%c \\"GAME_VOTEPASSED\\"\""
"\"%c \\"GAME_VOTEFAILED\\"\""
"\"NULL ent->think\""
"\"server:\n\""
"\"%s (%i + %i)\""
"\"ground: #%i\""
"\"tag_flash\""
"\"Couldn't find %s on turret (entity %d\, classname '%s').\n\""
"\"G_SpawnTurret: max number of turrets (%d) exceeded\""
"\"bad weaponinfo '%s' specified for turret\""
"\"G_SpawnTurret: weapon '%s' isn't a turret. This usually indicates that the weapon failed to load.\""
"\"turret '%s' not precached\""
"\"rightarc\""
"\"leftarc\""
"\"toparc\""
"\"bottomarc\""
"\"damage\""
"\"playerSpread\""
"\"no weaponinfo specified for turret\""
"\"This limits how steeply the hellfire missile can turn upward when climbing\""
"\"missileHellfireMaxSlope\""
"\"The rate at which the hellfire missile curves upward\""
"\"missileHellfireUpAccel\""
"\"In direct-fire mode\, how far above the target the rocket will aim for when climbing.\""
"\"missileJavClimbHeightDirect\""
"\"In top-fire mode\, how far above the target the rocket will aim for when climbing.\""
"\"missileJavClimbHeightTop\""
"\"In direct-fire mode\, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.\""
"\"missileJavClimbAngleDirect\""
"\"In top-fire mode\, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.\""
"\"missileJavClimbAngleTop\""
"\"In direct-fire mode\, how high the missile needs to reach before it descends.\""
"\"missileJavClimbCeilingDirect\""
"\"In top-fire mode\, how high the missile needs to reach before it descends.\""
"\"missileJavClimbCeilingTop\""
"\"In direct-fire mode\, how sharp the rocket can turn\, in angles/sec.\""
"\"missileJavTurnRateDirect\""
"\"In top-fire mode\, how sharp the rocket can turn\, in angles/sec.\""
"\"missileJavTurnRateTop\""
"\"Rocket acceleration when climbing.\""
"\"missileJavAccelClimb\""
"\"Rocket acceleration when descending towards target.\""
"\"missileJavAccelDescend\""
"\"Rocket's speed limit when climbing.\""
"\"missileJavSpeedLimitClimb\""
"\"Rocket's speed limit when descending towards target.\""
"\"missileJavSpeedLimitDescend\""
"\"missileJavTurnDecel\""
"\"missileJavClimbToOwner\""
"\"If a missile explodes deeper under water than this\, they explosion effect/sound will not play.\""
"\"missileWaterMaxDepth\""
"\"Draw guided missile trajectories.\""
"\"missileDebugDraw\""
"\"Print debug missile info to console.\""
"\"missileDebugText\""
"\"Draw the attractors and repulsors.  Attractors are green\, and repulsors are yellow.\""
"\"missileDebugAttractors\""
"\"Sending smoke grenade that starts at %i and is at ( %f\, %f\, %f )\n\""
"\"Ran out of attractor/repulsors.  Max allowed: %i\""
"\"maxDist must be greater than zero\""
"\"Invalid attractor or repulsor\""
"\"Javelin: *** Exceeded climb angle ***\n\""
"\"Javelin: *** Exceeded climb distance ***\n\""
"\"dot:%.2f (%.0f > %.0f) \""
"\"dot:%.2f frac:%.2f =%.0f/%.0f \""
"\"Javelin: softlaunch\n\""
"\"Jav:%s h:%.0f/%.0f dist 2d:%.0f 3d:%.0f\n\""
"\"HINT_FRIENDLY\""
"\"HINT_HEALTH\""
"\"HINT_ACTIVATE\""
"\"HINT_NOICON\""
"\"Killing trigger_use_shared at (%f %f %f) because the brush model is invalid.\n\""
"\"cursorhint\""
"\"HINT_INHERIT\""
"\"hintstring\""
"\"Too many different hintstring key values on trigger_use entities. Max allowed is %i different strings\""
"\"setdamagestage\""
"\"setvehicleteam\""
"\"clearturrettarget\""
"\"setturrettargetent\""
"\"setturrettargetvec\""
"\"fireweapon\""
"\"setvehweapon\""
"\"clearlookatent\""
"\"setlookatent\""
"\"cleartargetyaw\""
"\"settargetyaw\""
"\"cleargoalyaw\""
"\"setgoalyaw\""
"\"setvehgoalpos\""
"\"setneargoalnotifydist\""
"\"sethoverparams\""
"\"setairresistance\""
"\"setturningability\""
"\"setmaxpitchroll\""
"\"setyawspeed\""
"\"resumespeed\""
"\"getspeedmph\""
"\"getspeed\""
"\"setspeed\""
"\"freehelicopter\""
"\"Maximum horizontal speed of the player helicopter (in MPH)\""
"\"vehHelicopterMaxSpeed\""
"\"Maximum vertical speed of the player helicopter (in MPH)\""
"\"vehHelicopterMaxSpeedVertical\""
"\"Maximum horizontal acceleration of the player helicopter (in MPH per second)\""
"\"vehHelicopterMaxAccel\""
"\"Maximum vertical acceleration of the player helicopter (in MPH per second)\""
"\"vehHelicopterMaxAccelVertical\""
"\"Maximum yaw speed of the player helicopter\""
"\"vehHelicopterMaxYawRate\""
"\"Maximum yaw acceleration of the player helicopter\""
"\"vehHelicopterMaxYawAccel\""
"\"Maximum pitch of the player helicopter\""
"\"vehHelicopterMaxPitch\""
"\"Maximum roll of the player helicopter\""
"\"vehHelicopterMaxRoll\""
"\"How far ahead (in seconds) the player helicopter looks ahead\, to avoid hard collisions.  (Like driving down the highway\, you should keep 2 seconds distance between you and the vehicle in front of you)\""
"\"vehHelicopterLookaheadTime\""
"\"The speed below which the player helicopter begins to jitter the tilt\, for hovering\""
"\"vehHelicopterHoverSpeedThreshold\""
"\"Dead-zone for the axes of the right thumbstick.  This helps to better control the two axes separately.\""
"\"vehHelicopterRightStickDeadzone\""
"\"Dead-zone so that you can fly straight forward easily without accidentally strafing (and thus rolling).\""
"\"vehHelicopterStrafeDeadzone\""
"\"Scales down the smaller of the left stick axes.\""
"\"vehHelicopterScaleMovement\""
"\"Player helicopters have soft collisions (slow down before they collide).\""
"\"vehHelicopterSoftCollisions\""
"\"Set the deceleration of the player helicopter (as a fraction of acceleration) in the direction the chopper is facing.  So 1.0 makes it equal to the acceleration.\""
"\"vehHelicopterDecelerationFwd\""
"\"Set the side-to-side deceleration of the player helicopter (as a fraction of acceleration).  So 1.0 makes it equal to the acceleration.\""
"\"vehHelicopterDecelerationSide\""
"\"Invert the altitude control on the player helicopter.\""
"\"vehHelicopterInvertUpDown\""
"\"The yaw speed created by the left stick when pushing the stick diagonally (e.g.\, moving forward and strafing slightly).\""
"\"vehHelicopterYawOnLeftStick\""
"\"The rate at which the player helicopter's tilt responds\""
"\"vehHelicopterTiltSpeed\""
"\"The amount of tilt caused by acceleration\""
"\"vehHelicopterTiltFromAcceleration\""
"\"The amount of tilt caused by deceleration\""
"\"vehHelicopterTiltFromDeceleration\""
"\"The amount of tilt caused by the current velocity\""
"\"vehHelicopterTiltFromVelocity\""
"\"The amount of tilt caused by the desired velocity (i.e.\, the amount of controller stick deflection)\""
"\"vehHelicopterTiltFromControllerAxes\""
"\"The amount of roll caused by yawing while moving forward.\""
"\"vehHelicopterTiltFromFwdAndYaw\""
"\"The forward speed (as a fraction of top speed) at which the tilt due to yaw reaches is maximum value.\""
"\"vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt\""
"\"Specifies how jerky the tilt jitter should be\""
"\"vehHelicopterJitterJerkyness\""
"\"If set\, the turret will not fire through the crosshairs\, but straight ahead of the vehicle\, when the player is not freelooking.\""
"\"vehHelicopterHeadSwayDontSwayTheTurret\""
"\"The amount of rotational momentum the helicopter has with regards to tilting.\""
"\"vehHelicopterTiltMomentum\""
"\"itemweaponsetammo\""
"\"getcorpseanim\""
"\"isragdoll\""
"\"startragdoll\""
"\"ismantling\""
"\"isonladder\""
"\"missile_settarget\""
"\"setmovespeedscale\""
"\"sendleaderboards\""
"\"setstat\""
"\"getstat\""
"\"releaseclaimedtrigger\""
"\"clientreleasetrigger\""
"\"clientclaimtrigger\""
"\"setteamfortrigger\""
"\"placespawnpoint\""
"\"disableaimassist\""
"\"enableaimassist\""
"\"disablegrenadetouchdamage\""
"\"enablegrenadetouchdamage\""
"\"getentitynumber\""
"\"sightconetrace\""
"\"damageconetrace\""
"\"detonate\""
"\"setbottomarc\""
"\"settoparc\""
"\"setleftarc\""
"\"setrightarc\""
"\"localtoworldcoords\""
"\"viewkick\""
"\"setviewmodeldepthoffield\""
"\"setdepthoffield\""
"\"stopshellshock\""
"\"gettagangles\""
"\"gettagorigin\""
"\"shellshock\""
"\"usetriggerrequirelookat\""
"\"sethintstring\""
"\"setcursorhint\""
"\"getstance\""
"\"setcontents\""
"\"showtoplayer\""
"\"laseroff\""
"\"laseron\""
"\"setnormalhealth\""
"\"getnormalhealth\""
"\"setmodel\""
"\"delete\""
"\"stoprumble\""
"\"playrumblelooponentity\""
"\"playrumbleonentity\""
"\"stoploopsound\""
"\"playloopsound\""
"\"playsoundtoplayer\""
"\"playsoundtoteam\""
"\"playsoundasmaster\""
"\"playsound\""
"\"istouching\""
"\"setstablemissile\""
"\"getorigin\""
"\"enablelinkto\""
"\"unlink\""
"\"showallparts\""
"\"showpart\""
"\"hidepart\""
"\"getclanname\""
"\"getclanid\""
"\"getammocount\""
"\"getattachignorecollision\""
"\"getattachtagname\""
"\"getattachmodelname\""
"\"getattachsize\""
"\"detachall\""
"\"detach\""
"\"attach\""
"\"endlobby\""
"\"tablelookupistring\""
"\"tablelookup\""
"\"visionsetnight\""
"\"visionsetnaked\""
"\"startprivatematch\""
"\"startparty\""
"\"quitparty\""
"\"quitlobby\""
"\"searchforonlinegames\""
"\"getarraykeys\""
"\"setgameendtime\""
"\"setmapcenter\""
"\"setminimap\""
"\"issplitscreen\""
"\"soundexists\""
"\"stopallrumbles\""
"\"playrumblelooponposition\""
"\"playrumbleonposition\""
"\"fgetarg\""
"\"freadln\""
"\"fprintfields\""
"\"fprintln\""
"\"closefile\""
"\"openfile\""
"\"setvotenocount\""
"\"setvoteyescount\""
"\"setvotetime\""
"\"setvotestring\""
"\"getassignedteam\""
"\"getteamradar\""
"\"setteamradar\""
"\"sendranks\""
"\"setplayerteamrank\""
"\"matchend\""
"\"isvalidgametype\""
"\"mapexists\""
"\"clientprint\""
"\"allclientsprint\""
"\"setarchive\""
"\"makedvarserverinfo\""
"\"addtestclient\""
"\"exitlevel\""
"\"precachelocationselector\""
"\"precacheheadicon\""
"\"precachestatusicon\""
"\"precachemenu\""
"\"getstarttime\""
"\"positionwouldtelefrag\""
"\"worldentnumber\""
"\"logprint\""
"\"objective_team\""
"\"getteamplayersalive\""
"\"updateclientnames\""
"\"setclientnamemode\""
"\"setteamscore\""
"\"getteamscore\""
"\"clientannouncement\""
"\"announcement\""
"\"setwinningteam\""
"\"setwinningplayer\""
"\"isplayernumber\""
"\"isplayer\""
"\"weaponaltweaponname\""
"\"weaponmaxammo\""
"\"weaponstartammo\""
"\"weaponinventorytype\""
"\"weaponclass\""
"\"weapontype\""
"\"weaponisboltaction\""
"\"weaponissemiauto\""
"\"weaponclipsize\""
"\"isweapondetonationtimed\""
"\"isweaponcliponly\""
"\"weaponfiretime\""
"\"resettimeout\""
"\"newteamhudelem\""
"\"newclienthudelem\""
"\"newhudelem\""
"\"earthquake\""
"\"getpartname\""
"\"getnumparts\""
"\"setplayerignoreradiusdamage\""
"\"radiusdamage\""
"\"grenadeexplosioneffect\""
"\"setexpfog\""
"\"physicsjitter\""
"\"physicsjolt\""
"\"physicsexplosioncylinder\""
"\"physicsexplosionsphere\""
"\"triggerfx\""
"\"playloopedfx\""
"\"playfxontag\""
"\"precacherumble\""
"\"precachestring\""
"\"precacheshader\""
"\"precacheitem\""
"\"precacheshellshock\""
"\"precachemodel\""
"\"ambientstop\""
"\"ambientplay\""
"\"soundfade\""
"\"musicstop\""
"\"musicplay\""
"\"tolower\""
"\"getsubstr\""
"\"issubstr\""
"\"combineangles\""
"\"anglestoforward\""
"\"anglestoright\""
"\"anglestoup\""
"\"vectorlerp\""
"\"vectortoangles\""
"\"vectornormalize\""
"\"vectordot\""
"\"closer\""
"\"lengthsquared\""
"\"length\""
"\"distancesquared\""
"\"distance2d\""
"\"distance\""
"\"pointonsegmentnearesttopoint\""
"\"vectorfromlinetopoint\""
"\"floor\""
"\"randomfloatrange\""
"\"randomintrange\""
"\"randomfloat\""
"\"randomint\""
"\"getnorthyaw\""
"\"getangledelta\""
"\"getmovedelta\""
"\"playerphysicstrace\""
"\"physicstrace\""
"\"sighttracepassed\""
"\"bullettracepassed\""
"\"bullettrace\""
"\"missile_deleteattractor\""
"\"missile_createrepulsororigin\""
"\"missile_createrepulsorent\""
"\"missile_createattractororigin\""
"\"missile_createattractorent\""
"\"objective_current\""
"\"objective_onentity\""
"\"objective_position\""
"\"objective_icon\""
"\"objective_state\""
"\"objective_delete\""
"\"objective_add\""
"\"getbrushmodelcenter\""
"\"getnotetracktimes\""
"\"animhasnotetrack\""
"\"getanimlength\""
"\"getweaponmodel\""
"\"getentbynum\""
"\"gettime\""
"\"getdvarfloat\""
"\"getdvarint\""
"\"isalive\""
"\"isstring\""
"\"isdefined\""
"\"assertmsg\""
"\"assertex\""
"\"assert\""
"\"spawnhelicopter\""
"\"spawnstruct\""
"\"precacheturret\""
"\"spawnturret\""
"\"spawnplane\""
"\"getentarray\""
"\"getent\""
"\"logstring\""
"\"println\""
"\"setprintchannel\""
"\"createprintchannel\""
"\"Could not find script '%s'\""
"\"Could not find label '%s' in script '%s'\""
"\"maps/mp/gametypes/%s\""
"\"CodeCallback_StartGameType\""
"\"maps/mp/gametypes/_callbacksetup\""
"\"CodeCallback_PlayerConnect\""
"\"CodeCallback_PlayerDisconnect\""
"\"CodeCallback_PlayerDamage\""
"\"CodeCallback_PlayerKilled\""
"\"CodeCallback_PlayerLastStand\""
"\"maps/mp/%s\""
"\"codescripts/delete\""
"\"initstructs\""
"\"codescripts/struct\""
"\"createstruct\""
"\"<undefined>\""
"\"only valid on players; called on entity %i at %.0f %.0f %.0f classname %s targetname %s\n\""
"\"illegal call to createprintchannel()\""
"\"Unable to create new channel.  Maximum number of channels exeeded.\""
"\"illegal call to setprintchannel()\""
"\"Invalid Print Channel\""
"\"Script does not have permission to print to this channel\""
"\"Illegal localized string reference: %s must contain only alpha-numeric characters and underscores\""
"\"%s is too long. Max length is %i\n\""
"\"Entity is not a player\""
"\"bad escape character (%i) present in string\""
"\"non-localized %s strings are not allowed to have letters in them: \\"%s\\"\""
"\"WARNING: Non-localized %s string is not allowed to have letters in it. Must be changed over to a localized string: \\"%s\\"\n\""
"\"Game Message\""
"\"Weapon name \\"%s\\" is not valid.\n\""
"\"Unknown weapon name \\"%s\\": script may need to call PreCacheItem(\\"%s\\") during level init.\n\""
"\"illegal call to print3d()\""
"\"illegal call to line()\""
"\"assert fail\""
"\"assert fail: %s\""
"\"Dvar Value\""
"\"unknown weapon '%s' in getWeaponModel\n\""
"\"non-primitive animation has no concept of length\""
"\"unable to spawn \\"%s\\" entity\""
"\"Owner entity is not a player\""
"\"precacheTurret must be called before any wait statements in the level script\n\""
"\"model '%s' already attached to tag '%s'\""
"\"failed to attach model '%s' to tag '%s'\""
"\"Current attachments:\n\""
"\"model: '%s'\, tag: '%s'\n\""
"\"failed to detach model '%s' from tag '%s'\""
"\"bad index\""
"\"entity has no model\""
"\"cannot find part '%s' in entity model\""
"\"cannot find part '%s' in entity model '%s'\""
"\"entity (classname: '%s') does not currently support linkTo\""
"\"failed to link entity since parent has no model\""
"\"failed to link entity since parent model '%s' is invalid\""
"\"failed to link entity since tag '%s' does not exist in parent model '%s'\""
"\"failed to link entity\""
"\"entity already has linkTo enabled\""
"\"entity (classname: '%s') does not currently support enableLinkTo\""
"\"istouching cannot be called on 2 brush/cylinder entities\""
"\"playsound has %d parameters.  There should be exactly one.\""
"\"Illegal team string '%s'. Must be allies\, or axis.\""
"\"playsoundasmaster has %d parameters.  There should be exactly one.\""
"\"unknown rumble name '%s'\""
"\"USAGE: StopRumble( <rumblename> )  The rumble name is required.\n\""
"\"Cannot delete a client entity\""
"\"Cannot delete entity during its think\""
"\"ERROR: Cannot setnormalhealth to 0 or below.\n\""
"\"showToClient error: param must be a client entity\n\""
"\"GetStance is only defined for players.\""
"\"Type should be a player\""
"\"List of valid hint type strings\n\""
"\"HINT_INHERIT (for trigger_use or trigger_use_touch entities only)\n\""
"\"%s is not a valid hint type. See above for list of valid hint types\n\""
"\"The setHintString command only works on trigger_use or trigger_use_touch entities.\n\""
"\"Too many different hintstring values. Max allowed is %i different strings\""
"\"The UseTriggerRequireLookAt command only works on trigger_use entities.\n\""
"\"Currently on supported on damage triggers\""
"\"Entity %i is not a rocket\n\""
"\"Currently only supported on entities with brush models\""
"\"Illegal character '%c'(ascii %i) in objective icon name: %s\n\""
"\"Objective icon name is too long (> %i): %s\n\""
"\"objective_add needs at least the first two parameters out of its parameter list of: index state [string] [position]\n\""
"\"index %i is an illegal objective index. Valid indexes are 0 to %i\n\""
"\"Illegal objective state \\"%s\\". Valid states are \\"empty\\"\, \\"invisible\\"\, \\"current\\"\, \\"active\\"\n\""
"\"Illegal team string '%s'. Must be allies\, axis\, or none.\""
"\"Script tried to precache the menu '%s' more than once\n\""
"\"Too many menus precached. Max allowed menus is %i\""
"\"Menu '%s' was not precached\n\""
"\"Script tried to precache the player status icon '%s' more than once\n\""
"\"Too many player status icons precached. Max allowed is %i\""
"\"Status icon '%s' was not precached\n\""
"\"Script tried to precache the player head icon '%s' more than once\n\""
"\"Too many player head icons precached. Max allowed is %i\""
"\"Head icon '%s' was not precached\n\""
"\"Script tried to precache the location selector '%s' more than once\n\""
"\"Too many location selectors precached. Max allowed is %i\""
"\"Location selector '%s' was not precached\n\""
"\"RandomInt parm: %d  \""
"\"RandomInt parm must be positive integer.\n\""
"\"RandomIntRange parms: %d %d \""
"\"RandomIntRange range must be positive integer.\n\""
"\"Scr_RandomFloatRange parms: %d %d \""
"\"Scr_RandomFloatRange range must be positive float.\n\""
"\"divide by 0\""
"\"%g out of range\""
"\"cannot cast %s to int\""
"\"The two points on the line must be different from each other\""
"\"Line segment must not have zero length\""
"\"wrong number of arguments to vectornormalize!\""
"\"wrong number of arguments to vectortoangle!\""
"\"wrong number of arguments to vectorlerp\""
"\"string too long\""
"\"USAGE: musicStop([fadetime]);\n\""
"\"musicStop: fade time must be >= 0\n\""
"\"precacheModel must be called before any wait statements in the gametype or level script\n\""
"\"Model name string is empty\""
"\"precacheShellShock must be called before any wait statements in the gametype or level script\n\""
"\"couldn't find shell shock '%s' -- see console\n\""
"\"precacheItem must be called before any wait statements in the gametype or level script\n\""
"\"unknown item '%s'\""
"\"precacheShader must be called before any wait statements in the gametype or level script\n\""
"\"Shader name string is empty\""
"\"precacheString must be called before any wait statements in the gametype or level script\n\""
"\"precacheRumble must be called before any wait statements in the level script\n\""
"\"USAGE: ambientPlay(alias_name\, <fadetime>);\n\""
"\"ambientPlay: alias name cannot be the empty string... use stop or fade version\n\""
"\"ambientPlay: fade time must be >= 0\n\""
"\"USAGE: ambientStop(<fadetime>);\n\""
"\"ambientStop: fade time must be >= 0\n\""
"\"entity is not a grenade\""
"\"end time must be between 0 and 1\""
"\"start time must be between 0 and 1\""
"\"forward and up vectors are the same direction or exact opposite directions\""
"\"effect name should start after the 'fx' folder.\""
"\"loadFx must be called before any wait statements in the level script\, or on an already loaded effect\n\""
"\"not successfully loaded\""
"\"%s (effect = %s)\n\""
"\"Incorrect number of parameters\""
"\"playFx called with (0 0 0) forward direction\""
"\"playFx called with (0 0 0) up direction\""
"\"effect id %i is invalid\n\""
"\"cannot play fx on entity with no model\""
"\"cannot use \\" characters in tag names\n\""
"\"tag '%s' does not exist on entity with model '%s'\""
"\"playLoopedFx called with (0 0 0) up direction\""
"\"playLoopedFx called with (0 0 0) forward direction\""
"\"playLoopedFx called with repeat < 0.001 seconds\""
"\"spawnFx called with (0 0 0) up direction\""
"\"spawnFx called with (0 0 0) forward direction\""
"\"entity wasn't created with 'newFx'\""
"\"Radius is negative\""
"\"Inner radius is outside the outer radius\""
"\"Maximum jitter is less than minimum jitter\""
"\"%s: near distance must be >= 0\""
"\"%s: red/green/blue color components must be in the range [0\, 1]\""
"\"%s: transition time must be >= 0 seconds\""
"\"%g %g %g %g %g %.0f\""
"\"Incorrect number of parameters\nUSAGE: setExpFog(<startDist>\, <halfwayDist>\, <red>\, <green>\, <blue>\, <transition time>)\n\""
"\"setExpFog: startDist must be greater or equal to 0\""
"\"setExpFog: halfwayDist must be greater than 0\""
"\"setExpFog\""
"\"USAGE: VisionSetNaked( <visionset name>\, <transition time> )\n\""
"\"USAGE: VisionSetNight( <visionset name>\, <transition time> )\n\""
"\"USAGE: tableLookup( filename\, searchColumnNum\, searchValue\, returnValueColumnNum )\n\""
"\"USAGE: tableLookupIString( filename\, searchColumnNum\, searchValue\, returnValueColumnNum )\n\""
"\"Announcement\""
"\"Unknown mode\""
"\"Only works in [manual_change] mode\""
"\"index out of range (0 - %d)\""
"\"bad model\""
"\"Scale must be greater than 0\""
"\"duration must be greater than 0\""
"\"Radius must be greater than 0\""
"\"USAGE: <player> shellshock(<shellshockname>\, <duration>)\n\""
"\"duration %g should be >= 0 and <= 60\""
"\"shellshock '%s' was not precached\n\""
"\"USAGE: <player> stopshellshock()\n\""
"\"entity has no model defined (classname '%s')\""
"\"tag '%s' does not exist in model '%s' (or any attached submodels)\""
"\"Incorrect number of parameters\n\""
"\"near start must be >= 0\""
"\"near end must be >= 0\""
"\"far start must be >= 0\""
"\"far end must be >= 0\""
"\"near blur should be between %g and %g\""
"\"far blur should be >= %g and <= near blur\""
"\"far start must be >= near end\, or far depth of field should be disabled with far start >= far end or far blur == 0\""
"\"start must be >= 0\""
"\"end must be >= 0\""
"\"USAGE: <player> viewkick <force 0-127> <source position>\n\""
"\"viewkick: damage %g < 0\n\""
"\"entity is not a turret\""
"\"WARNING: Spawn point entity %i is in solid at (%i\, %i\, %i)\n\""
"\"map_restart already called\""
"\"exitlevel already called\""
"\"fast_restart\n\""
"\"map already called\""
"\"Script defined user info dvar\""
"\"tempBanClient %i\n\""
"\"banClient %i\n\""
"\"PlayRumbleOnPosition [rumble name] [pos]\""
"\"PlayRumbleLoopOnPosition [rumble name] [pos]\""
"\"setPlayerTeamRank [entity] [team] [rank]\""
"\"setPlayerTeamRank Error: param 1 is not an entity\""
"\"setPlayerTeamRank Error: param 2 must be >= 0\""
"\"getAssignedTeam [player]\""
"\"getAssignedTeam Error: param 1 is not an entity.\""
"\"sendleaderboards: entity must be a player entity\""
"\"getstat: entity must be a player entity\""
"\"getstat: invalid index %i\""
