Pianist Prodigy
Retired
Retired
Hello,
So few days ago I decided to learn C# so I can make my own any game RTM tool. I've been watching tutorials on how to make an RTM tool for any game. So, instead of me copying and paste the coding in Visual Studio. I decided to learn and type it on my own so I can learn everything as I go. So far I've a design, made my tool CEX/DEX and also successfully coded the connection and test it on debug and everything works good. Now I've added non-host mods to my tool, but I'm having problem coding and kinda confused on how to code the check boxes of the non-host mods.
Edited: Just notice "unlimited ammo" isn't non host mods so, I'm replace that with "big names"
But click here for the pic of my Bo2 RTM tool.
But I found these coding on youtube tutorial for my non-host mods check boxes but I'm not sure which code goes with certain non host mods for example which code do I use for "Redboxes" like will it be text, numbers, or writing. How can I know which non-host mods goes with a certain code?
Also, on this NGU BO2 1.19 offset thread here for the non-host mods it said to "ADD 10000 for RTM USE" like I don't understand what they mean about that so need help with that
Also, if someone can give me example of how to code "UAV" then I can understand how to code the rest of my non-host mods
Thanks, Pianist
So few days ago I decided to learn C# so I can make my own any game RTM tool. I've been watching tutorials on how to make an RTM tool for any game. So, instead of me copying and paste the coding in Visual Studio. I decided to learn and type it on my own so I can learn everything as I go. So far I've a design, made my tool CEX/DEX and also successfully coded the connection and test it on debug and everything works good. Now I've added non-host mods to my tool, but I'm having problem coding and kinda confused on how to code the check boxes of the non-host mods.
Edited: Just notice "unlimited ammo" isn't non host mods so, I'm replace that with "big names"
But click here for the pic of my Bo2 RTM tool.
But I found these coding on youtube tutorial for my non-host mods check boxes but I'm not sure which code goes with certain non host mods for example which code do I use for "Redboxes" like will it be text, numbers, or writing. How can I know which non-host mods goes with a certain code?
Code:
Text (Strings) :
byte[] NAME = Encoding.ASCII.GetBytes(textBox1.Text);
Array.Resize(ref NAME, NAME.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xOFFSET, NAME);
Numbers (Int) :
byte[] NAME = BitConverter.GetBytes(Convert.ToInt32(textBox2.Text));
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xOFFSET, NAME);
Writing a Byte (Hex) :
byte[] NAME = new byte[] { 0x00 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xOFFSET, NAME);
Also, on this NGU BO2 1.19 offset thread here for the non-host mods it said to "ADD 10000 for RTM USE" like I don't understand what they mean about that so need help with that
Also, if someone can give me example of how to code "UAV" then I can understand how to code the rest of my non-host mods
Thanks, Pianist
Last edited: