R
reikiman
Enthusiast
Here's an easier way to think about liveries.
It's pretty simple once you get it. Please correct me if I'm wrong, I'm also trying to understand this.
Every vehicle has ONE "livery number" selected for it, like 31, or 25... just a number. This gets saved on the vehicle when you select a livery in the mod shop. Each livery option corresponds to a number - depending on the vehicle.
Each vehicle has a different "map" of the liveries it can have, from number -> texture. The number is saved on the vehicle, and transfers (as the same number) when merged over to another vehicle. Then the new / target vehicle will then use it's own "map" to show a texture depending on that number.
For the list of vehicles that OP calls "set 1", there happens to be the exact same values for number/texture 22-41. Again, this is the following vehicles:
aa trailer
akula
apc
ardent
avenger
barrage
chernobog
dune fav
half-track
insurgent pickup custom
khanjali
nightshark
oppressor
rcv
revolter
technical custom
thruster
weaponized tampa
And the map for those vehicles is:
(initial 21 skipped - varies per vehicle)
22- skulls
23- knuckle duster
24- bully
25- rockstar
26- red tartan
27- galaxy
28- christmas camo
29- candy canes
30- snowflake
31- mistletoe
32- pink & green camo
33- yellow & blue camo
34- orange shade camo
35- blue & green camo
36- hunting camo
37- blue tartan
38- santo capra coins
39- sessanta nove monogram
40- sessanta nove multi-color
41- dolla dolla
Then there is the special case for these two:
comet safari
molotok
...which only have these:
(initial 21 skipped - varies per vehicle)
22- skulls
23- knuckle duster
24- bully
25- rockstar
26- red tartan
27- galaxy
28- christmas camo
29- candy canes
30- snowflake
31- mistletoe
Finally, we have the "set 2" vehicles:
menacer
mule custom
oppressor mk2
patriot
patriot stretch
pounder custom
speedo custom
which have the following map:
22- pink & green camo
23- yellow & blue camo
24- orange shade camo
25- blue & green camo
26- hunting camo
27- blue tartan
28- santo capra coins
29- sessanta nove monogram
30- sessanta nove multi-color
31- dolla dolla
Now here comes the trick. The "Hotring Sabre" car has the following map:
..(first 21 numbers skipped)..
22: "34 Cover Up Paints"
23: "43 Rainé"
24: "20 Meinmacht"
25: "25 eCola"
26: "22 Auto Exotic"
27: "29 Weazel Network"
28: "16 Burger Shot"
29: "45 Sprunk X-treme"
30: "61 Ragga Rum"
31: "5 Power Metal"
First, don't worry about the number in the name for the hotring. For example, the "5" in "5 Power Metal". That's just the painted number on the car. Forget about it.
The trick is that you can actually select any number up to 31 in the mod shop for this particular car. So you get to pick numbers 22-31 and can save it to the car. The number can then be merged to any other car. And a different livery will be shown - depending on that vehicles map, as written above.
What about numbers 32 - 41 then?
You need a vehicle with that number saved to it already. Then you could merge it to another vehicle. You could have a car with a number 35 livery from a previous glitch, for example. Or from a special (official) unlock from rockstar during an event week, or preordering RDR2, for example. Exactly HOW you got a vehicle with value 32-41 is out of the scope for this post. I don't know of any ways to do it NOW without having a car already.
Examples:
- Skulls texture on Ardent: Select the livery number 22 (named "34 Cover Up Paints") on Hotring sabre. Use it as donor car.
- Skulls texture on Menacer: Not possible, it's not listed in its' map.
- Dolla dolla on Patriot: Use livery number 31 (named "5 Power Metal") on hotring sabre, then use it as donor.
- Dolla dolla on Weaponized Tampa: Use a vehicle that already has "dolla dolla" and is in the "set 1" list, or any vehicle that you know has livery number 41. You need to get a car from GCTF or already have it!
How do you get the "ink inc " livery