"\"getstat: called on a disconnected player\""
"\"setstat: entity must be a player entity\""
"\"setstat: invalid index %i\""
"\"setstat: index %i is a byte value\, and you're trying to set it to %i\""
"\"setstat: takes 2 arguments\, got %i.\n\""
"\"setteamfortrigger: trigger entity must be of type %s or %s\""
"\"setteamfortrigger: invalid team used must be %s\, %s or %s\""
"\"clientclaimtrigger: claimer must be a client.\""
"\"clientclaimtrigger: trigger entity must be of type %s or %s\""
"\"clientreleasetrigger: releaser must be a client.\""
"\"clientreleasetrigger: trigger entity must be of type %s or %s\""
"\"releaseclaimedtrigger: trigger entity must be of type %s or %s\""
"\"Expected 1 argument to setMapCenter()\""
"\"Expected 1 argument to setGameEndTime()\""
"\"Expecting 5 arguments\""
"\"lower-right X and Y coordinates must be both south and east of upper-left X and Y coordinates in terms of the northyaw\""
"\"\\"%s\\" %f %f %f %f\""
"\"Parameter (%s) must be an array\""
"\"xpartydisbandafterround\n\""
"\"Only valid on player corpses\""
"\"Entity is not an item.\""
"\"Item entity is not a weapon.\""
"\"Ammo count must not be negative\""
"\"Value out of range.  Allowed values: 0 to %i\""
"\"maps/mp/gametypes/_gametypes.txt\""
"\"Too many game type scripts found! Only loading the first %i\n\""
"\"maps/mp/gametypes/%s.txt\""
"\"WARNING: Could not load GameType description file %s for gametype %s\n\""
"\"WARNING: GameType description file %s is too big to load.\n\""
"\"badMOD\""
"\"physicslaunch\""
"\"setcandamage\""
"\"notsolid\""
"\"solid\""
"\"rotatevelocity\""
"\"vibrate\""
"\"devaddroll\""
"\"devaddyaw\""
"\"devaddpitch\""
"\"rotateroll\""
"\"rotateyaw\""
"\"rotatepitch\""
"\"rotateto\""
"\"movegravity\""
"\"movey\""
"\"movex\""
"\"moveto\""
"\"physicslaunch called more than once for the same entity.\""
"\"Killing script_brushmodel at (%f %f %f) because the brush model is invalid.\n\""
"\"total time must be positive\""
"\"accel time must be nonnegative\""
"\"decel time must be nonnegative\""
"\"accel time plus decel time is greater than total time\""
"\"entity %i is not a script_brushmodel\, script_model\, script_origin\, or light\""
"\"invalid velocity parameter in movegravity command: %f %f %f\""
"\"illegal call to vibrate()\n\""
"\"illegal call to setcandamage()\n\""
"\"cannot use the solid/notsolid commands on a script_origin entity( number %i )\n\""
"\"entity %i is not a script_vehicle\n\""
"\"entity %i doesn't have a script_vehicle\n\""
"\"Cannot set negative speed on vehicle\""
"\"WARNING: capping acceleration to speed / sec for vehicle '%d'\n\""
"\"Acceleration/deceleration must be > 0\""
"\"Cannot set negative acceleration on vehicle\""
"\"Overshoot must be in 0 to 1 range\""
"\"Cannot set negative yaw speed on vehicle\""
"\"Cannot set negative yaw acceleration on vehicle\""
"\"Max Pitch Roll only valid for helicopters\""
"\"Cannot set negative max pitch\""
"\"Cannot set negative max roll\""
"\"allies\""
"\"setVehicleTeam: invalid team used must be 'axis'\, 'allies'\, or 'none'\n\""
"\"Speed and acceleration must not be zero before setting goal pos\""
"\"Can't set target position on player's vehicle\""
"\"Vehicle must have health to control the turret\""
"\"Can't set target on player's vehicle\""
"\"Vehicle must have health to control\""
"\"Invalid entity\""
"\"No tag %s for [%s]\n\""
"\"No %s for [%s]\n\""
"\"Invalid weapon specified for [%s]\n\""
"\"Vehicles only support bullet and projectile weapons\n\""
"\"No tag_barrel for [%s]\n\""
"\"script_vehicle_collmap\""
"\"script_origin\""
"\"script_model\""
"\"trigger_radius\""
"\"info_notnull_big\""
"\"info_notnull\""
"\"script_vehicle_mp\""
"\"script_struct\""
"\"script_brushmodel\""
"\"misc_turret\""
"\"light\""
"\"trigger_lookat\""
"\"trigger_damage\""
"\"trigger_once\""
"\"trigger_hurt\""
"\"trigger_disk\""
"\"trigger_multiple\""
"\"trigger_use_touch\""
"\"trigger_use\""
"\"birthtime\""
"\"angles\""
"\"health\""
"\"count\""
"\"targetname\""
"\"target\""
"\"spawnflags\""
"\"model\""
"\"origin\""
"\"classname\""
"\"Tried to set a read only entity field\""
"\"weapon_\""
"\"G_CallSpawn: NULL classname\n\""
"\"G_CallSpawnEntity: NULL classname\n\""
"\"%s cannot be spawned dynamically\n\""
"\"radiant\""
"\"getent used with more than one entity\""
"\"worldspawn\""
"\"SP_worldspawn: The first entity isn't 'worldspawn'\""
"\"ambienttrack\""
"\"message\""
"\"gravity\""
"\"northyaw\""
"\"SpawnEntities: no entities\""
"\"Bad filter address: %s\n\""
"\"IP filter list is full\n\""
"\"Usage:  addip <ip-mask>\n\""
"\"Usage:  sv removeip <ip-mask>\n\""
"\"Removed.\n\""
"\"Didn't find %s.\n\""
"\"\, '%s'\""
"\"entitylist\""
"\"addip\""
"\"removeip\""
"\"listip\""
"\"g_banIPs\n\""
"\"Killing trigger at (%f %f %f) because the brush model is invalid.\n\""
"\"radius\""
"\"radius not specified for trigger_radius at (%g %g %g)\""
"\"height\""
"\"height not specified for trigger_radius at (%g %g %g)\""
"\"USAGE: spawn( \\"trigger_radius\\"\, <origin>\, <spawnflags>\, <radius>\, <height> )\""
"\"accumulate\""
"\"threshold\""
"\"Killing trigger_lookat at (%f %f %f) because the brush model is invalid.\n\""
"\"localized string\""
"\"ET_VEHICLE_CORPSE\""
"\"ET_VEHICLE_COLLMAP\""
"\"ET_VEHICLE\""
"\"ET_PLANE\""
"\"ET_HELICOPTER\""
"\"ET_PRIMARY_LIGHT\""
"\"ET_LOOP_FX\""
"\"ET_SOUND_BLEND\""
"\"ET_SCRIPTMOVER\""
"\"ET_INVISIBLE\""
"\"ET_MISSILE\""
"\"ET_ITEM\""
"\"ET_PLAYER_CORPSE\""
"\"ET_PLAYER\""
"\"ET_GENERAL\""
"\"%s \\"%s\\" not precached\""
"\"Warning: abandoning const config string model slot for string %s\n\""
"\"G_FindConfigstringIndex: overflow...\n\""
"\"Dumping these %i Config Strings:\n\""
"\"G_FindConfigstringIndex: overflow (%d): '%s'\""
"\"WARNING: %s \\"%s\\" not precached\n\""
"\"model '%s' not precached\""
"\"G_ModelIndex: overflow\""
"\"effect\""
"\"%4i: '%s'\, origin: %f %f %f\n\""
"\"G_Spawn: no free entities\""
"\"engineSndSpeed\""
"\"turretStopSnd\""
"\"turretSpinSnd\""
"\"highEngineSnd\""
"\"lowEngineSnd\""
"\"highIdleSnd\""
"\"lowIdleSnd\""
"\"turretRotRate\""
"\"turretVertSpanDown\""
"\"turretVertSpanUp\""
"\"turretHorizSpanRight\""
"\"turretHorizSpanLeft\""
"\"turretWeapon\""
"\"maxBodyRoll\""
"\"maxBodyPitch\""
"\"suspensionTravel\""
"\"collisionSpeed\""
"\"collisionDamage\""
"\"rotAccel\""
"\"rotRate\""
"\"accel\""
"\"maxSpeed\""
"\"texureScrollScale\""
"\"heavyExplosiveDamage\""
"\"projectileSplashDamage\""
"\"projectileDamage\""
"\"grenadeDamage\""
"\"armorPiercingDamage\""
"\"bulletDamage\""
"\"quadBarrel\""
"\"texureScroll\""
"\"steerWheels\""
"\"artillery\""
"\"plane\""
"\"4 wheel\""
"\"vehDebugServer\""
"\"Scale vehicle texture scroll scale by this amount (debug only)\""
"\"vehTextureScrollScale\""
"\"vehTestHorsepower\""
"\"vehTestWeight\""
"\"vehTestMaxMPH\""
"\"VehicleClearRideSlotForPlayer(): player ent #%i was not using vehicle.\n\""
"\"VehicleGetPlayerRideSlot(): player ent #%i was not using vehicle.\n\""
"\"Unknown vehicle type [s]\n\""
"\"Bad vehicle field type %i\n\""
"\"vehicles/%s\""
"\"VEHICLEFILE\""
"\"vehicle file\""
"\"WARNING: couldn't find vehicle info for '%s'\, attempting to use 'defaultvehicle'.\n\""
"\"defaultvehicle_mp\""
"\"Cannot find vehicle info for 'defaultvehicle'. This is a default vehicle info that you should have.\n\""
"\"Script vehicle [%s] needs [%s]\n\""
"\"ERROR: default vehicle is missing a required tag!\""
"\"WARNING: vehicle '%s' is missing a required tag! switching to default vehicle model and info.\n\""
"\"Vehicle damage to ent #%i: %.2f\n\""
"\"Couldn't find tag \\"%s\\" on vehicle (entity %d).\n\""
"\"FireTurret(): WeapDef is not a bullet type.\n\""
"\"\n%.1f MPH\, %.2f DPS\""
"\"LinkPlayerToVehicle: Player is already using a vehicle\n\""
"\"LinkPlayerToVehicle: Player already has an owner\n\""
"\"LinkPlayerToVehicle: Vehicle has all seats filled\n\""
"\"LinkPlayerToVehicle: Tried to mount player on a full vehicle.\n\""
"\"LinkPlayerToVehicle: Cannot link to vehicle bone \\"%s\\"\n\""
"\"G_VehUnlinkPlayer: Player is not using a vehicle\n\""
"\"WARNING: Cannot find vehicle collmap for [%s]\n\""
"\"WARNING: Cannot use empty vehicle collmap for [%s]\n\""
"\"Hit max vehicle count [%d]\n\""
"\"Can't find info for script vehicle [%s]\n\""
"\"vehicle '%s' not precached\""
"\"vehicletype\""
"\"Unknown weapon type %i for %s\n\""
"\"----------------------\n\""
"\"Game: G_SetupWeaponDef\n\""
"\"MP_USEVEHICLE\""
"\"active\""
"\"j_helmet\""
"\"bad_path\""
"\"begin_firing\""
"\"cancel_location\""
"\"confirm_location\""
"\"crouch\""
"\"current\""
"\"death\""
"\"direct\""
"\"dlight\""
"\"empty\""
"\"end_firing\""
"\"entity\""
"\"explode\""
"\"failed\""
"\"fraction\""
"\"goal_changed\""
"\"grenade danger\""
"\"grenade_fire\""
"\"grenade_pullback\""
"\"invisible\""
"\"killanimscript\""
"\"movedone\""
"\"noclass\""
"\"normal\""
"\"player\""
"\"position\""
"\"projectile_impact\""
"\"prone\""
"\"reload\""
"\"reload_start\""
"\"rocket\""
"\"rotatedone\""
"\"snd_enveffectsprio_level\""
"\"snd_enveffectsprio_shellshock\""
"\"snd_channelvolprio_holdbreath\""
"\"snd_channelvolprio_pain\""
"\"snd_channelvolprio_shellshock\""
"\"stand\""
"\"suppression\""
"\"suppression_end\""
"\"surfacetype\""
"\"tag_aim_animated\""
"\"tag_brass\""
"\"tag_butt\""
"\"tag_clip\""
"\"tag_flash_11\""
"\"tag_flash_2\""
"\"tag_flash_22\""
"\"tag_flash_3\""
"\"tag_inhand\""
"\"tag_knife_attach\""
"\"tag_knife_fx\""
"\"tag_laser\""
"\"tag_origin\""
"\"tag_weapon\""
"\"tag_player\""
"\"tag_camera\""
"\"tag_gasmask\""
"\"tag_gasmask2\""
"\"tag_sync\""
"\"target_script_trigger\""
"\"tempEntity\""
"\"touch\""
"\"trigger\""
"\"truck_cam\""
"\"weapon_change\""
"\"weapon_fired\""
"\"flashbang\""
"\"flash\""
"\"night_vision_on\""
"\"night_vision_off\""
"\"MOD_UNKNOWN\""
"\"MOD_PISTOL_BULLET\""
"\"MOD_RIFLE_BULLET\""
"\"MOD_GRENADE\""
"\"MOD_GRENADE_SPLASH\""
"\"MOD_PROJECTILE\""
"\"MOD_PROJECTILE_SPLASH\""
"\"MOD_MELEE\""
"\"MOD_HEAD_SHOT\""
"\"MOD_CRUSH\""
"\"MOD_TELEFRAG\""
"\"MOD_FALLING\""
"\"MOD_SUICIDE\""
"\"MOD_TRIGGER_HURT\""
"\"MOD_EXPLOSIVE\""
"\"MOD_IMPACT\""
"\"script_vehicle\""
"\"script_vehicle_collision\""
"\"script_vehicle_corpse\""
"\"turret_fire\""
"\"turret_on_target\""
"\"turret_not_on_target\""
"\"turret_on_vistarget\""
"\"turret_no_vis\""
"\"turret_rotate_stopped\""
"\"turret_deactivate\""
"\"turretstatechange\""
"\"turretownerchange\""
"\"reached_end_node\""
"\"reached_wait_node\""
"\"reached_wait_speed\""
"\"near_goal\""
"\"veh_collision\""
"\"veh_predictedcollision\""
"\"auto_change\""
"\"back_low\""
"\"back_mid\""
"\"back_up\""
"\"begin\""
"\"call_vote\""
"\"freelook\""
"\"intermission\""
"\"j_mainroot\""
"\"manual_change\""
"\"menuresponse\""
"\"pelvis\""
"\"plane_waypoint\""
"\"playing\""
"\"spectator\""
"\"sprint_begin\""
"\"sprint_end\""
"\"host_sucks_end_game\""
"\"tag_driver\""
"\"tag_passenger\""
"\"tag_gunner\""
"\"tag_wheel_front_left\""
"\"tag_wheel_front_right\""
"\"tag_wheel_back_left\""
"\"tag_wheel_back_right\""
"\"tag_wheel_middle_left\""
"\"tag_wheel_middle_right\""
"\"tag_detach\""
"\"tag_popout\""
"\"tag_body\""
"\"tag_turret\""
"\"tag_turret_base\""
"\"tag_barrel\""
"\"tag_engine_left\""
"\"tag_engine_right\""
"\"front_left\""
"\"front_right\""
"\"back_left\""
"\"back_right\""
"\"tag_gunner_pov\""
"\"nightly Tue Aug 04 2009 01:51:14PM\""
"\"CM_LoadMap: NULL name\""
"\"Cannot unload collision while it is in use\""
"\"CM_AreaEntities: MAXCOUNT\n\""
"\"Cbuf_AddText: overflow\n\""
"\"Cbuf_InsertText overflowed\n\""
"\"Cmd_AddServerCommand: %s already defined\n\""
"\"execing %s from disk\n\""
"\"execing %s from fastfile\n\""
"\"config_mp.cfg\""
"\"exec <filename> : execute a script file\n\""
"\"couldn't exec %s\n\""
"\"vstr <variablename> : execute a variable command\n\""
"\"%s doesn't exist\n\""
"\"%s is not a string-based dvar\n\""
"\"Cmd_AddCommand: %s already defined\n\""
"\"%i commands\n\""
"\"cmdlist\""
"\"Cannot unload world while it is in use\""
"\"ACCURACY\""
"\"MISSES\""
"\"TIME_PLAYED_TOTAL\""
"\"SCORE\""
"\"WLRATIO\""
"\"WIN_STREAK\""
"\"LOSSES\""
"\"PLEVEL\""
"\"KDRATIO\""
"\"KILL_STREAK\""
"\"DEATHS\""
"\"KILLS\""
"\"Could not load %s file [%s]\n\""
"\"File [%s] is not a %s file\n\""
"\"File [%s] is not a valid %s\n\""
"\"XBOXLIVE_NETCONNECTION\""
"\"XBOXLIVE_SIGNEDOUTOFLIVE\""
"\"^1Error: \""
"\"Most recent error message\""
"\"Title of the most recent error message\""
"\"com_errorTitle\""
"\"error message\""
"\"MENU_NOTICE\""
"\"MENU_ERROR\""
"\"EXE_DISCONNECTEDFROMOWNLISTENSERVER\""
"\"********************\nERROR: %s\n********************\n\""
"\"********************\nDisconnecting: %s\n********************\n\""
"\"Com_ErrorCleanup was called\, calling Party_Sleep\n\""
"\"Fatal error: %s\""
"\"error: %s\""
"\"quitting...\n\""
"\"dvar_restart\""
"\"MISSING VALUE\n\""
"\"Com_EventLoop: bad event type %i\""
"\"Testing drop error\""
"\"Testing fatal error\""
"\"freeze <seconds>\n\""
"\"True if this is a dedicated server\""
"\"Cap frames per second\""
"\"com_maxfps\""
"\"Use configuration files\""
"\"com_useConfig\""
"\"True if running on a console\""
"\"consoleGame\""
"\"True if running on XBox 360\""
"\"xenonGame\""
"\"Enable development options\""
"\"Enable developer script comments\""
"\"developer_script\""
"\"Write to log file - 0 = disabled\, 1 = async file write\, 2 = Sync every write\""
"\"logfile\""
"\"Draw stats monitor\""
"\"com_statmon\""
"\"Scale time of each frame\""
"\"com_timescale\""
"\"timescale\""
"\"Use a fixed time rate for each frame\""
"\"fixedtime\""
"\"Time slows down if a frame takes longer than this many milliseconds\""
"\"com_maxFrameTime\""
"\"Pause the server\""
"\"sv_paused\""
"\"Pause the client\""
"\"Whether to start loading the map before connecting to server\""
"\"useMapPreloading\""
"\"Whether to start loading the map before starting the server\""
"\"useSvMapPreloading\""
"\"Server is running\""
"\"sv_running\""
"\"Use console filters for filtering output.\""
"\"com_filter_output\""
"\"Intro movie has been played\""
"\"com_introPlayed\""
"\"Check anim tree\""
"\"com_animCheck\""
"\"True if the game video is running in high-def.\""
"\"hiDef\""
"\"True if the game video is running in 16x9 aspect\, false if 4x3.\""
"\"wideScreen\""
"\"exec default_720p.cfg\n\""
"\"exec default_480p.cfg\n\""
"\"exec default_mp.cfg\n\""
"\"exec language.cfg\n\""
"\"exec %s\n\""
"\"exec safemode_mp.cfg\n\""
"\"%s %s build %s %s\n\""
"\"begin $init\n\""
"\"Run attract mode\""
"\"com_attractmode\""
"\"Time when controller is unused before attract mode is enabled\""
"\"com_attractmodeduration\""
"\"crash\""
"\"freeze\""
"\"writeconfig\""
"\"writedefaults\""
"\"%s %s build %s %s\""
"\"Game version\""
"\"version\""
"\"Short game version\""
"\"shortversion\""
"\"end $init %d ms\n\""
"\"--- Common Initialization Complete ---\n\""
"\"Error during initialization:\n%s\n\""
"\"Couldn't write %s.\n\""
"\"Usage: writeconfig <filename>\n\""
"\"Writing %s.\n\""
"\"Usage: writedefaults <filename>\n\""
"\"Hitch warning: %i msec frame time\n\""
"\"main_lockout\""
"\"main_text\""
"\"code_warning_file\""
"\"code_warning_fps\""
"\"No free DObjs\""
"\"\\"%s\\" is: \\"%s^7\\" default: \\"%s^7\\"\n\""
"\"latched: \\"%s\\"\n\""
"\"'toggle' with no arguments makes no sense for dvar '%s'\n\""
"\"USAGE: %s <variable> <optional value sequence>\n\""
"\"toggle failed: dvar '%s' not found.\n\""
"\"%s toggled to %s\n\""
"\"USAGE: set <variable> <value>\n\""
"\"invalid variable name: %s\n\""
"\"USAGE: %s <name> <default>\n\""
"\"External Dvar\""
"\"dvar '%s' is not a boolean dvar\n\""
"\"USAGE: %s <name> <default> <min> <max>\n\""
"\"dvar %s: min %i should not be greater than max %i\n\""
"\"dvar '%s' is not an integer dvar\n\""
"\"dvar %s: min %g should not be greater than max %g\n\""
"\"USAGE: setu <variable> <value>\n\""
"\"USAGE: sets <variable> <value>\n\""
"\"USAGE: seta <variable> <value>\n\""
"\"USAGE: setfromdvar <dest_dvar> <source_dvar>\n\""
"\"dvar '%s' doesn't exist\n\""
"\"USAGE: setFromLocalizedString <variable> <string>\n\""
"\"dvar string\""
"\"USAGE: set <variable>\n\""
"\"USAGE: reset <variable>\n\""
"\"seta %s \\"%s\\"\n\""
"\"set %s \\"%s\\"\n\""
"\"\n%i total dvars\n\""
"\"      %s \\"%s\\" -- latched \\"%s\\"\n\""
"\"=============================== DVAR DUMP ========================================\n\""
"\"\n%i total dvars\n%i dvar indexes\n\""
"\"=============================== END DVAR DUMP =====================================\n\""
"\"natType\""
"\"prestige\""
"\"setfromdvar\""
"\"setfromlocString\""
"\"setdvartotime\""
"\"dvarlist\""
"\"dvardump\""
"\"dvar_bool\""
"\"dvar_int\""
"\"dvar_float\""
"\"GraphFloat_ParseBuffer: File [%s] has too many knots.  Max is [%d]\n\""
"\"GraphFloat_ParseBuffer: Error parsing graph file [%s]\""
"\"GRAPH_FLOAT_FILE\""
"\"graph\""
"\"MSG_WriteString: MAX_STRING_CHARS\""
"\"MSG_WriteString: BIG_INFO_STRING\""
"\"client sent an invalid buttons value %i\n\""
"\"client sent an invalid weapon number %i\n\""
"\"client sent an invalid offhand index %i\n\""
"\"Entity num: 1 bit (inc)\n\""
"\"Entity num: %i bits (delta)\n\""
"\"Entity num: %i bits (full)\n\""
"\"Read entity num %i\n\""
"\"%3i: #%-3i remove\n\""
"\"%3i: changed ent\, eType %s\n\""
"\"%3i: playerstate \""
"\"Unable to find the origin we sent\, delta is not going to work\""
"\"PS_STATS\""
"\"PS_AMMOCLIP\""
"\"Huffman Took %d Milliseconds\n\""
"\"client4\""
"\"client3\""
"\"client2\""
"\"client1\""
"\"loopback\""
"\"Net Profiling turned on: %s\n\""
"\"Net Profiling turned off\n\""
"\" fragment\""
"\"[%s] send%s: %i\n\""
"\"[%s] recieve%s: %i\n\""
"\"Network profiling is not on. Set net_profile to turn on network profiling\n\""
"\"Show packets\""
"\"showpackets\""
"\"Show dropped packets\""
"\"showdrop\""
"\"Enable packet debugging information\""
"\"packetDebug\""
"\"Profile network performance\""
"\"net_profile\""
"\"Show network profiling display\""
"\"net_showprofile\""
"\"Authorise CD keys when using a LAN\""
"\"net_lanauthorize\""
"\"Print entity numbers\""
"\"msg_printEntityNums\""
"\"Print snapshot entity info\""
"\"msg_dumpEnts\""
"\"Debug hudelem fields changing\""
"\"msg_hudelemspew\""
"\"net_dumpprofile\""
"\"[%s] send %4i : s=%i fragment=%i\,%i\n\""
"\"Netchan_Transmit: length = %i\""
"\"Adding %i byte payload to packet\n\""
"\"Sending %i byte packet\n\""
"\"[%s] send->%u.%u.%u.%u (%4i bytes) : s=%i ack=%i\n\""
"\"[%s] recv %4i : s=%i fragment=%i\,%i\n\""
"\"[%s] recv %4i : s=%i\n\""
"\"[%s] %s: Out of order packet %i at %i\n\""
"\"[%s] %s: Dropped %i packets at %i\n\""
"\"%s:Dropped a message fragment\n\""
"\"%s:illegal fragment length\n\""
"\"%s:fragmentLength %i > msg->maxsize\n\""
"\"NET_CompareBaseAdrSigned: bad address type\n\""
"\"NET_CompareAdrSigned: bad address type\n\""
"\"[%s] send packet %4i\n\""
"\"[%s] send voice packet %4i\n\""
"\"OOB Print->%s: %s\n\""
"\"OOB Packet is %i bytes - too large to send\n\""
"\"OOB Data->%u.%u.%u.%u: %i bytes\n\""
"\"%08x%08x%08x%08x\""
"\"%08x%08x%08x%08x%08x%08x%08x%08x%08x\""
"\"fromAlignOrg\""
"\"fromAlignScreen\""
"\"fromY\""
"\"moveTime\""
"\"moveStartTime\""
"\"flags\""
"\"fxDecayDuration\""
"\"fxDecayStartTime\""
"\"fxLetterTime\""
"\"soundID\""
"\"fxBirthTime\""
"\"glowColor.rgba\""
"\"targetEntNum\""
"\"fromHeight\""
"\"fromWidth\""
"\"scaleTime\""
"\"scaleStartTime\""
"\"fontScale\""
"\"offscreenMaterialIdx\""
"\"alignOrg\""
"\"alignScreen\""
"\"value\""
"\"fadeTime\""
"\"width\""
"\"materialIndex\""
"\"fromColor.rgba\""
"\"fadeStartTime\""
"\"color.rgba\""
"\"teamNum\""
"\"entNum\""
"\"adsDelayTime\""
"\"weaponrechamber[3]\""
"\"weaponrechamber[2]\""
"\"weaponrechamber[1]\""
"\"viewAngleClampBase[0]\""
"\"dofViewmodelEnd\""
"\"dofViewmodelStart\""
"\"dofFarEnd\""
"\"dofFarStart\""
"\"dofNearEnd\""
"\"dofNearStart\""
"\"actionSlotParam[1]\""
"\"actionSlotParam[0]\""
"\"spreadOverrideState\""
"\"spreadOverride\""
"\"delta_angles[2]\""
"\"weaponRestrictKickTime\""
"\"vLadderVec[2]\""
"\"weaponold[2]\""
"\"actionSlotType[1]\""
"\"weapons[2]\""
"\"iCompassPlayerInfo\""
"\"meleeChargeDist\""
"\"meleeChargeYaw\""
"\"meleeChargeTime\""
"\"locationSelectionInfo\""
"\"vLadderVec[1]\""
"\"viewAngleClampRange[0]\""
"\"viewAngleClampBase[1]\""
"\"viewAngleClampRange[1]\""
"\"deltaTime\""
"\"viewlocked\""
"\"vLadderVec[0]\""
"\"foliageSoundTime\""
"\"weaponold[1]\""
"\"weaponold[3]\""
"\"throwBackGrenadeTimeLeft\""
"\"weaponrechamber[0]\""
"\"mantleState.transIndex\""
"\"mantleState.yaw\""
"\"jumpOriginZ\""
"\"proneDirectionPitch\""
"\"actionSlotType[3]\""
"\"weapons[3]\""
"\"actionSlotParam[3]\""
"\"sprintState.sprintDelay\""
"\"proneTorsoPitch\""
"\"shellshockIndex\""
"\"sprintState.sprintButtonUpRequired\""
"\"shellshockDuration\""
"\"shellshockTime\""
"\"damageCount\""
"\"mantleState.timer\""
"\"proneDirection\""
"\"grenadeTimeLeft\""
"\"mantleState.flags\""
"\"jumpTime\""
"\"actionSlotParam[2]\""
"\"holdBreathTimer\""
"\"pm_type\""
"\"radarEnabled\""
"\"offhandSecondary\""
"\"viewHeightLerpTime\""
"\"cursorHintEntIndex\""
"\"cursorHintString\""
"\"cursorHint\""
"\"viewHeightLerpDown\""
"\"weaponShotCount\""
"\"flinchYawAnim\""
"\"damagePitch\""
"\"damageDuration\""
"\"viewmodelIndex\""
"\"damageYaw\""
"\"viewHeightLerpTarget\""
"\"damageEvent\""
"\"corpseIndex\""
"\"dofFarBlur\""
"\"dofNearBlur\""
"\"actionSlotType[0]\""
"\"viewlocked_entNum\""
"\"speed\""
"\"delta_angles[0]\""
"\"actionSlotType[2]\""
"\"throwBackGrenadeOwner\""
"\"killCamEntity\""
"\"moveSpeedScaleMultiplier\""
"\"otherFlags\""
"\"pm_time\""
"\"offHandIndex\""
"\"delta_angles[1]\""
"\"weaponold[0]\""
"\"weapons[1]\""
"\"weapons[0]\""
"\"damageTimer\""
"\"weapFlags\""
"\"sprintState.sprintStartMaxLength\""
"\"weaponDelay\""
"\"sprintState.lastSprintEnd\""
"\"sprintState.lastSprintStart\""
"\"viewHeightTarget\""
"\"legsTimer\""
"\"fWeaponPosFrac\""
"\"viewHeightCurrent\""
"\"eFlags\""
"\"holdBreathScale\""
"\"velocity[2]\""
"\"weaponstate\""
"\"weapAnim\""
"\"pm_flags\""
"\"torsoTimer\""
"\"aimSpreadScale\""
"\"weaponTime\""
"\"movementDir\""
"\"velocity[0]\""
"\"velocity[1]\""
"\"bobCycle\""
"\"origin[0]\""
"\"viewangles[2]\""
"\"viewangles[0]\""
"\"viewangles[1]\""
"\"commandTime\""
"\"attachModelIndex[5]\""
"\"attachModelIndex[4]\""
"\"attachModelIndex[3]\""
"\"attachModelIndex[2]\""
"\"attachTagIndex[4]\""
"\"attachTagIndex[3]\""
"\"attachTagIndex[2]\""
"\"attachTagIndex[1]\""
"\"attachTagIndex[0]\""
"\"attachTagIndex[5]\""
"\"attachedVehSlotIndex\""
"\"clanAbbrev[4]\""
"\"maxSprintTimeMultiplier\""
"\"attachModelIndex[1]\""
"\"clanAbbrev[0]\""
"\"voiceConnectivityBits\""
"\"attachModelIndex[0]\""
"\"attachedVehEntNum\""
"\"modelindex\""
"\"lerp.u.anonymous.data[6]\""
"\"clientMask[1]\""
