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News Call of Duty: Black Ops 4 Patch Notes

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Feel free to post any patch notes/updates here.

No longer updating this but if you see a new update and want to post it, feel free to post it here.



Removed older updates to make room for newer updates.













 
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Here's this weekends patch notes.

 
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Another big update today including gun game being added.

 
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ce8e0eb571.jpg

A new patch update for Call of Duty: Black Ops 4 has just gone live on Xbox One, and it’s a smaller update coming in at 230MB. For PlayStation 4, a new Game Settings update deployed with some of the same things contained in the Xbox One update.

One of the new things in this update is green indicators to showcase when you have something new unlocked in the game’s menus. In addition, a message has been added to alert when, at the end of a match, if your team loses, then that lose stat was prevented because you joined in after the game had started.

Treyarch has stated that the update also fixes/tries to address some of the issues with Quads in Blackout on Xbox One.

The latest patch update for Black Ops 4 deployed earlier this week with big weapon changes, game wide updates, and more.

We’ll update as we learn more about this new update.

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Today's(11/13/2018) Update. Nuketown added, Balance, Blackout changes, Zombie fixes.

Our November 13 game update is absolutely huge, delivering Black Ops 4’s distinctive revival of Nuketown on PS4, our biggest stability update yet in Zombies, gameplay balance changes across all modes, map spawn and game mode improvements in Multiplayer, the Bowie Knife and new Character Missions in Blackout, the launch of Daily Tier Skips, and much more.

First up: Nuketown has arrived! One of our most popular maps of all time makes its reimagined debut in Black Ops 4, complete with its own unique surprises to discover. In true Treyarch tradition, we’re kicking off the Nuketown Featured Playlist this week on PS4 to celebrate. As a reminder, Nuketown is free for all Black Ops 4 players, launching today on PS4 and available on all platforms next week.

Today marks our biggest stability update to Zombies since launch. We’ve implemented 60+ fixes for crashes and other issues across all four maps with this update, covering everything from Easter Egg quest crashes and Max Ammo bugs to exploits in Classified and the return of Speed Cola functionality. The team has been hard at work to deliver an always-improving Zombies experience with today’s updates, and we continue to prioritize overall stability above all else.

We’ll be able to provide more concrete details on upcoming Zombies features in future community updates, including the Black Ops Authenticity Stamp system, Daily Callings, host migration support, splitscreen improvements, and more. We know there’s a ton of interest and anticipation about the road ahead for Zombies in Black Ops 4, and we’re excited to share more on what’s coming when we’re closer to debuting each new feature. For now, ensuring a fun, stable Zombies core experience for all players comes first.

We’ve made numerous gameplay balance updates to weapons across all modes, with several changes to gameplay specific to Multiplayer, including tweaks to the SG12 Strobe Light, SMGs, the Titan, and Cold Blooded. Some big changes have also been made to Ajax on the Specialist front, shortening the duration of his 9-Bang flash effect, reducing his accuracy when the Ballistic Shield is up, providing better counters to the 9-Bang and Ballistic Shield, and more. Check out the full patch notes below for every little detail.

We’ve added the new Endurance Chaos Moshpit playlist to the Featured category in MP, featuring doubled score limits across 6v6 matches of TDM, Domination, Hardpoint, and Kill Confirmed. Mercenary Capture Moshpit also makes its return to the Featured category for our lone wolves who live to PTFO, and Gun Game remains in rotation for another week. CWL Custom Games have also been added today, offering CWL ruleset variants of Hardpoint, Control, and Search & Destroy.

Big news in Blackout: the Bowie Knife joins the arsenal and Zombies invade Nuketown Island on PS4, plus all players get access to the “Icons” Character Missions to unlock Mason, Woods, Menendez, and Reznov! The new Team Scoreboard has been added to Duos and Quads in this update, so you can check on how your squad is performing during the match. We’ve also made an update to allow weapons to now stream in faster at the start of each match to make sure everyone gets into the action once they hit the ground running.

We’re also happy to announce the launch of Daily Tier Skips in Multiplayer and Blackout for all players! Simply win a match in MP or earn a Merit in Blackout each day to redeem a daily Bonus Tier in the Black Market. This allows players to earn Contraband items even faster, and it’s a permanent addition to the game. Blackjack’s Shop is also now live on PS4 in the Black Market with new ways to customize your Multiplayer and Blackout experience, arriving on additional platforms next week. Now, let’s get into the details:



The following updates are now live on PS4, with other platforms to follow next week:

Multiplayer

  • Nuketown MP map added to the Nuketown playlist.

  • Nuketown Featured Playlist added.
Blackout

  • Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!

  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.
Black Market

  • Blackjack’s Shop added.


We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow:



Gameplay Balance (Multiple Modes)

This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.

  • Submachine Guns
    • MX9
      • Adjusted 5-hit kill range up to 6m (MP only).

      • Slightly increased ADS move speed.
    • GKS
      • Adjusted 5-hit kill range up to 3m (MP only).

      • Slightly increased ADS move speed.
    • Cordite
      • Adjusted 5-hit kill range up to 3m (MP only).

      • Slightly increased ADS move speed.
    • Spitfire
      • Increased 6-hit kill range by 3m (MP only).

      • Slightly increased ADS move speed.
  • Assault Rifles
    • Maddox RFB
      • Slightly increased recoil of 1st and 2nd shots.

      • Echo Fire Operator Mod: Removed recoil penalty when equipped.
    • KN-57
      • Reduced idle sway.

      • Slightly increased 4-hit kill range by 1.5m (MP only).
    • Rampart 17
      • Reduced idle sway.

      • Slightly reduced recoil of 1st and 3rd shots.

      • Increased 4-hit kill range by 3m (MP only).
  • Tactical Rifles
    • Swordfish
      • Slightly reduced delay between bursts.

      • Reduced idle sway.

      • Penta Burst Operator Mod: Now implements standard burst delay.
  • Light Machine Guns
    • Titan
      • Reduced ADS speed.

      • Increased sprint-out time.

      • Slightly increased hip-fire spread (MP only).

      • Stock: Slightly reduced movement benefits when equipped (MP only).
  • Sniper Rifles
    • Outlaw
      • Slightly increased fire rate.

      • Greatly reduced idle sway.

      • Slightly increased ADS speed.

      • Updated ADS rechamber animation to make it easier to stay on target.

      • Recoil now centers more reliably.

      • Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).
    • SDM
      • Added aim-assist while hip-firing.
    • Koshka
      • Recoil now centers more reliably after the first shot.
  • Shotguns
    • SG12
      • Reduced visual effect of Strobe Light Operator Mod.

      • Reduced range at which Strobe Light affects aim-assist by 50%.
  • Attachments
    • Grip II
      • Reduced flinch mitigation.
  • Specialists
    • Ajax
      • Reduced 9-Bang’s flash effect duration by 25%.

      • 9-Bang is now countered more effectively by Tactical Mask.

      • Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.

      • Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.

      • Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.

      • Added a third-person sound effect for charges 2 and 3 of the 9-Bang.
    • Prophet
      • Improved Tempest accuracy.

      • Tempest charges attached to players will no longer be destroyed by explosives.

      • Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.
    • Firebreak
      • The Purifier will now properly damage the Strike Team.
    • Ruin
      • Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.
  • Perks
    • Tactical Mask
      • Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.
    • Flak Jacket
      • Increased resistance to explosive damage.
    • Cold Blooded
      • Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.
    • Dead Silence
      • Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).
  • Scorestreaks
    • Strike Team
      • Teams can now only have one Strike Team active at a time.


Multiplayer

  • Playlist Updates
    • Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:
      • TDM with 150 score limit, 15 minute time limit.

      • Domination with 200 score round limit, 400 score match limit.

      • Hardpoint with 500 score limit, 10 minute time limit.

      • Kill Confirmed with 120 score limit, 15 minute time limit.
    • Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).

    • Hardcore Search & Destroy added to Featured Category.

    • Gun Game remains in Featured Category.
  • Spawns
    • Team Deathmatch
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Domination
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Free For All
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Hardpoint
      • Spawn adjustments made for Arsenal, Summit, and Payload.

      • Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.
    • Control
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Seaside
      • Spawn adjustments made to how the spawn system evaluates enemies on Seaside.
    • Gridlock
      • Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.
  • Game Modes
    • Custom Games
      • Resolved an issue that would display friendlies as enemies on round switch in Custom Games.

      • Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.
    • Hardcore
      • Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.

      • Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.

      • Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.

      • Razor Wire no longer does team damage to teammates who melee the Razor Wire.

      • Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.
    • Heist
      • Seeker Shock Mine cost increased.

      • Hellstorm cost increased.

      • Lightning Strike cost increased.

      • Downed players will now bleed out if the last remaining player suicides.

      • The extraction waypoint is now shown at the start the round of the round.

      • Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.
    • Search & Destroy
      • Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.

      • Resolved an issue where certain Optics could have a blue or red static background when spectating.
  • CWL Custom Games
    • Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.

    • Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.

    • The following gameplay changes are enabled with this setting:
      • Barricade deals no damage, but still slows.

      • Barricade has reduced health.

      • Razor Wire deals no damage, but still slows.

      • Razor Wire has reduced health.

      • Sensor Dart only lasts 3 seconds, enough for 1 ping.

      • Tac-Deploy has a maximum of 4 spawns before it is destroyed.

      • Tac-Deploy has a reduced duration.

      • Reactor Core deals reduced damage.

      • Hellion Salvo rockets deal reduced splash damage to players.

      • Mesh Mines deal non-lethal damage.
  • Challenges
    • Hard Stop Challenge
      • Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.
  • Camo Progression
    • Weapon Reactive Camos
      • Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.

      • Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.

      • Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.
    • Hellion Salvo Launcher
      • Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.
  • Miscellaneous
    • Resolved a number of issues with camos applying to weapons incorrectly.

    • Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.

    • Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.

    • Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.

    • Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.


Zombies

  • Stability
    • Global
      • Fixed crashes where a player could be disconnected during character banter.

      • Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.

      • Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.

      • Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.

      • Fixed crashes related to invalid zombie spawn positions.

      • Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.

      • Fixed crashes that could occur when players disconnected at specific times while downed.

      • Fixed a crash that could occur when using Nowhere But There.

      • Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.

      • Fixed a crash that could occur when a player disconnected from their party while being revived.

      • Fixed a crash that could occur when a player disconnected during the Game Over screen.

      • Fixed a crash that could occur when reloading with Electric Burst active.

      • Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.
    • IX
      • Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.

      • Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.

      • Fixed a crash that could occur during a voiceover during the Main Quest.

      • Fixed a crash that could occur during the Death of Orion quest.

      • Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.

      • Fixed a crash that could occur when a player completes a challenge in IX.
    • Blood of the Dead
      • Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).

      • Fixed a crash that could occur if the player disconnected from the party while using the Overkill.

      • Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.
    • Classified
      • Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.

      • Fixed a crash that could occur when a player disconnected while teleporting.

      • Fixed a crash that could occur during character banter in Special Rounds.

      • Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.
    • Voyage of Despair
      • Fixed a crash that could occur when a player stood on a portal during the Main Quest.

      • Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.

      • Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.
  • Gameplay
    • Global
      • Increased weapon reload speed when player has all 4 Perks.

      • Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.

      • Resolved an issue where certain weapons could not properly apply attachments in the Armory.

      • Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.

      • Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.

      • Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.

      • Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.

      • Resolved an issue with delayed power-up spawns when using Extra Credit.

      • Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.

      • Resolved an issue where the XP value could turn negative when the player doesn't earn XP in game after achieving Prestige Master.

      • Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.
    • Blood of the Dead
      • Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.

      • Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.

      • Resolved an issue where multiple Kronoriums could spawn.

      • Resolved an issue with the Magmagat taking other weapon properties when stowed.

      • Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.
    • IX
      • Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla's lightning bolt attack.

      • Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.

      • Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.

      • Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.

      • Resolved a visual issue with the Storm Spikes during the Main Quest.
    • Classified
      • Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.

      • Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.

      • Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.

      • Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.

      • Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.

      • Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.
  • Miscellaneous
    • Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.

    • Resolved an issue where players could load into a match before the host did, resulting in no player control.

    • Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.

    • Resolved a camo issue where red spikes could protrude from a number of weapons.

    • Resolved splash art in loading screen where the wrong game mode would be shown.

    • Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.

    • Added description in Create-A-Class on rollover for Special Weapon stages.


Blackout

  • General
    • Item pickups now stream in faster at the start of a match.

    • New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.

    • Various stability improvements and bug fixes.
  • Character Missions
    • “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).

    • Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.
As always, please tell us what you think of today’s update in the comments below and keep your constructive feedback coming. A huge number of the improvements and changes in this update were prioritized because of their importance to the Black Ops 4 community, and we’ll continue this commitment in future game updates going forward. See you online.



-Treyarch

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Patch 1.07 is live on Xbox One with 11gb Update.

Today’s title update is another big one, and we’re celebrating the long holiday weekend with our first QUAD FEED in Black Ops 4! Starting 10AM PT tomorrow, all players get 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma on all platforms through Monday, Nov. 26. Now, onto what’s coming to the game today…

Nuketown arrives on Xbox One and PC! Join the chaos in the dedicated Nuketown Featured Playlist this week, featuring 6v6 Team Deathmatch, Kill Confirmed, Domination, and Hardpoint in Nuketown. Also live on Xbox One and PC: Zombies invade Nuketown Island in Blackout for a limited time, and Blackjack’s Shop opens in the Black Market.

Big improvements to Multiplayer are here with today’s update! We’ve fixed several MP-specific crashes, increased the delivery speed of Care Packages, updated several modes and Challenges, enabled Mastercraft camos instantly on Signature Weapons, updated the visibility of Clan Tags and Kill Counters, adjusted the costs of several Scorestreaks based on current performance to ensure players are getting the most bang for their buck, and more. Remember to visit the Scorestreaks selection menu to adjust your equipped Scorestreaks accordingly after downloading today’s update.

We’ve also added TDM 100 as our latest Featured playlist on all platforms, bumping up the score limit for Team Deathmatch to 100 by popular demand. Hardcore Mercenary Moshpit, Mercenary Moshpit, and Gun Game round out the Featured category for the week. Jump into this week’s Featured playlists today and get those wins.

For our Zombies players, we’re delivering 70+ crash fixes and gameplay improvements today, making this stability pass even bigger than last week’s major update. See below for the full list, including fixes for crashes and bugs across all four maps, UI improvements, and more. As we continue to identify and address more specific Zombies gameplay scenarios that could cause the game to crash, our primary focus is now on taking care of the remaining stability issues in high-round play. We have bolstered our ability to research and investigate these issues, and have several fixes in the works that will be rolled out in the near future.

In Blackout, we’ve addressed issues with screen jittering when moving and changing attachments or healing, and made the Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4, with other platforms to follow.

Finally, our PC update is coming later today, including its own set of unique changes in addition to the ones listed below. In this update, we’ve decided to roll back the SMG balance changes from last week’s update that did not translate as well to the PC meta. See below for full details in the dedicated PC section of the patch notes.

