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Discussion Cod 4 Patch Help with Accuracy

R

Ride

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Hey guys, I'm working on a Cod Patch and I'm having trouble dealing with the accuracy variables.

self maps\mp\gametypes\_persistence::confused:tatSet( "total_hits", 210216 );
self maps\mp\gametypes\_persistence::confused:tatSet( "hits", 123675 );
self maps\mp\gametypes\_persistence::confused:tatSet( "misses", 86541 );
self maps\mp\gametypes\_persistence::confused:tatSet( "accuracy", 142 );

I don't know how to make the accuracy look legit, when I change the numbers around I get like 200% accuracy. What should I plug in here, for say 25-30% accuracy?
 
R

Restricts

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Code:
self maps\mp\gametypes\_persistence::statSet( "total_hits", 123675 );
self maps\mp\gametypes\_persistence::statSet( "hits", 123675 );
self maps\mp\gametypes\_persistence::statSet( "misses", 115000 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", 25 );


Not sure havnt tested go for it i guess i thought you would have to make them closer together but if it works at all please +rep
 
L

LukeC

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Copy you're mates who has about 20%, double both, then increase the hits abit.
 
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