"\"clientMask[0]\""
"\"lerp.u.missile.launchTime\""
"\"lerp.u.loopFx.period\""
"\"lerp.u.loopFx.cullDist\""
"\"lerp.u.soundBlend.lerp\""
"\"lerp.u.vehicle.teamAndOwnerIndex\""
"\"un1.helicopterStage\""
"\"lerp.u.vehicle.steerYaw\""
"\"lerp.u.vehicle.bodyRoll\""
"\"lerp.u.vehicle.bodyPitch\""
"\"lerp.u.vehicle.gunPitch\""
"\"lerp.u.vehicle.materialTime\""
"\"lerp.u.vehicle.gunYaw\""
"\"lerp.u.player.leanf\""
"\"lerp.u.player.movementDir\""
"\"partBits[3]\""
"\"partBits[2]\""
"\"partBits[1]\""
"\"partBits[0]\""
"\"lerp.u.anonymous.data[5]\""
"\"lerp.u.anonymous.data[4]\""
"\"lerp.u.anonymous.data[3]\""
"\"lerp.u.anonymous.data[2]\""
"\"lerp.u.anonymous.data[1]\""
"\"otherEntityNum\""
"\"loopSound\""
"\"legsAnim\""
"\"torsoAnim\""
"\"lerp.apos.trDuration\""
"\"iHeadIconTeam\""
"\"iHeadIcon\""
"\"fTorsoPitch\""
"\"fWaistPitch\""
"\"attackerEntityNum\""
"\"lerp.apos.trDelta[1]\""
"\"lerp.pos.trDuration\""
"\"eventParms[3]\""
"\"lerp.apos.trDelta[2]\""
"\"lerp.apos.trDelta[0]\""
"\"lerp.apos.trTime\""
"\"lerp.apos.trBase[2]\""
"\"events[3]\""
"\"lerp.apos.trType\""
"\"eventParm\""
"\"lerp.pos.trType\""
"\"lerp.pos.trTime\""
"\"eventParms[2]\""
"\"eventParms[1]\""
"\"events[2]\""
"\"events[1]\""
"\"lerp.pos.trDelta[2]\""
"\"lerp.pos.trDelta[1]\""
"\"lerp.pos.trDelta[0]\""
"\"clientNum\""
"\"lerp.apos.trBase[0]\""
"\"lerp.apos.trBase[1]\""
"\"groundEntityNum\""
"\"index\""
"\"lerp.u.anonymous.data[0]\""
"\"surfType\""
"\"eventParms[0]\""
"\"weaponModel\""
"\"eventSequence\""
"\"events[0]\""
"\"lerp.pos.trBase[2]\""
"\"lerp.pos.trBase[1]\""
"\"lerp.pos.trBase[0]\""
"\"lerp.eFlags\""
"\"eType\""
"\"WARNING: Reliable command is too long (%i/%i) and will be truncated: '%s'\n\""
"\"WARNING: Empty reliable command\n\""
"\"W|%3i: #%-3i remove\n\""
"\"StreamPacket\""
"\"Database\""
"\"Cinematic\""
"\"Server\""
"\"Worker2\""
"\"Worker1\""
"\"Worker0\""
"\"Backend\""
"\"additive\""
"\"complete\""
"\"nonloopsync\""
"\"loopsync\""
"\"unknown anim property\""
"\"#using_animtree was not specified\""
"\"duplicate animation\""
"\"FIXME: aliases not yet implemented\""
"\"bad token\""
"\"properties cannot be applied to primitive animations\""
"\"token not allowed after '{'\""
"\"no animation specified for this block\""
"\"unexpected end of file\""
"\"token not allowed after '}'\""
"\"void_loop\""
"\"Scr_AnimTreeParse\""
"\"duplicate animation '%s' in 'animtrees/%s.atr'\""
"\"animation '%s' not defined in anim tree '%s'\""
"\"bad anim tree name\""
"\"animtrees/%s.atr\""
"\"unknown anim tree '%s'\""
"\"uninitialised variable '%s'\""
"\"unreachable code\""
"\"MAX_SWITCH_CASES exceeded\""
"\"LOCAL_VAR_STACK_SIZE exceeded\""
"\"VALUE_STACK_SIZE exceeded\""
"\"$ can only be used in the script debugger\""
"\"bad expression\""
"\"argument expressions not supported in statements\""
"\"self field in assignment expression not currently supported\""
"\"self field can only be used in the script debugger\""
"\"unknown function\""
"\"normal script cannot reference a function in a /# ... #/ comment\""
"\"SCR_FUNC_TABLE_SIZE exceeded\""
"\"return value of developer command can not be accessed if not in a /# ... #/ comment\""
"\"parameter count exceeds 256\""
"\"function '%s' already defined in '%s'\""
"\"function '%s' already defined\""
"\"illegal function name\""
"\"type %s is not a float\""
"\"expression list must have 1 or 3 parameters\""
"\"not an object\""
"\"not an lvalue\""
"\"$ and self field can only be used in the script debugger\""
"\"conditional expression cannot be always false\""
"\"case index %d out of range\""
"\"case expression must be an int or string\""
"\"missing case statement\""
"\"duplicate case expression\""
"\"illegal break statement\""
"\"illegal continue statement\""
"\"illegal case statement\""
"\"illegal default statement\""
"\"cannot recurse /#\""
"\"#/ has no matching /#\""
"\"function exceeds operand stack size\""
"\"cannot put #using_animtree inside /# ... #/ comment\""
"\"/# has no matching #/\""
"\"MAX_PRECACHE_ENTRIES exceeded\""
"\"Could not find script '%s'\""
"\"Duplicate #include\""
"\"Scr_BeginLoadScripts\""
"\"********************************\n\""
"\"%d subtree has %d * %d = %d free buckets\n\""
"\"%s: failed memory allocation of %d bytes for script usage\n\""
"\"%s: failed allocation of %d bytes for script usage\""
"\"failed memory allocation for script usage\""
"\"MT_GetSize: max allocation exceeded\""
"\"MT_AllocIndex\""
"\" (savegame)\""
"\"(file '%s'%s\, line %d)\n\""
"\"<frozen thread>\n\""
"\"<removed thread>\n\""
"\"******* script compile error *******\n\""
"\"************************************\n\""
"\"script compile error\n%s\n%s\n(see console for details)\n\""
"\"\n******* script runtime error *******\n%s: \""
"\"called from:\n\""
"\"started from:\n\""
"\"script runtime error\n(see console for details)\n%s%s%s\""
"\"Scr_InitAllocNode\""
"\"exceeded maximum number of script strings (increase STRINGLIST_SIZE)\n\""
"\"exceeded maximum number of script strings\n\""
"\"max string length exceeded: \\"%s\\"\""
"\"Filename '%s' exceeds maximum length of %d\""
"\"removed thread\""
"\"array\""
"\"removed entity\""
"\"struct\""
"\"thread\""
"\"include codepos\""
"\"developer codepos\""
"\"animation\""
"\"stack\""
"\"function\""
"\"precodepos\""
"\"codepos\""
"\"float\""
"\"vector\""
"\"string\""
"\"object\""
"\"undefined\""
"\"vehiclenode\""
"\"pathnode\""
"\"hudelem\""
"\"Cannot dump script threads: out of memory\n\""
"\"count: %d\, var usage: %d\, endon usage: %d\n\""
"\"var usage: %d\, endon usage: %d\n\""
"\"ent type '%s'... count: %d\, var usage: %d\n\""
"\"exceeded maximum number of script variables\""
"\"cannot set field of %s\""
"\"%s is not a field object\""
"\"size cannot be applied to %s\""
"\"~ cannot be applied to \\"%s\\"\""
"\"cannot cast %s to bool\""
"\"cannot cast %s to string\""
"\"pair '%s' and '%s' has unmatching types '%s' and '%s'\""
"\"cannot concat \\"%s\\" and \\"%s\\" - max string length exceeded\""
"\"array index %d out of range\""
"\"%s is not an array index\""
"\"string index %d out of range\""
"\"%s is not a string index\""
"\"vector index %d out of range\""
"\"%s is not a vector index\""
"\"%s is not an array\""
"\"%s is not an array\, string\, or vector\""
"\"read-only array cannot be changed\""
"\"string characters cannot be individually changed\""
"\"vector components cannot be individually changed\""
"\"cannot find '%s'\""
"\"Scr_AddFields\""
"\"unknown type '%s' in '%s'\""
"\"missing field name in '%s'\""
"\"duplicate key '%s' in '%s'\""
"\"%s/%s.%s\""
"\"function called with too many parameters\""
"\"%s is not an entity\""
"\"wait is too long\""
"\"negative wait is not allowed\""
"\"script stack overflow (too many embedded function calls)\""
"\"%s is not a function pointer\""
"\"script runtime warning: potential infinite loop in script.\n\""
"\"script runtime error: potential infinite loop in script - killing thread.\n\""
"\"potential infinite loop in script\""
"\"++ must be applied to an int (applied to %s)\""
"\"-- must be applied to an int (applied to %s)\""
"\"first parameter of waittill must evaluate to a string\""
"\"first parameter of notify must evaluate to a string\""
"\"first parameter of endon must evaluate to a string\""
"\"switch index %d out of range\""
"\"cannot switch on %s\""
"\"unknown object\""
"\"cannot create a new local variable in the debugger\""
"\"%s is not an object\""
"\"Internal script stack overflow\""
"\"type %s is not an int\""
"\"parameter %d does not exist\""
"\"type %s is not an anim\""
"\"type %s is not a localized string\""
"\"type %s is not a vector\""
"\"type %s is not an entity\""
"\"type %s is not an object\""
"\"bad token '%s'\""
"\"fatal flex scanner internal error--no action found\""
"\"fatal flex scanner internal error--end of buffer missed\""
"\"fatal error - scanner input buffer overflow\""
"\"out of dynamic memory in yy_create_buffer()\""
"\"unexpected end of file found\""
"\"bad syntax\""
"\"svsHeader.nextCachedSnapshotClients wrapped\""
"\"svsHeader.nextCachedSnapshotEntities wrapped\""
"\"svsHeader.nextCachedSnapshotFrames wrapped\""
"\"No player specified.\n\""
"\"Player %s is not on the server\n\""
"\"Bad slot number: %s\n\""
"\"Bad client slot: %i\n\""
"\"Client %i is not active\n\""
"\"wait; wait; %s %s;\""
"\"Server is not running.\n\""
"\"SV_MapRestart_f: dropped client %i - denied!\n\""
"\"%c \\"EXE_CANNOTKICKHOSTPLAYER\\"\""
"\"Usage: %s <player name>\n%s all = kick everyone\n\""
"\"Usage: %s <client number>\n\""
"\"%s (guid %i) was kicked for cheating\n\""
"\"Usage: banUser <player name>\n\""
"\"Usage: banClient <client number>\n\""
"\"Usage: unban <client name>\n\""
"\"map: %s\n\""
"\"num score ping guid   name            lastmsg address               qport rate\n\""
"\"--- ----- ---- ------ --------------- ------- --------------------- ----- -----\n\""
"\"console: \""
"\"Server info settings:\n\""
"\"System info settings:\n\""
"\"Usage: info <userid>\n\""
"\"userinfo\n\""
"\"--------\n\""
"\"EXE_SERVERKILLED\""
"\"heartbeat\""
"\"onlykick\""
"\"banUser\""
"\"banClient\""
"\"unbanUser\""
"\"status\""
"\"serverinfo\""
"\"systeminfo\""
"\"dumpuser\""
"\"gameCompleteStatus\""
"\"killserver\""
"\"scriptUsage\""
"\"stringUsage\""
"\"setPerk\""
"\"userinfo\""
"\"challengeResponse %i\""
"\"Received stats packet from unknown remote client %u.%u.%u.%u\n\""
"\"Invalid stat packet %i of stats data\n\""
"\"Received packet %i of stats data\n\""
"\"statResponse %i\""
"\"Can't ban user\, GUID is 0\n\""
"\"This GUID (%i) is already banned\n\""
"\"unbanned %i user(s) named %s\n\""
"\"no banned user has name %s\n\""
"\"SV_DirectConnect()\n\""
"\"    rejected connect from protocol version %i (should be %i)\n\""
"\"%s:reconnect rejected : too soon\n\""
"\"error\nEXE_BAD_CHALLENGE\""
"\"Client %i connecting with %i challenge ping from %s\n\""
"\"error\nEXE_ERR_HIGH_PING_ONLY\""
"\"Client %i rejected on a too low ping\n\""
"\"error\nEXE_ERR_LOW_PING_ONLY\""
"\"Client %i rejected on a too high ping: %i\n\""
"\"%s:reconnect\n\""
"\"%s:reconnect - xuid was %llx\, Party_FindMember() worked but Session_FindRegisteredUser() did not\n\""
"\"error\nEXE_SERVERISFULL\""
"\"Rejected a connection - player wasn't in the party and this is a ranked match.\n\""
"\"Not invited (invited is '%s')\n\""
"\"Rejected a connection.\n\""
"\"Game rejected a connection: %s.\n\""
"\"Going from CS_FREE to CS_CONNECTED for %s (num %i guid %i)\n\""
"\"disconnect %s\""
"\"Going to CS_ZOMBIE from %i for %s\n\""
"\"EXE_LEFTGAME\""
"\"%i:%s %s\n\""
"\"EXE_TRANSMITERROR\""
"\"EXE_NEEDSTATS\""
"\"SV_SendClientGameState() for %s\n\""
"\"Going from CS_CONNECTED to CS_CLIENTLOADING for %s\n\""
"\"Sending %i bytes in gamestate to client: %i\n\""
"\"Going from CS_CLIENTLOADING to CS_ACTIVE for %s\n\""
"\"Unregistering xuid %llx because %llx has gotten their clientNum (%i)\n\""
"\"Setting client %i NATTYPE to %s\n\""
"\"Setting client %i XUID to %s\n\""
"\"Player '%s' logged out of Xbox Live\n\""
"\"clientCommand: %i : %s\n\""
"\"Client %s lost %i clientCommands\n\""
"\"EXE_LOSTRELIABLECOMMANDS\""
"\"score \""
"\"client text ignored for %s: %s\n\""
"\"Invalid command time %i from client %s\, current server time is %i\""
"\"cmdCount < 1\n\""
"\"cmdCount > MAX_PACKET_USERCMDS\n\""
"\"%s : dropped gamestate\, resending\n\""
"\"WARNING: bad command byte %i for client %i\n\""
"\"connect \\"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\bot%d\\xuid\\%s\\xnaddr\\%s\\natType\\2\\protocol\\%d\\"\""
"\"SV_SvEntityForGentity: bad gEnt\""
"\"no model.\n\""
"\"WARNING: SV_SKEL_MEMORY_SIZE exceeded\n\""
"\"Game Type\""
"\"g_gametype %s is not a valid gametype\, defaulting to dm\n\""
"\"SV_SetConfigstring: bad index %i\n\""
"\"%c %i %s\""
"\"SV_GetConfigstring: bad index %i\n\""
"\"Overflow at config string start value of %i: key values printed below\n\""
"\"%i: %i ( %s )\n\""
"\"SV_SetConfigValueForKey: overflow\""
"\"SV_SetUserinfo: bad index %i\n\""
"\"SV_GetUserinfo: bad index %i\n\""
"\"Maximum amount of clients on the server\""
"\"loadingnewmap\n%s\n%s\""
"\"------ Server Initialization ------\n\""
"\"Current game type\""
"\"Protocol version\""
"\"crc of the map file\""
"\"Maximum number of private clients allowed on the server\""
"\"sv_privateClients\""
"\"Maximum number of clients on the server\""
"\"The # of private clients (we send this to clients)\""
"\"Max ping that a player can have that we consider acceptable when calculating if the server is swamped\""
"\"sv_maxHappyPingTime\""
"\"End the match if most of the players are lagged out\""
"\"sv_endGameIfISuck\""
"\"Host name of the server\""
"\"CoD4Host\""
"\"If true\, clients will synthesize tracers and bullet impacts\""
"\"sv_clientSideBullets\""
"\"Maximum bit rate\""
"\"sv_maxRate\""
"\"Minimum ping allowed on the server\""
"\"sv_minPing\""
"\"Maximum ping allowed on the server\""
"\"sv_maxPing\""
"\"Prevent malicious lagging by flooding the server with commands\""
"\"sv_floodProtect\""
"\"Print client commands in the log file\""
"\"sv_showCommands\""
"\"Enable cheats on the server\""
"\"Server identification\""
"\"Server frames per second\""
"\"seconds without any message\""
"\"sv_timeout\""
"\"seconds without any message when a client is loading\""
"\"sv_connectTimeout\""
"\"seconds to sync messages after disconnect\""
"\"sv_zombietime\""
"\"minimum seconds between connect messages\""
"\"sv_reconnectlimit\""
"\"add nop bytes to messages\""
"\"sv_padPackets\""
"\"Allow this clan to join the server\""
"\"sv_allowedClan1\""
"\"sv_allowedClan2\""
"\"Enable packet info debugging information\""
"\"sv_packet_info\""
"\"Show average bytes per second for net debugging\""
"\"sv_showAverageBPS\""
"\"Time in seconds for a player to be banned from the server after being kicked\""
"\"sv_kickBanTime\""
"\"Allow testclients to press attack button\""
"\"sv_botsPressAttackBtn\""
"\"List of maps for the server to play\""
"\"sv_mapRotation\""
"\"Current map in the map rotation\""
"\"sv_mapRotationCurrent\""
"\"Enable snapshot rate debugging info\""
"\"sv_debugRate\""
"\"Enable debugging information for 'reliable' commands\""
"\"sv_debugReliableCmds\""
"\"Next map to play\""
"\"nextmap\""
"\"Enable server multithreading\""
"\"Number of times per second the server checks for net messages\""
"\"sv_network_fps\""
"\"Have the clients archive data to save bandwidth on the server\""
"\"sv_clientArchive\""
"\"----- Server Shutdown -----\n\""
"\"---------------------------\n\""
"\"===== pending server commands =====\n\""
"\"cmd %5d: %8d: %s\n\""
"\"EXE_SERVERCOMMANDOVERFLOW\""
"\"%c \\"EXE_SERVERCOMMANDOVERFLOW\\"\""
"\"broadcast: %s\n\""
"\"statusResponse\n%s\n%s\""
"\"minPing\""
"\"maxPing\""
"\"fs_game\""
"\"scr_killcam\""
"\"infoResponse\n\""
"\"SV packet %s : %s\n\""
"\"getstatus\""
"\"getinfo\""
"\"Invalid reliableAcknowledge message from %s - reliableAcknowledge is %i\n\""
"\"Out of range reliableAcknowledge message from %s - cl->reliableSequence is %i\, reliableAcknowledge is %i\n\""
"\"Giving %s a 999 ping - not a gentity\n\""
"\"Giving %s a 999 ping - !count:\n\""
"\"Giving %s a 999 ping - >999 calculated ping:\n\""
"\"Going from CS_ZOMBIE to CS_FREE for client #%i\n\""
"\"CS_FREE client's lastPacketTime < connectdroppoint\n\""
"\"I suck as host\""
"\"xpartymigrateafterround\n\""
"\"Failed to create server thread\""
"\"EXE_SERVERRESTARTTIMEWRAP\""
"\"numSnapshotEntities\""
"\"nextCachedSnapshotEntities\""
"\"nextCachedSnapshotClients\""
"\"nextArchivedSnapshotFrames\""
"\"nextArchivedSnapshotBuffer\""
"\"nextCachedSnapshotFrames\""
"\"numSnapshotClients\""
"\"getAssignedTeam Error: unknown xuid (%llx) for client (%i).\n\""
"\"SV_SetAssignedTeam Error: unknown xuid (%llx) for client (%i).\n\""
"\"Unable to set last round results for client num: %i\n\""
"\"Removing xuid %llx (clientNum %i) from session\n\""
"\"Couldn't find %s in the party list\n\""
"\"** Client index LE msg->lastEntityRef:\n**   lastEntityRef is %d  clientIndex is %d\n**   newnum %d  oldnum %d  from_num_clients %d  to_num_clients %d\n**   from_first_client %d  to_first_client %d  numSnapshotClients %d\n\""
"\"%s: Delta request from out of date packet.\n\""
"\"%s: Delta request from out of date entities - delta against entity %i\, oldest is %i\, current is %i.  Their old snapshot had %i entities in it\n\""
"\"Client %s has the following un-ack'd reliable commands:\n\""
"\"-- Unacknowledged Server Commands for client %i:%s --\n\""
"\"----------\""
"\"SV_GetCachedSnapshot: end of message\""
"\"svs.nextCachedSnapshotClients wrapped\""
"\"svs.nextCachedSnapshotEntities wrapped\""
"\"svs.nextCachedSnapshotFrames wrapped\""
"\"SV_BuildClientSnapshot: bad gEnt\""
"\"svs.nextSnapshotEntities wrapped\""
"\"svs.nextSnapshotClients wrapped\""
"\"It would take %ims to send %i bytes to client %s (rate %i)\n\""
"\"WARNING: msg overflowed for %s\, trying to recover\n\""
"\"WARNING: client disconnected for msg overflow: %s\n\""
"\"EXE_SERVERMESSAGEOVERFLOW\""
"\"bpspc(%2.0f) bps(%2.0f) pk(%i) ubps(%2.0f) upk(%i) cr(%2.2f) acr(%2.2f)\n\""
"\"svs.nextArchivedSnapshotBuffer wrapped\""
"\"svs.nextArchivedSnapshotFrames wrapped\""
"\"SV_ArchiveSnapshot: ignoring snapshot because it overflowed.\n\""
"\"chinese\""
"\"japanese\""
"\"taiwanese\""
"\"korean\""
"\"polish\""
"\"russian\""
"\"british\""
"\"spanish\""
"\"italian\""
"\"german\""
"\"french\""
"\"english\""
"\"Language\""
"\"Force english localized strings\""
"\"loc_forceEnglish\""
"\"Enable translations\""
"\"Enable localization warnings\""
"\"loc_warnings\""
"\"Throw an error for any unlocalized string\""
"\"loc_warningsAsErrors\""
"\"Could not translate exe string \\"%s\\"\""
"\"WARNING: Could not translate exe string \\"%s\\"\n\""
"\"^1UNLOCALIZED(^7\""
"\"Could not translate part of %s: \\"%s\\"\""
"\"WARNING: Could not translate part of %s: \\"%s\\"\n\""
"\"%s too long when translated: \\"%s\\"\""
"\"%s too long when translated: \\"%s\\"\n\""
"\"%s cannot have &&0 as conversion format: \\"%s\\"\n\""
"\"Float\""
"\"String\""
"\"Error: Must use a string as the name of a dvar\, not a %s\n\""
"\"dvarstring( %s ) = %s\n\""
"\"dvarbool( %s ) = %i\n\""
"\"dvarint( %s ) = %i\n\""
"\"dvarfloat( %s ) = %f\n\""
"\"Error: Must use a string as the name of a localVar\, not a %s\n\""
"\"localVarString( %s ) = %s\n\""
"\"localVarBool( %s ) = %i\n\""
"\"localVarInt( %s ) = %i\n\""
"\"localVarFloat( %s ) = %f\n\""
"\"sin( %f ) = %f\n\""
"\"cos( %f ) = %f\n\""
"\"Error: Must use a string as the name of a player field\, not a %s\n\""
"\"teamname\""
"\"player( %s ) = %s\n\""
"\"otherteamname\""
"\"player( %s ) = %i\n\""
"\"clipAmmo\""
"\"ERROR: Unknown player field '%s'\n\""
"\"Error: Must use a string as the name of a team parameter\, not a %s\n\""
"\"team(%i)( %s ) = %i\n\""
"\"team(%i)( %s ) = %s\n\""
"\"ERROR: Unknown team field '%s'\n\""
"\"ui_active() = %i\n\""
"\"flashbanged() = %i\n\""
"\"scoped() = %i\n\""
"\"InKillcam() = %i\n\""
"\"scoreboard_visible() = %i\n\""
"\"selecting_location() = %i\n\""
"\"PrivatePartyHostInLobby() = %i\n\""
"\"AloneInPrivateParty() = %i\n\""
"\"GameHost() = %i\n\""
"\"InLobby() = %i\n\""
"\"InPrivateParty() = %i\n\""
"\"PrivatePartyHost() = %i\n\""
"\"stat( %i ) = %i\n\""
"\"UI Expression Error: Expected 3 params to function StatRangeAnyBitsSet\, found %i\n\""
"\"UI Expression Error: minStat %i was greater than maxStat %i in StatRangeAnyBitsSet\n\""
"\"statRangeAnyBitsSet( %i\, %i\, %i ) = %i\n\""
"\"Error: Must use a string as KeyBinding() parameter\, not a %s\n\""
"\"UI Expression Error: ActionSlot() slot ID should be in range (1\,%i) not %i.\n\""
"\"Error: Must use a string as HudFade() parameter\, not a %s\n\""
"\"scoreboard\""
"\"Error: Argument to HudFade() must be \\"dpad\\"\, \\"compass\\"\, \\"scoreboard\\"\, or \\"weapon\\".\n\""
"\"Error: Must use a string as the name of a menu\, not a %s\n\""
"\"ismenuopen( %s ) = %i\n\""
"\"writingdata() = %i\n\""
"\"Error: You cannot ! a '%s' (%s)\n\""
"\"Unknown datatype %i in LogicalNot()\n\""
"\"Error: You cannot ~ a '%s' (%s)\n\""
"\"%i << %i = %i\n\""
"\"%i >> %i = %i\n\""
"\"adsjavelin() = %i\n\""
"\"weaplockblink( %.2f ) = %i\n\""
"\"weapattacktop() = %i\n\""
"\"weapattackdirect() = %i\n\""
"\"%id %ih %im\""
"\"secondsToTime() = %s\n\""
"\"secondsToCountdown() = %s\n\""
"\"Error: Must use an integer for the rank: %s\n\""
"\"Error: rank must be > 0: %i\n\""
"\"UI Script error: gameMsgWndActive was passed an invalid window index\n\""
"\"UI Script error: No function takes %i parameters\n\""
"\"running %s on a %s (%s) and a %s (%s)\n\""
"\"Error: You cannot %s a '%s' (%s) and a '%s' (%s)\n\""
"\"result is a %s (%s)\n\""
"\"UI Expression Error: Expected 4 params to function StringTableLookup\, found %i\n\""
"\"tablelookup( %s\, %i\, %s\, %i ) == %s\n\""
"\"UI Expression Error: Expected at least 1 parameter to min()\n\""
"\"UI Expression Error: Expected at least 1 parameter to max()\n\""
"\"Error: Invalid operation - missing parameter inside function or parenthesis\n\""
"\"Error: Invalid operand count - expected to find one operand but instead found %i\n\""
"\"Error: %s\""
"\"WARNING: %s\n\""
"\"Illegal localized string reference: %s must start with a '@'.\""
"\"Error: %s is too long. Max length is %i\n\""
"\"Error: bad escape character (%i) present in string\""
"\"Non-localized UI strings are not allowed to have letters in them: \\"%s\\"\""
"\"ui string\""
"\"evaluating %s\n\""
"\"Error: found ')' but couldn't find what it was closing\n\""
"\"Error: trying to negate a string: %s\n\""
"\"Invalid expression - too many operands\n\""
"\"Invalid expression - operators are nested too deeply\n\""
"\"Error: stray operands in expression\n\""
"\"Error: More than one operand in expression result\n\""
"\"Warning: Expression result string has been truncated\, longer than %d characters: %s...\n\""
"\"anynewmappacks\""
"\"partymissingmappackerror\""
"\"partyismissingmappack\""
"\"gamehost\""
"\"acceptinginvite\""
"\"maxrecommendedplayers\""
"\"actionslotusable\""
"\"keybinding\""
"\"statrangeanybitsset\""
"\"spectatingclient\""
"\"friendsonline\""
"\"scoreatrank\""
"\"gametypedescription\""
"\"gametypename\""
"\"gamemsgwndactive\""
"\"secondsascountdown\""
"\"timeleft\""
"\"localvarstring\""
"\"localvarfloat\""
"\"localvarbool\""
"\"localvarint\""
"\"locstring\""
"\"secondsastime\""
"\"weapattackdirect\""
"\"weapattacktop\""
"\"weaplockblink\""
"\"adsjavelin\""
"\"aloneinparty\""
"\"privatepartyhostinlobby\""
"\"privatepartyhost\""
"\"inprivateparty\""
"\"inlobby\""
"\"writingdata\""
"\"menuisopen\""
"\"opforfield\""
"\"marinesfield\""
"\"otherteam\""
"\"selecting_location\""
"\"inkillcam\""
"\"scoreboard_visible\""
"\"scoped\""
"\"flashbanged\""
"\"ui_active\""
"\"dvarstring\""
"\"dvarfloat\""
"\"dvarbool\""
"\"dvarint\""
"\"milliseconds\""
"\"Missing { in info file\n\""
"\"Max infos exceeded\n\""
"\"Unexpected end of info file\n\""
"\"mp/cod4maps.arena\""
"\"longname\""
"\".arena files : %s\""
"\"EXE_MONTH_ABV_DECEMBER\""
"\"EXE_MONTH_ABV_NOVEMBER\""
"\"EXE_MONTH_ABV_OCTOBER\""
"\"EXE_MONTH_ABV_SEPTEMBER\""
"\"EXE_MONTH_ABV_AUGUST\""
"\"EXE_MONTH_ABV_JULY\""
"\"EXE_MONTH_ABV_JUN\""
"\"EXE_MONTH_ABV_MAY\""
"\"EXE_MONTH_ABV_APRIL\""
"\"EXE_MONTH_ABV_MARCH\""
"\"EXE_MONTH_ABV_FEBRUARY\""
"\"EXE_MONTH_ABV_JANUARY\""
"\"Custom game mode name\""
"\"ui_customModeName\""
"\"Name to give the currently edited custom game mode when editing is complete\""
"\"ui_customModeEditName\""
"\"Custom Class name\""
"\"ui_customClassName\""
"\"g_allowvote\""
"\"Server display\""
"\"server1\""
"\"server2\""
"\"server3\""
"\"server4\""
"\"server5\""
"\"server6\""
"\"server7\""
"\"server8\""
"\"server9\""
"\"server10\""
"\"server11\""
"\"server12\""
"\"server13\""
"\"server14\""
"\"server15\""
"\"server16\""
"\"The network source where:\n  0:Local\n  1:Internet\n  2:Favourites\""
"\"ui_netSource\""
"\"Small font scale\""
"\"ui_smallFont\""
"\"Big font scale\""
"\"ui_bigFont\""
"\"Extra big font scale\""
"\"ui_extraBigFont\""
"\"Current map index\""
"\"ui_currentMap\""
"\"Time in milliseconds before a server status request times out\""
"\"ui_serverStatusTimeOut\""
"\"Where to draw the build number\""
"\"ui_buildLocation\""
"\"Font size to use for the build number\""
"\"ui_buildSize\""
"\"Show onscreen list of currently visible menus\""
"\"ui_showList\""
"\"If set\, only menus using this name will draw.\""
"\"ui_showMenuOnly\""
"\"The local player's font color when shown in lobbies and parties\""
"\"ui_playerPartyColor\""
"\"True if the current party is full.\""
"\"ui_partyFull\""
"\"Scales the border color for the lowlight color on certain UI borders\""
"\"ui_borderLowLightScale\""
"\"Shows cinematics timestamp on subtitle UI elements.\""
"\"ui_cinematicsTimestamp\""
"\"Glow color applied to the mode and map name strings on the connect screen.\""
"\"ui_connectScreenTextGlowColor\""
"\"Whether to draw crosshairs.\""
"\"ui_drawCrosshair\""
"\"Whether the HUD should be suppressed for hardcore mode\""
"\"ui_hud_hardcore\""
"\"Whether the UI should show UAV to allies\""
"\"ui_uav_allies\""
"\"Whether the UI should show UAV to axis\""
"\"ui_uav_axis\""
"\"Whether the UI should show UAV to this client\""
"\"ui_uav_client\""
"\"Whether the UI should allow changing class\""
"\"ui_allow_classchange\""
"\"Whether the UI should allow changing team\""
"\"ui_allow_teamchange\""
"\"ui_scrollbar\""
"\"ui_scrollbar_arrow_dwn_a\""
"\"ui_scrollbar_arrow_up_a\""
"\"ui_scrollbar_arrow_left\""
"\"ui_scrollbar_arrow_right\""
"\"ui_scrollbar_thumb\""
"\"ui_slider2\""
"\"ui_sliderbutt_1\""
"\"fonts/bigfont\""
"\"fonts/smallfont\""
"\"fonts/boldfont\""
"\"fonts/normalfont\""
"\"fonts/extrabigfont\""
"\"fonts/objectivefont\""
"\"menu file not found: %s\, using default\n\""
"\"ui_mp/scriptmenus/\""
"\"EXE_KEYWAIT\""
"\"EXE_KEYCHANGE\""
"\"ui_lastServerRefresh_%i\""
"\"Error\, reached max custom gametypes limit\n\""
"\"EXE_GETTINGINFOFORSERVERS\""
"\"EXE_REFRESHTIME\""
"\"ui_mp/ingame.txt\""
"\"Unable to find client %i but they are talking\n\""
"\"%s:  %d\""
"\"XBOXLIVE_NOTSIGNEDIN\""
"\"XBOXLIVE_SIGNEDINAS\""
"\"MPUI_UNLOCKXP\""
"\"XBOXLIVE_PLAYLISTUSERCOUNT\""
"\"playlist_population\""
"\"XBOXLIVE_TOTALUSERCOUNT\""
"\"playlist_totalonline\""
"\"PLATFORM_PLAYLIST_REQUIRES_DLC\""
"\"MPUI_MAXPARTYSIZE\""
"\"MP_PLAYLIST_MAPS_NOT_ENABLED\""
"\"ui_language\""
"\"ui_languagechanged\""
"\"Could not translate menu string reference %s\""
"\"WARNING: Could not translate menu string reference %s\n\""
"\"%s: invalid dvar name.\n\""
"\"%s: invalid test value.\n\""
"\"%s: invalid menu name.\n\""
"\"%s: cannot find dvar %s\n\""
"\"openMenuOnDvar\""
"\"closeMenuOnDvar\""
"\"StartServer\""
"\"wait ; wait ; map %s\n\""
"\"clearError\""
"\"RefreshServers\""
"\"RefreshFilter\""
"\"UpdateFilter\""
"\"JoinServer\""
"\"Controls\""
"\"setup_menu2\""
"\"Leave\""
"\"disconnect\n\""
"\"ServerSort\""
"\"closeingame\""
"\"voteKick\""
"\"callvote kick \\"%s\\"\n\""
"\"voteTempBan\""
"\"callvote tempBanUser \\"%s\\"\n\""
"\"update\""
"\"startSingleplayer\n\""
"\"getLanguage\""
"\"verifyLanguage\""
"\"openMenuOnDvarNot\""
"\"closeMenuOnDvarNot\""
"\"clearLoadErrorsSummary\""
"\"BuildGameModesList\""
"\"RefreshLeaderboards\""
"\"ViewGamerCard\""
"\"unknown UI script %s in block:\n%s\n\""
"\"EXE_COD_MULTIPLAYER\""
"\"%s - %s\""
"\"000.000.000.000\""
"\"%s (%s)\""
"\"mappack_checkbox_checked\""
"\"mappack_checkbox_unchecked\""
"\"specialty_new\""
"\"ui_gametype_text\""
"\"ui_custommodeName\""
"\"No game type scripts found in maps/mp/gametypes folder\""
"\"usage: selectStringTableEntryInDvar <tableFileName> <columnNum> <dvarName>\""
"\"menu prompt\""
"\"Usage Error: ui_keyboard <keyboardTitle> <dvar name>\n\""
"\"Unable to find dvar: %s\n\""
"\"Error Bringing up Guide Keyboard\n\""
"\"de-de\""
"\"UI_ClanKeyboardComplete: Unable to convert wide char to multi byte\n\""
"\"MP_IWNOTALLOWED\""
"\"Offensive text (curse words\, etc) detected in user input.\n\""
"\"CLANS_OFFENSIVENAME\""
"\"CLANS_CLANNAME\""
"\"ui_mp/code.txt\""
"\"ui_mp/menus.txt\""
"\"ui_mp/patch_mp_menus.txt\""
"\"nottalkingicon\""
"\"talkingicon\""
"\"ui_mousePitch\""
"\"True if the game is multiplayer\""
"\"ui_multiplayer\""
"\"spam debug info for the ui script\""
"\"uiscript_debug\""
"\"splitscreencontrols\n\""
"\"quickmessage\""
"\"menu_gamesetup_splitscreen\""
"\"system_link\""
"\"systemlink_popup\""
"\"nosplitscreen\n\""
"\"set systemlink 0; set splitscreen 0; set onlinegame 1; exec default_xboxlive.cfg\""
"\"menu_xboxlive\""
"\"error_popmenu_lobby\""
"\"set systemlink 0; set splitscreen 0; set onlinegame 1\""
"\"pregame_loaderror_mp\""
"\"acceptinvite_warning\""
"\"EXE_AWAITINGCONNECTION\""
"\"EXE_AWAITINGCHALLENGE\""
"\"EXE_AWAITINGGAMESTATE\""
"\"EXE_UPLOADINGSTATS\""
"\"EXE_AWAITINGHOST\""
"\"%d servers listed in browser with %d players.\n\""
"\"%d servers not listed (filtered out by game browser settings)\n\""
"\"%s %i\, %i   %i:%02i\""
"\"localservers\n\""
"\"Could not translate string \\"%s\\"\""
"\"WARNING: Could not translate string \\"%s\\"\n\""
"\"PLATFORM_MISSINGMAP\""
"\"local client hasn't been assigned to a team yet: %i\n\""
"\"Playlist error: line %i: Expected '%s' number after '%s' command\n\""
"\"Playlist error: line %i: '%s' number (%i) must be >= %i\, \n\""
"\"Playlist error: line %i: '%s' number (%i) must be <= %i\, \n\""
"\"playlists\""
"\"Playlist error: line %i: Expected version number after version command\n\""
"\"Playlist error: line %i: Invalid version number %i after version command\n\""
"\"Playlist error: line %i: Expected gametype name after gametype command\n\""
"\"Playlist error: line %i: More than %i gametypes specified in playlist\n\""
"\"Playlist error: gametype %s has no script definition\n\""
"\"Playlist error: gametype %s has no localized name\n\""
"\"Playlist error: line %i: Expected playlist number after playlist command\n\""
"\"Playlist error: line %i: Invalid playlist number %i after playlist command\n\""
"\"Playlist error: line %i: Stray 'script' line outside of gametype block\n\""
"\"Playlist error: line %i: Expected script name after script command\n\""
"\"Adding '%s' to playlist %i rules would exceed %i bytes of rules buffer space\n\""
"\"Adding '%s' to gametype %s rules would exceed %i bytes of rules buffer space\n\""
"\"Playlist error: line %i: 'rule' found outside of any gametype or playlist block\n\""
"\"Playlist error: Expected language name after name command\n\""
"\"Playlist error: line %i: Expected %s name after name command\n\""
"\"description\""
"\"Playlist error: line %i: Expected language name after description command\n\""
"\"Playlist error: line %i: Expected playlist description after description <language> command\n\""
"\"teambased\""
"\"Playlist error: line %i: found 'teambased' flag outside of gametype definition.\n\""
"\"ranked\""
"\"Playlist error: line %i: found 'ranked' flag outside of playlist definition.\n\""
"\"unlockxp\""
"\"Playlist error: line %i: Stray 'unlockxp' line outside of playlist block\n\""
"\"maxparty\""
"\"Playlist error: line %i: Stray 'maxparty' line outside of playlist block\n\""
"\"Playlist error: line %i: Stray 'requiredDlcPack' line outside of playlist block\n\""
"\"line %i: Invalid line in playlist %i\n\""
"\"line %i: Exceeded max entries %d in playlist %i\n\""
"\"Invalid selectedWeight of %i for playlist %i\, total weight for this playlist is %i\""
"\"Unknown gametype name %s\n\""
"\"Trying to mark playlistId %i\, entry %i as played but it's already reached its quota for this playlist\n\""
"\"Playlist %s has no entries\n\""
"\"xblive_rankedmatch\""
"\"Setting up gametype %s (running script %s)\n\""
"\"Setting up rules for the '%s' playlist\n\""
"\"Running custom game rules for gametype %s: %s\n\""
"\"togglePlayerMute\""
"\"partyUpdateMissingMapPackDvar\""
"\"getKickPlayerQuestion\""
"\"kickPlayer\""
"\"showGamerCard\""
"\"statclearbitmask\""
"\"statsetbitmask\""
"\"statsetusingtable\""
"\"closeforgametype\""
"\"openforgametype\""
"\"feederBottom\""
"\"feederTop\""
"\"setLocalVarString\""
"\"setLocalVarFloat\""
"\"setLocalVarInt\""
"\"setLocalVarBool\""
"\"scriptMenuRespondOnDvarFloatValue\""
"\"scriptMenuRespondOnDvarIntValue\""
"\"scriptMenuRespondOnDvarStringValue\""
"\"scriptmenuresponse\""
"\"execNowOnDvarFloatValue\""
"\"execNowOnDvarIntValue\""
"\"execNowOnDvarStringValue\""
"\"execOnDvarFloatValue\""
"\"execOnDvarIntValue\""
"\"execOnDvarStringValue\""
"\"execnow\""
"\"setfocusbydvar\""
"\"setfocus\""
"\"focusfirst\""
"\"setitemcolor\""
"\"setbackground\""
"\"ingameclose\""
"\"ingameopen\""
"\"close\""
"\"setcolor\""
"\"hideMenu\""
"\"showMenu\""
"\"fadeout\""
"\"fadein\""
"\"backcolor\""
"\"forecolor\""
"\"bordercolor\""
"\"Too many menus opened\""
"\"setFocusToItem: could not find menu named '%s'\n\""
"\"setFocusToItem: could not find widget named '%s' in menu '%s'\n\""
"\"setFocus: error focusing widget '%s' (widget was found but could not accept focus)\n\""
"\"itemDef's unnamed menu\""
"\"focusFirst: no itemDefs in %s were selectable\n\""
"\"setFocus: could not find widget named '%s'\n\""
"\"Script_SetFocusByDvar: Item's dvarTest field is empty.\""
"\"cmd mr %i %i %s\n\""
"\"Error %x when trying to show gamercard for XUID %x\n\""
"\"Attempt to kick a player from a public lobby.\n\""
"\"Kicking client %i in Script_KickPlayer()\n\""
"\"@PLATFORM_KICKEDFROMPARTY\""
"\"XBOXLIVE_KICKPLAYER\""
"\"kickwarning\""
"\"Attempt to mute a player while not in a party/lobby.\n\""
"\"<dvarStrList or dvarFloatList not set>\""
"\"<dvarEnumList not set>\""
"\"<not an enum dvar>\""
"\"Could not find menu '%s'\n\""
"\"screenshot\n\""
"\"video/subtitles.csv\""
"\"%s %s %s\""
"\"@MENU_BIND_KEY_PENDING\""
"\"Game message window index %d is not valid. Must be in [0\, %d).\""
"\"Game message window mode %d is not valid.\""
"\"unnamed\""
"\"hiding the %s menu becuase the 'visible when' expression was false\n\""
"\"ui_showlist: \""
"\"EXE_ERR_OUT_OF_MEMORY\""
"\"com_isNotice\""
"\"Item %s is hidden because its 'visible when' expression is false\n\""
"\"Menu Error: Expecting type: ITEM_TYPE_LISTBOX\n\""
"\"Menu Error: Expecting type: ITEM_TYPE_EDITFIELD\, ITEM_TYPE_NUMERICFIELD\, ITEM_TYPE_DECIMALFIELD\, ITEM_TYPE_VALIDFILEFIELD\, ITEM_TYPE_UPREDITFIELD\, ITEM_TYPE_YESNO\, ITEM_TYPE_BIND\, ITEM_TYPE_SLIDER\, or ITEM_TYPE_TEXT\n\""
"\"QuitOnError\""
"\"r_vc_compile\""
"\"hud_status_connecting\""
"\"hud_status_dead\""
"\"defaultweapon_mp saw_bipod_crouch_mp m4_acog_mp barrett_mp g36c_reflex_mp winchester1200_grip_mp frag_grenade_mp mp5_silencer_mp deserteagle_mp rpg_mp uzi_mp m14_mp smoke_grenade_mp flash_grenade_mp beretta_mp colt45_mp usp_mp deserteaglegold_mp mp5_mp skorpion_mp ak74u_mp p90_mp ak47_mp mp44_mp g3_mp g36c_mp m16_mp m4_mp gl_mp m16_gl_mp gl_m16_mp dragunov_mp m40a3_mp remington700_mp m21_mp m1014_mp winchester1200_mp rpd_mp saw_mp m60e4_mp c4_mp claymore_mp concussion_grenade_mp beretta_silencer_mp colt45_silencer_mp usp_silencer_mp mp5_reflex_mp mp5_acog_mp skorpion_reflex_mp skorpion_silencer_mp skorpion_acog_mp uzi_reflex_mp uzi_silencer_mp uzi_acog_mp ak74u_reflex_mp ak74u_silencer_mp ak74u_acog_mp p90_reflex_mp p90_silencer_mp p90_acog_mp ak47_reflex_mp ak47_silencer_mp ak47_acog_mp ak47_gl_mp gl_ak47_mp m14_reflex_mp m14_silencer_mp m14_acog_mp m14_gl_mp gl_m14_mp g3_reflex_mp g3_silencer_mp g3_acog_mp g3_gl_mp gl_g3_mp g36c_silencer_mp g36c_acog_mp g36c_gl_mp gl_g36c_mp m16_reflex_mp m16_silencer_mp m16_acog_mp m4_reflex_mp m4_silencer_mp m4_gl_mp gl_m4_mp dragunov_acog_mp m40a3_acog_mp barrett_acog_mp remington700_acog_mp m21_acog_mp m1014_grip_mp m1014_reflex_mp winchester1200_reflex_mp rpd_acog_mp rpd_grip_mp rpd_reflex_mp saw_acog_mp saw_grip_mp saw_reflex_mp m60e4_acog_mp m60e4_grip_mp m60e4_reflex_mp frag_grenade_short_mp destructible_car briefcase_bomb_mp briefcase_bomb_defuse_mp radar_mp airstrike_mp helicopter_mp artillery_mp cobra_ffar_mp hind_ffar_mp cobra_20mm_mp\""
"\"overlay_low_health\""
"\"damage_feedback_j\""
"\"damage_feedback\""
"\"headicon_dead\""
"\"objpoint_default\""
"\"score_bar_bg\""
"\"progress_bar_fill\""
"\"progress_bar_fg\""
"\"progress_bar_bg\""
"\"rank_prestige10\""
"\"rank_prestige9\""
"\"rank_prestige8\""
"\"rank_prestige7\""
"\"rank_prestige6\""
"\"rank_prestige5\""
"\"rank_prestige4\""
"\"rank_prestige3\""
"\"rank_prestige2\""
"\"rank_prestige1\""
"\"rank_comm1\""
"\"rank_gen3\""
"\"rank_gen2\""
"\"rank_gen1\""
"\"rank_ltgen3\""
"\"rank_ltgen2\""
"\"rank_ltgen1\""
"\"rank_majgen3\""
"\"rank_majgen2\""
"\"rank_majgen1\""
"\"rank_bgen2\""
"\"rank_col3\""
"\"rank_col2\""
"\"rank_col1\""
"\"rank_ltcol3\""
"\"rank_ltcol2\""
"\"rank_ltcol1\""
"\"rank_maj3\""
"\"rank_maj2\""
"\"rank_maj1\""
"\"rank_capt3\""
"\"rank_capt2\""
"\"rank_capt1\""
"\"rank_2ndlt3\""
"\"rank_2ndlt2\""
"\"rank_2ndlt1\""
"\"rank_cpl3\""
"\"rank_cpl2\""
"\"rank_cpl1\""
"\"waypoint_bombsquad\""
"\"specialty_null\""
"\"specialty_weapon_rpg\""
"\"specialty_weapon_claymore\""
"\"specialty_weapon_c4\""
"\"changeclass_offline\""
"\"changeclass\""
"\"class\""
"\"popup_leavegame\""
"\"ingame_options\""
"\"ingame_controls\""
"\"damage_mp\""
"\"frag_grenade_mp\""
"\"concussion_grenade_mp\""
"\"weapon_benelli_super_90_gold_foregrip\""
"\"weapon_benelli_super_90_foregrip_mp_stagger\""
"\"weapon_benelli_super_90_foregrip_mp_cmdtgr\""
"\"weapon_benelli_super_90_foregrip_mp_bwmrpt\""
"\"weapon_benelli_super_90_foregrip_mp_bshdwl\""
"\"weapon_benelli_super_90_foregrip_mp_brock\""
"\"weapon_m4m203_mp_stagger\""
"\"weapon_m4m203_mp_cmdtgr\""
"\"weapon_m4m203_mp_bwmrpt\""
"\"weapon_m4m203_mp_bshdwl\""
"\"weapon_m4m203_mp_brock\""
"\"weapon_m4m203_mp\""
"\"weapon_m4sd_mp_stagger\""
"\"weapon_m4sd_mp_cmdtgr\""
"\"weapon_m4sd_mp_bwmrpt\""
"\"weapon_m4sd_mp_bshdwl\""
"\"weapon_m4sd_mp_brock\""
"\"weapon_m4_silencer_mp\""
"\"weapon_m16sd_mp_stagger\""
"\"weapon_m16sd_mp_cmdtgr\""
"\"weapon_m16sd_mp_bwmrpt\""
"\"weapon_m16sd_mp_bshdwl\""
"\"weapon_m16sd_mp_brock\""
"\"weapon_m16_silencer_mp\""
"\"weapon_g36m203_stagger\""
"\"weapon_g36m203_cmdtgr\""
"\"weapon_g36m203_bwmrpt\""
"\"weapon_g36m203_bshdwl\""
"\"weapon_g36m203_brock\""
"\"weapon_g36csd_mp_stagger\""
"\"weapon_g36csd_mp_cmdtgr\""
"\"weapon_g36csd_mp_bwmrpt\""
"\"weapon_g36csd_mp_bshdwl\""
"\"weapon_g36csd_mp_brock\""
"\"weapon_g36csd_mp\""
"\"weapon_g3m203_stagger\""
"\"weapon_g3m203_cmdtgr\""
"\"weapon_g3m203_bwmrpt\""
"\"weapon_g3m203_bshdwl\""
"\"weapon_g3m203_brock\""
"\"weapon_g3m203\""
"\"weapon_g3sd_mp_stagger\""
"\"weapon_g3sd_mp_cmdtgr\""
"\"weapon_g3sd_mp_bwmrpt\""
"\"weapon_g3sd_mp_bshdwl\""
"\"weapon_g3sd_mp_brock\""
"\"weapon_g3_silencer\""
"\"weapon_m14_gl_scout_mp_stagger\""
"\"weapon_m14_gl_scout_mp_cmdtgr\""
"\"weapon_m14_gl_scout_mp_bwmrpt\""
"\"weapon_m14_gl_scout_mp_bshdwl\""
"\"weapon_m14_gl_scout_mp_brock\""
"\"weapon_m14_gl_scout_mp\""
"\"weapon_m14sd_scout_stagger\""
"\"weapon_m14sd_scout_cmdtgr\""
"\"weapon_m14sd_scout_bwmrpt\""
"\"weapon_m14sd_scout_bshdwl\""
"\"weapon_m14sd_scout_brock\""
"\"weapon_m14sd_scout\""
"\"weapon_ak47_grenadier_gold\""
"\"weapon_ak47_grenadier_mp_stagger\""
"\"weapon_ak47_grenadier_mp_cmdtgr\""
"\"weapon_ak47_grenadier_mp_bwmrpt\""
"\"weapon_ak47_grenadier_mp_bshdwl\""
"\"weapon_ak47_grenadier_mp_brock\""
"\"weapon_ak47_grenadier\""
"\"weapon_ak47_silencer_gold\""
"\"weapon_ak47sd_mp_stagger\""
"\"weapon_ak47sd_mp_cmdtgr\""
"\"weapon_ak47sd_mp_bwmrpt\""
"\"weapon_ak47sd_mp_brock\""
"\"weapon_ak47_silencer\""
"\"weapon_p90_silencer_mp_stagger\""
"\"weapon_p90_silencer_mp_cmdtgr\""
"\"weapon_p90_silencer_mp_bwmrpt\""
"\"weapon_p90_silencer_mp_bshdwl\""
"\"weapon_p90_silencer_mp_brock\""
"\"weapon_p90_sd\""
"\"weapon_ak74usd_mp_stagger\""
"\"weapon_ak74usd_mp_cmdtgr\""
"\"weapon_ak74usd_mp_bwmrpt\""
"\"weapon_ak74usd_mp_bshdwl\""
"\"weapon_ak74usd_mp_brock\""
"\"weapon_ak74u_supressed\""
"\"weapon_mini_uzi_silencer_gold\""
"\"weapon_mini_uzi_sd_mp_stagger\""
"\"weapon_mini_uzi_sd_mp_cmdtgr\""
"\"weapon_mini_uzi_sd_mp_bwmrpt\""
"\"weapon_mini_uzi_sd_mp_bshdwl\""
"\"weapon_mini_uzi_sd_mp_brock\""
"\"weapon_mini_uzi_silencer\""
"\"weapon_skorpionsd_mp_stagger\""
"\"weapon_skorpionsd_mp_cmdtgr\""
"\"weapon_skorpionsd_mp_bwmrpt\""
"\"weapon_skorpionsd_mp_bshdwl\""
"\"weapon_skorpionsd_mp_brock\""
"\"weapon_skorpion_sd\""
"\"weapon_usp_silencer\""
"\"weapon_colt1911_silencer\""
"\"weapon_beretta_silencer\""
"\"projectile_concussion_grenade\""
"\"weapon_concussion_grenade\""
"\"weapon_claymore\""
"\"weapon_claymore_no_legs\""
"\"weapon_c4\""
"\"weapon_c4_mp\""
"\"weapon_m60_gold\""
"\"weapon_m60_mp_stagger\""
"\"weapon_m60_mp_cmdtgr\""
"\"weapon_m60_mp_bwmrpt\""
"\"weapon_m60_mp_bshdwl\""
"\"weapon_m60_mp_brock\""
"\"weapon_m60\""
"\"weapon_saw_mp_stagger\""
"\"weapon_saw_mp_cmdtgr\""
"\"weapon_saw_mp_bwmrpt\""
"\"weapon_saw_mp_bshdwl\""
"\"weapon_saw_mp_brock\""
"\"weapon_saw\""
"\"weapon_rpd_mp_stagger\""
"\"weapon_rpd_mp_cmdtgr\""
"\"weapon_rpd_mp_bwmrpt\""
"\"weapon_rpd_mp_bshdwl\""
"\"weapon_rpd_mp_brock\""
"\"weapon_rpd\""
"\"weapon_benelli_super_90_gold\""
"\"weapon_benelli_super_90_mp_stagger\""
"\"weapon_benelli_super_90_mp_cmdtgr\""
"\"weapon_benelli_super_90_mp_bwmrpt\""
"\"weapon_benelli_super_90_mp_bshdwl\""
"\"weapon_benelli_super_90_mp_brock\""
"\"weapon_benelli_super_90\""
"\"weapon_m14_mp_stagger\""
"\"weapon_m14_mp_cmdtgr\""
"\"weapon_m14_mp_bwmrpt\""
"\"weapon_m14_mp_bshdwl\""
"\"weapon_m14_mp_brock\""
"\"weapon_m14_mp\""
"\"weapon_remington700_mp_stagger\""
"\"weapon_remington700_mp_cmdtgr\""
"\"weapon_remington700_mp_bwmrpt\""
"\"weapon_remington700_mp_bshdwl\""
"\"weapon_remington700_mp_brock\""
"\"weapon_remington700\""
"\"weapon_m40a3_mp_stagger\""
"\"weapon_m40a3_mp_cmdtgr\""
"\"weapon_m40a3_mp_bwmrpt\""
"\"weapon_m40a3_mp_bshdwl\""
"\"weapon_m40a3_mp_brock\""
"\"weapon_m40a3\""
"\"weapon_dragunov_gold\""
"\"weapon_dragunov_mp_stagger\""
"\"weapon_dragunov_mp_cmdtgr\""
"\"weapon_dragunov_mp_bwmrpt\""
"\"weapon_dragunov_mp_bshdwl\""
"\"weapon_dragunov_mp_brock\""
"\"weapon_dragunov\""
"\"projectile_m203grenade\""
"\"weapon_m16m203_mp_stagger\""
"\"weapon_m16m203_mp_cmdtgr\""
"\"weapon_m16m203_mp_bwmrpt\""
"\"weapon_m16m203_mp_bshdwl\""
"\"weapon_m16m203_mp_brock\""
"\"weapon_m16gr_sp\""
"\"weapon_m16_mp_stagger\""
"\"weapon_m16_mp_cmdtgr\""
"\"weapon_m16_mp_bwmrpt\""
"\"weapon_m16_mp_bshdwl\""
"\"weapon_m16_mp_brock\""
"\"weapon_m16_mp\""
"\"weapon_g3_mp_stagger\""
"\"weapon_g3_mp_cmdtgr\""
"\"weapon_g3_mp_bwmrpt\""
"\"weapon_g3_mp_bshdwl\""
"\"weapon_g3_mp_brock\""
"\"weapon_g3\""
"\"weapon_mp44_mp_stagger\""
"\"weapon_mp44_mp_cmdtgr\""
"\"weapon_mp44_mp_bwmrpt\""
"\"weapon_mp44_mp_bshdwl\""
"\"weapon_mp44_mp_brock\""
"\"weapon_mp44\""
"\"weapon_ak47_gold\""
"\"weapon_ak47_mp_stagger\""
"\"weapon_ak47_mp_cmdtgr\""
"\"weapon_ak47_mp_bwmrpt\""
"\"weapon_ak47_mp_bshdwl\""
"\"weapon_ak47_mp_brock\""
"\"weapon_ak47\""
"\"weapon_p90_mp_stagger\""
"\"weapon_p90_mp_cmdtgr\""
"\"weapon_p90_mp_bwmrpt\""
"\"weapon_p90_mp_bshdwl\""
"\"weapon_p90_mp_brock\""
"\"weapon_p90\""
"\"weapon_ak74u_mp_stagger\""
"\"weapon_ak74u_mp_cmdtgr\""
"\"weapon_ak74u_mp_bwmrpt\""
"\"weapon_ak74u_mp_bshdwl\""
"\"weapon_ak74u_mp_brock\""
"\"weapon_skorpion_mp_stagger\""
"\"weapon_skorpion_mp_cmdtgr\""
"\"weapon_skorpion_mp_bwmrpt\""
"\"weapon_skorpion_mp_bshdwl\""
"\"weapon_skorpion_mp_brock\""
"\"weapon_skorpion\""
"\"weapon_mp5_mp_stagger\""
"\"weapon_mp5_mp_cmdtgr\""
"\"weapon_mp5_mp_bwmrpt\""
"\"weapon_mp5_mp_bshdwl\""
"\"weapon_mp5_mp_brock\""
"\"weapon_mp5\""
"\"weapon_desert_eagle_gold\""
"\"weapon_usp\""
"\"weapon_colt1911_black\""
"\"weapon_beretta\""
"\"projectile_cbu97_clusterbomb\""
"\"vehicle_mig29_desert\""
"\"projectile_m84_flashbang_grenade\""
"\"weapon_m84_flashbang_grenade\""
"\"projectile_us_smoke_grenade\""
"\"weapon_us_smoke_grenade\""
"\"weapon_m14_scout_mp_stagger\""
"\"weapon_m14_scout_mp_cmdtgr\""
"\"weapon_m14_scout_mp_bwmrpt\""
"\"weapon_m14_scout_mp_bshdwl\""
"\"weapon_m14_scout_mp_brock\""
"\"weapon_m14_scout_mp\""
"\"perc_doubletap\""
"\"perc_slieghtofhand\""
"\"weapon_mini_uzi_gold\""
"\"weapon_mini_uzi_mp_stagger\""
"\"weapon_mini_uzi_mp_cmdtgr\""
"\"weapon_mini_uzi_mp_bwmrpt\""
"\"weapon_mini_uzi_mp_bshdwl\""
"\"weapon_mini_uzi_mp_brock\""
"\"weapon_mini_uzi\""
"\"projectile_rpg7\""
"\"weapon_desert_eagle_silver\""
"\"weapon_mp5sd_mp_stagger\""
"\"weapon_mp5sd_mp_cmdtgr\""
"\"weapon_mp5sd_mp_bwmrpt\""
"\"weapon_mp5sd_mp_bshdwl\""
"\"weapon_mp5sd_mp_brock\""
"\"weapon_mp5sd\""
"\"projectile_m67fraggrenade\""
"\"weapon_m67_grenade\""
"\"perc_stoppingpower\""
"\"weapon_winchest1200_mp_stagger\""
"\"weapon_winchest1200_mp_cmdtgr\""
"\"weapon_winchest1200_mp_bwmrpt\""
"\"weapon_winchest1200_mp_bshdwl\""
"\"weapon_winchest1200_mp_brock\""
"\"weapon_winchest1200\""
"\"weapon_g36_mp_stagger\""
"\"weapon_g36_mp_cmdtgr\""
"\"weapon_g36_mp_bwmrpt\""
"\"weapon_g36_mp_bshdwl\""
"\"weapon_g36_mp_brock\""
"\"weapon_g36_mp\""
"\"weapon_m82_mp_stagger\""
"\"weapon_m82_mp_cmdtgr\""
"\"weapon_m82_mp_bwmrpt\""
"\"weapon_m82_mp_bshdwl\""
"\"weapon_m82_mp_brock\""
"\"weapon_m82\""
"\"weapon_m4_mp_stagger\""
"\"weapon_m4_mp_cmdtgr\""
"\"weapon_m4_mp_bwmrpt\""
"\"weapon_m4_mp_bshdwl\""
"\"weapon_m4_mp_brock\""
"\"weapon_m4_mp\""
"\"weapon_saw_mg_setup\""
"\"MP_DRAW\""
"\"MP_ROUND_WIN\""
"\"MP_ROUND_LOSS\""
"\"MP_VICTORY\""
"\"MP_DEFEAT\""