XBOX ONE / PC

The following updates are now live on Xbox One, with PC to follow shortly:

Multiplayer

  • Nuketown added to rotation in MP playlists.
  • Nuketown Featured Playlist added (6v6 Team Deathmatch, Kill Confirmed, Domination, Hardpoint).
Blackout

  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Stash spawn location behind the Nuketown sign for a limited time.
Black Market

  • Blackjack’s Shop added to the Black Market.
ALL PLATFORMS

We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow shortly:

Multiplayer

  • General
    • Nuketown added to rotation in MP playlists.
    • Updated Clan Tag and Kill Counter Weapon Prestige rewards to use an LED display for higher visibility on weapons.
    • Players can now equip Mastercraft camos on their Signature Weapon as soon as they acquire the Signature Weapon.
  • Playlist Updates
    • TDM 100 added to Featured Category (Team Deathmatch with a score limit of 100).
    • Mercenary Moshpit added to Featured Category (Team Deathmatch, Kill Confirmed, Hardpoint, and Domination, no parties allowed).
    • Hardcore Mercenary Moshpit added to Featured Category (Hardcore Team Deathmatch, Kill Confirmed, and Domination, no parties allowed).
    • Gun Game remains in Featured Category.
    • Endurance Chaos Moshpit remains in Featured Category (PS4).
  • Stability
    • Fixed crashes that could occur:
    • When using the Reactor Core.
    • When a Firebreak player left the game after using their Reactor Core.
    • When a Nomad player left the game after using their Mesh Mines.
    • While freezing in the water in Icebreaker.
    • When piloting the Hellstorm.
    • When selecting a Specialist in the Specialist Draft.
    • When the player picked up a weapon in Multiplayer.
    • If the Transport Helicopter was destroyed while delivering a Care Package or Mantis.
    • Related to the Drone Squad’s wing-drone turrets animating incorrectly.
    • When failing to play a sound when picking up dog tags in Kill Confirmed.
    • When a player left a match while being shocked by the Tempest.
  • Scorestreaks
    • Care Package
      • Adjusted delivery chopper entry and exit points across all maps to reduce delivery times.
      • Increased the entry and exit speeds for the delivery chopper.
      • Reduced how often high-end Scorestreaks can be received in Care Packages.
      • Reduced the amount of roll on the smoke marker to ensure that the end position is a more accurate representation of where the Care Package will drop.
    • Score Adjustments
      • Dart reduced from 500 default to 450 / 350 with COMSEC Device.
      • RC-XD increased from 450 to 500 default / 400 with COMSEC Device.
      • Lightning Strike reduced from 900 to 850 default / 600 with COMSEC Device.
      • Sentry reduced from 950 to 900 default / 700 with COMSEC Device.
      • Hellstorm increased from 850 to 950 default / 750 with COMSEC Device.
      • Sniper’s Nest reduced from 1100 to 1050 default / 850 with COMSEC Device.
      • Mantis increased to 1100 default / 900 with COMSEC Device.
      • Thresher reduced from 1250 to 1200 default / 950 with COMSEC Device.
      • Attack Chopper increased from 1200 to 1300 default / 1000 with COMSEC Device.
      • Reduced score given for all Scorestreak kills from +25 to +10.
  • Game Modes
    • Hardcore
      • Resolved an issue where teammate names were not displaying properly in Hardcore Search & Destroy.
      • Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.
      • Care Package team kills will no longer count towards the teamkill kick limit.
    • Hardpoint
      • Reduced the score given for Hardpoint Secured to +50.
      • Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.
    • Search & Destroy
      • Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.
    • CWL Custom Games
      • Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.
  • Specialists
    • Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.
  • Challenges
    • Atomic Drop
      • The player’s death by their own Reactor Core will no longer track toward this Challenge.
    • Spotter
      • Kills in Free For All will no longer track toward this Challenge.
    • Air Cover
      • Resolved an issue where progress was not awarded in Hardpoint or Control.
  • Miscellaneous
    • Manually destroying the Tac-Deploy now gives Score.
Weapon Balance (MP Only)

Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.

  • Tactical Rifles
    • Swordfish
      • Reduced upward recoil to achieve a more accurate burst.
    • ABR 223
      • Slightly reduced upward recoil.
      • Extended 4-hit kill range from 25m to 32m.
Zombies

  • Stability
    • Global – Fixed crashes that could occur:
      • While Zombies spawned into the map.
      • While the Mystery Box loaded into the map.
      • When interacting a second time with an object that should only be used or interacted with once.
      • When an enemy climbed or mantled over railing or terrain in order to spawn into the playable space.
      • When updating player stats in the After Action Report screen.
      • When disconnecting and reconnecting the controller during a match, leaving the player stuck on the “Please reconnect controller” message.
      • After disconnects while one player was reviving another.
      • When triggering the Winter’s Wail explosion FX.
      • When a player disconnected within a certain time after joining the game.
      • When Zombies were moving away from downed players.
      • When a player was downed while using the Ragnarok DG-5.
      • When a Bot decided to kill the last enemy in the round.
      • When the player disconnected after using Point Drops and before they were picked up.
      • When a player disconnected as the Hellfire’s Infernal Tempest disappeared.
      • When a player used the Burned Out Elixir.
      • When the inventory updated while picking up an item.
      • When a player’s grenades were restored as the next round started.
      • When a player disconnected while a power-up dropped.
      • When the player disconnected from their party while in the Custom Games screen.
      • When calculating the player’s final score at the Game Over screen.
      • When interacting with the crafting table to craft any item for the first time.
      • When Dying Wish and Winter’s Wail cooldown UI elements were on-screen.
      • When updating the player’s stats and score when tracking Rush multipliers.
      • When the player disconnected while opening a door.
      • When killing Zombies with the Ragnarok DG-5.
      • When triggering Kill-O-Watt’s FX.
      • When triggering Frostbite’s FX.
    • Blood of the Dead – Fixed crashes that could occur:
      • When a player disconnected as the next Hellhound round was being determined.
      • Related to the UI at high rounds.
      • While following the Warden from the cellblock during the Main Quest.
      • When a player disconnected while looking at the bird during the Main Quest.
      • When killing Zombies during the banjo ghost event in the Main Quest.
      • When the player disconnected while following the ghost dog during the Main Quest.
      • When the player disconnected while riding the gondola.
      • When player was downed as they grabbed the Magmagat from the fireplace.
      • While running the unfinished Magmagat across the map.
      • When the furthest player in the catwalk during the gauntlet event disconnected.
      • For the host during the final boss battle.
      • When a power-up was dropped.
      • When loading into Blood of the Dead.
    • Classified – Fixed crashes that could occur:
      • Related to the UI at high rounds.
      • When the metal detector sounds played as the player walked through them.
      • When the player exited a teleporter.
      • When a player disconnected after being the first one to teleport into the Panic Room.
      • When a player disconnected while in a metal detector.
      • During a match of Classified Rush.
      • While the Mystery Box moved.
      • When placing the teleporter modifier while playing splitscreen with 3 or 4 players.
    • Voyage of Despair – Fixed crashes that could occur:
      • When spawning enemies in the first round of the boss battle.
      • When reaching the first Stoker-spawning round with the Wonder Weapon quest disabled in Custom Mutations.
      • When using the Kraken upgrade table.
      • When the Flying Car takes damage during the Upgraded Shield Quest.
    • IX – Fixed crashes that could occur:
      • When special enemies spawned during certain parts of the Main Quest.
      • When helping other players complete their challenges.
      • When a player disconnected and their Blade Trap became deactivated.
    • Tutorial
      • Fixed a crash that could occur with Bots in the tutorial.
  • Gameplay
    • Global – Resolved issues where:
      • Text for XP earned from each challenge tier was missing from the After Action Report.
      • The player could be permanently stuck when grabbed by the Blightfather’s tongue.
      • Concoctions UI remained on screen when switching from the Laboratory to the Identity screen.
      • UI incorrectly indicated to the player that Prestige unlock tokens could be spent on permanently unlocking Custom Class slots.
      • If a Prestige Master player did not gain any XP during a match (by launching the game and immediately quitting, for example), the displayed ranks would be incorrect, the XP bar would be completely filled, and there would be no indication of how much XP was required until the next level.
    • Blood of the Dead
      • Resolved an issue where the Hell’s Retriever could not pick up a power-up when thrown at certain angles.
      • Fixed incorrect subtitles stating that the voice for obtaining power-ups is the Warden.
      • Closed an exploit in Michigan Avenue that allowed players to use the Ragnarok DG-5 to jump on the railing on the top floor.
      • Resolved a rare issue where players were unable to progress the New Industries Portal in the Main Quest, despite having a fully-drained ghost killed in the Blade Trap.
    • Classified
      • Closed an exploit in the War Room that allowed players to use the Ragnarok DG-5 to jump on a terminal.
Blackout

  • Gameplay
    • Resolved an issue causing screen jittering when moving and changing attachments, or when moving and healing.
    • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4.
PC

In addition to the global changes above, the following updates are coming to the game on PC later today:

Weapon Balance (Multiple Modes)

We strive to provide a similar experience between PC and console whenever possible, making platform specific changes when appropriate. In our last weapon balancing pass, we made critical SMG balance changes that were needed on console. These changes did not translate as well to PC, where mouse-and-keyboard players already saw success with SMG weapons. We’re rolling these changes back to best suit the needs of our PC community, and taking it a step even further for the Spitfire. The above changes to the Swordfish and ABR 223 also apply to PC.

  • Submachine Guns
    • Spitfire
      • Reduced damage within 9m range. (MP only)
      • Restored previous ADS move speed.
    • Cordite
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.
    • MX9
      • Reduced damage within 6m range. (MP only)
      • Restored previous ADS move speed.
    • GKS
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.
General

  • Gameplay
    • Tilde key (~) can now be assigned in the keybinds menu.
    • Removed the slight camera roll from head bobbing when sprinting.
    • Resolved multiple issues with the Gesture Wheel.
    • Updated the recommended NVIDIA driver version to 416.81.
  • Stability
    • Fixed a source of hitching when video memory is full.
    • Fixed a rare crash during the first seconds after the game window appears.
Multiplayer

  • Resolved an issue where spawn selection would not be set to the Tac-Deploy by default when available.
Blackout

  • Added an in-game UI indicator for when a Perk is being activated.
  • Resolved an issue where a Stash would close when dropping a weapon.
-Treyarch

https://charlieintel.com/2018/11/20/patch-update-1-07-for-call-of-duty-black-ops-4-now-live/
 
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Call-of-duty-Black-Ops-4-Blackout-Beta-555x328.png

On November 29, Treyarch announced a Game Settings update for Black Ops 4 on the PC. The update addresses progress for the ‘Kaboom’ medal with the RC-XD, and will reflect a player’s current medal count up to this date.

The full tweet reads as follow:

Game Settings have changed! We’ve added a fix for the RC-XD Kills challenge on PC: Progress will now track accurately and will also update to reflect your current Kaboom medal count upon joining a match after level 22.

These new Game Settings are for PC players exclusively and have no relation the console versions of Call of Duty Black Ops 4.



The latest Game Settings update for all platforms dropped on November 27 and added the return of Safeguard mode in Multiplayer on PS4, as well as brought the Bowie Knife in Blackout to Xbox One and PC versions of the game.

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Worth noting here.

 
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Treyarch has released the latest patch update for Call of Duty: Black Ops 4 on PlayStation 4 and Xbox One, with PC to follow. The update is version 1.10 and is 10.9GB on PS4 and 14.3GB on Xbox One.

This update brings Operation Absolute Zero to Xbox One and PC, a Holiday Event in Blackout, Winter Callings in Zombies, and more.

Over the weekend Treyarch teased what’s to come in the next game update and over this week leading up to the Holidays. Check out the full Patch Notes below.

  • Balance tuning for Zero
  • Custom Games in Blackout
  • Half Off Heist Featured Playlist
  • Operation Absolute Zero (Xbox One/PC)
  • Holiday Event in Blackout (Xbox One/PC)
  • Winter Calling in Zombies (Xbox One/PC)
Operation Absolute Zero has arrived on Xbox One and PC, granting all players free access to a huge new season of content:

  • Multiplayer: Zero, Black Ops 4’s new Specialist armed with the EMP Disruptor grenade and Ice Pick hacking tool.
  • Blackout: The debut of Hijacked, the new ARAV armored vehicle, and new IX Zombies Character Missions.
  • Black Market: 100 new Tiers of earnable loot, including new MP weapons, Blackout characters, Mastercrafts, Epic Outfits, Reactive Camos, Weapon Camos, and more.
And for Black Ops Pass holders on Xbox One and PC, we’ve got exciting new game content in all three modes:

  • Two new Multiplayer maps: Elevation and Madagascar.
  • Dead of the Night, an all-new Zombies experience starring Kiefer Sutherland, Helena Bonham Carter, Brian Blessed, and Charles Dance.
  • Black Ops 3 fan-favorite Reaper joins the cast of Blackout.
In today’s update to Multiplayer, we’ve implemented our first balancing pass on Zero, our new Specialist. As with all new features in Black Ops 4, we’ve been paying close attention to how Zero plays into the overall Multiplayer experience and have tuned some of her abilities accordingly. This includes an increase in the time it takes to earn her Ice Pick, varying increases to the time it takes her to hack Scorestreaks and Torque’s Barricade, preventing her hacks from freezing enemy healing cooldowns, and more. Take a look at the full patch notes below for the full list and let us know what you think.

We’ve also updated our MP Featured playlists, including the new Half-Off Heist on all platforms, Map Pack Moshpit for Black Ops Pass holders, and Mercenary Objective Moshpit for our lone wolves.

This week also brings new updates to Blackout, including…

Blackout Custom Games

In Blackout Custom Games, players can start a private match to explore the map at their own pace and practice Blackout with teams of friends. As we mentioned in last Friday’s update, Custom Games in Blackout will initially support a max player count of 12 – this is planned to grow over time as we evaluate player engagement, and we’re already planning expanded feature support over time.

Blackout Custom Games will support private matches in Solos, Duos, and Quads, as well as full character customization and Weapon Camo support (coming tomorrow!). Blackout Custom Games will be online-only to ensure all matches are always up-to-date.

Audio Improvements
Today’s new audio improvements in Blackout are focused on vehicles. We’ve lowered the volume of the Supply Drop plane to ensure players can hear more of the in-game action while the plane is overhead, and vehicle engines can now be heard more reliably when several other sounds are playing. The ARAV can also now be heard from farther away to help prevent surprise ambushes. Yes, we’ve seen the footage.

Specialist Unlocks and Outfit Rewards
Starting today on PS4, we’ve unlocked all Specialist characters in Blackout without requiring players to track down and complete their Character Missions, to ensure all players can play as the Specialist of their choice. For those players who’ve already put in the time to unlock their Specialists the old-fashioned way, we’ve got a special new Blackout-exclusive outfit reward for you called “The Numbers”, which we think you’re going to love. Players can also earn this outfit for each character by finding and completing these missions, which are now called Outfit Unlocks, after today’s update. And of course, more new characters are on their way to Blackout in the near future.

Contraband Stashes
Contraband Stashes are also new today in Blackout on PS4. These are new types of Supply Stashes that you’ll find throughout the world, which can contain the new Secret Santa and Slay Bell melee weapons from the Black Market. Ho ho hooooly sh\t*, they’re deadly!

Weapon Camos and Armor Tuning This Week
We’ve got more Blackout updates planned for this week, including Weapon Camo support and tuning to Armor durability and Armor Plates (currently in playtesting). Keep an eye on the subreddit for more details soon.

In Zombies, we’ve implemented a new round of gameplay improvements across all maps and a handful of stability fixes to help smooth out some of the remaining bumpiness players might have experienced. While we believe the vast majority of lingering Zombies stability issues have been eliminated with this update, we’re always investigating further ways to deliver an even smoother experience in future patches. If you’re still experiencing a crash in Zombies after this update, please let us know in the comments below with details on what was happening in-game at the time of the crash.

Finally, we’re happy to introduce an accessibility feature that we’ve been planning for a while: the new Auto Sprint option will allow players to double-click their controller’s left stick to automatically sprint in Multiplayer, Blackout, and Zombies. Players can enable this setting under Controls in the Options menu.

Here’s what’s new with today’s update:


SUMMARY:
  • Now available on all platforms with Operation Absolute Zero:
    • Zero unlocked at Tier 1 in the Black Market for use in MP and Blackout
    • Hijacked, ARAV, new weapons, and IX Zombies Character Missions in Blackout
    • Revamped Black Market with 100 Tiers
  • Balance tuning for Zero in MP.
  • Half-Off Heist Featured Playlist in MP.
  • Reactive Camo requirement tuning in MP.
  • Stability fixes related to Zero in MP.
  • Vehicle audio improvements in Blackout.
  • Map improvements in Blackout.
  • Gameplay and stability improvements in Zombies.
  • Global Auto Sprint option added (all modes).
  • All Specialists unlocked and “The Numbers” outfit reward added in Blackout (PS4).
  • Limited-time Contraband Stashes added to Blackout (PS4).
  • Daemon 3XB weapon balancing (PC).
  • Custom Emblem fix (PC).
  • Improved Auto Mantle (PC).
  • Black Ops Pass content this week (Xbox One and PC):
    • 2 new MP Maps: Elevation and Madagascar
    • New Zombies experience: Dead of the Night
    • New Blackout character: Reaper
The following updates are now available on PS4, with other platforms to follow:

Blackout
  • Character Unlocks
    • All Specialist characters unlocked in Blackout.
    • Character Missions are now Outfit Unlocks, which reward “The Numbers” outfits for each Specialist when completed (and automatically reward the outfit for Character Missions that were already completed).
  • Contraband Stash
    • Added limited-time Contraband Stashes, which give access to the Slay Bell and Secret Santa melee weapons.
The following updates are included in the 1.10 title update on all platforms:

Multiplayer
  • Featured Playlists
    • Half-Off Heist added to Featured category.
      • Half-priced items in the Buy menu (Scorestreaks excluded).
  • Blackjack’s Gun Game added to Featured category.
    • Gun Game with 3 new Operation Absolute Zero weapons added to rotation.
  • Map Pack Moshpit added to Featured category for Black Ops Pass holders.
    • Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on Elevation and Madagascar maps only.
  • Mercenary Deathmatch Moshpit added to Featured category.
    • 6v6 Team Deathmatch and Kill Confirmed, no parties allowed.
  • Mercenary Objective Moshpit added to Featured category.
    • Control, Search and Destroy, Heist, and Domination, no parties allowed.
  • Specialists
    • Zero
      • Increased amount of time it takes to earn the Ice Pick.
      • Increased time required to hack UAV, Care Package, and Counter UAV.
      • Greatly increased time required to hack Sentry, Drone Squad, Sniper’s Nest, Mantis, Thresher, Attack Chopper, and Gunship.
      • Increased time required to hack Torque’s Barricade.
      • Hacking an enemy no longer prevents their healing cooldown.
      • Hacking an enemy Assault Pack now causes it to expire.
  • Crash
    • Closed an exploit that would allow the TAK-5 to boost players to higher health levels than intended.
  • Modes
    • Heist
      • Addressed an issue that would allow cash to be deposited after the round ended.
      • Cash deposit can now continue while the player controls a Scorestreak.
      • Cooking a Frag Grenade until it detonates and kills the player now correctly removes the Frag Grenade from the player’s inventory.
      • Addressed an issue with Best Play including kills from other players not featured.
  • Equipment
    • Score is now rewarded for manually destroying a Trophy System.
  • Reactive Camos
    • Unwrapped Reactive Camos can now be equipped on any weapon that has the Gold Camo unlocked.
    • Killathon Reactive Camo now progresses with kills instead of kills without dying.
    • Rampage Reactive Camo now progresses by achieving rapid kills or better instead of escalating killstreaks.
    • Vanguard Reactive Camo now progresses by achieving rapid objective kills instead of objective kills within 5 seconds.
  • Challenges
    • Living On Edge
      • Addressed an issue where this Challenge was progressing on every kill in Hardcore.
  • Custom Games
    • Addressed an issue where Bots would not capture zones in Madagascar or Elevation.
  • Stability – Fixed crashes that could occur:
    • When a Zero player attempted to hack multiple enemy items.
    • When a Zero player hacked a Barricade that was about to expire.
    • When viewing a Hellstorm strike through CODCaster.
  • Miscellaneous
    • Addressed an issue with Kill Counters on picked-up weapons advancing when the original owner gained kills.
    • Addressed an issue where hacking a Care Package and then booby-trapping it would not leave a booby-trapped Care Package.
    • Addressed an issue where hacking Mesh Mines multiple times could result in their team colors not changing.
Blackout
  • Custom Games
    • Custom Game support added to Blackout.
      • Maximum of 12 players per match.
      • Play in Solos, Duos, or Quads.
      • Includes full character customization support.
      • Online only to ensure each Custom Game is up-to-date.
  • Audio Improvements
    • Lowered the volume of the Supply Drop plane.
    • Players will now hear the ARAV’s engine from farther away.
    • Vehicle engine sounds can now be heard more reliably when several other sounds are playing simultaneously.
  • Map Improvements
    • Improved mantling points at Hijacked to make it easier to enter from the water.
    • Improved door placements at Hijacked.
    • Improved interactivity with new elevator buttons at Hydro Dam.
    • Improved some interior lighting for better visibility.
    • Addressed clipping at Snowball spawn points.
    • ARAV should no longer explode when riding it down the elevator at Construction Site.
Zombies
  • Gameplay
    • Global – Addressed issues:
      • That allowed players to access and use custom rules in an online private match.
      • Where the explosion from Victorious Tortoise could result in Zombies no longer attacking the player.
      • Where players that stood under the effect of the Scepter of Ra’s Level 3 ability could have increased health regeneration for the rest of the match.
      • Where Equip Mint would not restore equipment past 1 equipment charge.
      • In the Armory where the Clan Tag and Kill Counter were not visible after attaching.
      • Where the Laser Sight attachment on the Hades would pulse colors when Pack-a-Punched.
    • Dead of the Night
      • Closed a number of exploits where players could jump on objects near the Forest Entrance and the East Stairway.
      • Addressed several art issues with the Pack-a-Punch Camo on weapon attachments for certain weapons.
      • Addressed an issue with endless spawning of the Werewolf with certain Custom Mutations settings set.
      • Addressed an animation issue with the Crimson Nosferatu when using the Scepter of Ra as it spawned.
      • Addressed a rare issue that caused player animations to get stuck as if bitten by the Crimson Nosferatu after killing one at the start of its bite attack with Alistair’s Annihilator.
    • IX – Addressed issues:
      • Where some of the shields in IX appeared smaller than usual.
      • Where kills with a charged shot from a Serket’s Kiss did not count as Pack-A-Punched weapon kills toward challenges or Callings.
      • Where flame FX persisted after the Brazen Bull exploded from using Victorious Tortoise.
    • Voyage of Despair – Addressed issues:
      • Where zombie pathing stopped working properly in the Galley / Promenade Starboard Deck.
      • Causing the Pack-a-Punch paintings to be fully revealed in Custom Mutations when using certain settings.
    • Classified
      • Closed multiple exploits where the player could use the Ragnarok DG-5 to jump onto various objects.
      • Addressed a visual issue with character and enemy shadows when electric traps were active.
  • Stability
    • Global – Fixed crashes that could occur:
      • When using Electric Cherry with certain weapons.
      • If a player disconnected while taking Shield damage.
      • When a Water Catalyst zombie respawned.
      • When several enemies would “ragdoll” upon death at the same time.
    • Dead of the Night – Fixed crashes that could occur:
      • When playing in splitscreen during the Main Quest.
      • When Pack-a-Punching a customized ICR-7.
    • Blood of the Dead – Fixed crashes that could occur:
      • During the escort step in the Main Quest.
      • When The Warden spawned on the roof.
General
  • Auto Sprint
    • Auto Sprint added to Options under Controls (applies to all modes). When enabled, double-click the left stick to automatically sprint throughout all actions. Pull back on the stick to cancel.
In addition to the items included under All Platforms above, the following updates are available this week on Xbox One and PC with Operation Absolute Zero:

