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Discovery Capture - Contend *Exploit*

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Native Pride 1988

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N Navy Davey and E EyeDuDab I have very interesting for y'all.

Pre step:

1. Go to Creator and use Capture - Contend. Set 2 player only

2. Place Trigger and Lobby Camera

3. Place Team one blue and place Team two orange

4. Place Respawn one blue on Team one blue and place Respawn one orange on Team two orange

5. Place 7 briefcase on Team one blue and place 1 briefcase on Team two orange

6. Place Capture point on Team one blue and place Capture point on orange Team two

7. Place 30 minigun on Team one blue and place none weapon on Team two orange

8. Place prop to trap on Team two orange and make sure place correct prop on circle of Respawn orange. *Note: use white container and make sure turn stacking on then place 3 barbed wire on it

9. Place 20 actors with unarmed, defensive and unlimited

10. Set team one carry limit - 7 briefcase and team two carry limit - 1 briefcase

11. Set weapon: Pistol only

12. Test and Publish

Step:

1. Go to your job and start it

2. Now you will notices that all 8 briefcase will start flicker

3. Team two orange can capture briefcase unlimited with 25rp until you will notices 25rp will stop because when you capture briefcase then you will drop briefcase like more often more like flicker

4. But team one blue are different and you can capture briefcase but sometimes it could be flicker

*If y'all not sure then y'all can use my job called "Capture Deathmatch"

Enjoy :wink:
 
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Navy Davey

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Nice:smile:
You figured out the “jumping” Capture objects trick.
It happens when you place Max weapons in close proximity to the Capture objects.
I fooled around with making jobs with that about a year ago. I just couldn’t get the job to perform with any kind of consistency.
I like consistency:wink:
Which is why I always go back to walking in circles. They are the easiest to manipulate and the most consistent:smile:
 
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EyeDuDab

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Ya, it's a lot simpler than you are making it :wink:
Nice post. In addition, You can combine tubes to drop/shift you to make it AFK :wink:

You can also move the objects to stack the glitched objects as close as possible to each other. Ive had all 12 objects all close enough to pickup/drop(not deliver) while standing still in the starting position with both players. The only thing missing was the tubes and height trick which I learned later.
You build high (above 500) so you can control the exact respawn location between deaths. And thetuse of the series of tubes with controlled propelling props and gaps will guide you to the drop off, and allow you to control your time/win ratio consistency.
 
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Native Pride 1988

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Nice:smile:
You figured out the “jumping” Capture objects trick.
It happens when you place Max weapons in close proximity to the Capture objects.
I fooled around with making jobs with that about a year ago. I just couldn’t get the job to perform with any kind of consistency.
I like consistency:wink:
Which is why I always go back to walking in circles. They are the easiest to manipulate and the most consistent:smile:
Lol yea I did notices "jumping" capture objects and my character stand on "jumping" capture objects then I did received 25rp unlimited until stop and holy cow lol. Yea need place 30-60 weapon near team one, team two, capture objects and capture point.

N Navy Davey I did waiting for 10 minutes on my job and I did received $13,330 and loser received around $6,000. Its similar adversary mode holy cow.
 
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