"\"MP_MATCH_BONUS_IS\""
"\"MP_KILLSTREAK_N\""
"\"MP_HELICOPTER_NOT_AVAILABLE\""
"\"MP_AIRSTRIKE_NOT_AVAILABLE\""
"\"MP_RADAR_NOT_AVAILABLE\""
"\"MP_EARNED_HELICOPTER\""
"\"MP_EARNED_AIRSTRIKE\""
"\"MP_EARNED_RADAR\""
"\"PLATFORM_PRESS_TO_RESPAWN\""
"\"PLATFORM_PRESS_TO_SKIP\""
"\"MP_AUTOBALANCE_NOW\""
"\"MP_HOST_ENDGAME_RESPONSE\""
"\"CHALLENGE_SURVIVALIST\""
"\"CHALLENGE_INVINCIBLE\""
"\"CHALLENGE_COUNTERMVP\""
"\"CHALLENGE_FEARLESS\""
"\"CHALLENGE_AIR_SUPERIORITY\""
"\"CHALLENGE_AFTERBURNER\""
"\"CHALLENGE_NO_SECRETS\""
"\"CHALLENGE_DOMINOS\""
"\"CHALLENGE_HOW_THE_\""
"\"CHALLENGE_STAR_PLAYER\""
"\"CHALLENGE_FAST_SWAP\""
"\"CHALLENGE_EXTREME_CRUELTY\""
"\"CHALLENGE_HARD_LANDING\""
"\"CHALLENGE_TANGO_DOWN\""
"\"CHALLENGE_FLAWLESS\""
"\"CHALLENGE_THE_EDGE_III\""
"\"CHALLENGE_THE_EDGE_II\""
"\"CHALLENGE_THE_EDGE_I\""
"\"CHALLENGE_COLLATERAL_DAMAGE\""
"\"CHALLENGE_THE_BRINK\""
"\"CHALLENGE_BLINDFIRE\""
"\"CHALLENGE_RETURN_TO_SENDER\""
"\"CHALLENGE_THINK_FAST_FLASH\""
"\"CHALLENGE_THINK_FAST_STUN\""
"\"CHALLENGE_THINK_FAST\""
"\"CHALLENGE_CRUELTY\""
"\"CHALLENGE_RIVAL\""
"\"CHALLENGE_OUCH_III\""
"\"CHALLENGE_OUCH_II\""
"\"CHALLENGE_OUCH_I\""
"\"CHALLENGE_MISERY_LOVES_COMPANY2\""
"\"CHALLENGE_MISERY_LOVES_COMPANY1\""
"\"CHALLENGE_MISERY_LOVES_COMPANY\""
"\"CHALLENGE_FLASHBANG_VETERAN_III\""
"\"CHALLENGE_FLASHBANG_VETERAN_II\""
"\"CHALLENGE_FLASHBANG_VETERAN_I\""
"\"CHALLENGE_SLOW_BUT_SURE\""
"\"CHALLENGE_BACKSTABBER\""
"\"CHALLENGE_CAR_BOMB\""
"\"CHALLENGE_HOT_POTATO_III\""
"\"CHALLENGE_HOT_POTATO_II\""
"\"CHALLENGE_HOT_POTATO_I\""
"\"CHALLENGE_MULTIC4\""
"\"CHALLENGE_SLASHER\""
"\"CHALLENGE_MG_MASTER\""
"\"CHALLENGE_CARPET_BOMB\""
"\"CHALLENGE_MULTIFRAG\""
"\"CHALLENGE_AIRBORNE\""
"\"CHALLENGE_COUNTERC4_III\""
"\"CHALLENGE_COUNTERC4_II\""
"\"CHALLENGE_COUNTERC4_I\""
"\"CHALLENGE_COUNTERCLAYMORE_III\""
"\"CHALLENGE_COUNTERCLAYMORE_II\""
"\"CHALLENGE_COUNTERCLAYMORE_I\""
"\"CHALLENGE_INVISIBLE_III\""
"\"CHALLENGE_INVISIBLE_II\""
"\"CHALLENGE_INVISIBLE_I\""
"\"CHALLENGE_STEALTH_III\""
"\"CHALLENGE_STEALTH_II\""
"\"CHALLENGE_STEALTH_I\""
"\"CHALLENGE_CLAY_MORE\""
"\"CHALLENGE_MARTYRDOM_VETERAN_III\""
"\"CHALLENGE_MARTYRDOM_VETERAN_II\""
"\"CHALLENGE_MARTYRDOM_VETERAN_I\""
"\"CHALLENGE_MULTIRPG\""
"\"CHALLENGE_STUN_VETERAN_III\""
"\"CHALLENGE_STUN_VETERAN_II\""
"\"CHALLENGE_STUN_VETERAN_I\""
"\"CHALLENGE_CHOPPER_VETERAN_III\""
"\"CHALLENGE_CHOPPER_VETERAN_II\""
"\"CHALLENGE_CHOPPER_VETERAN_I\""
"\"CHALLENGE_AIRSTRIKE_VETERAN_III\""
"\"CHALLENGE_AIRSTRIKE_VETERAN_II\""
"\"CHALLENGE_AIRSTRIKE_VETERAN_I\""
"\"CHALLENGE_MASTER_CHEF_III\""
"\"CHALLENGE_MASTER_CHEF_II\""
"\"CHALLENGE_MASTER_CHEF_I\""
"\"CHALLENGE_LAST_STAND_VETERAN_III\""
"\"CHALLENGE_LAST_STAND_VETERAN_II\""
"\"CHALLENGE_LAST_STAND_VETERAN_I\""
"\"CHALLENGE_LMG_EXPERT_III\""
"\"CHALLENGE_LMG_EXPERT_II\""
"\"CHALLENGE_LMG_EXPERT_I\""
"\"CHALLENGE_SMG_EXPERT_III\""
"\"CHALLENGE_SMG_EXPERT_II\""
"\"CHALLENGE_SMG_EXPERT_I\""
"\"CHALLENGE_ASSAULT_EXPERT_III\""
"\"CHALLENGE_ASSAULT_EXPERT_II\""
"\"CHALLENGE_ASSAULT_EXPERT_I\""
"\"CHALLENGE_CLAYMORE_SHOT\""
"\"CHALLENGE_LAST_MAN_STANDING\""
"\"CHALLENGE_HERO\""
"\"CHALLENGE_BOMB_PLANTER\""
"\"CHALLENGE_BOMB_DEFENDER\""
"\"CHALLENGE_BOMB_DOWN\""
"\"CHALLENGE_MVP_TEAM_HARDCORE\""
"\"CHALLENGE_SABOTAGE_VICTOR_III\""
"\"CHALLENGE_SABOTAGE_VICTOR_II\""
"\"CHALLENGE_SABOTAGE_VICTOR_I\""
"\"CHALLENGE_HARDCORE_TEAM_PLAYER2\""
"\"CHALLENGE_HARDCORE_TEAM_PLAYER1\""
"\"CHALLENGE_HARDCORE_TEAM_PLAYER\""
"\"CHALLENGE_MVP_TEAM_DEATHMATCH\""
"\"CHALLENGE_SD_VICTOR_III\""
"\"CHALLENGE_SD_VICTOR_II\""
"\"CHALLENGE_SD_VICTOR_I\""
"\"CHALLENGE_TEAM_PLAYER_III\""
"\"CHALLENGE_TEAM_PLAYER_II\""
"\"CHALLENGE_TEAM_PLAYER_I\""
"\"CHALLENGE_FREEFORALL_VICTOR_III\""
"\"CHALLENGE_FREEFORALL_VICTOR_II\""
"\"CHALLENGE_FREEFORALL_VICTOR_I\""
"\"CHALLENGE_KNIFE_VETERAN_III\""
"\"CHALLENGE_KNIFE_VETERAN_II\""
"\"CHALLENGE_KNIFE_VETERAN_I\""
"\"CHALLENGE_BACKDRAFT_III\""
"\"CHALLENGE_BACKDRAFT_II\""
"\"CHALLENGE_BACKDRAFT_I\""
"\"CHALLENGE_EXPOSED_III\""
"\"CHALLENGE_EXPOSED_II\""
"\"CHALLENGE_EXPOSED_I\""
"\"CHALLENGE_VANDALISM_III\""
"\"CHALLENGE_VANDALISM_II\""
"\"CHALLENGE_VANDALISM_I\""
"\"CHALLENGE_XRAY_VISION_III\""
"\"CHALLENGE_XRAY_VISION_II\""
"\"CHALLENGE_XRAY_VISION_I\""
"\"CHALLENGE_POINT_GUARD_III\""
"\"CHALLENGE_POINT_GUARD_II\""
"\"CHALLENGE_POINT_GUARD_I\""
"\"CHALLENGE_GRENADE_KILL_III\""
"\"CHALLENGE_GRENADE_KILL_II\""
"\"CHALLENGE_GRENADE_KILL_I\""
"\"CHALLENGE_PRONE_SHOT_III\""
"\"CHALLENGE_PRONE_SHOT_II\""
"\"CHALLENGE_PRONE_SHOT_I\""
"\"CHALLENGE_CROUCH_SHOT_III\""
"\"CHALLENGE_CROUCH_SHOT_II\""
"\"CHALLENGE_CROUCH_SHOT_I\""
"\"CHALLENGE_BASE_JUMP\""
"\"CHALLENGE_GOODBYE\""
"\"CHALLENGE_MARATHON\""
"\"CHALLENGE_FLYSWATTER\""
"\"CHALLENGE_CHOPPER_INBOUND\""
"\"CHALLENGE_AIRSTRIKE_INBOUND\""
"\"CHALLENGE_RADAR_INBOUND\""
"\"CHALLENGE_BARRETT_50_CAL_EXPERT2\""
"\"CHALLENGE_BARRETT_50_CAL_EXPERT1\""
"\"CHALLENGE_BARRETT_50_CAL_EXPERT\""
"\"CHALLENGE_BARRETT_50_CAL_MARKSMAN\""
"\"CHALLENGE_R700_EXPERT_III\""
"\"CHALLENGE_R700_EXPERT_II\""
"\"CHALLENGE_R700_EXPERT_I\""
"\"CHALLENGE_R700_MARKSMAN\""
"\"CHALLENGE_DRAGUNOV_EXPERT_III\""
"\"CHALLENGE_DRAGUNOV_EXPERT_II\""
"\"CHALLENGE_DRAGUNOV_EXPERT_I\""
"\"CHALLENGE_DRAGUNOV_MARKSMAN\""
"\"CHALLENGE_M21_EXPERT_III\""
"\"CHALLENGE_M21_EXPERT_II\""
"\"CHALLENGE_M21_EXPERT_I\""
"\"CHALLENGE_M21_MARKSMAN\""
"\"CHALLENGE_M40A3_EXPERT_III\""
"\"CHALLENGE_M40A3_EXPERT_II\""
"\"CHALLENGE_M40A3_EXPERT_I\""
"\"CHALLENGE_M40A3_MARKSMAN\""
"\"CHALLENGE_BENELLI_M4_EXPERT_III\""
"\"CHALLENGE_BENELLI_M4_EXPERT_II\""
"\"CHALLENGE_BENELLI_M4_EXPERT_I\""
"\"CHALLENGE_BENELLI_M4_MARKSMAN_II\""
"\"CHALLENGE_BENELLI_M4_MARKSMAN_I\""
"\"CHALLENGE_W1200_EXPERT_III\""
"\"CHALLENGE_W1200_EXPERT_II\""
"\"CHALLENGE_W1200_EXPERT_I\""
"\"CHALLENGE_W1200_MARKSMAN_II\""
"\"CHALLENGE_W1200_MARKSMAN_I\""
"\"CHALLENGE_M60E4_EXPERT_III\""
"\"CHALLENGE_M60E4_EXPERT_II\""
"\"CHALLENGE_M60E4_EXPERT_I\""
"\"CHALLENGE_M60E4_MARKSMAN_III\""
"\"CHALLENGE_M60E4_MARKSMAN_II\""
"\"CHALLENGE_M60E4_MARKSMAN_I\""
"\"CHALLENGE_RPD_EXPERT_III\""
"\"CHALLENGE_RPD_EXPERT_II\""
"\"CHALLENGE_RPD_EXPERT_I\""
"\"CHALLENGE_RPD_MARKSMAN_III\""
"\"CHALLENGE_RPD_MARKSMAN_II\""
"\"CHALLENGE_RPD_MARKSMAN_I\""
"\"CHALLENGE_M249_SAW_EXPERT_III\""
"\"CHALLENGE_M249_SAW_EXPERT_II\""
"\"CHALLENGE_M249_SAW_EXPERT_I\""
"\"CHALLENGE_M249_SAW_MARKSMAN_III\""
"\"CHALLENGE_M249_SAW_MARKSMAN_II\""
"\"CHALLENGE_M249_SAW_MARKSMAN_I\""
"\"CHALLENGE_P90_EXPERT_III\""
"\"CHALLENGE_P90_EXPERT_II\""
"\"CHALLENGE_P90_EXPERT_I\""
"\"CHALLENGE_P90_MARKSMAN_III\""
"\"CHALLENGE_P90_MARKSMAN_II\""
"\"CHALLENGE_P90_MARKSMAN_I\""
"\"CHALLENGE_AK74U_EXPERT_III\""
"\"CHALLENGE_AK74U_EXPERT_II\""
"\"CHALLENGE_AK74U_EXPERT_I\""
"\"CHALLENGE_AK74U_MARKSMAN_III\""
"\"CHALLENGE_AK74U_MARKSMAN_II\""
"\"CHALLENGE_AK74U_MARKSMAN_I\""
"\"CHALLENGE_MINIUZI_EXPERT_III\""
"\"CHALLENGE_MINIUZI_EXPERT_II\""
"\"CHALLENGE_MINIUZI_EXPERT_I\""
"\"CHALLENGE_MINIUZI_MARKSMAN_III\""
"\"CHALLENGE_MINIUZI_MARKSMAN_II\""
"\"CHALLENGE_MINIUZI_MARKSMAN_I\""
"\"CHALLENGE_SKORPION_EXPERT_III\""
"\"CHALLENGE_SKORPION_EXPERT_II\""
"\"CHALLENGE_SKORPION_EXPERT_I\""
"\"CHALLENGE_SKORPION_MARKSMAN_III\""
"\"CHALLENGE_SKORPION_MARKSMAN_II\""
"\"CHALLENGE_SKORPION_MARKSMAN_I\""
"\"CHALLENGE_MP5_EXPERT_III\""
"\"CHALLENGE_MP5_EXPERT_II\""
"\"CHALLENGE_MP5_EXPERT_I\""
"\"CHALLENGE_MP5_MARKSMAN_III\""
"\"CHALLENGE_MP5_MARKSMAN_II\""
"\"CHALLENGE_MP5_MARKSMAN_I\""
"\"CHALLENGE_MP44_EXPERT_III\""
"\"CHALLENGE_MP44_EXPERT_II\""
"\"CHALLENGE_MP44_EXPERT_I\""
"\"CHALLENGE_G36C_EXPERT_III\""
"\"CHALLENGE_G36C_EXPERT_II\""
"\"CHALLENGE_G36C_EXPERT_I\""
"\"CHALLENGE_G36C_MARKSMAN_III\""
"\"CHALLENGE_G36C_MARKSMAN_II\""
"\"CHALLENGE_G36C_MARKSMAN_I\""
"\"CHALLENGE_M14_EXPERT_III\""
"\"CHALLENGE_M14_EXPERT_II\""
"\"CHALLENGE_M14_EXPERT_I\""
"\"CHALLENGE_M14_MARKSMAN_III\""
"\"CHALLENGE_M14_MARKSMAN_II\""
"\"CHALLENGE_M14_MARKSMAN_I\""
"\"CHALLENGE_M4_EXPERT_III\""
"\"CHALLENGE_M4_EXPERT_II\""
"\"CHALLENGE_M4_EXPERT_I\""
"\"CHALLENGE_M4_MARKSMAN_III\""
"\"CHALLENGE_M4_MARKSMAN_II\""
"\"CHALLENGE_M4_MARKSMAN_I\""
"\"CHALLENGE_G3_EXPERT_III\""
"\"CHALLENGE_G3_EXPERT_II\""
"\"CHALLENGE_G3_EXPERT_I\""
"\"CHALLENGE_G3_MARKSMAN_III\""
"\"CHALLENGE_G3_MARKSMAN_II\""
"\"CHALLENGE_G3_MARKSMAN_I\""
"\"CHALLENGE_AK47_EXPERT_III\""
"\"CHALLENGE_AK47_EXPERT_II\""
"\"CHALLENGE_AK47_EXPERT_I\""
"\"CHALLENGE_AK47_MARKSMAN_III\""
"\"CHALLENGE_AK47_MARKSMAN_II\""
"\"CHALLENGE_AK47_MARKSMAN_I\""
"\"CHALLENGE_M16_EXPERT_III\""
"\"CHALLENGE_M16_EXPERT_II\""
"\"CHALLENGE_M16_EXPERT_I\""
"\"CHALLENGE_M16_MARKSMAN_III\""
"\"CHALLENGE_M16_MARKSMAN_II\""
"\"CHALLENGE_M16_MARKSMAN_I\""
"\"RANK_COMM_FULL\""
"\"RANK_GEN_FULL_N\""
"\"RANK_GEN_FULL\""
"\"RANK_LTGEN_FULL_N\""
"\"RANK_LTGEN_FULL\""
"\"RANK_MAJGEN_FULL_N\""
"\"RANK_MAJGEN_FULL\""
"\"RANK_BGEN_FULL_N\""
"\"RANK_BGEN_FULL\""
"\"RANK_COL_FULL_N\""
"\"RANK_COL_FULL\""
"\"RANK_LTCOL_FULL_N\""
"\"RANK_LTCOL_FULL\""
"\"RANK_MAJ_FULL_N\""
"\"RANK_MAJ_FULL\""
"\"RANK_CAPT_FULL_N\""
"\"RANK_CAPT_FULL\""
"\"RANK_1STLT_FULL_N\""
"\"RANK_1STLT_FULL\""
"\"RANK_2NDLT_FULL_N\""
"\"RANK_2NDLT_FULL\""
"\"RANK_MGYSGT_FULL_N\""
"\"RANK_MGYSGT_FULL\""
"\"RANK_MSGT_FULL_N\""
"\"RANK_MSGT_FULL\""
"\"RANK_GYSGT_FULL_N\""
"\"RANK_GYSGT_FULL\""
"\"RANK_SSGT_FULL_N\""
"\"RANK_SSGT_FULL\""
"\"RANK_SGT_FULL_N\""
"\"RANK_SGT_FULL\""
"\"RANK_CPL_FULL_N\""
"\"RANK_CPL_FULL\""
"\"RANK_LCPL_FULL_N\""
"\"RANK_LCPL_FULL\""
"\"RANK_PFC_FULL_N\""
"\"RANK_PFC_FULL\""
"\"RANK_ROMANII\""
"\"RANK_ROMANI\""
"\"MP_PLUS\""
"\"RANK_PROMOTED\""
"\"RANK_PLAYER_WAS_PROMOTED\""
"\"RANK_PLAYER_WAS_PROMOTED_N\""
"\"PERKS_ATTACHMENT\""
"\"PERKS_GRIP\""
"\"PERKS_GRENADE_LAUNCHER\""
"\"PERKS_NONE\""
"\"PERKS_CLAYMORE_X_2\""
"\"PERKS_SPECIAL_GRENADES_X_3\""
"\"PERKS_FRAG_X_3\""
"\"PERKS_JUGGERNAUT\""
"\"PERKS_OVERKILL\""
"\"PERKS_BANDOLIER\""
"\"PERKS_SLEIGHT_OF_HAND\""
"\"PERKS_DOUBLE_TAP\""
"\"PERKS_STEADY_AIM\""
"\"PERKS_DEEP_IMPACT\""
"\"PERKS_STOPPING_POWER\""
"\"PERKS_MARTYRDOM\""
"\"PERKS_LAST_STAND\""
"\"PERKS_SONIC_BOOM\""
"\"PERKS_BOMB_SQUAD\""
"\"PERKS_EXTREME_CONDITIONING\""
"\"PERKS_DEAD_SILENCE\""
"\"PERKS_IRON_LUNGS\""
"\"PERKS_UAV_JAMMER\""
"\"PERKS_EAVESDROP\""
"\"PLATFORM_HOLD_TO_DROP\""
"\"PLATFORM_HOLD_TO_USE\""
"\"scr_oldschool\""
"\"scr_axis\""
"\"scr_allies\""
"\"FS_BuildOSPath: os path length exceeded\n\""
"\"FS_ReadFile with empty name\n\""
"\"Failed to open %s\n\""
"\"FSH_FOpenFile: bad mode\""
"\"maps/mp/%s.d3dbsp\""
"\"?s33c:\\trees\\cod3\\cod3src-360\\src\\universal\\com_memory.cpp\""
"\"Hunk initialization failed. File system load stack not zero\""
"\"meminfo\""
"\"Hunk_AllocAlign failed on %i bytes (total %i MB\, low %i MB\, high %i MB)\""
"\"Hunk_AllocateTempMemoryHigh: failed on %i bytes (total %i MB\, low %i MB\, high %i MB)\""
"\"Hunk_AllocLowAlign failed on %i bytes (total %i MB\, low %i MB\, high %i MB)\""
"\"Hunk_InitDebugMemory\""
"\"Hunk_UserAlloc: out of memory\""
"\"Missing soundalias \\"%s\\".\n\""
"\"SND_GetAliasWithOffset: could not find sound alias '%s' with offset %d\""
"\"Sound not loaded: \\"%s\\"\n\""
"\"Unable to compare against column number %i - there are only %i columns\""
"\"Unable to find the lookup table in the fastfile\, aborting lookup\n\""
"\"null name in generateHashValue\""
"\"Domain is any %iD vector with components from %g to %g\""
"\"Domain is any %iD vector with components %g or bigger\""
"\"Domain is any %iD vector with components %g or smaller\""
"\"Domain is any %iD vector\""
"\"Domain is 0 or 1\""
"\"Domain is any integer from %i to %i\""
"\"Domain is any integer %i or bigger\""
"\"Domain is any integer %i or smaller\""
"\"Domain is any integer\""
"\"Domain is any number from %g to %g\""
"\"Domain is any number %g or bigger\""
"\"Domain is any number %g or smaller\""
"\"Domain is any number\""
"\"Domain is any text\""
"\"Domain is one of the following:\""
"\"Domain is any 4-component color\, in RGBA format\""
"\"'%s' is not a valid value for dvar '%s'\n\""
"\"%s is read only.\n\""
"\"%s is write protected.\n\""
"\"%s is cheat protected.\n\""
"\"%s will be changed upon restarting.\n\""
"\"Can't create dvar '%s': %i dvars already exist\""
"\"ERROR: the following dvars were not specified in file '%s'\n\""
"\"sndStreamPacketCallback\""
"\"stream\""
"\"database\""
"\"backend\""
"\"debugService\""
"\"unknown (see memfile.cpp)\""
"\"deflating\""
"\"inflating\""
"\"MemFile_EndSegment: Out of memory\""
"\"Trying to read corrupted file\""
"\"c:\\trees\\cod3\\cod3src-360\\src\\universal\\physicalmemory.cpp\""
"\"PHYSICAL_MEMORY_SIZE needs to be reduced to around %i (%i smaller)\n\""
"\"Need %i more bytes of ram for alloc to succeed\n\""
"\"free physical      %5.1f\n\""
"\"------------------------\n\""
"\"Failed to allocate %i bytes\n\""
"\"Already parsing:\n\""
"\"Com_BeginParseSession: session overflow trying to parse %s\n\""
"\"Com_EndParseSession: session underflow\""
"\"%sFile %s\, line %i: %s\""
"\"UngetToken called twice\""
"\"I_strncat: already overflowed\""
"\"Attempted to overrun string in call to va()\""
"\"Info_ValueForKey: oversize key %d\""
"\"Info_RemoveKey: oversize infostring\""
"\"Info_RemoveKey_Big: oversize infostring\""
"\"Info_SetValueForKey: oversize infostring\""
"\"Can't use keys with a \\\nkey: '%s'\nvalue: '%s'\""
"\"Can't use keys with a semicolon\nkey: '%s'\nvalue: '%s'\""
"\"Can't use keys with a \\"\nkey: '%s'\nvalue: '%s'\""
"\"Info buffer length exceeded\, not including key/value pair in response\n\""
"\"Info string length exceeded\nkey: '%s'\nvalue: '%s'\nInfo string:\n%s\n\""
"\"Bad field type %i\n\""
"\"%s\\packfile%d.pak\""
"\"<PACKED FILE>\""
"\"nodlight\""
"\"nolightmap\""
"\"nodraw\""
"\"nosteps\""
"\"mantleOver\""
"\"mantleOn\""
"\"nodamage\""
"\"ladder\""
"\"nopenetrate\""
"\"nomarks\""
"\"noimpact\""
"\"slick\""
"\"lightPortal\""
"\"physicsGeom\""
"\"nocastshadow\""
"\"canshootclip\""
"\"portal\""
"\"structural\""
"\"detail\""
"\"nonsolid\""
"\"nodrop\""
"\"itemclip\""
"\"vehicleclip\""
"\"monsterclip\""
"\"playerclip\""
"\"clipshot\""
"\"ai_nosight\""
"\"clipmissile\""
"\"opaqueglass\""
"\"paintedmetal\""
"\"fruit\""
"\"cushion\""
"\"rubber\""
"\"plastic\""
"\"ceramic\""
"\"asphalt\""
"\"water\""
"\"plaster\""
"\"paper\""
"\"metal\""
"\"gravel\""
"\"grass\""
"\"glass\""
"\"foliage\""
"\"flesh\""
"\"concrete\""
"\"cloth\""
"\"carpet\""
"\"brick\""
"\"No Dobj\n\""
"\"\nModels:\n\""
"\"%d: '%s'\n\""
"\"\nBones:\n\""
"\"Bone %d: '%s'\n\""
"\"\nPart duplicates:\n\""
"\"%d ('%s') -> %d ('%s')\n\""
"\"\nNo part duplicates.\n\""
"\"Model '%s':\n\""
"\"dobj for xmodel '%s' has more than %d bones (see console for details)\""
"\"WARNING: Part '%s' not found in model '%s' or any of its descendants\n\""
"\"WARNING: Attempting to meld model\, but root part '%s' of model '%s' not found in model '%s' or any of its descendants\n\""
"\"Do not nest additives\""
"\"%s%s: (weight) %.2f -> %.2f\, (time) %.2f -> %.2f\, (realtimedelta) %.2f\, '%s'\n\""
"\"%s%s: (weight) %.2f -> %.2f\, (time) %.2f -> %.2f\, (realtimedelta) %.2f\n\""
"\"%s%s: (weight) %.2f -> %.2f\, (time) %.2f -> %.2f\, '%s'\n\""
"\"%s%s: (weight) %.2f -> %.2f\, '%s'\n\""
"\"%s%s: (weight) %.2f -> %.2f\, (time) %.2f -> %.2f\n\""
"\"%s%s: (weight) %.2f -> %.2f\n\""
"\"^3%s (missing)\""
"\"%sNO TREE\n\""
"\"exceeded maximum number of anim info\""
"\"Cannot find 'xanim/%s'.\nThis is a default xanim file that you should have.\n\""
"\"animation '%s' in '%s' cannot be sync looping and nonlooping\""
"\"animation '%s' in '%s' cannot be sync nonlooping and looping\""
"\"duplicate specification of animation sync in '%s'\, %d nodes above '%s'\""
"\"animation cannot be sync looping and sync nonlooping\""
"\"max calculation buffer exceeded\n\""
"\"Couldn't find Riff Chunk in sound file '%s'\n\""
"\"Couldn't find Format Chunk in sound file '%s'\n\""
"\"Couldn't find SeekTable Chunk in sound file '%s'\n\""
"\"Couldn't find IwXmaDataInfo Chunk in sound file '%s'\n\""
"\"Couldn't find Data Chunk in sound file '%s'\n\""
"\"XMA header exceeded buffersize in sound file: '%s'. bufferSize: %d\, dataOffset: %d\, sizeof( fccType ): %d\n\""
"\"Sound file '%s' is not a valid XMA file\n\""
"\"Sound file '%s' has format chunk with size (%d) that is smaller than the sizeof( XMAWAVEFORMAT )(%d)\n\""
"\"Sound file '%s' exceeds stream limit of 1 (file's num streams is %d)\n\""
"\"Sound file '%s' has XaIwXmaDataInfo chunk with size (%d) that is smaller than the sizeof( XMAWAVEFORMAT )(%d)\n\""
"\"stereo\""
"\"ERROR: Could not open file '%s'\n\""
"\"Read error on streamed file '%s'\n\""
"\"XAudioInitialize() failed due to error %#X\n\""
"\"Current EQ Settings\n---------------\n lerp = %.2f\n\""
"\"\t%i %i %s %f Hz %f dB %f q\n\""
"\"Speaker configuration\""
"\"snd_speakerConfiguration\""
"\"Percentage of sound volume that is 'directionless'\""
"\"snd_omnidirectionalPercentage\""
"\"singleton\""
"\"XAudioShutDown() failed due to error %#X\n\""
"\"Error %#X calling IXAudioSourceVoice->SubmitPacket for sound '%s' from alias '%s'.\n\""
"\"Error %#X calling IXAudioSourceVoice->Start for 2d sound '%s' from alias '%s'.\n\""
"\"Error %#X calling IXAudioSourceVoice->Start for 3d sound '%s' from alias '%s'.\n\""
"\"Tried to play streamed sound '%s' from alias '%s'\, but it was not found at load time.\n\""
"\"Error %#X calling IXAudioSourceVoice->Start for stream sound '%s' from alias '%s'.\n\""
"\"%s:\\mappack1.id\""
"\"%s:\\mappack2.id\""
"\"Unable to determine map pack identity\n\""
"\"Couldn't get free content pack index\""
"\"Found a content pack\n\""
"\"mappack%i\""
"\"Mounting %s as drive '%s'\n\""
"\"Xbox 360 Error %llx while trying to call XContentCreate()\""
"\"Closing drive %s because we couldn't determine the identity\n\""
"\"Closing drive %s because we already have it mounted as a different drive\n\""
"\"Mounted drive %s as mappack %s\n\""
"\"No content packs found\n\""
"\"Microsoft Error finding content - error %x\n\""
"\"Found content pack %s\n\""
"\"No saved content found\n\""
"\"Not looking for content pack\, since one is already in progress\n\""
"\"Xbox 360 Error %llx while trying to create content enumerator\""
"\"Xbox 360 Error %llx while trying to enumerate content\""
"\"Not looking for saved content\, since one is already in progress\n\""
"\"Failed to find saved content because the current controller (#%i) is signed out\n\""
"\"Xbox 360 Error %llx while trying to enumerate saved content\""
"\"Restarting to load map packs\""
"\"Error finding content\n\""
"\"Error mounting content package\n\""
"\"Error finding saved content\n\""
"\"Whether the player has this map pack\""
"\"Set to true if the player has any content packs\""
"\"xblive_anymappacks\""
"\"Set to true if the player has all the content packs available\""
"\"xblive_allmappacks\""
"\"coder use only\""
"\"gpad_debug\""
"\"Game pad maximum pad stick pressed value\""
"\"gpad_button_lstick_deflect_max\""
"\"gpad_button_rstick_deflect_max\""
"\"Game pad button deadzone threshhold\""
"\"gpad_button_deadzone\""
"\"Game pad minimum stick deadzone\""
"\"gpad_stick_deadzone_min\""
"\"Game pad maximum stick deadzone\""
"\"gpad_stick_deadzone_max\""
"\"Game pad stick pressed threshhold\""
"\"gpad_stick_pressed\""
"\"Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing\""
"\"gpad_stick_pressed_hysteresis\""
"\"Enable game pad rumble\""
"\"gpad_rumble\""
"\"Menu scroll key-repeat delay\, for the first repeat\, in milliseconds\""
"\"Menu scroll key-repeat delay\, for repeats after the first\, in milliseconds\""
"\"Game pad button configuration\""
"\"buttons_default\""
"\"gpad_buttonsConfig\""
"\"Game pad stick configuration\""
"\"thumbstick_default\""
"\"gpad_sticksConfig\""
"\"thumbstick_legacysouthpaw\""
"\"thumbstick_legacy\""
"\"thumbstick_southpaw\""
"\"buttons_nomad_alt\""
"\"buttons_lefty_alt\""
"\"buttons_experimental_alt\""
"\"buttons_default_alt\""
"\"buttons_nomad\""
"\"buttons_lefty\""
"\"buttons_experimental\""
"\"takeCoverWarnings\""
"\"cheat_items_set2\""
"\"cheat_items_set1\""
"\"cheat_points\""
"\"mis_difficulty\""
"\"originalmapsinuse\""
"\"clanname\""
"\"snd_volume\""
"\"r_gamma\""
"\"input_invertpitch\""
"\"Profile for controller %i unavailable for %s.  Error code: 0x0%x\n\""
"\"Couldn't find profile dvar: %s.\n\""
"\"--------------\n%s\n\""
"\"GamerProfile_CreateExeBindingsConfig( %i ):\""
"\"Writing to profile for controller %i\n\""
"\"start async write\""
"\"BADCONFIG: \\"%s\\"\""
"\"Updating dvars from profile %i.\n\""
"\"GamerProfile_UpdateDvarsFromProfile( %i ):\""
"\"GamerProfile_UpdateProfileFromDvars( %i ):\""
"\"Updating profile %i from dvars.\n\""
"\"Invalid line in profile: \\"%s\\"\n\""
"\"exec viewSensitivity_med\""
"\"exec viewSensitivity_low\""
"\"exec viewSensitivity_high\""
"\"XUserReadProfileSettings took %ims\n\""
"\"Reading profile for controller %i\n\""
"\"reading\""
"\"mappack%dinuse\""
"\"Logging out gamerprofile on controller %i\n\""
"\"accuracy\""
"\"friends\""
"\"Microsoft error: enumeration failed with error %llx\n\""
"\"Microsoft error: Unable to create stats enumerator by rank ( lb = %i\, rank = %i ): %llx \n\""
"\"getting starting at rank %i\n\""
"\"buffer used in LB_GetByRank(): %i of %i bytes\n\""
"\"Microsoft error: Unable to create stats enumerator by xuid ( lb = %i\, xuid = %llx ): %llx\n\""
"\"buffer used in LB_GetByPlayer() for xuid %llx: %i of %i bytes\n\""
"\"Microsoft error - Failed to retrieve stats buffer size with error %llx\n\""
"\"Microsoft error says LB_IO_BUFFER_SIZE (%d) too small\, needs to be at least %d bytes\n\""
"\"LB_GetFriendStats() using %i of %i bytes\n\""
"\"Microsoft error - XUserReadStats() failed in LB_GetFriendStats(): %llx\n\""
"\"Microsoft error: Unable to get friend enumerator for local client %i: %llx\n\""
"\"buffer used in LB_GetFriends(): %i of %i bytes\n\""
"\"setting stats for %llx (%i) stat %i => %i\n\""
"\"Microsoft error - Async uploading of stats failed with error code %llx in LB_UploadPlayerStatsComplete( %i )\n\""
"\"Finished uploading stats for controller %i\, task slot %i\n\""
"\"Microsoft error - Async reading of stats failed with error code %llx in LB_ReadLeaderboardComplete( %i )\n\""
"\"Player not globally ranked\, fetching from the top\""
"\"Microsoft error - Async fetch of friends list failed with error code %llx in LB_GetFriendsComplete( %i )\n\""
"\"popup_gettinglb\""
"\"mp/playerStatsTable.csv\""
"\"Minimum time (in seconds) between leaderboard fetches\""
"\"lb_minrefresh\""
"\"Filter applied to the leaderboard display: ('none'\,'friends')\""
"\"lb_filter\""
"\"Maximum number of rows to fetch\""
"\"lb_maxrows\""
"\"Leaderboard type to display\""
"\"lb_type\""