Multiplayer
  • Specialists
    • Zero added as a playable character unlocked at Tier 1 in the Black Market.
  • Black Ops Pass Content
    • Madagascar and Elevation available to download for Black Ops Pass holders.
Blackout
  • ARAV Vehicle
    • Driver Position
      • The ARAV is the second-fastest land vehicle behind the ATV in pure speed, and is the 2nd-toughest vehicle after the Cargo Truck. While it can shrug off a few bullets, ARAV drivers still need to be mindful of explosives and rockets headed their direction.
    • Passenger
      • Passengers have the option of staying seated within the safety of the cabin, or leaning out the window to initiate combat with weapons and equipment.
      • Players can heal from the passenger seat without transitioning to leaning out. While leaning out, players still have full use of their weapons and equipment.
    • Turret Gunner
      • Players are placed on a mounted machine gun with 360-degree aim, perfect for providing suppressing fire or firing on enemy vehicles.
      • Overheat: Extended firing will cause the turret to overheat and be temporarily disabled. The turret will be usable again after it has cooled down.
      • Durability: The turret will become permanently disabled over time. Keep an eye on the turret itself, as it will begin to smoke and catch fire when its durability is reduced to zero and can no longer be used.
  • Hijacked
    • Hijacked has been added to the map, docked just outside of the Construction Site.
    • This “well-known” luxury yacht includes a helipad as a possible helicopter spawn point, as well as a possible vehicle spawn.
  • Characters
    • Zero added as a playable character once unlocked at Tier 1 in the Black Market (no Character Mission required).
    • IX Zombies Character Missions now available to find and complete to play as Gladiator versions of Scarlett, Diego, Bruno, and Shaw.
  • New Weapons
    • Daemon 3XB SMG, SWAT RFT Assault Rifle, and Secret Santa melee weapon added.
    • New ranged weapons also come in “gold” variants, fully loaded with attachments.
  • Black Ops Pass Content
    • Reaper added as a playable character for Black Ops Pass holders.
Zombies
  • Black Ops Pass Content
    • Dead of the Night available to download for Black Ops Pass holders.
Black Market
  • Black Market Revamp
    • 100 clearly-defined Tiers for streamlined progression.
    • New item categories and more diverse content, including new weapons, Reactive Camos, Weapon Camos, Reticles, Mastercrafts, and more.
    • Reserves now start at Tier 101.
    • New shared Warpaints that can be equipped with different outfits across different Themes on the same Specialist.
    • New Zero Specialist unlocked at Tier 1.
  • New Weapons
    • Daemon 3XB
      • 3-round burst, 0.45 cal. submachine gun.
      • Fast cyclical rate of fire with improved hip fire accuracy.
    • SWAT RFT
      • 5.56 assault rifle.
      • Moderate recoil and a fast rate of fire.
    • Secret Santa
      • A festive melee weapon for the holiday season.
In addition to the items included under All Platforms and Xbox One and PC above, the following PC-specific changes are coming to the PC 1.10 title update:

General
  • Weapon Balance
    • Daemon 3XB
      • Increased hip-fire spread in each stance (Multiplayer and Blackout only).
      • Increased hip-fire spread increase per bullet fired (Multiplayer and Blackout only).
  • Emblems
    • Custom Emblems are now visible to all players.
  • Gameplay
    • Auto Mantle
      • Changed the behavior of Auto Mantle to react even if the player didn’t jump.
      • Auto Mantle will remain turned off by default.
    • Auto Sprint
      • Added Auto Sprint option for gamepads.
    • ADS Sensitivity
      • Added a Gamepad ADS Sensitivity setting in Options.
  • Weapon Camos
    • Weapon Camos can now always be removed through the Personalization menu.
  • Black Market
    • Resolved an issue where the wrong prompts were displayed in the Black Market.
Multiplayer
  • Gameplay
    • Added a Default Spawn Selection option to select either Seraph’s Tac-Deploy or Auto-Spawn by default.
    • Added a Toggle/Hold option for Zero’s EMP Disruptor grenade.


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Another update finally!

 
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Operation Grand Heist's new 1.16 update delivers the latest chapter in the Zombies Chaos story with “Ancient Evil”, the debut of Barebones in MP, Outrider’s Sparrow and Zero’s EMP Disruptor in Blackout, new weapon tuning across all modes, and much more! Let’s take a look at some of the biggest additions to the game in this update:

“Ancient Evil” Map + New Perk, Elixirs, and Talismans in Zombies on PS4
The Black Ops 4 Zombies saga continues with “Ancient Evil” on PS4, packed with new enemies, weapons, traps, Easter Eggs, and unexpected surprises. Players will take on the undead hordes and mythological creatures in the depths of ancient Delphi as Scarlett, Diego, Bruno, and Shaw in the final episode of the Chaos story in our current Zombies season. The famed Oracle of Delphi holds the key to freeing Scarlett’s father, Alistair Rhodes, and uncovering the true power of the Prima Materia... but at what cost?






In addition to “Ancient Evil”, we’ve also added a new Perk called “Zombshell” on PS4 with this update, which grants a chance for basic zombies to explode when killed, leaving behind a contamination field that slows enemies and increases damage dealt to them. Players with the modifier will also become invisible to zombies while standing in the contamination field and gain increased weapon reload speeds, perfect for getting out of sticky situations and thinning the horde for your team.

And we didn’t stop there. Five new Elixirs and two new Talismans are also now available on PS4 with today’s update, including:

  • New Elixirs
    • Suit Up (Epic)

    • Dividend Yield (Legendary)

    • Talkin’ Bout Regeneration (Rare)

    • Bullet Boost (Common)

    • Quacknarok (Classic Whimsical)
  • New Talismans
    • Glowing Phylactery (Epic)

    • Battered Dragon Scale (Legendary)
Check out the patch notes below for the full details on what each of the new Elixirs and Talismans brings to the table. We’re big fans of Quacknarok.






Finally, yesterday’s Studio Livestream viewers witnessed the world premiere of the new “High Priest of Chaos” backstory vignette and the debut of the in-game cinematic intro video for “Ancient Evil”. Missed the livestream? We got you. Watch the full VOD here and “High Priest of Chaos” here.

Weapon Tuning Updates in Multiplayer, Blackout, and Zombies
This update delivers a new round of weapon tuning across Multiplayer, Blackout, and Zombies, with changes adapted for each mode and select console-only updates to certain SMGs. While many of these tuning updates apply to ADS speeds and extended damage ranges, there’s one change our sniper community will be happy to hear about: the Paladin HB50’s magazine size has increased from 5 to 6. No need for Extended Mags!

Hit up the patch notes below to see which weapons have been updated across all modes and let us know what you think in the comments. While we believe the current weapon meta is our most balanced in a Black Ops game to date, we’re always testing the next potential round of tuning for future updates to ensure every weapon is competitive and fun to master.

Speaking of weapons, we’ve also added a free Weapon Crate that guarantees a MKII Signature Weapon granting +25% extra XP per kill, plus two free Reserves items. Visit the Black Market on PS4 to claim yours before jumping into your next match!

Barebones Now Live in MP on PS4
Barebones has arrived! You asked for the option to jump into a more old-school MP experience, and we’ve been working behind the scenes to design a mode that captures the spirit of Black Ops II while staying true to Black Ops 4’s core mechanics. We think you’re going to love the end result, launching today on PS4 in both Core and Hardcore variants.

Barebones in Black Ops 4 features 6v6 TDM and Domination with no Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed. Equipment is now single-use with no cooldowns and comes fully charged on each respawn, and Spawn Select is disabled for faster respawns. You’ll still be able to manually heal and slide, but your choice of Specialist is just for show here, so be sure to set up your classes accordingly! Check out Barebones today in the Featured category and let us know what you think.

Sparrow, EMP Disruptor, Vehicle Improvements + More in Blackout
Blackout gets several new additions in this week’s update, including the debut of Outrider’s Sparrow in Supply Stashes, the arrival of Zero’s EMP Disruptor for more opportunities to disable enemy vehicles and Equipment, the reveal of the new Home Wrecker melee weapon in Contraband Stashes, and more.

To prevent players from relying on the Outlander + Consumer Perk combo to out-heal the competition in the final circle instead of joining the fight, Collapse damage now escalates the longer you’re in it, especially during the final circle of the match. If you want the victory, you’ll have to earn it.

We’ve also added co-pilot support for the helicopter and cargo truck, and for players who find the sun’s glare more than a little distracting during gunfights in the new springtime Blackout map, we’ve reduced the glare intensity when looking toward the sun.