"\"Microsoft error %i from XShowGamerCardUI()\n\""
"\"Microsoft error: unknown leaderboard stat id %i.\n\""
"\"Microsoft error: unknown stat index %i.\n\""
"\"Mapping %i -> %i.\n\""
"\"Not uploading stats: local controller index %i not signed in to live.\n\""
"\"Not uploading stats: Not in XBL game.\n\""
"\"Not uploading stats: %s hasn't been started or has been ended.\n\""
"\"Warning: unknown mapping %i -> %i\, zeroing\n\""
"\"Writing client_num %i with xuid %llx\n\""
"\"Microsoft error - XSessionWriteStats() failed in LB_UploadPlayerStats() with error %d\n\""
"\"No Data\""
"\"%id %02ih %02im\""
"\"Failed to start Xbox Live\n\""
"\"Failed to create Xbox Live notification listener.\n\""
"\"User is logged into xbox live\""
"\"xblive_loggedin\""
"\"Debug voice communication\""
"\"xenon_voiceDebug\""
"\"Degrade voice quality\""
"\"xenon_voiceDegrade\""
"\"Max voice packets per second a client will send\""
"\"xenon_maxVoicePacketsPerSec\""
"\"Max voice packets per second the server will send\""
"\"xenon_maxVoicePacketsPerSecForServer\""
"\"Experimental non-blocking Session code\""
"\"session_nonblocking\""
"\"true if the player doesn't have all the map packs\""
"\"xblive_showmarketplace\""
"\"Current game is a ranked match\""
"\"Current game is a private match\""
"\"xblive_privatematch\""
"\"true only if we're hosting a party\""
"\"xblive_hostingprivateparty\""
"\"true only if we're in a party and not the host\""
"\"xblive_privatepartyclient\""
"\"0 = original maps only\, 1 = new maps only\, 2 = both original and new\""
"\"xblive_mappacks\""
"\"simulate a real QoS which takes around 30 seconds\""
"\"party_simulateLongQoS\""
"\"Your clan abbreviation\""
"\"Microsoft error awarding achievement (E_FAIL)\n\""
"\"Microsoft error awarding achievement - error %x\n\""
"\"Unable to find XUID %llx for stats write\n\""
"\"Writing stats for XUID %llx - user was on team %i and had a rank of %i\n\""
"\"XSessionWriteStats failed: Microsoft error %x\n\""
"\"Microsoft error writing stats (E_FAIL)\n\""
"\"Microsoft error writing stats - user not found\, user was %llx\n\""
"\"Microsoft error writing stats - error %x\n\""
"\"Stats write complete\n\""
"\"MP_BANNED\""
"\"MP_BUILDEXPIRED\""
"\"MP_BETACLOSED\""
"\"Live_MPAcceptInvite was called\, calling Party_StopParty\n\""
"\"g_partyData->inParty is %i\n\""
"\"g_lobbyData->inParty is %i\n\""
"\"Couldn't find host in ChooseBestHost\""
"\"Microsoft error fetching true skill stats\, unable to start team match: %x\n\""
"\"Microsoft error - Wrong number of views fetched: %i\n\""
"\"Microsoft error - Unexpected column: %i\n.\""
"\"Another 'start team match' task is running\, unable to cancel.\""
"\"Microsoft error - unable to determine buffer size\, error code: %i\n\""
"\"Microsoft error - Not enough space for data: %i > %i\n\""
"\"Microsoft error - Unable to start async fetch of true skill data: %i\n\""
"\"Microsoft error trying to reset true skill for controller %i\n\""
"\"Unknown\""
"\"invite to %i(%s) from %llx\""
"\"join in progress to %i(%s) from %llx\""
"\"Received invite to current session.  Not doing anything about it\n\""
"\"Since the active profile signed out\, we are going to send them back to the main menu\n\""
"\"GamerProfile_LogInProfile took %ims\n\""
"\"Controller #%i signed in locally\n\""
"\"Live_UserSignedIn took %ims\n\""
"\"The player was disconnected from Live during an Xbox Live match\n\""
"\"Content_FindContentPacks took %ims\n\""
"\"Controller #%i signed in to live\n\""
"\"Failed to show friends list!\n\""
"\"Failed to show the Marketplace UI!\""
"\"Our upload bandwidth is approximately %i bytes per second\n\""
"\"upload: %i\""
"\"download: %i\""
"\"sent: %i\, recvd: %i\""
"\"QoS probe complete!\n\""
"\"Party %i has avg ping %i\, min ping %i\, upload speed is %u bits/sec\n\""
"\"Session: %llx\, ping: %i\, upload %i\""
"\"QoS test complete - Not doing anything now because we're still getting our bandwidth numbers\n\""
"\"QoS test complete - Not doing anything now because lobby isn't active\n\""
"\"Adding sessionId %llx to QoS sessionId list\n\""
"\"Starting QoS probes on %i hosts!\n\""
"\"Microsoft error code %i from XNetQosRelease()\n\""
"\"Error getting player QoS results\n\""
"\"Error getting player bandwidth test results\n\""
"\"Error writing stats\n\""
"\"Error giving achievement\n\""
"\"Error starting team match\n\""
"\"Live_UserSignedInLocally took %ims\n\""
"\"Live_UserSignedInToLive took %ims\n\""
"\"Since we had an error reading their gamer profile\, we're going to pretend that %s signed out of controller %i\n\""
"\"xuid changed from %llx to %llx and gamertag went from '%s' to '%s'\, signing out old user\n\""
"\"Gamer %s signed out of their controller (%i)\n\""
"\"Gamer %s didn't sign out of their controller (%i)\, but we're pretending they did because we had an error reading their gamer profile\n\""
"\"ui_skipMainLockout\""
"\"Link state changed - connected\n\""
"\"Link state changed - disconnected\n\""
"\"Xbox Live connection status has changed\n\""
"\"Strict\""
"\"Moderate\""
"\"Unknown type %i\""
"\"Live says our nat type is %s\n\""
"\"User purchased Live membership\n\""
"\"Unknown notification %x received\n\""
"\"[%i] Telling LSP that we're not playing an online game\n\""
"\"[%i] Telling LSP that we're sitting in the party menu\n\""
"\"[%i] Telling LSP that we're playing a private match\n\""
"\"Failed to get the machine ID of this console - error %i\n\""
"\"strict\""
"\"moderate\""
"\"NAT: %s\""
"\"HELLO: XUID %llx - GT \\"%s\\" - MID %llx - HD %s - WS %s\""
"\"LSP send stats: part %i\n\""
"\"We wanted to send an LSP packet but we haven't connected to the LSP server yet\, so we're dropping the packet.\n\""
"\"Possible data loss - last log packet hasn't been acked and we need to send a new one\n\""
"\"Dropping LSP data because controller %i isn't signed in\n\""
"\"Not signed in\""
"\"Failed to convert IP addr to secure IP addr - error %i\n\""
"\"LSP server registered at IP address %u.%u.%u.%u\n\""
"\"Microsoft error SERVER_ERROR trying to get a list of LSP title servers\n\""
"\"We have no LSP title servers\n\""
"\"Error listing LSP servers - error %x\n\""
"\"Got no results for LSP servers query.\n\""
"\"Found %i title servers\n\""
"\"Call of Duty Modern Day - DW\""
"\"After pruning we found %i title servers\n\""
"\"Connection to LSP server %i ('%s')\n\""
"\"Enumerating LSP servers (current interval %d)\n\""
"\"Error %i from XTitleServerCreateEnumerator()\n\""
"\"Xbox 360 Error %llx while trying to enumerate lsp title servers\""
"\"Invalid protocol LSP packet\n\""
"\"Error %i from LSP_HELLO\n\""
"\"Unknown error code %i from IW server\n\""
"\"Unknown error from IW server\n\""
"\"Error %i from LSP_LOGREQUEST\n\""
"\"Error %i from LSP_KEEPALIVE\n\""
"\"Playlist id %i has %i active players\, and ideally we want %i servers with open slots\n\""
"\"Error %i from LSP_STATSDUMP\n\""
"\"LSP ack pt %i\n\""
"\"Unknown LSP command %i from LSP server\n\""
"\"Operation %i had result %i\n\""
"\"LSP: received packet of %i bytes\n\""
"\"Error listing LSP servers\n\""
"\"bw: %i cl\, %.1fs\, %i pkts sent\, %i cmprsd b\, %i uncmp b\""
"\"Out of memory: filename '%s'\, line %d\n\""
"\"Out of memory\""
"\"Sys_Error: %s\n\""
"\"===Restarting for Sys_Error===\n\""
"\"==============================\n\""
"\"default_mp.xex\""
"\"in_restart\""
"\"net_restart\""
"\"used               %5.1f\n\""
"\"free normal        %5.1f\n\""
"\"min free normal    %5.1f\n\""
"\"malloc: out of memory\""
"\"Code error: free called\""
"\"WSAEINTR\""
"\"WSAEACCES\""
"\"WSAEDISCON\""
"\"WSAEFAULT\""
"\"WSAEINVAL\""
"\"WSAEMFILE\""
"\"WSAEWOULDBLOCK\""
"\"WSAEINPROGRESS\""
"\"WSAEALREADY\""
"\"WSAENOTSOCK\""
"\"WSAEDESTADDRREQ\""
"\"WSAEMSGSIZE\""
"\"WSAEPROTOTYPE\""
"\"WSAENOPROTOOPT\""
"\"WSAEPROTONOSUPPORT\""
"\"WSAESOCKTNOSUPPORT\""
"\"WSAEOPNOTSUPP\""
"\"WSAEPFNOSUPPORT\""
"\"WSAEAFNOSUPPORT\""
"\"WSAEADDRINUSE\""
"\"WSAEADDRNOTAVAIL\""
"\"WSAENETDOWN\""
"\"WSAENETUNREACH\""
"\"WSAENETRESET\""
"\"WSWSAECONNABORTEDAEINTR\""
"\"WSAECONNRESET\""
"\"WSAENOBUFS\""
"\"WSAEISCONN\""
"\"WSAENOTCONN\""
"\"WSAESHUTDOWN\""
"\"WSAETOOMANYREFS\""
"\"WSAETIMEDOUT\""
"\"WSAECONNREFUSED\""
"\"WSAELOOP\""
"\"WSAENAMETOOLONG\""
"\"WSAEHOSTDOWN\""
"\"WSASYSNOTREADY\""
"\"WSAVERNOTSUPPORTED\""
"\"WSANOTINITIALISED\""
"\"WSAHOST_NOT_FOUND\""
"\"WSATRY_AGAIN\""
"\"WSANO_RECOVERY\""
"\"WSANO_DATA\""
"\"WSAEHOSTUNREACHABLE\""
"\"UNKNOWN ERROR\""
"\"Datagram socket sent less than a single datagram\, tried to send %d but only sent %d.\n\""
"\"Attempted to receive on an invalid socket.\n\""
"\"Failed to recvfrom() socket\, error %s.\n\""
"\"Received %i bytes\n\""
"\"Failed to retrieve the remote xenon's IP address from XNADDR - error %i.\n\""
"\"Unable to find an XNADDR.\n\""
"\"Unable to get our Xbox Live address information\n\""
"\"Sys_SendVoiceDataPacket: bad address type\""
"\"Sending packet to local IP 127.0.0.1\n\""
"\"Sys_SendPacket: bad address type\""
"\"Opening IP socket: %s:%i\n\""
"\"Opening IP socket: localhost:%i\n\""
"\"WARNING: UDP_OpenSocket: socket: %s\n\""
"\"Failed to bind socket\, error %d.\n\""
"\"Failed to set socket to nonblocking\, error %d\n\""
"\"Sending %i byte LSP packet to %u.%u.%u.%u:%i\n\""
"\"WARNING: NET_LSPSocket: socket: %s\n\""
"\"XNetStartup failed.\n\""
"\"WSAStartup\tfailed\,\terror %d.\n\""
"\"Failed\tto get proper version of Winsock\, got %d.%d.\n\""
"\"Network IP address\""
"\"net_ip\""
"\"Network port\""
"\"net_port\""
"\"Failed to set socket to broadcast-capable\, error %d\n\""
"\"WARNING: Couldn't allocate IP port\n\""
"\"Setting presence state to lobby presence\n\""
"\"Setting presence state to party presence\n\""
"\"Setting playlist version to %i for controller %i\n\""
"\"Setting playlistId to %i for controller %i\n\""
"\"Setting GAME_MODE to %i for controller %i\n\""
"\"Unknown gametype '%s'\, must add it to xlast\n\""
"\"Unknown map!  We must add %s to XLAST and xenon_live.cpp!\n\""
"\"Setting max free slots to %i for controller %i\n\""
"\"in-game\""
"\"Setting party state to %s\n\""
"\"Setting PROPERTY_MAPPACKS to %i\n\""
"\"Setting GAME_TYPE to RANKED for controller %i\n\""
"\"Setting GAME_TYPE to STANDARD for controller %i\n\""
"\"calling XNetQosListen( ENABLE ) for session '%s'\n\""
"\"Microsoft error %i when trying to listen for QoS queries for %s\n\""
"\"calling XNetQosListen( DISABLE ) for session '%s'\n\""
"\"Microsoft error %x from XNetQosListen()\n\""
"\"gameEnd\""
"\"Calling XSessionEnd\n\""
"\"Microsoft error %x when calling XSessionEnd\n\""
"\"Start async session delete %s [%llx]\n\""
"\"Microsoft error %x when calling XSessionDelete\n\""
"\"Microsoft error %x when calling XSessionDelete (async) \n\""
"\"Finished async session delete\n\""
"\"Calling XSessionDelete on %p\n\""
"\"Deleting '%s' session\n\""
"\"Calling XSessionArbitrationRegister\n\""
"\"Microsoft error %x when calling XSessionArbitrationRegister()\n\""
"\"Registration with arbitration came too late (after game already started)\""
"\"%i clients were successfully registered with arbitration\n\""
"\"Successfully registered xuid %llu with arbitration - trust score is %i\n\""
"\"XBOXLIVE_NOTREGISTEREDWITHARBITRATION\""
"\"Microsoft error %x when calling XSessionCreate()\n\""
"\"Microsoft error %x when calling XSessionCreate()\""
"\"Host called XSessionCreate and got sessionId %i.%i.%i.%i.%i.%i.%i.%i and sessionHandle %p\n\""
"\"Created session %llx with %i public\, %i private\, %i flags\n\""
"\"Calling XSessionCreate (%s [%p]) with controller %i as the host (flags are %i)\, %i public and %i private slots\n\""
"\"Calling XSessionCreate as a client (%s [%p]) on controller %i (flags are %i)\, %i public slots\, %i private slots\n\""
"\"Client called XSessionCreate for sessionId %i.%i.%i.%i.%i.%i.%i.%i and got session handle %p\n\""
"\"Modifying session to set publicSlots to %i and privateSlots to %i\, flags to %i\n\""
"\"Modifying session to set publicSlots to %i and privateSlots to %i\, flags to %i (flags were %i)\n\""
"\"Microsoft error %x when calling XSessionModify\n\""
"\"Session modify complete\n\""
"\"Microsoft error modifying session - error %x\n\""
"\"Old Session Modify failed after we killed the session\n\""
"\"Calling XSessionStart()\n\""
"\"Microsoft error - XSessionStart failed: error %i\n\""
"\"gameStart\""
"\"Microsoft error starting session (E_FAIL)\n\""
"\"Microsoft error starting session - error %x\n\""
"\"private\""
"\"public\""
"\"Adding xuid %llx in a %s slot (slot %i) to '%s' session (%p) via XSessionJoinRemote()\n\""
"\"Microsoft error %x when calling XSessionJoinByXuid\n\""
"\"Microsoft error SESSION_JOIN_ILLEGAL when calling XSessionJoinRemote() for XUID %llx\n\""
"\"Microsoft error SESSION_FULL when calling XSessionJoinRemote() for session %s for clientNum %i - xuid %llx\n\""
"\"Microsoft error - EXE_LOSTCONNECTION\""
"\"Microsoft error - XBOXLIVE_SIGNEDOUTOFLIVE\""
"\"Microsoft error joining session for session %s for clientNum %i - xuid %llx - error %x\n\""
"\"Got 'wrong state' from XSessionLeave()\n\""
"\"Microsoft error leaving session '%s' [%llx] - error %x\n\""
"\"Async session '%s' [%llx] leave complete\n\""
"\"Calling mass XSessionLeaveRemote for slot %i [%llx] in session '%s' [%p]\n\""
"\"Microsoft error: Session_EveryoneLeaveSession() - error %i\n\""
"\"Calling XSessionLeaveRemote for slot %i (%llx) in session '%s' [%p]\n\""
"\"Microsoft error: Session_LeaveSession() - error %i\n\""
"\"Microsoft error %x when calling XSessionLeaveRemote\n\""
"\"Calling XSessionSearchEx() looking for a lobby with %i free slots\, with playlist %i\, mapPack flags of %i\, playlist version %i\n\""
"\"Microsoft error %x when calling XSessionSearch\n\""
"\"Matchmaking returned %i results\n\""
"\"searchresults: %i\""
"\"match mu: %f\n\""
"\"match sigma: %f\n\""
"\"match: %i mu: %.3f sigma: %.3f\n\""
"\"XBOXLIVE_LATESTXDK\""
"\"Error searching for session - error %x\n\""
"\"Microsoft error calculating skill - unable to determine buffer size\, error code: %i\n\""
"\"Microsoft error calculating skill - not enough space for data: %i > %i\n\""
"\"Microsoft error - Unable to start async fetch of skill data: %i\n\""
"\"Microsoft error calculating session skill for session %s - error %x\n\""
"\"Party mu: %.3f\, sigma %.3f\n\""
"\"Microsoft error %x when calling Session_ModifySkill\n\""
"\"Microsoft error updating session skill for session %s - error %x\n\""
"\"Creating session (host)\""
"\"Adding player to session\""
"\"Searching for games\""
"\"Modifying session\""
"\"SessionStart()\""
"\"Removing a player from a session\""
"\"Modifying session TrueSkill\""
"\"Calculating session TrueSkill\""
"\"Deleting session\""
"\"Unknown session task\""
"\"Error joining session\n\""
"\"Error modifying session\n\""
"\"Error starting session\n\""
"\"Blocked %ims waiting for session task %s to complete\n\""
"\"Error creating session\n\""
"\"Error searching for session\n\""
"\"Error leaving session\n\""
"\"Error modifying session skill\n\""
"\"Error calculating session skill\n\""
"\"Error deleting session handle\n\""
"\"Unknown session task type %i\n\""
"\"gameSession\""
"\"partySession\""
"\"party presence session\""
"\"Enable matchmaking debugging information\""
"\"matchmaking_debug\""
"\"Microsoft error %i building storage path to the file called %s\""
"\"Downloading the file %s from Xbox Live\n\""
"\"Microsoft error %llx while trying to download %s\""
"\"Unable to retreive file - Microsoft error %x\n\""
"\"Microsoft error: Insufficient space for file\""
"\"Microsoft error %llx while downloading file\n\""
"\"File was %i bytes\n\""
"\"patch1-motd-%s.txt\""
"\"playlists.patch2\""
"\"exec mp/stats_init.cfg\""
"\"mpdata\""
"\"Microsoft error %i building storage path to the user's stats file\""
"\"Microsoft error %llx while trying to download player stats\""
"\"No stats found\, zeroing out stats buffer\n\""
"\"Microsoft error: Insufficient space for stats\""
"\"Microsoft error %i from XStorageDownloadToMemory()\n\""
"\"Read %i bytes of stats data\n\""
"\"Stats had a checksum of %u but we expected a checksum of %u\n\""
"\"Microsoft error %i building storage path to the stats file\""
"\"Microsoft error %llx while trying to upload stats\""
"\"Unable to write stats - Microsoft error - winsock error %i\n\""
"\"Unable to write stats - Microsoft error %x\n\""
"\"popup_writingdata\""
"\"Successfully wrote stats data\n\""
"\"Tried to set stat index %i before we have downloaded player stats\n\""
"\"Trying to set index %i (which is a byte value) to invalid value %i\""
"\"Setting stat %i from %i to %i\n\""
"\"statadd usage: statadd <index> <amount_to_add>\n\""
"\"statsub usage: statsub <index> <amount_to_subtract>\n\""
"\"statset usage: statset <index> <value>\n\""
"\"Trying to set client stat number %i while connected to a server (clcState = %i)\, controllerIndex %i\, localClientNum %i.\n\""
"\"Trying to set client stat number %i while connected to a server (clcState = %i)!\""
"\"statget usage: statget <index>\n\""
"\"Stat %i: %i\n\""
"\"statgetindvar usage: statgetindvar <index> <dvar>\n\""
"\"Error getting stats\n\""
"\"Error getting motd\n\""
"\"Error getting playlists\n\""
"\"statAdd\""
"\"statSub\""
"\"statSet\""
"\"statGet\""
"\"statGetInDvar\""
"\"uploadStats\""
"\"Print messages showing when persistent stats are set\""
"\"debugStats\""
"\"Stats version number\""
"\"stat_version\""
"\"Error %i on XHVCreateEngine()\n\""
"\"Enabling mic on game port %i for session %s\n\""
"\"Disabling local mic (controller %i) for session %i\n\""
"\"StopLocalProcessingModes failed with error %x\n\""
"\"UnregisterLocalTalker failed with error %x\n\""
"\"Registering XUID %llx with voice at clientNum %i\n\""
"\"Voice: Unregistering slot %i (%llx) from %s [%p]\n\""
"\"StopRemoteProcessingModes failed with error code %x\""
"\"UnregisterRemoteTalker failed with error code %x\""
"\"We were unable to find our own clientNum in Voice_UnregisterRemotePlayer()\n\""
"\"Received voice data from player %i\, but we don't have a XUID for that player\n\""
"\"not playing voice data from live-unregistered player\n\""
"\"voice: %i bytes from client %i (xuid %llx)\, sequence #%i\n\""
"\"error %i when submitting voice chat data\n\""
"\"invalid block type\""
"\"invalid stored block lengths\""
"\"too many length or distance symbols\""
"\"invalid bit length repeat\""
"\"invalid literal/length code\""
"\"invalid distance code\""
"\"unknown compression method\""
"\"invalid window size\""
"\"incorrect header check\""
"\"need dictionary\""
"\"oversubscribed dynamic bit lengths tree\""
"\"incomplete dynamic bit lengths tree\""
"\"oversubscribed literal/length tree\""
"\"incomplete literal/length tree\""
"\"oversubscribed distance tree\""
"\"incomplete distance tree\""
"\"empty distance tree with lengths\""
"\"incompatible version\""
"\"buffer error\""
"\"insufficient memory\""
"\"data error\""
"\"stream error\""
"\"file error\""
"\"stream end\""
"\"Group %i: N:%g %g %g\n\""
"\"Contact %i: G:%i\, P:(%g %g %g)\, N:(%g %g %g)\, D:%g\n\""
"\"Group %i merged into %i.\n\""
"\"Contact %i: P:(%g %g %g)\, N:(%g %g %g)\, D:%g\n\""
"\"Maximum number of ODE physics contact points exceeded.\n\""
"\"Physics constraint force mixing magic parameter.\""
"\"Physics error reduction magic parameter.\""
"\"phys_erp\""
"\"Physics maximum correcting velocity magic parameter.\""
"\"Physics maximum correcting velocity magic parameter (for ragdoll).\""
"\"phys_mcv_ragdoll\""
"\"Physics contact surface level magic parameter.\""
"\"Physics gravity in units/sec^2.\""
"\"phys_gravity\""
"\"Up Bias for the direction of the bullet impact.\""
"\"phys_bulletUpBias\""
"\"Scale of the effective offset from the center of mass for the bullet impacts.\""
"\"phys_bulletSpinScale\""
"\"Set to true to dump all constraints in next physics frame.\""
"\"phys_dumpcontacts\""
"\"Number of iterations that QuickStep performs per step.\""
"\"Debug draw contact points\""
"\"phys_drawcontacts\""
"\"Debug draw collision brushes and terrain triangles\""
"\"phys_drawCollisionWorld\""
"\"Debug draw collision geometry for each physics object\""
"\"phys_drawCollisionObj\""
"\"Debug draw a box indicating which bodies are disabled\""
"\"phys_drawAwake\""
"\"Draw an indicator showing where the objects are that have been awake too long.\""
"\"phys_drawAwakeTooLong\""
"\"Print info about the physics objects\""
"\"phys_drawDebugInfo\""
"\"Visible triangles are used for collision\""
"\"phys_visibleTris\""
"\"ODE solver reorder constraints\""
"\"phys_reorderConst\""
"\"Make all contacts joints between an object and the world: no object-object contacts\""
"\"phys_noIslands\""
"\"Disable to turn off all inter-body collisions\""
"\"phys_interBodyCollision\""
"\"Disable to turn off testing for collision against entities\""
"\"phys_collUseEntities\""
"\"A body must have linear velocity less than this to be considered idle.\""
"\"phys_autoDisableLinear\""
"\"A body must have angular velocity less than this to be considered idle.\""
"\"phys_autoDisableAngular\""
"\"The amount of time a body must be idle for it to go to sleep.\""
"\"phys_autoDisableTime\""
"\"Physics constraint force mixing magic parameter for contacts.\""
"\"phys_contact_cfm\""
"\"Physics error reduction magic parameter for contacts.\""
"\"phys_contact_erp\""
"\"phys_contact_cfm_ragdoll\""
"\"phys_contact_erp_ragdoll\""
"\"Physics constraint force mixing magic parameter for joints.\""
"\"phys_joint_cfm\""
"\"Physics constraint force mixing magic parameter for joints at their limits.\""
"\"phys_joint_stop_cfm\""
"\"Physics error reduction magic parameter for joints at their limits.\""
"\"phys_joint_stop_erp\""
"\"Scales the amount of physics friction globally.\""
"\"phys_frictionScale\""
"\"The amount of linear drag\, applied globally\""
"\"phys_dragLinear\""
"\"The amount of angular drag\, applied globally\""
"\"phys_dragAngular\""
"\"The minimum momentum required to trigger impact sounds\""
"\"phys_minImpactMomentum\""
"\"Maximum mass to jitter - jitter will fall off up to this mass\""
"\"phys_jitterMaxMass\""
"\"The radius around the player within which objects get awakened when gravity changes\""
"\"phys_gravityChangeWakeupRadius\""
"\"If a geom has a dimension less than this\, then extra work will be done to prevent it from falling into cracks (like between the wall and the floor)\""
"\"phys_narrowObjMaxLength\""
"\"phys_stop\""
"\"Maximum number of physics geoms exceeded\n\""
"\"Maximum number of physics bodies exceeded (more than %i)\n\""
"\"   Awake: %i\""
"\"   Asleep: %i\""
"\"Dynent Objects\""
"\"Fx Objects\""
"\"Ragdoll Objects\""
"\"Total Objects Awake: %i\""
"\"Physics: Out of hinge joints (%d max)\n\""