New Ranks and Ricochet Friendly Fire Added to League Play
League Play gets even bigger this week with new heights to achieve at Ranks 21-30. We’re also introducing Skill Divisionsto League Play in an upcoming update, which will place players into new skill-based Divisions with a path for the absolute best players to reach Master Division. Weekly League Play Events and bonus pools that span the entirety of each event are also planned for the near future.








Last but not least, we’ve added a new Ricochet Friendly Fire system to League Play and Hardcore modes to combat intentional teamkilling. Ricochet Friendly Fire is now enabled for the first 15 seconds of a match or round, and after 3 teamkills, any subsequent damage dealt to a teammate will reflect back to the attacker. Further Ricochet teamkills will incur an escalating respawn delay penalty, and they’ll be removed from the match after 3 Ricochets. In Search and Destroy, damaging a teammate who is planting or defusing a bomb will also ricochet damage back to the attacking teammate.

Nobody likes a griefer, and now they’ll have to PTFO or GTFO.



Read on below for today’s updates:






  • General
    • Free Weapon Crate with guaranteed MKII Signature Weapon now available in the Black Market (PS4).

    • Weapon tuning pass in Multiplayer, Blackout, and Zombies.

    • Reactive Camos now available on all guns (Gold camo no longer required).

    • Reduced potential max amount of flinch while not aiming down sights.

    • Fixes and improvements for Theater, Paintshop, and IU issues.

    • Stability and bug fixes in Multiplayer, World League Hub, and Zombies.
  • Multiplayer
    • Barebones game modes now live in Core and Hardcore (PS4).

    • Ricochet Friendly Fire rules added to all Hardcore modes.

    • XP rewards increased for several medal events.

    • Increased score for collecting an enemy dog tag in Kill Confirmed to 100.

    • Gameplay improvements for various Specialists, Care Package, and Tactical Mask.
  • Zombies
    • “Ancient Evil” now live for Black Ops Pass holders (PS4).

    • New Perk available: Zombshell (PS4).

    • New Elixirs available: Suit Up, Dividend Yield, Talkin’ Bout Regeneration, Bullet Boost, and Quacknarok (PS4).

    • New Talismans available: Glowing Phylactery and Battered Dragon Scale (PS4).
  • Blackout
    • Sparrow and EMP Disruptor added.

    • Escalating Collapse damage added to counter out-healing others in the final circle.

    • Added co-pilot support for the helicopter and the cargo truck.

    • Reduced glare in the Blackout map when looking toward the sun.

    • Home Wrecker melee weapon now available in Contraband Stashes (PS4).
  • World League Hub
    • Added ranks 21-30.

    • Ricochet Friendly Fire rules added for all League Play matches.

    • UI and Create-a-Class improvements.





The following updates are live on PS4, with other platforms to follow:

MULTIPLAYER
  • Game Modes
    • Barebones
      • Barebones added as Featured Playlist on PS4.

      • 6v6 with no Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed.

      • Equipment is now single-use with no cooldowns. Equipment is fully charged on each respawn.

      • Spawn Select disabled.

      • Both playlists include Team Deathmatch and Domination.

      • Core and Hardcore playlists available in Featured category.
ZOMBIES
  • Maps
    • Ancient Evil
      • New “Ancient Evil” map added for Black Ops Pass holders.
  • New Perk
    • Zombshell
      • Basic zombies have a chance to explode when killed, leaving behind a contamination field that slows enemies and increases damage dealt to them.

      • Modifier: Players with the modifier are ignored by zombies while standing in the contamination field. Weapon reload speed is increased.
  • New Elixirs
    • Suit Up (Epic)
      • Player and nearby teammates get full Armor, which lasts until destroyed.

      • Instant activation.
    • Dividend Yield (Legendary)
      • Some of the points earned create additional bonus points for all players.

      • Instant activation. Lasts 5 minutes.
    • Talkin’ Bout Regeneration (Rare)
      • The player’s health constantly regenerates while moving.

      • Instant activation. Lasts 4 minutes.
    • Bullet Boost (Common)
      • Applies or re-rolls an alternate ammo type to the player’s current weapon (if supported). Weapon damage is not affected.

      • Instant activation.
    • Quacknarok (Classic Whimsical)
      • Zombies now wear a duck float with hilarious results.

      • Instant activation. Lasts 5 minutes.
    • NOTE: Quacknarok is a durable Elixir rather than a consumable Elixir.
  • New Talismans
    • Glowing Phylactery (Epic)
      • Start the match with an extra self-revive.
    • Battered Dragon Scale (Legendary)
      • Activating your Special Weapon gives increased armor, which lasts until destroyed.
  • Stability
    • Resolved an issue that rarely caused instability when signing out and back in on PS4 during a game.
BLACKOUT
  • Contraband Stashes
    • Home Wrecker melee weapon now available in Contraband Stashes.
GENERAL
  • Stability
    • Fixed a crash related to signing in and out of accounts on PS4.

    • Addressed an issue where players could get in a stuck state after switching accounts on the title screen.





The following updates are live on PS4 and Xbox One, with PC to follow:

MULTIPLAYER
Weapon Tuning

  • Submachine Guns
    • Cordite
      • Increased sprint recovery speed.

      • Extended 5-shot range from 2.5 meters 4 meters. [Console only]
    • Daemon 3XB
      • Extended 6-shot range from 8 meters to 11.5 meters.
    • MX9
      • Increased ADS-out speed.

      • Increased sprint recovery speed.
    • Spitfire
      • Extended 6-shot range from 7 meters to 7.5 meters. [Console only]
    • Saug 9mm
      • Increased sprint recovery speed.
    • Switchblade X9
      • Increased magazine size from 26 to 30.

      • Players now spawn with 3 extra magazines instead of 2.
  • Assault Rifles
    • KN-57
      • Extended 4-shot range from 16 meters to 17 meters.

      • Extended 5-shot range from 46 meters to 57 meters.
  • Tactical Rifles
    • ABR 223
      • Increased ADS-in speed.

      • Ammo increased from 30 to 36.

      • Extended 4-shot range from 32 meters to 38 meters.
  • Sniper Rifles
    • Paladin HB50
      • Increased magazine size from 5 to 6.

      • Reduced reload speed.
    • SDM
      • Increased fire rate.
  • Pistols
    • RK 7 Garrison
      • Increased damage. Now takes 1 less bullet to kill at all ranges.
    • Mozu
      • Extended 3-shot range from 19 meters to 24 meters.

      • Extended 4-shot range from 25 meters to 32 meters.

      • Extended 5-shot range from 32 meters to 38 meters.
    • Strife
      • Increased fire rate.
Friendly Fire

  • New Friendly Fire system added to all World League and Hardcore game modes:
    • Ricochet Friendly Fire is now enabled for the first 15 seconds of a match or round.

    • After the first 15 seconds, the first 3 teamkills will be true friendly fire, where the victim will take full damage.

    • After the first 3 teamkills, any subsequent damage dealt to a teammate will ricochet back to the attacker instead of damaging the teammate.

    • Once transitioned to the Ricochet system, further Ricochet teamkills will incur an escalating respawn delay penalty.

    • The player will then be allowed 3 Ricochet teamkills before being removed from the match.

    • Damaging a teammate who is planting or defusing a bomb will ricochet damage back to the attacking teammate in World League.
XP

  • Increased XP earned for all Scorestreak kills to 100 XP.

  • Increased XP awarded for killing the K9-Unit to 100 XP.

  • Increased XP awarded for Ice Pick Shutdown to 100 XP.

  • Increased XP awarded for destroying an RC-XD to 100 XP.

  • Increased XP awarded for killing a Swat Team unit to 250 XP.

  • Increased XP for the Forward Position Medal to 250 XP.
Game Modes

  • Kill Confirmed
    • Increased score for collecting an enemy dog tag in Kill Confirmed to 100.
  • Search and Destroy
    • Addressed an issue where spectating in Search and Destroy could cause team colors to display incorrectly on the scoreboard.
  • Heist
    • Addressed an issue where the end of the round pips could be on the wrong team.
Specialists

  • Nomad
    • Added pathing and spawning improvements for Nomad’s K9-Unit.