"\"Physics: Out of ball and socket joints (%d max)\n\""
"\"Physics: Out of angular motor joints (%d max)\n\""
"\"\n%s %d: \""
"\"ODE Message\""
"\"hinge\""
"\"depth\""
"\"disabled\""
"\"0x%p info1: m %d  nub %d\n\""
"\"0x%p 2: m %d skip %d  fps %f  erp %f\n\""
"\"  %d: J = %f %f %f %f %f %f  \""
"\"c = %f  cfm = %f  lo = %g  hi = %g  findex = %d\n\""
"\"c:\\trees\\cod3\\cod3src-360\\src\\physics\\ode\\src\\ode.cpp\""
"\"inertia must be positive definite (%s:%d)\""
"\"warning: destroying world containing grouped joints\""
"\"c:\\trees\\cod3\\cod3src-360\\src\\physics\\ode\\src\\odemath.cpp\""
"\"vector has zero size (%s:%d)\""
"\"c:\\trees\\cod3\\cod3src-360\\src\\physics\\ode\\src\\rotation.cpp\""
"\"zero length vector (%s:%d)\""
"\"Ragdoll allocation failed\, out of ragdoll bodies (obj %d)\n\""
"\"Turn on ragdoll death animations\""
"\"ragdoll_enable\""
"\"Draw ragdoll debug info (bitflags)\""
"\"ragdoll_debug\""
"\"Ragdoll update frames per second\""
"\"ragdoll_fps\""
"\"Max lifetime of a ragdoll system in msec\""
"\"ragdoll_max_life\""
"\"Max number of simultaneous active ragdolls\""
"\"ragdoll_max_simulating\""
"\"Explosive force applied to ragdolls\""
"\"ragdoll_explode_force\""
"\"Upwards bias applied to ragdoll explosion effects\""
"\"ragdoll_explode_upbias\""
"\"Bullet force applied to ragdolls\""
"\"ragdoll_bullet_force\""
"\"Upward bias applied to ragdoll bullet effects\""
"\"ragdoll_bullet_upbias\""
"\"Default time ragdoll baselerp bones take to reach the base pose\""
"\"ragdoll_baselerp_time\""
"\"Default time taken to lerp down ragdoll joint friction\""
"\"ragdoll_jointlerp_time\""
"\"Ragdoll rotational velocity estimate scale\""
"\"ragdoll_rotvel_scale\""
"\"Scale up or down the effect of physics jitter on ragdolls\""
"\"ragdoll_jitter_scale\""
"\"Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating\""
"\"ragdoll_self_collision_scale\""
"\"Dump animation data when ragdoll fails\""
"\"ragdoll_dump_anims\""
"\"exec ragdoll.cfg\""
"\"swivel\""
"\"brush\""
"\"brushmodel\""
"\"Ragdoll: Missing axis arg %d\n\""
"\"Ragdoll: Unknown bone axis %s\n\""
"\"Ragdoll: Missing geom type arg %d\n\""
"\"Ragdoll: Unknown bone geom type %s\n\""
"\"Ragdoll: Too many ragdoll bones\, max %d\n\""
"\"Ragdoll: Child bones must come after parent bones: %d\n\""
"\"Ragdoll: Bone %d validation failed\n\""
"\"Ragdoll: Missing joint type arg %d\n\""
"\"Ragdoll: Unknown joint type %s\n\""
"\"Ragdoll: Too many ragdoll joints\, max %d\n\""
"\"Ragdoll: Joint referenced nonexistent bone\n\""
"\"Ragdoll: Joint referenced bone with no parent (0)\n\""
"\"Ragdoll: Angular limit added to nonexistent joint %d\n\""
"\"Ragdoll: Too many limit axes for joint %d\, max %d\n\""
"\"Ragdoll: Too many ragdoll self collision pairs\, max %d\n\""
"\"Ragdoll: Bad self collision pair bone %d\n\""
"\"Ragdoll: Too many base pose lerping bones\, max %d\n\""
"\"Ragdoll: Couldn't find pinned bone named %s\n\""
"\"Ragdoll: Pinned bone has invalid parent index %d\n\""
"\"ragdoll_clear\""
"\"ragdoll_bone\""
"\"ragdoll_baselerp_bone\""
"\"ragdoll_pin_bone\""
"\"ragdoll_joint\""
"\"ragdoll_limit\""
"\"ragdoll_selfpair\""
"\"Ragdoll: Failed to create rigid body\n\""
"\"Ragdoll: Unknown bone geom type %d\n\""
"\"Ragdoll activation timed out waiting for dobj 0x%x\n\""
"\"Names\""
"\"Targets\""
"\"level\""
"\"invalid priority string '%s'\, it must be one of the following strings:\n\""
"\"invalid roomtype string '%s'\, it must be one of the following strings:\n\""
"\"USAGE: snd_setEnvironmentEffects <const char *priority> <const char *roomstring> <float drylevel> <float wetlevel> <int fademsec>\n\""
"\"invalid 'drylevel' %g\, must be in the range of 0.0-1.0\n\""
"\"invalid 'wetlevel' %g\, must be in the range of 0.0-1.0\n\""
"\"invalid 'fademsec' %i\, must be greater than or equal to zero\n\""
"\"USAGE: snd_deactivateEnvironmentEffects <int priority> <int fademsec>\n\""
"\"invalid eq type string '%s'\, it must be one of the following strings:\n\""
"\"Unknown channel name (%s)\, please check channel definitions file\n\""
"\"invalid 'eqIndex' %i\, must be >= 0 and < %i\n\""
"\"invalid 'band' %i\, must be >= 0 and < %i\n\""
"\"USAGE: snd_setEq <const char *channelName> <int eqIndex> <int band> <const char *type> <float gain> <float freq> <float q>\n\""
"\"invalid 'freq' %f\, must be >= 0 and <= %i\n\""
"\"invalid 'q' %f\, must be > 0\n\""
"\"USAGE: snd_setEqFreq <const char *channelName> <int eqIndex> <int band> <float freq>\n\""
"\"invalid 'freq' %f\, must be >= 0 and < %i\n\""
"\"USAGE: snd_setEqType <const char *channelName> <int eqIndex> <int band> <const char *type>\n\""
"\"USAGE: snd_setEqGain <const char *channelName> <int eqIndex> <int band> <float gain>\n\""
"\"USAGE: snd_setEqQ <const char *channelName> <int eqIndex> <int band> <float q>\n\""
"\"USAGE: snd_deactivateEq <int eqIndex> [(optional) const char *channelName] [(optional) int band]\n\""
"\"Tried to play sound '%s' from alias '%s'\, but it was not successfully loaded.\n\""
"\"attempted to play spatialized alias '%s' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.\n\""
"\"Error: a non-looping alias cannot have a looping secondary alias.\nAlias sequence: '%s'->'%s'\n\""
"\"Error: a looping alias cannot have a looping secondary aliasName that refers to multiple aliases.\nAlias sequence: '%s'->'%s'\n\""
"\"Error: Infinite recursion in secondary aliases sequenced together.\nAlias sequence start: '%s'->'%s'\n\""
"\"Error: unable to find '%s' alias\n\""
"\"ERROR: too many FX sounds %d\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they don't use the same sound file\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same volume falloff curve\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same speaker map\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same looping status\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they are not both loaded or both streamed\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they don't use the same channel\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but only one of them is a 'master' alias\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but only one of them is a 'slave' alias\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they don't use the same fulldrylevel setting\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they don't use the same nowetlevel setting\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same slave percentages.\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they do not have the same start delay.\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they are looping and at least one of them has a random pitch\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but they are looping and at least one of them has a random volume\n\""
"\"tried to blend between sound aliases '%s' and '%s'\, but one or both has a secondary alias.\n\""
"\"alias %s sound %s played as an ambient / music track uses a 3D channel type; should probably be channel 'local'\n\""
"\"alias %s sound %s played as an ambient / music track is not streamed; type must be 'streamed'\n\""
"\"Unable to play music alias %s\n\""
"\"Details: %s\""
"\"File: \""
"\"Owner: World\""
"\"Owner: entity #%i\""
"\"Distance: %.0f / %.0f\""
"\"Time: %.3f\""
"\"USAGE: %s <sndalias> [<dist> <yaw> <pitch>]\n\""
"\"Couldn't find sound alias \\"%s\\".\n\""
"\"Playing local sound alias \\"%s\\" at (%.2f\, %.2f\, %.2f).\n\""
"\"unknown value (%s)\, should be either '%s' or '%s'.  using default: %d.\n\""
"\"soundaliases/channels.def\""
"\"channel name too long (max chars %d): %s in file [%s].\n\""
"\"unrestricted\""
"\"restricted\""
"\"nopause\""
"\"pause\""
"\"channel '%s' has nonnumeric or negative value (%s) in file [%s]\, defaulting to max (%i).\n\""
"\"max number (%d) of voices exceeded for channel '%s' in file [%s]\, defaulting to max (%i).\n\""
"\"channel definition file exceeded max number of channels (%d).\n\""
"\"unable to load entity channel file [%s].\n\""
"\"\n------- sound system initialization -------\n\""
"\"Cause a Com_Error if a sound file is missing.\""
"\"snd_errorOnMissing\""
"\"The game sound frequency.\""
"\"The game sound bit rate.\""
"\"Game sound master volume\""
"\"The amount of time in milliseconds for a 'slave' sound\nto fade its volumes when a master sound starts or stops\""
"\"snd_slaveFadeTime\""
"\"Enable 2D sounds\""
"\"snd_enable2D\""
"\"Enable 3D sounds\""
"\"snd_enable3D\""
"\"Enable streamed sounds\""
"\"snd_enableStream\""
"\"Enable sound reverberation\""
"\"snd_enableReverb\""
"\"Enable equalization filter\""
"\"snd_enableEq\""
"\"Draw the position and info of world sounds\""
"\"The amout of time in milliseconds for all audio to fade in at the start of a level\""
"\"snd_levelFadeTime\""
"\"Scales the volume of Bink videos.\""
"\"snd_cinematicVolumeScale\""
"\"snd_setEnvironmentEffects\""
"\"snd_deactivateEnvironmentEffects\""
"\"snd_playLocal\""
"\"snd_setEq\""
"\"snd_setEqFreq\""
"\"snd_setEqGain\""
"\"snd_setEqQ\""
"\"snd_setEqType\""
"\"snd_deactivateEq\""
"\"------- sound system successfully initialized -------\n\""
"\"Soundalias \\"%s\\" is trying to chain to itself - check sound .csv files and correct.\n\""
"\"highshelf\""
"\"lowshelf\""
"\"highpass\""
"\"lowpass\""
"\"ERR[D3D]: Unanticipated CPU_INTERRUPT.  Sign of a corrupt command buffer?\n\""
"\"VGT_DEBUG\""
"\"PA_SU_DEBUG\""
"\"PA_SC_DEBUG\""
"\"RBBM DEBUG\""
"\"CP DEBUG\""
"\"PTR_BUFF_STATUS 0xAc24\""
"\"PIX_TB_STATUS 0x9c24\""
"\"VTX_TB_STATUS 0x8C24\""
"\"RB_DEBUG_0\""
"\"TPC_CNTL_STATUS\""
"\"TP3_CNTL_STATUS\""
"\"TP2_CNTL_STATUS\""
"\"TP1_CNTL_STATUS\""
"\"TP0_CNTL_STATUS\""
"\"TC_CNTL_STATUS\""
"\"PA_SU_CNTL_STATUS\""
"\"PA_SC_CNTL_STATUS\""
"\"PA_CL_CNTL_STATUS\""
"\"VC_CNTL_STATUS\""
"\"VGT_CNTL_STATUS\""
"\"CP_MEQ_STAT\""
"\"CP_MEQ_AVAIL\""
"\"CP_CSQ_IB2_STAT\""
"\"CP_CSQ_IB1_STAT\""
"\"CP_CSQ_RB_STAT\""
"\"CP_CSQ_AVAIL\""
"\"CP_DEBUG\""
"\"CP_STAT\""
"\"CP_IB2_BUFSZ\""
"\"CP_IB2_BASE\""
"\"CP_IB1_BUFSZ\""
"\"CP_IB1_BASE\""
"\"CP_RB_BASE\""
"\"RBBM_STATUS\""
"\"   %25s: 0x%08x (\""
"\"CPU Synchronization\""
"\"RB_SIDEBAND_DATA[0]\""
"\"   %25s: 0x%08x\n\""
"\"%s 0x%02x: \""
"\"\n  o The GPU appears to have hung while executing the command buffer\n    represented by the D3DCommandBuffer structure at address 0x%x.\n\""
"\"    It was a growable command buffer with its D3DALLOCATECALLBACK routine\n    at address 0x%x and a callback context of 0x%x.\n\""
"\"    Could the contents have become corrupted?  The list of indirect\n    buffer physical addresses and dword counts are as follows:\n\""
"\"        0x%x 0x%x\n\""
"\"The GPU is hung!  D3D version is %i.%i %s\, kernel is %i\, frame is %i.\n\n\""
"\"It appears that a callback routine invoked by InsertCallback never\nreturned.  The callback routine is at address 0x%x and was passed\na context value of 0x%x.\n\n\""
"\"It's still running on processor mask 0x%x.\n\""
"\"\n  o The hang may have occurred because a partial primitive was\n    rendered.  A partial primitive occurs when the vertex count\n\""
"\"    on a draw call doesn't properly match the primitive type (e.g.\,\n    by calling DrawVertices using D3DPT_TRILIST with a vertex\n    count of 4).\n\""
"\"\n  o The hang may have occurred because of a known hardware bug\n    in the clipper.  The bug is timing dependent and very rare.\n\""
"\"    If you hit this hang more than once we recommend using\n    D3DCREATE_CLIPPER_MODE_1 to implement a safe workaround which\n    comes at a slight clipper performance cost.\n\""
"\"\nIf your hang didn't occur for the above reason\, please send a repro\nscenario to [email protected] so that we can supply a workaround.\n\""
"\"\nThe GPU state doesn't match any recognized hangs.  Please send a repro\nscenario to [email protected] so that we can supply a workaround.\n\""
"\"crashdump.pix2\""
"\"+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n\""
"\"\nERR[D3D]: Try reproducing the hang with the debug or instrumented\n          versions of D3D (D3D9D.LIB or D3D9I.LIB) to capture a\n          crash-dump PIX file that can be sent to Xbox developer\n          support.\n\n\""
"\"Breaking into the debugger.  The GPU is hung and can't be recovered\nwithout doing a cold boot.\n\""
"\"D3D: GPU initialization (HSIO training) has failed so no graphics will render.\n\""
"\"e:\\xbperfview.cap\""
"\"{Connect}\""
"\"{Disconnect}\""
"\"{Version}\""
"\"{LimitCaptureSize}\""
"\"{BeginCaptureFileCreation}\""
"\"{EndCaptureFileCreation}\""
"\"{BeginCapture}\""
"\"{EndCapture}\""
"\"D3D: Invalid partition specified for capture file.\n\""
"\"D3D: Unable to mount partition %s.\n\""
"\"D3D: Unable to create movie capture file segment %s.\n\""
"\"PIX!{CaptureEnded}\""
"\"PIX!{CaptureFileCreationEnded}\""
"\"%s 0x%08X\""
"\"abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\hashes\\sha2\\sha256.c\""
"\"md != NULL\""
"\"in != NULL\""
"\"out != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\rsa\\rsa_import.c\""
"\"key != NULL\""
"\"ltc_mp.name != NULL\""
"\"hash != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\rsa\\rsa_verify_hash.c\""
"\"sig != NULL\""
"\"stat != NULL\""
"\"LibTomMath\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\math\\ltm_desc.c\""
"\"a != NULL\""
"\"a != ((void *)0)\""
"\"b != NULL\""
"\"c != NULL\""
"\"d != NULL\""
"\"LTC_ARGCHK '%s' failure on line %d of file %s\n\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\sequence\\der_decode_sequence_ex.c\""
"\"list != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\sequence\\der_decode_sequence_multi.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\pkcs1\\pkcs_1_pss_decode.c\""
"\"msghash != NULL\""
"\"res != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\rsa\\rsa_exptmod.c\""
"\"outlen != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\rsa\\rsa_make_key.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\integer\\der_decode_integer.c\""
"\"num != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\object_identifier\\der_decode_object_identifier.c\""
"\"words != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\boolean\\der_length_boolean.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\integer\\der_length_integer.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\octet\\der_decode_octet_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\short_integer\\der_decode_short_integer.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\utf8\\der_decode_utf8_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\bit\\der_length_bit_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\boolean\\der_decode_boolean.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\sequence\\der_length_sequence.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\short_integer\\der_length_short_integer.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\utf8\\der_length_utf8_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\ia5\\der_length_ia5_string.c\""
"\"octets != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\printable_string\\der_decode_printable_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\printable_string\\der_length_printable_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\choice\\der_decode_choice.c\""
"\"inlen != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\utctime\\der_decode_utctime.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\octet\\der_length_octet_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\object_identifier\\der_length_object_identifier.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\ia5\\der_decode_ia5_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\bit\\der_decode_bit_string.c\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\misc\\zeromem.c\""
"\"out != ((void *)0)\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\pkcs1\\pkcs_1_mgf1.c\""
"\"seed != NULL\""
"\"mask != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\math\\rand_prime.c\""
"\"N != NULL\""
"\"c:\\trees\\cod3\\cod3src-360\\libs\\libtomcrypt-1.17\\src\\pk\\asn1\\der\\utctime\\der_length_utctime.c\""
"\"utctime != NULL\""
"\"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz+/\""
"\"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890\""
"\"pixel_cost_color_code\""
"\"pixel_cost_add_nodepthwrite\""
"\"pixel_cost_add_depthwrite\""
"\"pixel_cost_add_depth_less\""
"\"pixel_cost_add_depth_equal\""
"\"pixel_cost_add_depth_disable\""
"\"pixel_cost_add_depth_always\""
"\"filter_symmetric_8\""
"\"filter_symmetric_7\""
"\"filter_symmetric_6\""
"\"filter_symmetric_5\""
"\"filter_symmetric_4\""
"\"filter_symmetric_3\""
"\"filter_symmetric_2\""
"\"filter_symmetric_1\""
"\"glow_apply_bloom\""
"\"glow_consistent_setup\""
"\"postfx_color\""
"\"postfx_dof_color\""
"\"postfx_dof\""
"\"small_blur\""
"\"dof_near_coc\""
"\"dof_downsample\""
"\"feedbackreplace\""
"\"feedbackfilmblend\""
"\"feedbackblend\""
"\"frame_alpha_debug\""
"\"frame_color_debug\""
"\"color_channel_mixer\""
"\"shellshock_flashed\""
"\"floatz_display\""
"\"stencildisplay\""
"\"stencilshadow\""
"\"shadowoverlay\""
"\"shadowcaster\""
"\"shadowcookieblur\""
"\"shadowcookieoverlay\""
"\"shadowclear\""
"\"depthprepass\""
"\"clear_alpha_stencil\""
"\"$line_nodepth\""
"\"$line\""
"\"$point\""
"\"$glare_blind\""
"\"$additive\""
"\"Could not find material '%s'\""
"\"^3nonsolid^7\""
"\"Occlusion query creation failed: %s (0x%08x)\n\""
"\"Initializing render targets...\n\""
"\"Initializing dynamic buffers...\n\""
"\"Initializing particle cloud buffer...\n\""
"\"Creating Direct3D queries...\n\""
"\"Creating Direct3D device...\n\""
"\"Getting Direct3D 9 interface...\n\""
"\"Couldn't create a Direct3D device: %s\n\""
"\"Setting initial state...\n\""
"\"Event query creation failed: %s (0x%08x)\n\""
"\"Trying SMP acceleration...\n\""
"\"...succeeded.\n\""
"\"----- R_Init -----\n\""
"\"Cannot unload bsp while it is in use\""
"\"R_InitDynamicMesh\""
"\"Failed to create render thread\""
"\"R_AddCmdDrawStretchPic: NOT DRAWING WITH MATERIAL \\"%s\\"\, because it has a fogable technique.\n\""
"\"R_AddCmdDrawStretchPic: NOT DRAWING WITH MATERIAL \\"%s\\"\, because it uses the depth buffer. Set materialType to 2d.\n\""
"\"R_AddCmdDrawStretchPicFlipST: NOT DRAWING WITH MATERIAL \\"%s\\"\, because it has a fogable technique.\n\""
"\"R_AddCmdDrawStretchPicFlipST: NOT DRAWING WITH MATERIAL \\"%s\\"\, because it uses the depth buffer. Set materialType to 2d.\n\""
"\"CINE UNDERRUN!\""
"\"R_RenderScene: NULL worldmodel\""
"\"Too many total shadowable lights (%d)\n\""
"\"More than %i queued portals\""
"\"more than %i queued portals\""
"\"More than %i points on a clipped portal's convex hull\n\""
"\"R_Cinematic_MakeBinkTexture\""
"\"Open failed\""
"\"Zero file size\""
"\"GetFileSize failed (%i)\""
"\"Cinematic too big (%i > %i)\""
"\"Read was short (wanted %i got %i)\""
"\"Couldn't find rawfile '%s' in db\""
"\"BinkOpen: %s\""
"\"video/%s.%s\""
"\"R_Cinematic_BinkOpen '%s' failed: %s; trying default.\n\""
"\"R_Cinematic_BinkOpen '%s' failed: %s; not playing movie.\n\""
"\"ERROR: Dirty disk\n\""
"\"shadowCookieSampler\""
"\"shadowmapSamplerSun\""
"\"shadowmapSamplerSpot\""
"\"feedbackSampler\""
"\"postEffect0\""
"\"postEffect1\""
"\"sampler.sky\""
"\"attenuationSampler\""
"\"cinematicY\""
"\"cinematicCr\""
"\"cinematicCb\""
"\"cinematicA\""
"\"fonts/smalldevfont\""
"\"Physical buffer allocation failed on %i bytes\""
"\"Dynamic Vertex Buffer\""
"\"Particle Cloud Verts\""
"\"Particle Cloud Indices\""
"\"$model_lighting\""
"\"$savedscreen\""
"\"$half_resampled_scene\""
"\"$resolved_scene\""
"\"$post_effect_1\""
"\"$post_effect_0\""
"\"$shadowmap_spot\""
"\"$shadowmap_sun\""
"\"$shadow_cookie\""
"\"$identitynormalmap\""
"\"\n-fmt- -dimension-\""
"\"  --name-------\n\""
"\" ---------\n\""
"\" %i total images\n\""
"\" %5.1f MB %s total image size\n\""
"\"\n %5.1f MB streamable on disk\n\""
"\"Related commands: meminfo\, imagelist\, gfx_world\, gfx_model\, cg_drawfps\, com_statmon\, tempmeminfo\n\""
"\"highmip\\%s.hi\""
"\"Could not stream highmip (size %i) from file '%s'.\n\""
"\"Can't extend techset name '%s' with '%s'; would exceed %i chars\""
"\"R_MarkFragments: Too many triangles to mark\, max %d radius %.2f at %.2f %.2f %.2f\n\""
"\"light grid log filename '%s.grid' is too long\n\""
"\".grid\""
"\"skin model\""
"\"mark verts\""
"\"fx verts\""
"\"skin ent\""
"\"bound ent\""
"\"cookie\""
"\"spot shadow ent\""
"\"add scene ent\""
"\"dpvs ent\""
"\"cell dyn brush\""
"\"cell dyn model\""
"\"cell scene ent\""
"\"cell static\""
"\"add staticmodel sun\""
"\"add staticmodel\""
"\"fx remaining\""
"\"fx non dependent\""
"\"fx spot light\""
"\"Failed to create thread\""
"\"fog color\""
"\"steady\""
"\"blink\""
"\"dev-only blink\""
"\"never\""
"\"lowest\""
"\"basisNormal\""
"\"basisBinormal\""
"\"basisTangent\""
"\"Force Mipmaps Off\""
"\"Force Bilinear\""
"\"Force Trilinear\""
"\"Feedback\""
"\"Screen\""
"\"White\""
"\"Unchanged\""
"\"Black\""
"\"aggressive\""
"\"adaptive\""
"\"ignore depth\""
"\"use depth\""
"\"timing\""
"\"Enable worker thread\""
"\"used for debugging anything\""
"\"r_ignore\""
"\"Display game full screen\""
"\"r_fullscreen\""
"\"Gamma value\""
"\"Ignore hardware gamma\""
"\"r_ignorehwgamma\""
"\"Maximum anisotropy to use for texture filtering\""
"\"r_texFilterAnisoMax\""
"\"Disables all texture filtering (uses nearest only.)\""
"\"r_texFilterDisable\""
"\"Minimum anisotropy to use for texture filtering (overridden by max)\""
"\"r_texFilterAnisoMin\""
"\"Forces all mipmaps to use a particular blend between levels (or disables mipping.)\""
"\"r_texFilterMipMode\""
"\"Change the mipmap bias\""
"\"r_texFilterMipBias\""
"\"Toggles rendering without lighting\""
"\"r_fullbright\""
"\"Enable shader debugging information\""
"\"r_debugShader\""
"\"Scale the level of detail distance for rigid models (larger reduces detail)\""
"\"r_lodScaleRigid\""
"\"Bias the level of detail distance for rigid models (negative increases detail)\""
"\"r_lodBiasRigid\""
"\"Scale the level of detail distance for skinned models (larger reduces detail)\""
"\"r_lodScaleSkinned\""
"\"Bias the level of detail distance for skinned models (negative increases detail)\""
"\"r_lodBiasSkinned\""
"\"Things closer than this aren't drawn.  Reducing this increases z-fighting in the distance.\""
"\"Viewmodel near clip plane\""
"\"r_znear_depthhack\""
"\"Change the distance at which culling fog reaches 100% opacity; 0 is off\""
"\"Set to 0 to disable fog\""
"\"Offset scale for decal polygons; bigger values z-fight less but poke through walls more\""
"\"r_polygonOffsetScale\""
"\"Offset bias for decal polygons; bigger values z-fight less but poke through walls more\""
"\"r_polygonOffsetBias\""
"\"Allows shaders to use detail textures\""
"\"r_detail\""
"\"Allows shaders to use normal maps\""
"\"r_normal\""
"\"Allows shaders to use phong specular lighting\""
"\"r_specular\""
"\"Enables environment map specular lighting\""
"\"r_envMapSpecular\""
"\"Replace all lightmaps with pure black or pure white\""
"\"r_lightMap\""
"\"Replace all color maps with pure black or pure white\""
"\"r_colorMap\""
"\"Replace all normal maps with a flat normal map\""
"\"r_normalMap\""
"\"Replace all specular maps with pure black (off) or pure white (super shiny)\""
"\"r_specularMap\""
"\"Set greater than 1 to brighten specular highlights\""
"\"r_specularColorScale\""
"\"Globally scale the diffuse color of all point lights\""
"\"r_diffuseColorScale\""
"\"Upscale the frame buffer with sharpen filter and color correction.\""
"\"r_resampleScene\""
"\"Width of server side debug lines\""
"\"r_debugLineWidth\""
"\"Enable logging of light grid points for the vis cache.  1 starts from scratch\, 2 appends.\""
"\"r_vc_makelog\""
"\"Show this many rows of light grid points for the vis cache\""
"\"r_vc_showlog\""
"\"Show light grid debugging information\""
"\"r_showLightGrid\""
"\"Use rainbow colors for entities that are outside the light grid\""
"\"r_showMissingLightGrid\""
"\"Speed up static model lighting by caching previous results\""
"\"r_cacheSModelLighting\""
"\"Speed up model lighting by caching previous results\""
"\"r_cacheModelLighting\""
"\"Ambient light strength\""
"\"r_lightTweakAmbient\""
"\"diffuse light fraction\""
"\"r_lightTweakDiffuseFraction\""
"\"Sunlight strength\""
"\"r_lightTweakSunLight\""
"\"Light ambient color\""
"\"r_lightTweakAmbientColor\""
"\"Sun color\""
"\"r_lightTweakSunColor\""
"\"Sun diffuse color\""
"\"r_lightTweakSunDiffuseColor\""
"\"Sun direction in degrees\""
"\"r_lightTweakSunDirection\""
"\"Min reflection intensity based on glancing angle.\""
"\"r_envMapOverride\""
"\"r_envMapMinIntensity\""
"\"Max reflection intensity based on glancing angle.\""
"\"r_envMapMaxIntensity\""
"\"Reflection exponent.\""
"\"r_envMapExponent\""
"\"Max sun specular intensity intensity with env map materials.\""
"\"r_envMapSunIntensity\""
"\"Write all graphics hardware calls for this many frames to a logfile\""
"\"r_logFile\""
"\"Skips all rendering.  Useful for benchmarking.\""
"\"r_norefresh\""
"\"Scale 3D viewports by this fraction.  Use this to see if framerate is pixel shader bound.\""
"\"r_scaleViewport\""
"\"Process renderer back end in a separate thread\""
"\"r_smp_backend\""
"\"Process renderer front end in a separate thread\""
"\"r_smp_worker\""
"\"r_smp_worker_thread0\""
"\"r_smp_worker_thread1\""
"\"r_smp_worker_thread2\""
"\"Enable smoothing of v-sync.\""
"\"r_smooth_vsync\""
"\"Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.\""
"\"Controls how the color buffer is cleared\""
"\"r_clear\""
"\"Color to clear the screen to when clearing the frame buffer\""
"\"r_clearColor\""
"\"Color to clear every second frame to (for use during development)\""
"\"r_clearColor2\""
"\"Maximum number of dynamic lights drawn simultaneously\""
"\"r_dlightLimit\""
"\"Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade.\""
"\"r_spotLightFovInnerFraction\""
"\"Radius of the circle at the start of the spot light in inches.\""
"\"r_spotLightStartRadius\""
"\"Radius of the circle at the end of the spot light in inches.\""
"\"r_spotLightEndRadius\""
"\"Enable shadows for spot lights.\""
"\"r_spotLightShadows\""
"\"Enable static model shadows for spot lights.\""
"\"r_spotLightSModelShadows\""
"\"Enable entity shadows for spot lights.\""
"\"r_spotLightEntityShadows\""
"\"Brightness scale for spot light to get overbrightness from the 0-1 particle color range.\""
"\"r_spotLightBrightness\""
"\"Enable water rendering\""
"\"r_drawWater\""
"\"Lock the viewpoint used for determining what is visible to the current position and direction\""
"\"r_lockPvs\""
"\"Skipt the determination of what is in the potentially visible set (disables most drawing)\""
"\"Helps cull geometry by angles of portals that are acute when projected onto the screen\, value is the cosine of the angle\""
"\"r_portalBevels\""
"\"Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen\""
"\"r_portalBevelsOnly\""
"\"Only draw things in the same cell as the camera.  Most useful for seeing how big the current cell is.\""
"\"r_singleCell\""
"\"Stop portal recursion after this many iterations.  Useful for debugging portal errors.\""
"\"r_portalWalkLimit\""
"\"Don't clip child portals by a parent portal smaller than this fraction of the screen area.\""
"\"r_portalMinClipArea\""
"\"Ignore r_portalMinClipArea for portals with fewer than this many parent portals.\""
"\"r_portalMinRecurseDepth\""
"\"Show front buffer color debugging information\""
"\"r_showFbColorDebug\""
"\"Show float z buffer used to eliminate hard edges on particles near geometry\""
"\"r_showFloatZDebug\""
"\"Distance for high level of detail\""
"\"r_highLodDist\""
"\"Distance for medium level of detail\""
"\"r_mediumLodDist\""
"\"Distance for low level of detail\""
"\"r_lowLodDist\""
"\"Distance for lowest level of detail\""
"\"r_lowestLodDist\""
"\"Force all level of detail to this level\""
"\"r_forceLod\""
"\"Enable shadow cookies\""
"\"sc_enable\""
"\"Enable shadow cookie blur\""
"\"sc_blur\""
"\"Number of shadow cookies\""
"\"sc_count\""
"\"Show debugging information for the shadow cookie caster count\""
"\"sc_debugCasterCount\""
"\"Show debugging information for the shadow cookie receiver count\""
"\"sc_debugReceiverCount\""
"\"Show shadow overlay for shadow cookies\""
"\"sc_showOverlay\""
"\"Show debug information for shadow cookies\""
"\"sc_showDebug\""
"\"Number of desired shadows\""
"\"sc_wantCount\""
"\"Margin of error on number of desired shadows\""
"\"sc_wantCountMargin\""
"\"Shadow cookie fade range\""
"\"sc_fadeRange\""
"\"Rate at which the shadow cookie horizon moves inwards\""
"\"sc_shadowInRate\""
"\"Rate at which the shadow cookie horizon moves outwards\""
"\"sc_shadowOutRate\""
"\"Shadow cookie length\""
"\"sc_length\""
"\"Shadow cookie off-screen caster level of detail bias\""
"\"sc_offscreenCasterLodBias\""
"\"Shadow cookie off-screen caster level of detail scale\""
"\"sc_offscreenCasterLodScale\""
"\"Enable shadow mapping\""
"\"sm_enable\""
"\"Enable sun shadow mapping from script\""
"\"sm_sunEnable\""
"\"Enable spot shadow mapping from script\""
"\"sm_spotEnable\""
"\"Limits how many primary lights can have shadow maps\""
"\"sm_maxLights\""
"\"How many seconds it takes for a primary light shadow map to fade in or out\""
"\"sm_spotShadowFadeTime\""
"\"When picking shadows for primary lights\, measure distance from a point this far in front of the camera.\""
"\"sm_lightScore_eyeProjectDist\""
"\"When picking shadows for primary lights\, measure distance to a point this fraction of the light's radius along it's shadow direction.\""
"\"sm_lightScore_spotProjectFrac\""
"\"Shadow map offset scale\""
"\"sm_polygonOffsetScale\""
"\"Shadow map offset bias\""
"\"sm_polygonOffsetBias\""
"\"Shadow sample size\""
"\"sm_sunSampleSizeNear\""
"\"Sun shadow center\, 0 0 0 means don't override\""
"\"sm_sunShadowCenter\""
"\"Sun shadow scale optimization\""
"\"sm_sunShadowScale\""
"\"Strict shadow map cull\""
"\"sm_strictCull\""
"\"Fast sun shadow\""
"\"sm_fastSunShadow\""
"\"Fast spot shadow\""
"\"sm_qualitySpotShadow\""
"\"Stream high mip levels\""
"\"r_stream\""
"\"Set true to clear all streamed highmip levels\""
"\"r_streamClear\""
"\"Corrupts high mip levels which should not be visible\, rather than unloading them.\""
"\"r_streamDebug\""
"\"Number of msec to add to streaming to roughly fake DVD lag\""
"\"r_streamFakeLagMsec\""
"\"Maximum distance to predictively stream from\""
"\"r_streamMaxDist\""
"\"Show streaming stats\""
"\"r_streamShowStats\""
"\"Show list of streamed textures\""
"\"r_streamShowList\""
"\"Limit size of stream buffer in MB (0 is no limit)\""
"\"r_streamSize\""
"\"Intentionally corrupts high mip level when loaded (2 moreso than 1\, 3 is solid color)\""
"\"r_streamTaint\""
"\"Dev tweak to blur the screen\""
"\"Enable distortion\""
"\"r_distortion\""
"\"Allow glow.\""
"\"r_glow_allowed\""
"\"Enable glow.\""
"\"Overide glow with tweak dvar values.\""
"\"r_glowUseTweaks\""
"\"Tweak dev var; Enable glow\""
"\"Tweak dev var; Glow radius in pixels at 640x480\""
"\"Tweak dev var; Glow bloom intensity\""
"\"Tweak dev var; Glow bloom cut off fraction\""
"\"Tweak dev var; Glow bloom desaturation\""
"\"Overide film effects with tweak dvar values.\""
"\"r_filmUseTweaks\""
"\"Tweak dev var; enable film color effects\""
"\"Tweak dev var; film color contrast\""
"\"Contrast adjustment\""
"\"r_contrast\""
"\"Brightness adjustment\""
"\"r_brightness\""
"\"Desaturation adjustment\""
"\"r_desaturation\""
"\"Tweak dev var; film color brightness\""
"\"Tweak dev var; Desaturation applied after all 3D drawing\""
"\"Tweak dev var; enable inverted video\""
"\"Tweak dev var; film color dark tint color\""
"\"Tweak dev var; film color light tint color\""
"\"Enable the depth of field effect\""
"\"r_dof_enable\""
"\"Use dvars to set the depth of field effect; overrides r_dof_enable\""
"\"r_dof_tweak\""
"\"r_dof_nearBlur\""
"\"r_dof_farBlur\""
"\"Depth of field viewmodel start distance\, in inches\""
"\"r_dof_viewModelStart\""
"\"Depth of field viewmodel end distance\, in inches\""
"\"r_dof_viewModelEnd\""
"\"Depth of field near start distance\, in inches\""
"\"r_dof_nearStart\""
"\"Depth of field near end distance\, in inches\""
"\"r_dof_nearEnd\""
"\"Depth of field far start distance\, in inches\""
"\"r_dof_farStart\""
"\"Depth of field far end distance\, in inches\""
"\"r_dof_farEnd\""
"\"Depth of field bias as a power function (like gamma); less than 1 is sharper\""
"\"r_dof_bias\""
"\"Number of general purpose registers to the pixel shader\""
"\"r_pixelShaderGPRReallocation\""
"\"Affects the height map lookup for making sure snow doesn't go indoors\""
"\"r_outdoorAwayBias\""
"\"r_outdoorDownBias\""
"\"Outdoor z-feathering value\""
"\"r_outdoorFeather\""
"\"Set sun flare values from dvars rather than the level\""
"\"r_sun_from_dvars\""
"\"Enable development environment\""
"\"Allow server side cheats\""
"\"<model lighting>\""
"\"imagelist\""
"\"r_applyPicmip\""
"\"reloadmaterialtextures\""
"\"r_loadsun\""
"\"r_savesun\""
"\"R_RENDERTARGET_HALF_RESAMPLED_SCENE\""
"\"R_RENDERTARGET_SHADOWMAP_SPOT\""
"\"R_RENDERTARGET_SHADOWMAP_SUN\""
"\"R_RENDERTARGET_POST_EFFECT_1\""
"\"R_RENDERTARGET_POST_EFFECT_0\""
"\"R_RENDERTARGET_SHADOWCOOKIE\""
"\"R_RENDERTARGET_DYNAMICSHADOWS\""
"\"R_RENDERTARGET_FLOAT_Z\""
"\"R_RENDERTARGET_RESOLVED_SCENE\""
"\"R_RENDERTARGET_RESOLVED_POST_SUN\""
"\"R_RENDERTARGET_SCENE\""
"\"R_RENDERTARGET_FRAME_BUFFER\""
"\"R_RENDERTARGET_SAVED_SCREEN\""
"\"Couldn't create a %i x %i depth-stencil surface: %s\n\""
"\"Tried to use '%s' when it isn't valid\n\""
"\"Item name\""
"\"> Loaded\""
"\"Visible Himip Img Refs\""
"\"> Unloaded\""
"\"> Loaded (Completely)\""
"\"Visible Himip Surf Refs\""
"\"Discarded Total\""
"\"> Reloaded Total\""
"\"Loaded Total\""
"\"Failed Active Change\""
"\"Failed Inactive Change\""
"\"Discarded Change\""
"\"> Reloaded Change\""
"\"Loaded Change\""
"\"Active (White)\""
"\"Deactivating (Blue)\""
"\"High (Green)\""
"\"Medium (Yellow)\""
"\"Low (Orange)\""
"\"Free (Red)\""
"\"r_sun_fx_position\""
"\"r_sunglare_fadeout\""
"\"r_sunglare_fadein\""
"\"r_sunglare_max_lighten\""
"\"r_sunglare_max_angle\""
"\"r_sunglare_min_angle\""
"\"r_sunblind_fadeout\""
"\"r_sunblind_fadein\""
"\"r_sunblind_max_darken\""
"\"r_sunblind_max_angle\""
"\"r_sunblind_min_angle\""
"\"r_sunflare_fadeout\""
"\"r_sunflare_fadein\""
"\"r_sunflare_max_alpha\""
"\"r_sunflare_max_angle\""
"\"r_sunflare_max_size\""
"\"r_sunflare_min_angle\""
"\"r_sunflare_min_size\""
"\"r_sunflare_shader\""
"\"r_sunsprite_size\""
"\"r_sunsprite_shader\""
"\"name for static sprite; can be any material\""
"\"diameter in pixels at 640x480 and 80 fov\""
"\"name for flare effect; can be any material\""
"\"sun_flare\""
"\"smallest size of flare effect in pixels at 640x480\""
"\"angle from sun in degrees outside which effect is 0\""
"\"largest size of flare effect in pixels at 640x480\""
"\"angle from sun in degrees inside which effect is max\""
"\"0-1 vertex color and alpha of sun at max effect\""
"\"time in seconds to fade alpha from 0% to 100%\""
"\"time in seconds to fade alpha from 100% to 0%\""
"\"angle from sun in degrees outside which blinding is 0\""
"\"angle from sun in degrees inside which blinding is max\""
"\"0-1 fraction for how black the world is at max blind\""
"\"time in seconds to fade blind from 0% to 100%\""
"\"time in seconds to fade blind from 100% to 0%\""
"\"angle from sun in degrees inside which glare is maximum\""
"\"angle from sun in degrees inside which glare is minimum\""
"\"0-1 fraction for how white the world is at max glare\""
"\"time in seconds to fade glare from 0% to 100%\""
"\"time in seconds to fade glare from 100% to 0%\""
"\"Position in degrees of the sun effect\""
"\"Missing decl '%s' techset '%s' tech '%s' shader '%s'.\""
"\"Vertex type %i doesn't have the information used by shader %s in material %s\n\""
"\">>>>>>>>>>>>\""
"\"R_StreamShowState:\""
"\"[Tree %i:]\""
"\"pos_tex\""
"\"packed\""
"\"export\""
"\"colors\""
"\"interpolators\""
"\"getWeightsCube\""
"\"getWeights3D\""
"\"getWeights2D\""
"\"getWeights1D\""
"\"getCompTexLODCube\""
"\"getCompTexLOD3D\""
"\"getCompTexLOD2D\""
"\"getCompTexLOD1D\""
"\"tfetchCube\""
"\"unknown(14)unknown(15)\""
"\"sample\""
"\"positiont\""
"\"tessfactor\""
"\"binormal\""
"\"tangent\""
"\"texcoord\""
"\"psize\""
"\"blendindices\""
"\"blendweight\""
"\"FMT_32_32_32_FLOAT\""
"\"FMT_11_11_10_AS_16_16_16_16\""
"\"FMT_10_11_11_AS_16_16_16_16\""
"\"FMT_2_10_10_10_AS_16_16_16_16\""
"\"FMT_DXT4_5_AS_16_16_16_16\""
"\"FMT_DXT2_3_AS_16_16_16_16\""
"\"FMT_DXT1_AS_16_16_16_16\""
"\"FMT_8_8_8_8_AS_16_16_16_16\""
"\"FMT_16_16_INTERLACED\""
"\"FMT_16_MPEG_INTERLACED\""
"\"FMT_16_INTERLACED\""
"\"FMT_32_AS_8_8_INTERLACED\""
"\"FMT_32_AS_8_INTERLACED\""
"\"FMT_8_INTERLACED\""
"\"FMT_16_16_MPEG\""
"\"FMT_16_MPEG\""
"\"FMT_32_AS_8_8\""
"\"FMT_32_32_32_32_FLOAT\""
"\"FMT_32_32_FLOAT\""
"\"FMT_32_FLOAT\""
"\"FMT_32_32_32_32\""
"\"FMT_32_32\""
"\"FMT_16_16_16_16_FLOAT\""
"\"FMT_16_16_FLOAT\""
"\"FMT_16_FLOAT\""
"\"FMT_16_16_16_16_EXPAND\""
"\"FMT_16_16_EXPAND\""
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"\"ration\""
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"\"In der Lobby\""
"\"0Call of Duty 4: Modern Warfare von Infinity Ward\""
"\"0Call of Duty 4: Modern Warfare von Infinity Ward\""
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"\"Basis\""
"\"Kartenpakete\""
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"\"\nHerrschaft\""
"\"Sabotage\""
"\"Wiedergabelisten\""
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"\"Wiedergabeliste 2\""
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"\"Wiedergabeliste 5\""
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"\"Wiedergabeliste 7\""
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"\"Wiedergabeliste 15\""
"\"Wiedergabeliste 16\""
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"\"Abschuss-Bestenliste\""
"\"Sieg-Bestenliste\r\n\""
"\"EP-Bestenliste\""
"\"zision-Bestenliste\""
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"\"Siege\""
"\"Niederlagen\""
"\"Siegesserie\""
"\"\tSpielzeit\""
"\"\tErfahrung\""
"\"Treffer\""
"\"zision\""
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"\"mapname\""
"\"gametype\""
"\"\tGame Type\""
"\"RANKED\""
"\"\nGamer Name\""
"\"\rcampaign-mode\""
"\"Session Nonce data\""
"\"\nActivision\""
"\"\rInfinity Ward\""
"\"\nGamer Name\""
"\"mappacks\""
"\"\rPlatform Lock\""
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"\"\tKillhouseXSTR\""
"\"mapname\""
"\"gametype\""
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"\"\nGamer Name\""
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"\"\nActivision\""
"\"\rInfinity Ward\""
"\"\nGamer Name\""
"\"mappacks\""
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"\"\tUccisioni\""
"\"\tUccisioni\""
"\"Morti\""
"\"Morti\""
"\"\nNome mappa\""
"\"Gioca a {c7} su {c0}\r\n\""
"\"Punti squadra 1\""
"\"Punti squadra 2\""
"\"Quartier generale\""
"\"\nNome mappa\""
"\"Non in gioco\""
"\"Al menu principale\""
"\"Mappa sconosciuta\""
"\"Deathmatch a squadre\""
"\"Cerca e distruggi\""
"\"Grado\""
"\"Numero slot pubblici consentiti\""
"\"\rTipo di gioco\""
"\"\nCLASSIFICA\""
"\"Nome giocatore\""
"\" campagna\""
"\"Giocatori squadra 1\""
"\"Giocatori squadra 2\""
"\"Slot pubblici aperti\""
"\"Stato gruppo\""
"\"Ampiezza banda in upload\""
"\"Call of Duty 4\""
"\"Punti\""
"\"Nessun dato sessione\""
"\"&Numero di slot pubblici in questo host\""
"\"Partita del Giocatore\""
"\"\nActivision\""
"\"\rInfinity Ward\""
"\"Sparatutto in prima persona\""
"\"Sala d'attesa prepartita.\""
"\"/Call of Duty 4: Modern Warfare di Infinity Ward\""
"\"/Call of Duty 4: Modern Warfare di Infinity Ward\""
"\"Nome giocatore\""
"\"Nozioni di base\""
"\"Set di mappe\""
"\"In un gruppo\""
"\"\nOperazione\""
"\"Bomba al centro\""
"\"Guerra\""
"\"Dominio\""
"\"\nSabotaggio\""
"\"Elenchi\""
"\"Elenco 1\""
"\"Elenco 2\""
"\"Elenco 3\""
"\"Elenco 4\""
"\"Elenco 5\""
"\"Elenco 0\""
"\"Elenco 6\""
"\"Elenco 7\""
"\"Elenco 9\""
"\"Elenco 8\""
"\"\tElenco 10\""
"\"\tElenco 11\""
"\"\tElenco 12\""
"\"\tElenco 13\""
"\"\tElenco 14\""
"\"Elenco 15\r\n\""
"\"Tutti contro tutti\""
"\"Multigiocatore\""
"\"\rPlatform Lock\""
"\"Rapporto eliminazioni/morti\""
"\")Empty slots needed in a matchmaking query\""
"\"Classifica uccisioni\""
"\"Classifica vittorie\r\n\""
"\"Classifica esperienza\""
"\"Classifica precisione\""
"\"Uccisioni di fila\""
"\"Vince\""
"\"\tSconfitte\""
"\"Rapporto vittorie/sconfitte\""
"\"Vittorie consecutive\""
"\"Tempo di gioco\""
"\"\nEsperienza\""
"\"\rColpi a segno\""
"\"\rColpi a vuoto\""
"\"\nPrecisione\""
"\"\tKillhouseXSTR\""
"\"Muertes\""
"\"Muertes\""
"\"Nombre del mapa\""
"\"Jugando {c7} en {c0}\r\n\""
"\"Tipo de partida\""
"\"n del equipo 1\""
"\"n del equipo 2\""
"\"Cuartel general\""
"\"Nombre del mapa\""
"\" en la partida\""
"\" principal\""
"\"Mapa desconocido\""
"\"Combate a muerte por equipos\""
"\"Buscar y destruir\""
"\"Rango\""
"\"blicos\""
"\"Tipo de partida\""
"\"CLASIFICATORIA\""
"\"Nombre del jugador\""
"\"Jugadores del equipo 1\""
"\"Jugadores del equipo 2\""
"\"blicos disponibles\""
"\"Estado del grupo\""
"\"Ancho de banda de carga\""
"\"Call of Duty 4\""
"\"ficos de partida\""
"\"Partida de Jugador\""
"\"\nActivision\""
"\"\rInfinity Ward\""
"\"n en primera persona\""
"\"En el punto de encuentro\""
"\"/Call of Duty 4: Modern Warfare de Infinity Ward\""
"\"/Call of Duty 4: Modern Warfare de Infinity Ward\""
"\"Nombre del jugador\""
"\"Paquetes de mapas\""
"\"En un grupo\""
"\"Centrar la bomba\""
"\"Guerra\""
"\"\tSabotaje \""
"\"Listas de partidas\""
"\"Lista de partidas 1\""
"\"Lista de partidas 2\""
"\"Lista de partidas 3\""
"\"Lista de partidas 4\""
"\"Lista de partidas 5\""
"\"Lista de partidas 0\""
"\"Lista de partidas 6\""
"\"Lista de partidas 7\""
"\"Lista de partidas 9\""
"\"Lista de partidas 8\""
"\"Lista de partidas 10\""
"\"Lista de partidas 11\""
"\"Lista de partidas 12\""
"\"Lista de partidas 13\""
"\"Lista de partidas 14\""
"\"Lista de partidas 15\r\n\""
"\"Todos contra todos\""
"\"Multijugador\""
"\"\rPlatform Lock\""
"\"n Matchmaking\""
"\"Marcador de bajas\""
"\"Marcador de victorias\r\n\""
"\"Marcador de PX\""
"\"Racha de bajas\""
"\"\tVictorias\""
"\"Derrotas\""
"\"Racha de victorias\""
"\"\rTiempo jugado\""
"\"Experiencia\""
"\"Impactos\""
"\"Fallos\""
"\"\tKillhouseXSTR\""
"\"Kills\""
"\"Kills\""
"\"Deaths\""
"\"Deaths\""
"\"mapname\""
"\"Playing {c7} on {c0} \r\n\r\n\""
"\"gametype\""
"\"Team 1 Score\""
"\"Team 2 Score\""
"\"Headquarters\""
"\"Mapname\""
"\"Not In Game\""
"\"At the main menu\""
"\"unknown map\""
"\"Team Deathmatch\""
"\"Search and Destroy\""
"\"Maximum Public Slots\""
"\"\tGame Type\""
"\"RANKED\""
"\"\nGamer Name\""
"\"\rcampaign-mode\""
"\"Team 1 Players\""
"\"Team 2 Players\""
"\"Open public slots\""
"\"Party State\""
"\"Upload bandwidth\""
"\"Call of Duty 4\""
"\"Score\""
"\"Session Nonce data\""
"\"#Number of public slots on this host\""
"\"Player Match\""
"\"\nActivision\""
"\"\rInfinity Ward\""
"\"First Person Action\""
"\"In pre-game lobby\""
"\"2Call of Duty 4: Modern Warfare from Infinity Ward.\""
"\"4Call of Duty 4: Modern Warfare from Infinity Ward.\r\n\""
"\"\nGamer Name\""
"\"Basic\""
"\"mappacks\""
"\"\nIn a party\""
"\"\tOperation\""
"\"Center Bomb\""
"\"\nDomination\""
"\"Sabotage\""
"\"\tPlaylists\""
"\"\nPlaylist 1\""
"\"\nPlaylist 2\""
"\"\nPlaylist 3\""
"\"\nPlaylist 4\""
"\"\nPlaylist 5\""
"\"\nPlaylist 0\""
"\"\nPlaylist 6\""
"\"\nPlaylist 7\""
"\"\nPlaylist 9\""
"\"\nPlaylist 8\""
"\"Playlist 10\""
"\"Playlist 11\""
"\"Playlist 12\""
"\"Playlist 13\""
"\"Playlist 14\""
"\"\rPlaylist 15\r\n\""
"\"Free-for-All\""
"\"Multiplayer\""
"\"\rPlatform Lock\""
"\"\tK/D Ratio\""
"\")Empty slots needed in a matchmaking query\""
"\"Kills Leaderboard\""
"\"Wins Leaderboard\r\n\""
"\"XP Leaderboard\""
"\"Accuracy Leaderboard\""
"\"Kill Streak\""
"\"Losses\""
"\"\tW/L Ratio\""
"\"\nWin Streak\""
"\"Time Played\""
"\"\nExperience\""
"\"Misses\""
"\"Accuracy\""
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"\"deep_and_hard.png\""
"\"three_of_a_kind.png\""
"\"man_of_the_people.png\""
"\"look_sharp.png\""
"\"ghillies_in_the_mist.png\""
"\"four_of_a_kind.png\""
"\"dancing_in_the_dark.png\""
"\"bird_on_the_ground.png\""
"\"wrong_number.png\""
"\"piggyback_ride.png\""
"\"desperate_measures.png\""
"\"no_rest_for_the_weary.png\""
"\"straight_flush.png\""
"\"mile_high_club.png\""
"\"rescue_roycewicz.png\""
"\"the_ultimatum.png\""
"\"the_shot.png\""
"\"the_bog.png\""
"\"the_search.png\""
"\"the_rescue.png\""
"\"the_package.png\""
"\"the_escape.png\""
"\"the_third_horseman.png\""
"\"the_second_horseman.png\""
"\"the_fourth_horseman.png\""
"\"the_first_horseman.png\""
"\"\rdaredevil.png\""
"\"your_show_sucks.png\""
"\"winged_dagger.png\""
"\"win_the_war.png\""
"\"save_the_bacon.png\""
"\"\rroad_kill.png\""
"\"new_squadron_record.png\""
"\"make_the_jump.png\""
"\"eyes_and_ears.png\""
"\"down_boy_down.png\""
"\"bring_em_home.pngXSRC\""
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Last edited:
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