    • K9-Unit now properly takes damage from Razor Wire.
  • Outrider
    • Players hit by a fully-charged Sparrow shot will now properly hear the impact sound of the bolt.
Perks

  • Tactical Mask
    • Players with Tactical Mask who have been downed by an enemy Tempest no longer chain to teammates after the Tempest status effect wears off.
Scorestreaks

  • Care Package
    • Addressed an issue where being killed while claiming a Care Package could cause issues with controllable Scorestreaks.

    • Addressed an issue where the Care Package would not drop from the helicopter if a player called it in along the water in Madagascar.
Custom Games

  • Addressed an issue where the Bonus Maps tab was not appearing in Offline Local Games.

  • Fixed a crash in Custom Games related to turning the Specialist Draft off.
WORLD LEAGUE HUB
  • New Ranks
    • Added Ranks 21-30 to League Play.
  • UI
    • Players will now get a notification that they’ve received a Calling Card when they reach ranks that award them.

    • Rank up animations will now start at the player’s current rank instead of their final rank.

    • Players in the Top 5 will be labeled as “Top 5” instead of “Top 10” in their League Play Event results screen.
  • Create-a-Class
    • Addressed an issue with restricted items appearing in Custom Classes.

    • Addressed an issue where restricted Scorestreaks could appear as selected.
BLACKOUT
Weapon Tuning

  • Submachine Guns
    • Cordite
      • Increased sprint recovery speed.
    • MX9
      • Increased ADS-out speed.

      • Increased sprint recovery speed.
    • Saug 9mm
      • Increased sprint recovery speed.
    • Switchblade X9
      • Increased magazine size from 26 to 30.
  • Sniper Rifles
    • SDM
      • Increased fire rate.
  • Pistols
    • RK 7 Garrison
      • Increased damage. Now takes 1 less bullet to kill at all ranges.
    • Strife
      • Increased fire rate.
Map

  • Reduced glare intensity when looking toward the sun in the Blackout map.
Weapons

  • Outrider’s Sparrow can now be found in Supply Stashes.
Equipment

  • Zero’s EMP Disruptor grenade can now be found in the Blackout map.
Vehicles

  • Added co-pilot support for the helicopter and the cargo truck.

  • Made improvements to Muscle Car collision to fix instances where a Muscle Car driver was unable to kill enemies.
Customization

  • Addressed an issue with various camos not appearing properly on the MX9 Tactical.
Stability

  • Fixed a rare crash that could occur when swapping and equipping an item.
Miscellaneous

  • Re-enabled the ability to hold the Use button continuously to use multiple Armor Plates and activate Perks without needing to release the input.

  • Removed blur from the Victory Screen.

  • Addressed instances where characters’ lobby animations could become corrupted.

  • Addressed an issue that prevented mode-specific loading screen tips from being properly displayed.

  • Addressed an issue where users could find Seraph’s Annihilator inside of a Supply Stash.
ZOMBIES
Weapon Tuning

  • Submachine Guns
    • Cordite
      • Increased sprint recovery speed.
    • MX9
      • Increased ADS-out speed.

      • Increased sprint recovery speed.
    • Saug 9mm
      • Increased sprint recovery speed.
  • Tactical Rifles
    • ABR 223
      • Increased ADS-in speed.
  • Sniper Rifles
    • Paladin HB50
      • Reduced reload speed.
    • SDM
      • Increased fire rate.
  • Pistols
    • Strife
      • Increased fire rate.
Global

  • High-Round Stability
    • Fixed a rare crash that could occur when displaying certain text strings, particularly during high-round matches.
  • Perks
    • Closed a Mule Kick exploit that allowed players to acquire more than one Wonder Weapon on several maps.

    • Improved the clarity of the description for the Stamin-Up Perk.
  • Special Weapons
    • Addressed an issue that sometimes caused the XP bar to display an inaccurate value while charging up a weapon.
  • Armory
    • Addressed an issue causing the Cordite Zero G Mastercraft menu to display incorrect visual stage information for the weapon.
  • Create-A-Class
    • Addressed an issue that prevented the model preview from updating appropriately when switching between tabs in the Talisman and Elixir Menus.
  • Lobby
    • Addressed an issue that prevented the Solo button from functioning until the selection was unselected and back to the button after backing out of a match.
  • UI
    • Addressed an issue that caused the self-revive prompt to remain visible in the Options menu.

    • Addressed an issue that sometimes prevented a player’s name from being displayed properly while reviving.

    • Addressed an issue where Prestige Master icons remained locked after reaching the appropriate level.
  • Host Migration
    • Addressed an issue that would rarely cause host migration to fail, resulting in the match ending.

    • Addressed an issue that prevented being able to join an applicable game in progress after the match had migrated hosts.

    • Addressed an issue that caused Perk icons on the HUD granted by the Perk Up Elixir to disappear after migrating hosts.

    • Addressed a rare issue that caused certain lights to turn off after migrating hosts.
Custom Games

  • Stability
    • Fixed a crash that could occur when acquiring a Perk reward with all Perks disabled.
  • Custom Rules
    • Addressed issues that caused several custom rules for the Enhanced AI category to function incorrectly.

    • Addressed an issue that caused the Headshots Only custom rule for basic zombies to apply to all enemy types.

    • Added better descriptions that detail which enemy types are affected by option groups in the Enemies Menu.
Miscellaneous

  • Gauntlets
    • Addressed an issue that prevented rewards from being granted when players disconnected before the end of the match.

    • Addressed an issue that prevented weapons with the Kill Counter or Clan Tag attached from counting as a weapon without attachments on “Hellcatraz”.

    • Addressed an issue that rarely prevented Pack-A-Punch sound FX from playing while upgrading a weapon on “Hellcatraz”.

    • Added a HUD indicator to inform users that they cannot fire while aiming down sights with the Brazen Bull during the “Shoot From The Hip” round on “Veni, Vidi, Zombie!”
  • Rush
    • Addressed an issue that caused zombies to stop spawning during the third defense location if the user was downed before the timer ran out.
  • Blood of the Dead
    • Closed multiple exploits in locations that could be exploited to avoid danger from zombies.

    • Addressed an issue that caused visual FX on the Warden’s Key to stop appearing when switching targets.

    • Addressed an issue that caused loss of functionality when spawning a Spoon while the Ragnarok DG-5 was equipped.

    • Addressed an issue that caused certain boards to become unrepairable.
  • Dead of the Night
    • Fixed a crash that could occur when hitting a Bat with the Ethereal Razor equipped.
  • Voyage of Despair
    • Addressed an issue that prevented progression of the Portal Pass side quest when using alternate ammo types during the vent step.

    • Addressed an issue that prevented progression of the Skeleton Rider side quest if the Shields Up Elixir had been used.
  • Tutorial
    • Rearranged columns on the scoreboard for consistency compared to other game modes.
GENERAL
  • Flinch
    • Reduced the maximum amount of flinch a player can exhibit while not aiming down sights.
  • Reactive Camos
    • Reactive Camos are now available on all guns, not only on those with Gold camo unlocked.

    • Reactive Camo starts wrapped on all guns.

    • Any weapon can be used to complete the unwrap requirement.
  • Theater
    • Fixed a crash that could occur when skipping through playback of Blackout matches.

    • Fixed various crashes related to playing back Zombie Gauntlet footage.

    • Addressed an issue where facial animations could stop during playback and rewind.

    • HUD elements should no longer appear when playing back Hardcore Blackout footage.
  • Mesh Mines
    • Increased the height of the Mesh Mine trace in Multiplayer and Blackout for more consistent detonations.
  • Paintshop
    • Addressed an issue where the scroll indicators were cut off if the player had more than 10 paintjobs.
  • UI
    • Addressed an issue in the Social menu where player Emblems and ranks weren’t displaying correctly.
 
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